forked from dolphin-emu/dolphin
		
	Use strings internally, use a multimap and std::function for callbacks (instead of a flat vector + loop over the vector to find the right callback type), fix coding style issues. Simplify MainAndroid code a bit.
		
			
				
	
	
		
			32 lines
		
	
	
		
			656 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			32 lines
		
	
	
		
			656 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#ifndef _OSD_H_
 | 
						|
#define _OSD_H_
 | 
						|
 | 
						|
#include <functional>
 | 
						|
#include <string>
 | 
						|
 | 
						|
namespace OSD
 | 
						|
{
 | 
						|
// On-screen message display
 | 
						|
void AddMessage(const std::string& str, u32 ms = 2000);
 | 
						|
void DrawMessages(); // draw the current messages on the screen. Only call once per frame.
 | 
						|
void ClearMessages();
 | 
						|
 | 
						|
// On-screen callbacks
 | 
						|
enum CallbackType
 | 
						|
{
 | 
						|
	OSD_INIT = 0,
 | 
						|
	OSD_ONFRAME,
 | 
						|
	OSD_SHUTDOWN
 | 
						|
};
 | 
						|
typedef std::function<void()> Callback;
 | 
						|
 | 
						|
void AddCallback(CallbackType type, Callback cb);
 | 
						|
void DoCallbacks(CallbackType type);
 | 
						|
}  // namespace OSD
 | 
						|
 | 
						|
#endif // _OSD_H_
 |