forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			92 lines
		
	
	
		
			2.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2014 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <array>
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#include <memory>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "VideoCommon/CPMemory.h"
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#include "VideoCommon/NativeVertexFormat.h"
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class DataReader;
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class VertexLoaderUID
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{
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  std::array<u32, 5> vid;
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  size_t hash;
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public:
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  VertexLoaderUID() {}
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  VertexLoaderUID(const TVtxDesc& vtx_desc, const VAT& vat)
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  {
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    vid[0] = vtx_desc.Hex & 0xFFFFFFFF;
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    vid[1] = vtx_desc.Hex >> 32;
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    vid[2] = vat.g0.Hex;
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    vid[3] = vat.g1.Hex;
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    vid[4] = vat.g2.Hex;
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    hash = CalculateHash();
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  }
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  bool operator==(const VertexLoaderUID& rh) const { return vid == rh.vid; }
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  size_t GetHash() const { return hash; }
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private:
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  size_t CalculateHash() const
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  {
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    size_t h = SIZE_MAX;
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    for (auto word : vid)
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    {
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      h = h * 137 + word;
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    }
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    return h;
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  }
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};
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namespace std
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{
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template <>
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struct hash<VertexLoaderUID>
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{
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  size_t operator()(const VertexLoaderUID& uid) const { return uid.GetHash(); }
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};
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}
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class VertexLoaderBase
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{
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public:
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  static std::unique_ptr<VertexLoaderBase> CreateVertexLoader(const TVtxDesc& vtx_desc,
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                                                              const VAT& vtx_attr);
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  virtual ~VertexLoaderBase() {}
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  virtual int RunVertices(DataReader src, DataReader dst, int count) = 0;
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  virtual bool IsInitialized() = 0;
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  // For debugging / profiling
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  std::string ToString() const;
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  virtual std::string GetName() const = 0;
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  // per loader public state
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  int m_VertexSize = 0;  // number of bytes of a raw GC vertex
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  PortableVertexDeclaration m_native_vtx_decl{};
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  u32 m_native_components = 0;
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  // used by VertexLoaderManager
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  NativeVertexFormat* m_native_vertex_format = nullptr;
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  int m_numLoadedVertices = 0;
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protected:
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  VertexLoaderBase(const TVtxDesc& vtx_desc, const VAT& vtx_attr);
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  void SetVAT(const VAT& vat);
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  // GC vertex format
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  TVtxAttr m_VtxAttr;  // VAT decoded into easy format
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  TVtxDesc m_VtxDesc;  // Not really used currently - or well it is, but could be easily avoided.
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  VAT m_vat;
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};
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