forked from dolphin-emu/dolphin
		
	This is much better as prefixed double underscores are reserved for the implementation when it comes to identifiers. Another reason its better, is that, on Windows, where __forceinline is a compiler built-in, with the previous define, header inclusion software that detects unnecessary includes will erroneously flag usages of Compiler.h as unnecessary (despite being necessary on other platforms). So we define a macro that's used by Windows and other platforms to ensure this doesn't happen.
		
			
				
	
	
		
			62 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			62 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <cstring>
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#include "Common/CommonTypes.h"
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#include "Common/Compiler.h"
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extern u8* g_video_buffer_read_ptr;
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extern u8* g_vertex_manager_write_ptr;
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DOLPHIN_FORCE_INLINE void DataSkip(u32 skip)
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{
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  g_video_buffer_read_ptr += skip;
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}
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// probably unnecessary
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template <int count>
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DOLPHIN_FORCE_INLINE void DataSkip()
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{
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  g_video_buffer_read_ptr += count;
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE T DataPeek(int _uOffset, u8* bufp = g_video_buffer_read_ptr)
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{
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  T result;
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  std::memcpy(&result, &bufp[_uOffset], sizeof(T));
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  return Common::FromBigEndian(result);
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE T DataRead(u8** bufp = &g_video_buffer_read_ptr)
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{
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  auto const result = DataPeek<T>(0, *bufp);
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  *bufp += sizeof(T);
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  return result;
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}
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DOLPHIN_FORCE_INLINE u32 DataReadU32Unswapped()
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{
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  u32 result;
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  std::memcpy(&result, g_video_buffer_read_ptr, sizeof(u32));
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  g_video_buffer_read_ptr += sizeof(u32);
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  return result;
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}
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DOLPHIN_FORCE_INLINE u8* DataGetPosition()
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{
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  return g_video_buffer_read_ptr;
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}
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template <typename T>
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DOLPHIN_FORCE_INLINE void DataWrite(T data)
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{
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  std::memcpy(g_vertex_manager_write_ptr, &data, sizeof(T));
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  g_vertex_manager_write_ptr += sizeof(T);
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}
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