forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <memory>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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class DataReader;
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class NativeVertexFormat;
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class PointerWrap;
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struct PortableVertexDeclaration;
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enum PrimitiveType
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{
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  PRIMITIVE_POINTS,
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  PRIMITIVE_LINES,
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  PRIMITIVE_TRIANGLES,
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};
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struct Slope
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{
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  float dfdx;
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  float dfdy;
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  float f0;
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  bool dirty;
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};
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class VertexManagerBase
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{
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private:
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  // 3 pos
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  static constexpr u32 SMALLEST_POSSIBLE_VERTEX = sizeof(float) * 3;
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  // 3 pos, 3*3 normal, 2*u32 color, 8*4 tex, 1 posMat
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  static constexpr u32 LARGEST_POSSIBLE_VERTEX = sizeof(float) * 45 + sizeof(u32) * 2;
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  static constexpr u32 MAX_PRIMITIVES_PER_COMMAND = 65535;
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public:
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  static constexpr u32 MAXVBUFFERSIZE =
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      ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * LARGEST_POSSIBLE_VERTEX);
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  // We may convert triangle-fans to triangle-lists, almost 3x as many indices.
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  static constexpr u32 MAXIBUFFERSIZE = ROUND_UP_POW2(MAX_PRIMITIVES_PER_COMMAND * 3);
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  VertexManagerBase();
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  // needs to be virtual for DX11's dtor
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  virtual ~VertexManagerBase();
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  DataReader PrepareForAdditionalData(int primitive, u32 count, u32 stride, bool cullall);
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  void FlushData(u32 count, u32 stride);
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  void Flush();
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  virtual std::unique_ptr<NativeVertexFormat>
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  CreateNativeVertexFormat(const PortableVertexDeclaration& vtx_decl) = 0;
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  void DoState(PointerWrap& p);
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protected:
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  virtual void vDoState(PointerWrap& p) {}
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  PrimitiveType m_current_primitive_type = PrimitiveType::PRIMITIVE_POINTS;
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  virtual void ResetBuffer(u32 stride) = 0;
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  u8* m_cur_buffer_pointer = nullptr;
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  u8* m_base_buffer_pointer = nullptr;
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  u8* m_end_buffer_pointer = nullptr;
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  u32 GetRemainingSize() const;
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  static u32 GetRemainingIndices(int primitive);
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  Slope m_zslope = {};
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  void CalculateZSlope(NativeVertexFormat* format);
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  bool m_cull_all = false;
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private:
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  bool m_is_flushed = true;
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  virtual void vFlush() = 0;
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  virtual void CreateDeviceObjects() {}
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  virtual void DestroyDeviceObjects() {}
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};
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extern std::unique_ptr<VertexManagerBase> g_vertex_manager;
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