forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			181 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			6.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| // ---------------------------------------------------------------------------------------------
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| // GC graphics pipeline
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| // ---------------------------------------------------------------------------------------------
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| // 3d commands are issued through the fifo. The gpu draws to the 2MB EFB.
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| // The efb can be copied back into ram in two forms: as textures or as XFB.
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| // The XFB is the region in RAM that the VI chip scans out to the television.
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| // So, after all rendering to EFB is done, the image is copied into one of two XFBs in RAM.
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| // Next frame, that one is scanned out and the other one gets the copy. = double buffering.
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| // ---------------------------------------------------------------------------------------------
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| 
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| #ifndef _COMMON_RENDERBASE_H_
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| #define _COMMON_RENDERBASE_H_
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| 
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| #include "VideoCommon.h"
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| #include "Thread.h"
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| #include "MathUtil.h"
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| #include "NativeVertexFormat.h"
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| #include "FramebufferManagerBase.h"
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| #include "BPMemory.h"
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| 
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| #include <string>
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| 
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| // TODO: Move these out of here.
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| extern int frameCount;
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| extern int OSDChoice;
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| 
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| extern bool bLastFrameDumped;
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| 
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| // Renderer really isn't a very good name for this class - it's more like "Misc".
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| // The long term goal is to get rid of this class and replace it with others that make
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| // more sense.
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| class Renderer
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| {
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| public:
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| 	Renderer();
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| 	virtual ~Renderer();
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| 
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| 	enum PixelPerfQuery {
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| 		PP_ZCOMP_INPUT_ZCOMPLOC,
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| 		PP_ZCOMP_OUTPUT_ZCOMPLOC,
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| 		PP_ZCOMP_INPUT,
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| 		PP_ZCOMP_OUTPUT,
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| 		PP_BLEND_INPUT,
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| 		PP_EFB_COPY_CLOCKS
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| 	};
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| 
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| 	virtual void SetColorMask() = 0;
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| 	virtual void SetBlendMode(bool forceUpdate) = 0;
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| 	virtual void SetScissorRect(const TargetRectangle& rc) = 0;
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| 	virtual void SetGenerationMode() = 0;
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| 	virtual void SetDepthMode() = 0;
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| 	virtual void SetLogicOpMode() = 0;
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| 	virtual void SetDitherMode() = 0;
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| 	virtual void SetLineWidth() = 0;
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| 	virtual void SetSamplerState(int stage,int texindex) = 0;
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| 	virtual void SetInterlacingMode() = 0;
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| 
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| 	virtual void ApplyState(bool bUseDstAlpha) = 0;
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| 	virtual void RestoreState() = 0;
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| 
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| 	// Ideal internal resolution - determined by display resolution (automatic scaling) and/or a multiple of the native EFB resolution
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| 	static int GetTargetWidth() { return s_target_width; }
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| 	static int GetTargetHeight() { return s_target_height; }
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| 
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| 	// Display resolution
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| 	static int GetBackbufferWidth() { return s_backbuffer_width; }
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| 	static int GetBackbufferHeight() { return s_backbuffer_height; }
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| 
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| 	static void SetWindowSize(int width, int height);
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| 
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| 	// EFB coordinate conversion functions
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| 
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| 	// Use this to convert a whole native EFB rect to backbuffer coordinates
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| 	virtual TargetRectangle ConvertEFBRectangle(const EFBRectangle& rc) = 0;
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| 
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| 	static const TargetRectangle& GetTargetRectangle() { return target_rc; }
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| 	static void UpdateDrawRectangle(int backbuffer_width, int backbuffer_height);
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| 
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| 
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| 	// Use this to upscale native EFB coordinates to IDEAL internal resolution
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| 	static int EFBToScaledX(int x);
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| 	static int EFBToScaledY(int y);
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| 
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| 	// Floating point versions of the above - only use them if really necessary
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| 	static float EFBToScaledXf(float x) { return x * ((float)GetTargetWidth() / (float)EFB_WIDTH); }
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| 	static float EFBToScaledYf(float y) { return y * ((float)GetTargetHeight() / (float)EFB_HEIGHT); }
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| 
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| 	// Random utilities
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| 	static void SetScreenshot(const char *filename);
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| 	static void DrawDebugText();
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| 
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| 	virtual void RenderText(const char* pstr, int left, int top, u32 color) = 0;
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| 
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| 	virtual void ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z) = 0;
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| 	virtual void ReinterpretPixelData(unsigned int convtype) = 0;
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| 	static void RenderToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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| 
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| 	virtual u32 AccessEFB(EFBAccessType type, u32 x, u32 y, u32 poke_data) = 0;
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| 
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| 	// What's the real difference between these? Too similar names.
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| 	virtual void ResetAPIState() = 0;
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| 	virtual void RestoreAPIState() = 0;
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| 
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| 	// Finish up the current frame, print some stats
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| 	virtual void Swap(u32 xfbAddr, FieldType field, u32 fbWidth, u32 fbHeight, const EFBRectangle& rc,float Gamma = 1.0f) = 0;
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| 
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| 	virtual void UpdateViewport(Matrix44& vpCorrection) = 0;
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| 
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| 	virtual bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc) = 0;
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| 
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| 	static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
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| 	static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
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| 
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| 	// TODO: doesn't belong here
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| 	virtual void SetPSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
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| 	virtual void SetPSConstant4fv(unsigned int const_number, const float *f) = 0;
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| 	virtual void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
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| 
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| 	// TODO: doesn't belong here
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| 	virtual void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4) = 0;
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| 	virtual void SetVSConstant4fv(unsigned int const_number, const float *f) = 0;
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| 	virtual void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f) = 0;
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| 	virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
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| 
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| protected:
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| 
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| 	static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);
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| 	static bool CalculateTargetSize(unsigned int framebuffer_width, unsigned int framebuffer_height, int multiplier = 1);
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| 
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| 	static void CheckFifoRecording();
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| 	static void RecordVideoMemory();
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| 
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| 	static volatile bool s_bScreenshot;
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| 	static std::mutex s_criticalScreenshot;
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| 	static std::string s_sScreenshotName;
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| 
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| #if defined _WIN32 || defined HAVE_LIBAV
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| 	bool bAVIDumping;
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| #else
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| 	File::IOFile pFrameDump;
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| #endif
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| 	std::vector<u8> frame_data;
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| 	bool bLastFrameDumped;
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| 
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| 	// The framebuffer size
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| 	static int s_target_width;
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| 	static int s_target_height;
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| 
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| 	// TODO: Add functionality to reinit all the render targets when the window is resized.
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| 	static int s_backbuffer_width;
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| 	static int s_backbuffer_height;
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| 
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| 	static TargetRectangle target_rc;
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| 
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| 	// can probably eliminate this static var
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| 	static int s_LastEFBScale;
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| 
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| 	static bool s_skipSwap;
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| 	static bool XFBWrited;
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| 
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| 	static bool s_EnableDLCachingAfterRecording;
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| 
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| private:
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| 	static unsigned int prev_efb_format;
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| 	static unsigned int efb_scale_numeratorX;
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| 	static unsigned int efb_scale_numeratorY;
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| 	static unsigned int efb_scale_denominatorX;
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| 	static unsigned int efb_scale_denominatorY;
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| 	static unsigned int ssaa_multiplier;
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| };
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| 
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| extern Renderer *g_renderer;
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| 
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| void UpdateViewport(Matrix44& vpCorrection);
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| 
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| #endif // _COMMON_RENDERBASE_H_
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