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656ff26ed8fd2e47ff68e78dcf0bb588ef627865
dolphin
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Core
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InputCommon
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Src
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ControllerInterface
History
Jordan Woyak
656ff26ed8
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@5619
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-05 05:30:23 +00:00
..
DirectInput
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
OSX
Fix some cases of variables being used uninitialized. Also some unused
2010-06-02 20:35:12 +00:00
SDL
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
XInput
Warp back to 5578. Sorry for the lost changes, please re-apply. Reason: 5579 is a complete disaster.
2010-06-03 18:05:08 +00:00
Xlib
First OSX keyboard stuff...works, with limitations:\nNo Mouse support yet (Add gamepad via IOKit as well?)\nCould poll less for less cpu time\nDon't know why rumble events don't seem to be sent to the class until right before it's deleted (Billiard?)
2010-04-25 18:04:55 +00:00
ControllerInterface.cpp
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00
ControllerInterface.h
New GCPad/Wiimote: Enabled SDL 1.2 on the Windows build to support some gamepads that weren't working with DirectInput. Made DirectInput use (and prefer) buffered data rather than polled data (some gamepads should work better). In GUI: Changed all numeric wxChoice to wxSpinCtrl (config dialog opens much faster), removed "+" buttons, made UI more compact. Fixed a few problems that were introduced with the IniFile change. Made minor changes to IniFile.
2010-06-05 05:30:23 +00:00