forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			776 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			776 lines
		
	
	
		
			19 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2013 Dolphin Emulator Project
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| // Licensed under GPLv2
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| // Refer to the license.txt file included.
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| 
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| // TODO: Handle cache-is-full condition :p
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| 
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| #include <map>
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| 
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| #include "Common.h"
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| #include "VideoCommon.h"
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| #include "Hash.h"
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| #include "MemoryUtil.h"
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| #include "DataReader.h"
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| #include "Statistics.h"
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| #include "OpcodeDecoding.h"   // For the GX_ constants.
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| #include "HW/Memmap.h"
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| 
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| #include "XFMemory.h"
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| #include "CPMemory.h"
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| #include "BPMemory.h"
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| 
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| #include "VertexLoaderManager.h"
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| #include "VertexManagerBase.h"
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| #include "x64Emitter.h"
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| #include "x64ABI.h"
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| 
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| #include "DLCache.h"
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| #include "VideoConfig.h"
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| 
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| #define DL_CODE_CACHE_SIZE (1024*1024*16)
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| #define DL_CODE_CLEAR_THRESHOLD (16 * 1024)
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| extern int frameCount;
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| static u32 CheckContextId;
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| using namespace Gen;
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| 
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| namespace DLCache
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| {
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| 
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| enum DisplayListPass {
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| 	DLPASS_ANALYZE,
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| 	DLPASS_COMPILE,
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| 	DLPASS_RUN,
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| };
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| 
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| #define DL_HASH_STEPS 512
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| 
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| struct ReferencedDataRegion
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| {
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| 	ReferencedDataRegion()
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| 		:hash(0),
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| 		start_address(NULL),
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| 		NextRegion(NULL),
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| 		size(0),
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| 		MustClean(0)
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| 	{}
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| 	u64 hash;
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| 	u8* start_address;
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| 	ReferencedDataRegion* NextRegion;
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| 	u32 size;
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| 	u32 MustClean;
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| 	
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| 
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| 	int IntersectsMemoryRange(u8* range_address, u32 range_size)
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| 	{
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| 		if (start_address + size < range_address)
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| 			return -1;
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| 		if (start_address >= range_address + range_size)
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| 			return 1;
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| 		return 0;
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| 	}
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| };
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| 
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| struct CachedDisplayList
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| {
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| 	CachedDisplayList()
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| 			: Regions(NULL),
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| 			LastRegion(NULL),
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| 			uncachable(false),
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| 			num_xf_reg(0),
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| 			num_cp_reg(0),
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| 			num_bp_reg(0), 
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| 			num_index_xf(0),
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| 			num_draw_call(0),
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| 			pass(DLPASS_ANALYZE),
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| 			BufferCount(0)
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| 	{
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| 		frame_count = frameCount;
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| 	}
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| 	u64 dl_hash;
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| 	// ... Something containing cached vertex buffers here ...
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| 	ReferencedDataRegion* Regions;
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| 	ReferencedDataRegion* LastRegion;
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| 	// Compile the commands themselves down to native code.
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| 	const u8* compiled_code;
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| 	u32 uncachable;  // if set, this DL will always be interpreted. This gets set if hash ever changes.
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| 	// Analytic data
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| 	u32 num_xf_reg;
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| 	u32 num_cp_reg;
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| 	u32 num_bp_reg; 
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| 	u32 num_index_xf;
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| 	u32 num_draw_call;
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| 	u32 pass;
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| 	u32 check;
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| 	int frame_count;
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| 	u32 BufferCount;
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| 
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| 	void InsertRegion(ReferencedDataRegion* NewRegion)
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| 	{
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| 		if(LastRegion)
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| 		{
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| 			LastRegion->NextRegion = NewRegion;
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| 		}
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| 		LastRegion = NewRegion;
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| 		if(!Regions)
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| 		{
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| 			Regions = LastRegion;
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| 		}
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| 		BufferCount++;
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| 	}
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| 
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| 	void InsertOverlapingRegion(u8* RegionStartAddress, u32 Size)
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| 	{
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| 		ReferencedDataRegion* NewRegion = FindOverlapingRegion(RegionStartAddress, Size);
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| 		if(NewRegion)
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| 		{
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| 			bool RegionChanged = false;
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| 			if(RegionStartAddress < NewRegion->start_address)
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| 			{
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| 				NewRegion->start_address = RegionStartAddress;
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| 				RegionChanged = true;
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| 			}
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| 			if(RegionStartAddress + Size > NewRegion->start_address + NewRegion->size)
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| 			{
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| 				NewRegion->size += (u32)((RegionStartAddress + Size) - (NewRegion->start_address + NewRegion->size));
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| 				RegionChanged = true;
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| 			}
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| 			if(RegionChanged)
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| 				NewRegion->hash = GetHash64(NewRegion->start_address, NewRegion->size, DL_HASH_STEPS);
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| 		}
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| 		else
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| 		{
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| 			NewRegion = new ReferencedDataRegion;
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| 			NewRegion->MustClean = false;
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| 			NewRegion->size = Size;
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| 			NewRegion->start_address = RegionStartAddress; 
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| 			NewRegion->hash = GetHash64(RegionStartAddress, Size, DL_HASH_STEPS);
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| 			InsertRegion(NewRegion);
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| 		}
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| 	}
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| 
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| 	bool CheckRegions()
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| 	{
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| 		ReferencedDataRegion* Current = Regions;
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| 		while(Current)
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| 		{
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| 			if(Current->hash)
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| 			{
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| 				if(Current->hash != GetHash64(Current->start_address,  Current->size, DL_HASH_STEPS))
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| 					return false;
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| 			}
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| 			Current = Current->NextRegion;
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| 		}
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| 		return true;
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| 	}
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| 
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| 	ReferencedDataRegion* FindOverlapingRegion(u8* RegionStart, u32 Regionsize)
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| 	{
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| 		ReferencedDataRegion* Current = Regions;
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| 		while(Current)
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| 		{
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| 			if(!Current->IntersectsMemoryRange(RegionStart, Regionsize))
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| 				return Current;
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| 			Current = Current->NextRegion;
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| 		}
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| 		return Current;
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| 	}
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| 
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| 	void ClearRegions()
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| 	{
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| 		ReferencedDataRegion* Current = Regions;
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| 		while(Current)
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| 		{
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| 			ReferencedDataRegion* temp = Current;
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| 			Current = Current->NextRegion;
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| 			if(temp->MustClean)
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| 				delete [] temp->start_address;
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| 			delete temp;
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| 		}
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| 		LastRegion = NULL;
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| 		Regions = NULL;
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| 	}
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| };
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| 
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| // We want to allow caching DLs that start at the same address but have different lengths,
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| // so the size has to be in the ID.
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| inline u64 CreateMapId(u32 address, u32 size)
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| {
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| 	return ((u64)address << 32) | size;
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| }
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| 
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| inline u64 CreateVMapId(u32 VATUSED)
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| {
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| 	u64 vmap_id = 0x9368e53c2f6af274ULL ^ g_VtxDesc.Hex;
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| 	for(int i = 0; i < 8 ; i++)
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| 	{
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| 		if(VATUSED & (1 << i))
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| 		{
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| 			vmap_id ^= (((u64)g_VtxAttr[i].g0.Hex) | (((u64)g_VtxAttr[i].g1.Hex) << 32)) ^ (((u64)g_VtxAttr[i].g2.Hex) << i);
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| 		}
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| 	}
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| 	for(int i = 0; i < 12; i++)
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| 	{
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| 		if(VATUSED & (1 << (i + 16)))
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| 			vmap_id  ^= (((u64)arraybases[i]) ^ (((u64)arraystrides[i]) << 32));
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| 	}
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| 	return vmap_id;
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| }
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| 
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| typedef std::map<u64, CachedDisplayList> DLMap;
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| 
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| struct VDlist
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| {
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| 	DLMap dl_map;
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| 	u32 VATUsed;
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| 	u32 count;
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| };
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| 
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| typedef std::map<u64, VDlist> VDLMap;
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| 
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| static VDLMap dl_map;
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| static u8* dlcode_cache;
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| 
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| static Gen::XEmitter emitter;
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| 
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| 
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| 
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| // First pass - analyze
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| u32 AnalyzeAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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| {
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| 	u8* old_pVideoData = g_pVideoData;
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| 	u8* startAddress = Memory::GetPointer(address);
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| 	u32 num_xf_reg = 0;
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| 	u32 num_cp_reg = 0;
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| 	u32 num_bp_reg = 0; 
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| 	u32 num_index_xf = 0;
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| 	u32 num_draw_call = 0;
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| 	u32 result = 0;
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| 	
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| 
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| 	// Avoid the crash if Memory::GetPointer failed ..
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| 	if (startAddress != 0)
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| 	{
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| 		g_pVideoData = startAddress;
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| 
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| 		// temporarily swap dl and non-dl (small "hack" for the stats)
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| 		Statistics::SwapDL();
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| 
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| 		u8 *end = g_pVideoData + size;
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| 		while (g_pVideoData < end)
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| 		{
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| 			// Yet another reimplementation of the DL reading...
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| 			int cmd_byte = DataReadU8();
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| 			switch (cmd_byte)
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| 			{
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| 			case GX_NOP:
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| 				break;
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| 
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| 			case GX_LOAD_CP_REG: //0x08
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| 				{
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| 					u8 sub_cmd = DataReadU8();
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| 					u32 value = DataReadU32();
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| 					LoadCPReg(sub_cmd, value);
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| 					INCSTAT(stats.thisFrame.numCPLoads);
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| 					num_cp_reg++;
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| 				}
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| 				break;
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| 
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| 			case GX_LOAD_XF_REG:
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| 				{
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| 					u32 Cmd2 = DataReadU32();
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| 					int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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| 					u32 xf_address = Cmd2 & 0xFFFF;
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| 					GC_ALIGNED128(u32 data_buffer[16]);
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| 					DataReadU32xFuncs[transfer_size-1](data_buffer);
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| 					LoadXFReg(transfer_size, xf_address, data_buffer);
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| 					INCSTAT(stats.thisFrame.numXFLoads);
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| 					num_xf_reg++;
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| 				}
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| 				break;
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| 
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| 			case GX_LOAD_INDX_A: //used for position matrices
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| 				{
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| 					LoadIndexedXF(DataReadU32(), 0xC);
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| 					num_index_xf++;
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_B: //used for normal matrices
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| 				{
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| 					LoadIndexedXF(DataReadU32(), 0xD);
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| 					num_index_xf++;
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_C: //used for postmatrices
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| 				{
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| 					LoadIndexedXF(DataReadU32(), 0xE);
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| 					num_index_xf++;
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_D: //used for lights
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| 				{
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| 					LoadIndexedXF(DataReadU32(), 0xF);
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| 					num_index_xf++;
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| 				}
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| 				break;
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| 			case GX_CMD_CALL_DL:
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| 				{
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| 					u32 addr = DataReadU32();
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| 					u32 count = DataReadU32();
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| 					ExecuteDisplayList(addr, count);
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| 				}
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| 				break;
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| 			case GX_CMD_UNKNOWN_METRICS: // zelda 4 swords calls it and checks the metrics registers after that
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| 				DEBUG_LOG(VIDEO, "GX 0x44: %08x", cmd_byte);
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| 				break;
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| 			case GX_CMD_INVL_VC: // Invalidate Vertex Cache	
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| 				DEBUG_LOG(VIDEO, "Invalidate (vertex cache?)");
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| 				break;
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| 			case GX_LOAD_BP_REG: //0x61
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| 				{
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| 					u32 bp_cmd = DataReadU32();
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| 					LoadBPReg(bp_cmd);
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| 					INCSTAT(stats.thisFrame.numBPLoads);
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| 					num_bp_reg++;
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| 				}
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| 				break;
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| 
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| 			// draw primitives 
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| 			default:
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| 				if (cmd_byte & 0x80)
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| 				{
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| 					// load vertices (use computed vertex size from FifoCommandRunnable above)
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| 					u16 numVertices = DataReadU16();
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| 					if(numVertices > 0)
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| 					{
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| 						result |= 1 << (cmd_byte & GX_VAT_MASK);
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| 						VertexLoaderManager::RunVertices(
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| 							cmd_byte & GX_VAT_MASK,   // Vertex loader index (0 - 7)
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| 							(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
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| 							numVertices);
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| 						num_draw_call++;
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| 						const u32 tc[12] = {
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| 							g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, 
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| 							g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
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| 						};
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| 						for(int i = 0; i < 12; i++)
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| 						{
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| 							if(tc[i] > 1)
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| 							{
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| 								result |= 1 << (i + 16);
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| 							}
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| 						}
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| 					}
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| 				}
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| 				else
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| 				{
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| 					ERROR_LOG(VIDEO, "OpcodeDecoding::Decode: Illegal command %02x", cmd_byte);
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| 					break;
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| 				}
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| 				break;
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| 			}
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| 		}
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| 		INCSTAT(stats.numDListsCalled);
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| 		INCSTAT(stats.thisFrame.numDListsCalled);
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| 		// un-swap
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| 		Statistics::SwapDL();
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| 	}
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| 	dl->num_bp_reg = num_bp_reg;
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| 	dl->num_cp_reg = num_cp_reg;
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| 	dl->num_draw_call = num_draw_call;
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| 	dl->num_index_xf = num_index_xf;
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| 	dl->num_xf_reg = num_xf_reg;
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| 	// reset to the old pointer
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| 	g_pVideoData = old_pVideoData;	
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| 	return result;
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| }
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| 
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| // The only sensible way to detect changes to vertex data is to convert several times 
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| // and hash the output.
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| 
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| // Second pass - compile
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| // Since some commands can affect the size of other commands, we really have no choice
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| // but to compile as we go, interpreting the list. We can't compile and then execute, we must
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| // compile AND execute at the same time. The second time the display list gets called, we already
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| // have the compiled code so we don't have to interpret anymore, we just run it.
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| void CompileAndRunDisplayList(u32 address, u32 size, CachedDisplayList *dl)
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| {
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| 	u8* old_pVideoData = g_pVideoData;
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| 	u8* startAddress = Memory::GetPointer(address);
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| 
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| 	// Avoid the crash if Memory::GetPointer failed ..
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| 	if (startAddress != 0)
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| 	{
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| 		g_pVideoData = startAddress;
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| 
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| 		// temporarily swap dl and non-dl (small "hack" for the stats)
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| 		Statistics::SwapDL();
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| 
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| 		u8 *end = g_pVideoData + size;
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| 
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| 		emitter.AlignCode4();
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| 		dl->compiled_code = emitter.GetCodePtr();
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| 		emitter.ABI_PushAllCalleeSavedRegsAndAdjustStack();
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| 
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| 		while (g_pVideoData < end)
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| 		{
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| 			// Yet another reimplementation of the DL reading...
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| 			int cmd_byte = DataReadU8();
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| 			switch (cmd_byte)
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| 			{
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| 			case GX_NOP:
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| 				// Execute
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| 				// Compile
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| 				break;
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| 
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| 			case GX_LOAD_CP_REG: //0x08
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| 				{
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| 					// Execute
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| 					u8 sub_cmd = DataReadU8();
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| 					u32 value = DataReadU32();
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| 					LoadCPReg(sub_cmd, value);
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| 					INCSTAT(stats.thisFrame.numCPLoads);
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| 
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| 					// Compile
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| 					emitter.ABI_CallFunctionCC((void *)&LoadCPReg, sub_cmd, value);
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| 				}
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| 				break;
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| 
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| 			case GX_LOAD_XF_REG:
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| 				{
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| 					// Execute
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| 					u32 Cmd2 = DataReadU32();
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| 					int transfer_size = ((Cmd2 >> 16) & 15) + 1;
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| 					u32 xf_address = Cmd2 & 0xFFFF;
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| 					ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
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| 					NewRegion->MustClean = true;
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| 					NewRegion->size = transfer_size * 4;
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| 					NewRegion->start_address = (u8*) new u8[NewRegion->size+15+12];  // alignment and guaranteed space
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| 					NewRegion->hash = 0;
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| 					dl->InsertRegion(NewRegion);
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| 					u32 *data_buffer = (u32*)(u8*)(((size_t)NewRegion->start_address+0xf)&~0xf);
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| 					DataReadU32xFuncs[transfer_size-1](data_buffer);
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| 					LoadXFReg(transfer_size, xf_address, data_buffer);
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| 					INCSTAT(stats.thisFrame.numXFLoads);
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| 					// Compile
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| 					emitter.ABI_CallFunctionCCP((void *)&LoadXFReg, transfer_size, xf_address, data_buffer);
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| 				}
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| 				break;
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| 
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| 			case GX_LOAD_INDX_A: //used for position matrices
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| 				{
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| 					u32 value = DataReadU32();
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| 					// Execute
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| 					LoadIndexedXF(value, 0xC);
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| 					// Compile
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| 					emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xC);
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_B: //used for normal matrices
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| 				{
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| 					u32 value = DataReadU32();
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| 					// Execute
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| 					LoadIndexedXF(value, 0xD);
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| 					// Compile
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| 					emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xD);
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_C: //used for postmatrices
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| 				{
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| 					u32 value = DataReadU32();
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| 					// Execute
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| 					LoadIndexedXF(value, 0xE);
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| 					// Compile
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| 					emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xE);
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| 				}
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| 				break;
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| 			case GX_LOAD_INDX_D: //used for lights
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| 				{
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| 					u32 value = DataReadU32();
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| 					// Execute
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| 					LoadIndexedXF(value, 0xF);
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| 					// Compile
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| 					emitter.ABI_CallFunctionCC((void *)&LoadIndexedXF, value, 0xF);
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| 				}
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| 				break;
 | |
| 
 | |
| 			case GX_CMD_CALL_DL:
 | |
| 				{
 | |
| 					u32 addr= DataReadU32();
 | |
| 					u32 count = DataReadU32();
 | |
| 					ExecuteDisplayList(addr, count);
 | |
| 					emitter.ABI_CallFunctionCC((void *)&ExecuteDisplayList, addr, count);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 			case GX_CMD_UNKNOWN_METRICS:
 | |
| 				// zelda 4 swords calls it and checks the metrics registers after that
 | |
| 				break;
 | |
| 
 | |
| 			case GX_CMD_INVL_VC:// Invalidate	(vertex cache?)	
 | |
| 				DEBUG_LOG(VIDEO, "Invalidate	(vertex cache?)");
 | |
| 				break;
 | |
| 
 | |
| 			case GX_LOAD_BP_REG: //0x61
 | |
| 				{
 | |
| 					u32 bp_cmd = DataReadU32();
 | |
| 					// Execute
 | |
| 					LoadBPReg(bp_cmd);
 | |
| 					INCSTAT(stats.thisFrame.numBPLoads);
 | |
| 					// Compile
 | |
| 					emitter.ABI_CallFunctionC((void *)&LoadBPReg, bp_cmd);
 | |
| 				}
 | |
| 				break;
 | |
| 
 | |
| 				// draw primitives 
 | |
| 			default:
 | |
| 				if (cmd_byte & 0x80)
 | |
| 				{
 | |
| 					// load vertices (use computed vertex size from FifoCommandRunnable above)
 | |
| 					u16 numVertices = DataReadU16();
 | |
| 					if(numVertices > 0)
 | |
| 					{
 | |
| 						// Execute
 | |
| 						u8* StartAddress = VertexManager::s_pBaseBufferPointer;
 | |
| 						VertexManager::Flush();
 | |
| 						VertexLoaderManager::RunVertices(
 | |
| 							cmd_byte & GX_VAT_MASK,   // Vertex loader index (0 - 7)
 | |
| 							(cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT,
 | |
| 							numVertices);
 | |
| 						u32 Vdatasize = (u32)(VertexManager::s_pCurBufferPointer - StartAddress);
 | |
| 						if (Vdatasize > 0)
 | |
| 						{
 | |
| 							// Compile
 | |
| 							ReferencedDataRegion* NewRegion = new ReferencedDataRegion;
 | |
| 							NewRegion->MustClean = true;
 | |
| 							NewRegion->size = Vdatasize;
 | |
| 							NewRegion->start_address = (u8*)new u8[Vdatasize]; 
 | |
| 							NewRegion->hash = 0;
 | |
| 							dl->InsertRegion(NewRegion);
 | |
| 							memcpy(NewRegion->start_address, StartAddress, Vdatasize);
 | |
| 							emitter.ABI_CallFunctionCCCP((void *)&VertexLoaderManager::RunCompiledVertices, cmd_byte & GX_VAT_MASK, (cmd_byte & GX_PRIMITIVE_MASK) >> GX_PRIMITIVE_SHIFT, numVertices, NewRegion->start_address);
 | |
| 							const u32 tc[12] = {
 | |
| 							g_VtxDesc.Position, g_VtxDesc.Normal, g_VtxDesc.Color0, g_VtxDesc.Color1, g_VtxDesc.Tex0Coord, g_VtxDesc.Tex1Coord, 
 | |
| 							g_VtxDesc.Tex2Coord, g_VtxDesc.Tex3Coord, g_VtxDesc.Tex4Coord, g_VtxDesc.Tex5Coord, g_VtxDesc.Tex6Coord, (const u32)((g_VtxDesc.Hex >> 31) & 3)
 | |
| 							};
 | |
| 							for(int i = 0; i < 12; i++)
 | |
| 							{
 | |
| 								if(tc[i] > 1)
 | |
| 								{
 | |
| 									u8* saddr = cached_arraybases[i];
 | |
| 									int arraySize = arraystrides[i] * ((tc[i] == 2)? numVertices : ((numVertices < 1024)? 2 * numVertices : numVertices));
 | |
| 									dl->InsertOverlapingRegion(saddr, arraySize);
 | |
| 								}
 | |
| 							}
 | |
| 						}
 | |
| 					}
 | |
| 				}
 | |
| 				else
 | |
| 				{
 | |
| 					ERROR_LOG(VIDEO, "DLCache::CompileAndRun: Illegal command %02x", cmd_byte);
 | |
| 					break;
 | |
| 				}
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		emitter.ABI_PopAllCalleeSavedRegsAndAdjustStack();
 | |
| 		emitter.RET();
 | |
| 		INCSTAT(stats.numDListsCalled);
 | |
| 		INCSTAT(stats.thisFrame.numDListsCalled);
 | |
| 		Statistics::SwapDL();
 | |
| 	}
 | |
| 	g_pVideoData = old_pVideoData;
 | |
| }
 | |
| 
 | |
| 
 | |
| void Init()
 | |
| {
 | |
| 	CheckContextId = 0;
 | |
| 	dlcode_cache = (u8*)AllocateExecutableMemory(DL_CODE_CACHE_SIZE, false);  // Don't need low memory.
 | |
| 	emitter.SetCodePtr(dlcode_cache);
 | |
| }
 | |
| 
 | |
| void Shutdown()
 | |
| {
 | |
| 	Clear();
 | |
| 	FreeMemoryPages(dlcode_cache, DL_CODE_CACHE_SIZE);	
 | |
| 	dlcode_cache = NULL;
 | |
| }
 | |
| 
 | |
| void Clear() 
 | |
| {
 | |
| 	VDLMap::iterator iter = dl_map.begin();
 | |
| 	while (iter != dl_map.end())
 | |
| 	{
 | |
| 		VDlist &ParentEntry = iter->second;
 | |
| 		DLMap::iterator childiter = ParentEntry.dl_map.begin();
 | |
| 		while (childiter != ParentEntry.dl_map.end())
 | |
| 		{
 | |
| 			CachedDisplayList &entry = childiter->second;
 | |
| 			entry.ClearRegions();
 | |
| 			childiter++;
 | |
| 		}
 | |
| 
 | |
| 		ParentEntry.dl_map.clear();
 | |
| 		iter++;
 | |
| 	}
 | |
| 	dl_map.clear();
 | |
| 	// Reset the cache pointers.
 | |
| 	emitter.SetCodePtr(dlcode_cache);
 | |
| }
 | |
| 
 | |
| void ProgressiveCleanup()
 | |
| {
 | |
| 	VDLMap::iterator iter = dl_map.begin();
 | |
| 	while (iter != dl_map.end())
 | |
| 	{
 | |
| 		VDlist &ParentEntry = iter->second;
 | |
| 		DLMap::iterator childiter = ParentEntry.dl_map.begin();
 | |
| 		while (childiter != ParentEntry.dl_map.end()) 
 | |
| 		{
 | |
| 			CachedDisplayList &entry = childiter->second;
 | |
| 			int limit = 3600;
 | |
| 			if (entry.frame_count < frameCount - limit)
 | |
| 			{
 | |
| 				entry.ClearRegions();
 | |
| 				ParentEntry.dl_map.erase(childiter++);  // (this is gcc standard!)
 | |
| 			}
 | |
| 			else
 | |
| 			{
 | |
| 				++childiter;
 | |
| 			}
 | |
| 		}
 | |
| 
 | |
| 		if(ParentEntry.dl_map.empty())
 | |
| 		{
 | |
| 			dl_map.erase(iter++);
 | |
| 		}
 | |
| 		else
 | |
| 		{
 | |
| 			iter++;
 | |
| 		}
 | |
| 	}
 | |
| }
 | |
| 
 | |
| static size_t GetSpaceLeft()
 | |
| {
 | |
| 	return DL_CODE_CACHE_SIZE - (emitter.GetCodePtr() - dlcode_cache);
 | |
| }
 | |
| 
 | |
| }  // namespace
 | |
| 
 | |
| // NOTE - outside the namespace on purpose.
 | |
| bool HandleDisplayList(u32 address, u32 size)
 | |
| {
 | |
| 	//Fixed DlistCaching now is fully functional still some things to workout
 | |
| 	if(!g_ActiveConfig.bDlistCachingEnable)
 | |
| 		return false;
 | |
| 	if(size == 0)
 | |
| 		return false;
 | |
| 
 | |
| 	// TODO: Is this thread safe?
 | |
| 	if (DLCache::GetSpaceLeft() < DL_CODE_CLEAR_THRESHOLD)
 | |
| 	{
 | |
| 		DLCache::Clear();
 | |
| 	}
 | |
| 
 | |
| 	u64 dl_id = DLCache::CreateMapId(address, size);
 | |
| 	u64 vhash = 0;
 | |
| 	DLCache::VDLMap::iterator Parentiter = DLCache::dl_map.find(dl_id);
 | |
| 	DLCache::DLMap::iterator iter;
 | |
| 	bool childexist = false;
 | |
| 
 | |
| 	if (Parentiter != DLCache::dl_map.end())
 | |
| 	{
 | |
| 		vhash = DLCache::CreateVMapId(Parentiter->second.VATUsed);
 | |
| 		iter = 	Parentiter->second.dl_map.find(vhash);
 | |
| 		childexist = iter != Parentiter->second.dl_map.end();
 | |
| 	}
 | |
| 
 | |
| 	if (Parentiter != DLCache::dl_map.end() && childexist)
 | |
| 	{
 | |
| 		DLCache::CachedDisplayList &dl = iter->second;
 | |
| 		if (dl.uncachable)
 | |
| 		{
 | |
| 			return false;
 | |
| 		}
 | |
| 
 | |
| 		switch (dl.pass)
 | |
| 		{
 | |
| 		case DLCache::DLPASS_COMPILE:
 | |
| 			// First, check that the hash is the same as the last time.
 | |
| 			if (dl.dl_hash != GetHash64(Memory::GetPointer(address), size, 0))
 | |
| 			{
 | |
| 				dl.uncachable = true;
 | |
| 				return false;
 | |
| 			}
 | |
| 			DLCache::CompileAndRunDisplayList(address, size, &dl);
 | |
| 			dl.pass = DLCache::DLPASS_RUN;
 | |
| 			break;
 | |
| 		case DLCache::DLPASS_RUN:
 | |
| 			{
 | |
| 				bool DlistChanged = false;
 | |
| 				if (dl.check != CheckContextId)
 | |
| 				{
 | |
| 					dl.check = CheckContextId;
 | |
| 					DlistChanged = !dl.CheckRegions() || dl.dl_hash != GetHash64(Memory::GetPointer(address), size, 0);					
 | |
| 				}
 | |
| 				if (DlistChanged) 
 | |
| 				{
 | |
| 					dl.uncachable = true;
 | |
| 					dl.ClearRegions();
 | |
| 					return false;
 | |
| 				}
 | |
| 				dl.frame_count= frameCount;
 | |
| 				u8 *old_datareader = g_pVideoData;
 | |
| 				((void (*)())(void*)(dl.compiled_code))();
 | |
| 				Statistics::SwapDL();
 | |
| 				ADDSTAT(stats.thisFrame.numCPLoadsInDL, dl.num_cp_reg);
 | |
| 				ADDSTAT(stats.thisFrame.numXFLoadsInDL, dl.num_xf_reg);
 | |
| 				ADDSTAT(stats.thisFrame.numBPLoadsInDL, dl.num_bp_reg);
 | |
| 
 | |
| 				ADDSTAT(stats.thisFrame.numCPLoads, dl.num_cp_reg);
 | |
| 				ADDSTAT(stats.thisFrame.numXFLoads, dl.num_xf_reg);
 | |
| 				ADDSTAT(stats.thisFrame.numBPLoads, dl.num_bp_reg);
 | |
| 
 | |
| 				INCSTAT(stats.numDListsCalled);
 | |
| 				INCSTAT(stats.thisFrame.numDListsCalled);
 | |
| 				
 | |
| 				Statistics::SwapDL();
 | |
| 				g_pVideoData = old_datareader;
 | |
| 				break;
 | |
| 			}
 | |
| 		}
 | |
| 		return true;
 | |
| 	}
 | |
| 
 | |
| 	DLCache::CachedDisplayList dl;
 | |
| 	
 | |
| 	u32 dlvatused = DLCache::AnalyzeAndRunDisplayList(address, size, &dl);
 | |
| 	dl.dl_hash = GetHash64(Memory::GetPointer(address), size,0);
 | |
| 	dl.pass = DLCache::DLPASS_COMPILE;
 | |
| 	dl.check = CheckContextId;
 | |
| 	vhash = DLCache::CreateVMapId(dlvatused);
 | |
| 	if(Parentiter != DLCache::dl_map.end())
 | |
| 	{
 | |
| 		DLCache::VDlist &vdl = Parentiter->second;
 | |
| 		vdl.dl_map[vhash] = dl;
 | |
| 		vdl.VATUsed = dlvatused; 
 | |
| 		vdl.count++;
 | |
| 	}
 | |
| 	else
 | |
| 	{
 | |
| 		DLCache::VDlist vdl;
 | |
| 		vdl.dl_map[vhash] = dl;
 | |
| 		vdl.VATUsed = dlvatused; 
 | |
| 		vdl.count = 1;
 | |
| 		DLCache::dl_map[dl_id] = vdl;
 | |
| 	}
 | |
| 
 | |
| 	return true;
 | |
| }
 | |
| 
 | |
| void IncrementCheckContextId()
 | |
| {
 | |
| 	CheckContextId++;
 | |
| }
 |