forked from dolphin-emu/dolphin
		
	OpenGL requires the y coordinates to be flipped. Also refactored PixelGen code to remove duplicate code.
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			C
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/CommonTypes.h"
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// all constant buffer attributes must be 16 bytes aligned, so this are the only allowed components:
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typedef float float4[4];
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typedef u32 uint4[4];
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typedef s32 int4[4];
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struct PixelShaderConstants
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{
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	int4 colors[4];
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	int4 kcolors[4];
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	int4 alpha;
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	float4 texdims[8];
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	int4 zbias[2];
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	int4 indtexscale[2];
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	int4 indtexmtx[6];
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	int4 fogcolor;
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	int4 fogi;
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	float4 fogf[2];
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	float4 zslope;
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	float4 efbscale;
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};
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struct VertexShaderConstants
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{
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	float4 posnormalmatrix[6];
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	float4 projection[4];
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	int4 materials[4];
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	struct Light
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	{
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		int4 color;
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		float4 cosatt;
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		float4 distatt;
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		float4 pos;
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		float4 dir;
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	} lights [8];
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	float4 texmatrices[24];
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	float4 transformmatrices[64];
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	float4 normalmatrices[32];
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	float4 posttransformmatrices[64];
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	float4 pixelcentercorrection;
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};
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struct GeometryShaderConstants
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{
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	float4 stereoparams;
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	float4 lineptparams;
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	int4 texoffset;
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};
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