forked from dolphin-emu/dolphin
		
	- rewrite loops to not use divisions and multiplications - remove warnings as the current implementations seems to be correct (ignore additional vertices)
		
			
				
	
	
		
			254 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			254 lines
		
	
	
		
			4.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| #include <cstddef>
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| 
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| #include "Common.h"
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| #include "VideoConfig.h"
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| #include "IndexGenerator.h"
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| 
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| //Init
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| u16 *IndexGenerator::Tptr;
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| u16 *IndexGenerator::BASETptr;
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| u16 *IndexGenerator::Lptr;
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| u16 *IndexGenerator::BASELptr;
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| u16 *IndexGenerator::Pptr;
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| u16 *IndexGenerator::BASEPptr;
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| u32 IndexGenerator::numT;
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| u32 IndexGenerator::numL;
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| u32 IndexGenerator::numP;
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| u32 IndexGenerator::index;
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| 
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| static const u16 s_primitive_restart = -1;
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| 
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| static void (*primitive_table[8])(u32);
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| 
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| void IndexGenerator::Init()
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| {
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| 	if(g_Config.backend_info.bSupportsPrimitiveRestart)
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| 	{
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| 		primitive_table[0] = IndexGenerator::AddQuads<true>;
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| 		primitive_table[2] = IndexGenerator::AddList<true>;
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| 		primitive_table[3] = IndexGenerator::AddStrip<true>;
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| 		primitive_table[4] = IndexGenerator::AddFan<true>;
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| 	}
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| 	else
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| 	{
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| 		primitive_table[0] = IndexGenerator::AddQuads<false>;
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| 		primitive_table[2] = IndexGenerator::AddList<false>;
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| 		primitive_table[3] = IndexGenerator::AddStrip<false>;
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| 		primitive_table[4] = IndexGenerator::AddFan<false>;
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| 	}
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| 	primitive_table[1] = NULL;
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| 	primitive_table[5] = &IndexGenerator::AddLineList;
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| 	primitive_table[6] = &IndexGenerator::AddLineStrip;
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| 	primitive_table[7] = &IndexGenerator::AddPoints;
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| }
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| 
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| void IndexGenerator::Start(u16* Triangleptr, u16* Lineptr, u16* Pointptr)
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| {
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| 	Tptr = Triangleptr;
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| 	Lptr = Lineptr;
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| 	Pptr = Pointptr;
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| 	BASETptr = Triangleptr;
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| 	BASELptr = Lineptr;
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| 	BASEPptr = Pointptr;
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| 	index = 0;
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| 	numT = 0;
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| 	numL = 0;
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| 	numP = 0;
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| }
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| 
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| void IndexGenerator::AddIndices(int primitive, u32 numVerts)
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| {
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| 	primitive_table[primitive](numVerts);
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| 	index += numVerts;
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| }
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| 
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| // Triangles
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| template <bool pr> __forceinline void IndexGenerator::WriteTriangle(u32 index1, u32 index2, u32 index3)
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| {
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| 	*Tptr++ = index1;
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| 	*Tptr++ = index2;
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| 	*Tptr++ = index3;
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| 	if(pr)
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| 		*Tptr++ = s_primitive_restart;
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| 	
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| 	++numT;
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| }
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| 
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| template <bool pr> void IndexGenerator::AddList(u32 const numVerts)
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| {
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| 	for (u32 i = 2; i < numVerts; i+=3)
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| 	{
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| 		WriteTriangle<pr>(index + i - 2, index + i - 1, index + i);
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| 	}
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| }
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| 
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| template <bool pr> void IndexGenerator::AddStrip(u32 const numVerts)
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| {
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| 	if(pr)
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| 	{
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| 		for (u32 i = 0; i < numVerts; ++i)
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| 		{
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| 			*Tptr++ = index + i;
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| 		}
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| 		*Tptr++ = s_primitive_restart;
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| 		numT += numVerts - 2;
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| 		
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| 	}
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| 	else
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| 	{
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| 		bool wind = false;
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| 		for (u32 i = 2; i < numVerts; ++i)
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| 		{
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| 			WriteTriangle<pr>(
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| 				index + i - 2,
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| 				index + i - !wind,
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| 				index + i - wind);
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| 
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| 			wind ^= true;
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| 		}
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| 	}
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| }
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| 
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| /**
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|  * FAN simulator:
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|  * 
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|  *   2---3
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|  *  / \ / \
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|  * 1---0---4
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|  * 
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|  * would generate this triangles:
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|  * 012, 023, 034
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|  * 
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|  * rotated (for better striping):
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|  * 120, 302, 034
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|  * 
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|  * as odd ones have to winded, following strip is fine:
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|  * 12034
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|  * 
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|  * so we use 6 indices for 3 triangles
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|  */
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| 
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| template <bool pr> void IndexGenerator::AddFan(u32 numVerts)
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| {
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| 	u32 i = 2;
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| 	
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| 	if(pr)
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| 	{
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| 		for(; i+3<=numVerts; i+=3)
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| 		{
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| 			*Tptr++ = index + i - 1;
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| 			*Tptr++ = index + i + 0;
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| 			*Tptr++ = index;
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| 			*Tptr++ = index + i + 1;
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| 			*Tptr++ = index + i + 2;
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| 			*Tptr++ = s_primitive_restart;
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| 			numT += 3;
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| 		}
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| 		
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| 		for(; i+2<=numVerts; i+=2)
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| 		{
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| 			*Tptr++ = index + i - 1;
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| 			*Tptr++ = index + i + 0;
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| 			*Tptr++ = index;
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| 			*Tptr++ = index + i + 1;
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| 			*Tptr++ = s_primitive_restart;
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| 			numT += 2;
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| 		}
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| 	}
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| 	
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| 	for (; i < numVerts; ++i)
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| 	{
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| 		WriteTriangle<pr>(index, index + i - 1, index + i);
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| 	}
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| }
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| 
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| /*
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|  * QUAD simulator
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|  * 
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|  * 0---1   4---5
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|  * |\  |   |\  |
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|  * | \ |   | \ |
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|  * |  \|   |  \|
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|  * 3---2   7---6
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|  * 
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|  * 012,023, 456,467 ...
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|  * or 120,302, 564,746
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|  * or as strip: 1203, 5647
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|  * 
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|  * Warning: 
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|  * A simple triangle has to be rendered for three vertices.
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|  * ZWW do this for sun rays
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|  */
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| template <bool pr> void IndexGenerator::AddQuads(u32 numVerts)
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| {
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| 	u32 i = 3;
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| 	for (; i < numVerts; i+=4)
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| 	{
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| 		if(pr)
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| 		{
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| 			*Tptr++ = index + i - 2;
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| 			*Tptr++ = index + i - 1;
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| 			*Tptr++ = index + i - 3;
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| 			*Tptr++ = index + i - 0;
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| 			*Tptr++ = s_primitive_restart;
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| 			numT += 2;
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| 		}
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| 		else
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| 		{
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| 			WriteTriangle<pr>(index + i - 3, index + i - 2, index + i - 1);
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| 			WriteTriangle<pr>(index + i - 3, index + i - 1, index + i - 0);
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| 		}
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| 	}
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| 
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| 	// three vertices remaining, so render a triangle
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| 	if(i == numVerts)
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| 	{
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| 		WriteTriangle<pr>(index+numVerts-3, index+numVerts-2, index+numVerts-1);
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| 	}
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| }
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| 
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| // Lines
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| void IndexGenerator::AddLineList(u32 numVerts)
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| {
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| 	for (u32 i = 1; i < numVerts; i+=2)
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| 	{
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| 		*Lptr++ = index + i - 1;
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| 		*Lptr++ = index + i;
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| 		++numL;
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| 	}
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| 	
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| }
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| 
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| // shouldn't be used as strips as LineLists are much more common
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| // so converting them to lists
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| void IndexGenerator::AddLineStrip(u32 numVerts)
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| {
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| 	for (u32 i = 1; i < numVerts; ++i)
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| 	{
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| 		*Lptr++ = index + i - 1;
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| 		*Lptr++ = index + i;
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| 		++numL;
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| 	}
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| }
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| 
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| // Points
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| void IndexGenerator::AddPoints(u32 numVerts)
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| {
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| 	for (u32 i = 0; i != numVerts; ++i)
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| 	{
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| 		*Pptr++ = index + i;
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| 		++numP;
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| 	}
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| }
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| 
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| 
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| u32 IndexGenerator::GetRemainingIndices()
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| {
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| 	u32 max_index = 65534; // -1 is reserved for primitive restart (ogl + dx11)
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| 	return max_index - index;
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| }
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