forked from dolphin-emu/dolphin
		
	This should prevent silly things like panic alerts opening *behind* the render window and thus being impossible to see.
		
			
				
	
	
		
			1643 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1643 lines
		
	
	
		
			44 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "DolphinWX/Frame.h"
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#include <atomic>
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#include <cstddef>
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#include <fstream>
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#include <string>
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#include <utility>
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#include <vector>
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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#include <signal.h>
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#endif
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include <wx/aui/auibook.h>
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#include <wx/aui/framemanager.h>
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#include <wx/filename.h>
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#include <wx/frame.h>
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#include <wx/icon.h>
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#include <wx/listbase.h>
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#include <wx/menu.h>
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#include <wx/msgdlg.h>
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#include <wx/panel.h>
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#include <wx/sizer.h>
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#include <wx/statusbr.h>
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#include <wx/textctrl.h>
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#include <wx/thread.h>
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#include <wx/toolbar.h>
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#include "AudioCommon/AudioCommon.h"
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Logging/ConsoleListener.h"
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#include "Common/Thread.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/HW/DVDInterface.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/HotkeyManager.h"
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#include "Core/IPC_HLE/WII_IPC_HLE.h"
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#include "Core/IPC_HLE/WII_IPC_HLE_Device_usb_bt_base.h"
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#include "Core/Movie.h"
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#include "Core/State.h"
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#include "DolphinWX/Config/ConfigMain.h"
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#include "DolphinWX/Debugger/BreakpointDlg.h"
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#include "DolphinWX/Debugger/CodeWindow.h"
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#include "DolphinWX/Debugger/MemoryCheckDlg.h"
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#include "DolphinWX/GameListCtrl.h"
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#include "DolphinWX/Globals.h"
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#include "DolphinWX/LogWindow.h"
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#include "DolphinWX/Main.h"
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#include "DolphinWX/TASInputDlg.h"
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#include "DolphinWX/WxUtils.h"
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#include "InputCommon/GCPadStatus.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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#if defined(HAVE_X11) && HAVE_X11
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// X11Utils nastiness that's only used here
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namespace X11Utils
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{
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Window XWindowFromHandle(void* Handle)
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{
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  return GDK_WINDOW_XID(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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Display* XDisplayFromHandle(void* Handle)
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{
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  return GDK_WINDOW_XDISPLAY(gtk_widget_get_window(GTK_WIDGET(Handle)));
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}
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}
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#endif
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CRenderFrame::CRenderFrame(wxFrame* parent, wxWindowID id, const wxString& title,
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                           const wxPoint& pos, const wxSize& size, long style)
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    : wxFrame(parent, id, title, pos, size, style)
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{
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  // Give it an icon
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  SetIcons(WxUtils::GetDolphinIconBundle());
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  DragAcceptFiles(true);
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  Bind(wxEVT_DROP_FILES, &CRenderFrame::OnDropFiles, this);
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}
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void CRenderFrame::OnDropFiles(wxDropFilesEvent& event)
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{
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  if (event.GetNumberOfFiles() != 1)
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    return;
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  if (File::IsDirectory(WxStrToStr(event.GetFiles()[0])))
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    return;
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  wxFileName file = event.GetFiles()[0];
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  const std::string filepath = WxStrToStr(file.GetFullPath());
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  if (file.GetExt() == "dtm")
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  {
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    if (Core::IsRunning())
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      return;
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    if (!Movie::IsReadOnly())
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    {
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      // let's make the read-only flag consistent at the start of a movie.
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      Movie::SetReadOnly(true);
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      main_frame->GetMenuBar()->FindItem(IDM_RECORD_READ_ONLY)->Check(true);
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    }
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    if (Movie::PlayInput(filepath))
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      main_frame->BootGame("");
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  }
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  else if (!Core::IsRunning())
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  {
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    main_frame->BootGame(filepath);
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  }
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  else if (IsValidSavestateDropped(filepath) && Core::IsRunning())
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  {
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    State::LoadAs(filepath);
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  }
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  else
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  {
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    DVDInterface::ChangeDiscAsHost(filepath);
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  }
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}
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bool CRenderFrame::IsValidSavestateDropped(const std::string& filepath)
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{
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  const int game_id_length = 6;
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  std::ifstream file(filepath, std::ios::in | std::ios::binary);
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  if (!file)
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    return false;
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  std::string internal_game_id(game_id_length, ' ');
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  file.read(&internal_game_id[0], game_id_length);
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  return internal_game_id == SConfig::GetInstance().GetGameID();
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}
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#ifdef _WIN32
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WXLRESULT CRenderFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
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{
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  switch (nMsg)
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  {
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  case WM_SYSCOMMAND:
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    switch (wParam)
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    {
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    case SC_SCREENSAVE:
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    case SC_MONITORPOWER:
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      if (Core::GetState() == Core::CORE_RUN && SConfig::GetInstance().bDisableScreenSaver)
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        break;
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    default:
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      return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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    }
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    break;
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  case WM_USER:
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    switch (wParam)
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    {
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    case WM_USER_STOP:
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      main_frame->DoStop();
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      break;
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    case WM_USER_SETCURSOR:
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      if (SConfig::GetInstance().bHideCursor && main_frame->RendererHasFocus() &&
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          Core::GetState() == Core::CORE_RUN)
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        SetCursor(wxCURSOR_BLANK);
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      else
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        SetCursor(wxNullCursor);
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      break;
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    }
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    break;
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  case WM_CLOSE:
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    // Let Core finish initializing before accepting any WM_CLOSE messages
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    if (!Core::IsRunning())
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      break;
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  // Use default action otherwise
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  default:
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    // By default let wxWidgets do what it normally does with this event
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    return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
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  }
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  return 0;
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}
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#endif
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bool CRenderFrame::ShowFullScreen(bool show, long style)
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{
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#if defined WIN32
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  if (show && !g_Config.bBorderlessFullscreen)
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  {
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    // OpenGL requires the pop-up style to activate exclusive mode.
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    SetWindowStyle((GetWindowStyle() & ~wxDEFAULT_FRAME_STYLE) | wxPOPUP_WINDOW);
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  }
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#endif
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  bool result = wxTopLevelWindow::ShowFullScreen(show, style);
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#if defined WIN32
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  if (!show)
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  {
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    // Restore the default style.
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    SetWindowStyle((GetWindowStyle() & ~wxPOPUP_WINDOW) | wxDEFAULT_FRAME_STYLE);
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  }
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#endif
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  return result;
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}
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wxDEFINE_EVENT(wxEVT_HOST_COMMAND, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_LOCAL_INI_CHANGED, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, wxCommandEvent);
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wxDEFINE_EVENT(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, wxCommandEvent);
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// Event tables
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BEGIN_EVENT_TABLE(CFrame, CRenderFrame)
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// Debugger pane context menu
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EVT_MENU_RANGE(IDM_FLOAT_LOG_WINDOW, IDM_FLOAT_CODE_WINDOW, CFrame::OnFloatWindow)
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// Game list context menu
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EVT_MENU(IDM_LIST_INSTALL_WAD, CFrame::OnInstallWAD)
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// Other
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EVT_ACTIVATE(CFrame::OnActive)
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EVT_CLOSE(CFrame::OnClose)
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EVT_SIZE(CFrame::OnResize)
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EVT_MOVE(CFrame::OnMove)
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EVT_HOST_COMMAND(wxID_ANY, CFrame::OnHostMessage)
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EVT_AUI_PANE_CLOSE(CFrame::OnPaneClose)
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// Post events to child panels
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EVT_MENU_RANGE(IDM_INTERPRETER, IDM_ADDRBOX, CFrame::PostEvent)
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END_EVENT_TABLE()
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// ---------------
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// Creation and close, quit functions
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bool CFrame::InitControllers()
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{
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  if (!g_controller_interface.IsInit())
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  {
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#if defined(HAVE_X11) && HAVE_X11
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    void* win = reinterpret_cast<void*>(X11Utils::XWindowFromHandle(GetHandle()));
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#else
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    void* win = reinterpret_cast<void*>(GetHandle());
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#endif
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    g_controller_interface.Initialize(win);
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    Pad::Initialize();
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    Keyboard::Initialize();
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    Wiimote::Initialize(Wiimote::InitializeMode::DO_NOT_WAIT_FOR_WIIMOTES);
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    HotkeyManagerEmu::Initialize();
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    return true;
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  }
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  return false;
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}
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static Common::Flag s_shutdown_signal_received;
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#ifdef _WIN32
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static BOOL WINAPI s_ctrl_handler(DWORD fdwCtrlType)
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{
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  switch (fdwCtrlType)
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  {
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  case CTRL_C_EVENT:
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  case CTRL_BREAK_EVENT:
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  case CTRL_CLOSE_EVENT:
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  case CTRL_LOGOFF_EVENT:
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  case CTRL_SHUTDOWN_EVENT:
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    SetConsoleCtrlHandler(s_ctrl_handler, FALSE);
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    s_shutdown_signal_received.Set();
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    return TRUE;
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  default:
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    return FALSE;
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  }
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}
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#endif
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#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
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static void SignalHandler(int)
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{
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  const char message[] = "A signal was received. A second signal will force Dolphin to stop.\n";
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  if (write(STDERR_FILENO, message, sizeof(message)) < 0)
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  {
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  }
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  s_shutdown_signal_received.Set();
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}
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#endif
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CFrame::CFrame(wxFrame* parent, wxWindowID id, const wxString& title, wxRect geometry,
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               bool use_debugger, bool batch_mode, bool show_log_window, long style)
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    : CRenderFrame(parent, id, title, wxDefaultPosition, wxSize(800, 600), style),
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      UseDebugger(use_debugger), m_bBatchMode(batch_mode)
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{
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  BindEvents();
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  m_main_config_dialog = new CConfigMain(this);
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  for (int i = 0; i <= IDM_CODE_WINDOW - IDM_LOG_WINDOW; i++)
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    bFloatWindow[i] = false;
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  if (show_log_window)
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    SConfig::GetInstance().m_InterfaceLogWindow = true;
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  // Debugger class
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  if (UseDebugger)
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  {
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    g_pCodeWindow = new CCodeWindow(this, IDM_CODE_WINDOW);
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    LoadIniPerspectives();
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    g_pCodeWindow->Load();
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  }
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  wxFrame::CreateToolBar(wxTB_DEFAULT_STYLE | wxTB_TEXT | wxTB_FLAT)->Realize();
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  // Give it a status bar
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  SetStatusBar(CreateStatusBar(2, wxST_SIZEGRIP, ID_STATUSBAR));
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  if (!SConfig::GetInstance().m_InterfaceStatusbar)
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    GetStatusBar()->Hide();
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  // Give it a menu bar
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  SetMenuBar(CreateMenuBar());
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  // Create a menubar to service requests while the real menubar is hidden from the screen
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  m_menubar_shadow = CreateMenuBar();
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  // ---------------
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  // Main panel
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  // This panel is the parent for rendering and it holds the gamelistctrl
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  m_Panel = new wxPanel(this, IDM_MPANEL, wxDefaultPosition, wxDefaultSize, 0);
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  m_GameListCtrl = new CGameListCtrl(m_Panel, wxID_ANY, wxDefaultPosition, wxDefaultSize,
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                                     wxLC_REPORT | wxSUNKEN_BORDER | wxLC_ALIGN_LEFT);
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  m_GameListCtrl->Bind(wxEVT_LIST_ITEM_ACTIVATED, &CFrame::OnGameListCtrlItemActivated, this);
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  wxBoxSizer* sizerPanel = new wxBoxSizer(wxHORIZONTAL);
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  sizerPanel->Add(m_GameListCtrl, 1, wxEXPAND | wxALL);
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  m_Panel->SetSizer(sizerPanel);
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  // ---------------
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  // Manager
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  m_Mgr = new wxAuiManager(this, wxAUI_MGR_DEFAULT | wxAUI_MGR_LIVE_RESIZE);
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  m_Mgr->AddPane(m_Panel, wxAuiPaneInfo()
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                              .Name("Pane 0")
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                              .Caption("Pane 0")
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                              .PaneBorder(false)
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                              .CaptionVisible(false)
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                              .Layer(0)
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                              .Center()
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                              .Show());
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						|
  if (!g_pCodeWindow)
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    m_Mgr->AddPane(CreateEmptyNotebook(), wxAuiPaneInfo()
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                                              .Name("Pane 1")
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                                              .Caption(_("Logging"))
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                                              .CaptionVisible(true)
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                                              .Layer(0)
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                                              .FloatingSize(wxSize(600, 350))
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                                              .CloseButton(true)
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                                              .Hide());
 | 
						|
  AuiFullscreen = m_Mgr->SavePerspective();
 | 
						|
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						|
  if (!SConfig::GetInstance().m_InterfaceToolbar)
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						|
    DoToggleToolbar(false);
 | 
						|
 | 
						|
  m_LogWindow = new CLogWindow(this, IDM_LOG_WINDOW);
 | 
						|
  m_LogWindow->Hide();
 | 
						|
  m_LogWindow->Disable();
 | 
						|
 | 
						|
  for (int i = 0; i < 8; ++i)
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						|
    g_TASInputDlg[i] = new TASInputDlg(this);
 | 
						|
 | 
						|
  Movie::SetGCInputManip(GCTASManipFunction);
 | 
						|
  Movie::SetWiiInputManip(WiiTASManipFunction);
 | 
						|
 | 
						|
  State::SetOnAfterLoadCallback(OnAfterLoadCallback);
 | 
						|
  Core::SetOnStoppedCallback(OnStoppedCallback);
 | 
						|
 | 
						|
  // Setup perspectives
 | 
						|
  if (g_pCodeWindow)
 | 
						|
  {
 | 
						|
    // Load perspective
 | 
						|
    DoLoadPerspective();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    if (SConfig::GetInstance().m_InterfaceLogWindow)
 | 
						|
      ToggleLogWindow(true);
 | 
						|
    if (SConfig::GetInstance().m_InterfaceLogConfigWindow)
 | 
						|
      ToggleLogConfigWindow(true);
 | 
						|
  }
 | 
						|
 | 
						|
  // Setup the window size.
 | 
						|
  // This has to be done here instead of in Main because the Show() happens here.
 | 
						|
  SetMinSize(FromDIP(wxSize(400, 300)));
 | 
						|
  WxUtils::SetWindowSizeAndFitToScreen(this, geometry.GetPosition(), geometry.GetSize(),
 | 
						|
                                       FromDIP(wxSize(800, 600)));
 | 
						|
 | 
						|
  // Start debugging maximized (Must be after the window has been positioned)
 | 
						|
  if (UseDebugger)
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						|
    Maximize(true);
 | 
						|
 | 
						|
  // Commit
 | 
						|
  m_Mgr->Update();
 | 
						|
 | 
						|
  // The window must be shown for m_XRRConfig to be created (wxGTK will not allocate X11
 | 
						|
  // resources until the window is shown for the first time).
 | 
						|
  Show();
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
  SetToolTip("");
 | 
						|
  GetToolTip()->SetAutoPop(25000);
 | 
						|
#endif
 | 
						|
 | 
						|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
  m_XRRConfig = new X11Utils::XRRConfiguration(X11Utils::XDisplayFromHandle(GetHandle()),
 | 
						|
                                               X11Utils::XWindowFromHandle(GetHandle()));
 | 
						|
#endif
 | 
						|
 | 
						|
  // Connect event handlers
 | 
						|
  m_Mgr->Bind(wxEVT_AUI_RENDER, &CFrame::OnManagerResize, this);
 | 
						|
 | 
						|
  // Update controls
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						|
  UpdateGUI();
 | 
						|
 | 
						|
  // check if game is running
 | 
						|
  InitControllers();
 | 
						|
 | 
						|
  m_poll_hotkey_timer.SetOwner(this);
 | 
						|
  Bind(wxEVT_TIMER, &CFrame::PollHotkeys, this, m_poll_hotkey_timer.GetId());
 | 
						|
  m_poll_hotkey_timer.Start(1000 / 60, wxTIMER_CONTINUOUS);
 | 
						|
 | 
						|
  // Shut down cleanly on SIGINT, SIGTERM (Unix) and on various signals on Windows
 | 
						|
  m_handle_signal_timer.SetOwner(this);
 | 
						|
  Bind(wxEVT_TIMER, &CFrame::HandleSignal, this, m_handle_signal_timer.GetId());
 | 
						|
  m_handle_signal_timer.Start(100, wxTIMER_CONTINUOUS);
 | 
						|
 | 
						|
#if defined(__unix__) || defined(__unix) || defined(__APPLE__)
 | 
						|
  struct sigaction sa;
 | 
						|
  sa.sa_handler = SignalHandler;
 | 
						|
  sigemptyset(&sa.sa_mask);
 | 
						|
  sa.sa_flags = SA_RESETHAND;
 | 
						|
  sigaction(SIGINT, &sa, nullptr);
 | 
						|
  sigaction(SIGTERM, &sa, nullptr);
 | 
						|
#endif
 | 
						|
#ifdef _WIN32
 | 
						|
  SetConsoleCtrlHandler(s_ctrl_handler, TRUE);
 | 
						|
#endif
 | 
						|
}
 | 
						|
// Destructor
 | 
						|
CFrame::~CFrame()
 | 
						|
{
 | 
						|
  Wiimote::Shutdown();
 | 
						|
  Keyboard::Shutdown();
 | 
						|
  Pad::Shutdown();
 | 
						|
  HotkeyManagerEmu::Shutdown();
 | 
						|
  g_controller_interface.Shutdown();
 | 
						|
 | 
						|
#if defined(HAVE_XRANDR) && HAVE_XRANDR
 | 
						|
  delete m_XRRConfig;
 | 
						|
#endif
 | 
						|
 | 
						|
  ClosePages();
 | 
						|
 | 
						|
  delete m_Mgr;
 | 
						|
 | 
						|
  // This object is owned by us, not wxw
 | 
						|
  m_menubar_shadow->Destroy();
 | 
						|
  m_menubar_shadow = nullptr;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::BindEvents()
 | 
						|
{
 | 
						|
  BindMenuBarEvents();
 | 
						|
 | 
						|
  Bind(DOLPHIN_EVT_RELOAD_THEME_BITMAPS, &CFrame::OnReloadThemeBitmaps, this);
 | 
						|
  Bind(DOLPHIN_EVT_RELOAD_GAMELIST, &CFrame::OnReloadGameList, this);
 | 
						|
  Bind(DOLPHIN_EVT_UPDATE_LOAD_WII_MENU_ITEM, &CFrame::OnUpdateLoadWiiMenuItem, this);
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::RendererIsFullscreen()
 | 
						|
{
 | 
						|
  bool fullscreen = false;
 | 
						|
 | 
						|
  if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
  {
 | 
						|
    fullscreen = m_RenderFrame->IsFullScreen();
 | 
						|
  }
 | 
						|
 | 
						|
  return fullscreen;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  Close(true);
 | 
						|
}
 | 
						|
 | 
						|
// --------
 | 
						|
// Events
 | 
						|
void CFrame::OnActive(wxActivateEvent& event)
 | 
						|
{
 | 
						|
  m_bRendererHasFocus = (event.GetActive() && event.GetEventObject() == m_RenderFrame);
 | 
						|
  if (Core::GetState() == Core::CORE_RUN || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
  {
 | 
						|
    if (m_bRendererHasFocus)
 | 
						|
    {
 | 
						|
      if (SConfig::GetInstance().bRenderToMain)
 | 
						|
        m_RenderParent->SetFocus();
 | 
						|
      else if (RendererIsFullscreen() && g_ActiveConfig.ExclusiveFullscreenEnabled())
 | 
						|
        DoExclusiveFullscreen(true);  // Regain exclusive mode
 | 
						|
 | 
						|
      if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_PAUSE)
 | 
						|
        DoPause();
 | 
						|
 | 
						|
      if (SConfig::GetInstance().bHideCursor && Core::GetState() == Core::CORE_RUN)
 | 
						|
        m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (SConfig::GetInstance().m_PauseOnFocusLost && Core::GetState() == Core::CORE_RUN)
 | 
						|
        DoPause();
 | 
						|
 | 
						|
      if (SConfig::GetInstance().bHideCursor)
 | 
						|
        m_RenderParent->SetCursor(wxNullCursor);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnClose(wxCloseEvent& event)
 | 
						|
{
 | 
						|
  // Before closing the window we need to shut down the emulation core.
 | 
						|
  // We'll try to close this window again once that is done.
 | 
						|
  if (Core::GetState() != Core::CORE_UNINITIALIZED)
 | 
						|
  {
 | 
						|
    DoStop();
 | 
						|
    if (event.CanVeto())
 | 
						|
    {
 | 
						|
      event.Veto();
 | 
						|
    }
 | 
						|
    // Tell OnStopped to resubmit the Close event
 | 
						|
    m_bClosing = true;
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Stop Dolphin from saving the minimized Xpos and Ypos
 | 
						|
  if (main_frame->IsIconized())
 | 
						|
    main_frame->Iconize(false);
 | 
						|
 | 
						|
  // Don't forget the skip or the window won't be destroyed
 | 
						|
  event.Skip();
 | 
						|
 | 
						|
  // Save GUI settings
 | 
						|
  if (g_pCodeWindow)
 | 
						|
  {
 | 
						|
    SaveIniPerspectives();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    m_LogWindow->SaveSettings();
 | 
						|
  }
 | 
						|
  if (m_LogWindow)
 | 
						|
    m_LogWindow->RemoveAllListeners();
 | 
						|
 | 
						|
  // Uninit
 | 
						|
  m_Mgr->UnInit();
 | 
						|
}
 | 
						|
 | 
						|
// Post events
 | 
						|
 | 
						|
// Warning: This may cause an endless loop if the event is propagated back to its parent
 | 
						|
void CFrame::PostEvent(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  if (g_pCodeWindow && event.GetId() >= IDM_INTERPRETER && event.GetId() <= IDM_ADDRBOX)
 | 
						|
  {
 | 
						|
    event.StopPropagation();
 | 
						|
    g_pCodeWindow->GetEventHandler()->AddPendingEvent(event);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    event.Skip();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMove(wxMoveEvent& event)
 | 
						|
{
 | 
						|
  event.Skip();
 | 
						|
 | 
						|
  if (!IsMaximized() && !(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()))
 | 
						|
  {
 | 
						|
    SConfig::GetInstance().iPosX = GetPosition().x;
 | 
						|
    SConfig::GetInstance().iPosY = GetPosition().y;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnResize(wxSizeEvent& event)
 | 
						|
{
 | 
						|
  event.Skip();
 | 
						|
 | 
						|
  if (!IsMaximized() && !IsIconized() &&
 | 
						|
      !(SConfig::GetInstance().bRenderToMain && RendererIsFullscreen()) &&
 | 
						|
      !(Core::GetState() != Core::CORE_UNINITIALIZED && SConfig::GetInstance().bRenderToMain &&
 | 
						|
        SConfig::GetInstance().bRenderWindowAutoSize))
 | 
						|
  {
 | 
						|
    SConfig::GetInstance().iWidth = GetSize().GetWidth();
 | 
						|
    SConfig::GetInstance().iHeight = GetSize().GetHeight();
 | 
						|
  }
 | 
						|
 | 
						|
  // Make sure the logger pane is a sane size
 | 
						|
  if (!g_pCodeWindow && m_LogWindow && m_Mgr->GetPane("Pane 1").IsShown() &&
 | 
						|
      !m_Mgr->GetPane("Pane 1").IsFloating() &&
 | 
						|
      (m_LogWindow->x > GetClientRect().GetWidth() || m_LogWindow->y > GetClientRect().GetHeight()))
 | 
						|
    ShowResizePane();
 | 
						|
}
 | 
						|
 | 
						|
// Host messages
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
WXLRESULT CFrame::MSWWindowProc(WXUINT nMsg, WXWPARAM wParam, WXLPARAM lParam)
 | 
						|
{
 | 
						|
  if (WM_SYSCOMMAND == nMsg && (SC_SCREENSAVE == wParam || SC_MONITORPOWER == wParam))
 | 
						|
  {
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
  else if (nMsg == WM_QUERYENDSESSION)
 | 
						|
  {
 | 
						|
    // Indicate that the application will be able to close
 | 
						|
    return 1;
 | 
						|
  }
 | 
						|
  else if (nMsg == WM_ENDSESSION)
 | 
						|
  {
 | 
						|
    // Actually trigger the close now
 | 
						|
    Close(true);
 | 
						|
    return 0;
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    return wxFrame::MSWWindowProc(nMsg, wParam, lParam);
 | 
						|
  }
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
void CFrame::UpdateTitle(const std::string& str)
 | 
						|
{
 | 
						|
  if (SConfig::GetInstance().bRenderToMain && SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
  {
 | 
						|
    GetStatusBar()->SetStatusText(str, 0);
 | 
						|
    m_RenderFrame->SetTitle(scm_rev_str);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    std::string titleStr = StringFromFormat("%s | %s", scm_rev_str.c_str(), str.c_str());
 | 
						|
    m_RenderFrame->SetTitle(titleStr);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnHostMessage(wxCommandEvent& event)
 | 
						|
{
 | 
						|
  switch (event.GetId())
 | 
						|
  {
 | 
						|
  case IDM_UPDATE_DISASM_DIALOG:  // For breakpoints causing pausing
 | 
						|
    if (!g_pCodeWindow || Core::GetState() != Core::CORE_PAUSE)
 | 
						|
      return;
 | 
						|
  // fallthrough
 | 
						|
 | 
						|
  case IDM_UPDATE_GUI:
 | 
						|
    UpdateGUI();
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_UPDATE_STATUS_BAR:
 | 
						|
    if (GetStatusBar() != nullptr)
 | 
						|
      GetStatusBar()->SetStatusText(event.GetString(), event.GetInt());
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_UPDATE_TITLE:
 | 
						|
    UpdateTitle(WxStrToStr(event.GetString()));
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_WINDOW_SIZE_REQUEST:
 | 
						|
  {
 | 
						|
    std::pair<int, int>* win_size = (std::pair<int, int>*)(event.GetClientData());
 | 
						|
    OnRenderWindowSizeRequest(win_size->first, win_size->second);
 | 
						|
    delete win_size;
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case WM_USER_CREATE:
 | 
						|
    if (SConfig::GetInstance().bHideCursor)
 | 
						|
      m_RenderParent->SetCursor(wxCURSOR_BLANK);
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_PANIC:
 | 
						|
  {
 | 
						|
    wxString caption = event.GetString().BeforeFirst(':');
 | 
						|
    wxString text = event.GetString().AfterFirst(':');
 | 
						|
    bPanicResult =
 | 
						|
        (wxYES == wxMessageBox(text, caption, wxSTAY_ON_TOP | (event.GetInt() ? wxYES_NO : wxOK),
 | 
						|
                               wxWindow::FindFocus()));
 | 
						|
    panic_event.Set();
 | 
						|
  }
 | 
						|
  break;
 | 
						|
 | 
						|
  case WM_USER_STOP:
 | 
						|
    DoStop();
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_STOPPED:
 | 
						|
    OnStopped();
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_FORCE_CONNECT_WIIMOTE1:
 | 
						|
  case IDM_FORCE_CONNECT_WIIMOTE2:
 | 
						|
  case IDM_FORCE_CONNECT_WIIMOTE3:
 | 
						|
  case IDM_FORCE_CONNECT_WIIMOTE4:
 | 
						|
  case IDM_FORCE_CONNECT_BALANCEBOARD:
 | 
						|
    ConnectWiimote(event.GetId() - IDM_FORCE_CONNECT_WIIMOTE1, true);
 | 
						|
    break;
 | 
						|
 | 
						|
  case IDM_FORCE_DISCONNECT_WIIMOTE1:
 | 
						|
  case IDM_FORCE_DISCONNECT_WIIMOTE2:
 | 
						|
  case IDM_FORCE_DISCONNECT_WIIMOTE3:
 | 
						|
  case IDM_FORCE_DISCONNECT_WIIMOTE4:
 | 
						|
  case IDM_FORCE_DISCONNECT_BALANCEBOARD:
 | 
						|
    ConnectWiimote(event.GetId() - IDM_FORCE_DISCONNECT_WIIMOTE1, false);
 | 
						|
    break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnRenderWindowSizeRequest(int width, int height)
 | 
						|
{
 | 
						|
  if (!SConfig::GetInstance().bRenderWindowAutoSize || !Core::IsRunning() ||
 | 
						|
      RendererIsFullscreen() || m_RenderFrame->IsMaximized())
 | 
						|
    return;
 | 
						|
 | 
						|
  wxSize requested_size(width, height);
 | 
						|
  // Convert to window pixels, since the size is from the backend it will be in framebuffer px.
 | 
						|
  requested_size *= 1.0 / m_RenderFrame->GetContentScaleFactor();
 | 
						|
  wxSize old_size;
 | 
						|
 | 
						|
  if (!SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    old_size = m_RenderFrame->GetClientSize();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Resize for the render panel only, this implicitly retains space for everything else
 | 
						|
    // (i.e. log panel, toolbar, statusbar, etc) without needing to compute for them.
 | 
						|
    old_size = m_RenderParent->GetSize();
 | 
						|
  }
 | 
						|
 | 
						|
  wxSize diff = requested_size - old_size;
 | 
						|
  if (diff != wxSize())
 | 
						|
    m_RenderFrame->SetSize(m_RenderFrame->GetSize() + diff);
 | 
						|
}
 | 
						|
 | 
						|
bool CFrame::RendererHasFocus()
 | 
						|
{
 | 
						|
  if (m_RenderParent == nullptr)
 | 
						|
    return false;
 | 
						|
  return m_bRendererHasFocus;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnGameListCtrlItemActivated(wxListEvent& WXUNUSED(event))
 | 
						|
{
 | 
						|
  // Show all platforms and regions if...
 | 
						|
  // 1. All platforms are set to hide
 | 
						|
  // 2. All Regions are set to hide
 | 
						|
  // Otherwise call BootGame to either...
 | 
						|
  // 1. Boot the selected iso
 | 
						|
  // 2. Boot the default or last loaded iso.
 | 
						|
  // 3. Call BrowseForDirectory if the gamelist is empty
 | 
						|
  if (!m_GameListCtrl->GetISO(0) && CGameListCtrl::IsHidingItems())
 | 
						|
  {
 | 
						|
    SConfig::GetInstance().m_ListGC = SConfig::GetInstance().m_ListWii =
 | 
						|
        SConfig::GetInstance().m_ListWad = SConfig::GetInstance().m_ListElfDol =
 | 
						|
            SConfig::GetInstance().m_ListJap = SConfig::GetInstance().m_ListUsa =
 | 
						|
                SConfig::GetInstance().m_ListPal = SConfig::GetInstance().m_ListAustralia =
 | 
						|
                    SConfig::GetInstance().m_ListFrance = SConfig::GetInstance().m_ListGermany =
 | 
						|
                        SConfig::GetInstance().m_ListItaly = SConfig::GetInstance().m_ListKorea =
 | 
						|
                            SConfig::GetInstance().m_ListNetherlands =
 | 
						|
                                SConfig::GetInstance().m_ListRussia =
 | 
						|
                                    SConfig::GetInstance().m_ListSpain =
 | 
						|
                                        SConfig::GetInstance().m_ListTaiwan =
 | 
						|
                                            SConfig::GetInstance().m_ListWorld =
 | 
						|
                                                SConfig::GetInstance().m_ListUnknown = true;
 | 
						|
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_GC)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_WII)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_WAD)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_JAP)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_USA)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_PAL)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_AUSTRALIA)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_FRANCE)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_GERMANY)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_ITALY)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_KOREA)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_NETHERLANDS)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_RUSSIA)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_SPAIN)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_TAIWAN)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_WORLD)->Check(true);
 | 
						|
    GetMenuBar()->FindItem(IDM_LIST_UNKNOWN)->Check(true);
 | 
						|
 | 
						|
    UpdateGameList();
 | 
						|
  }
 | 
						|
  else if (!m_GameListCtrl->GetISO(0))
 | 
						|
  {
 | 
						|
    m_GameListCtrl->BrowseForDirectory();
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Game started by double click
 | 
						|
    BootGame("");
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
static bool IsHotkey(int id, bool held = false)
 | 
						|
{
 | 
						|
  return HotkeyManagerEmu::IsPressed(id, held);
 | 
						|
}
 | 
						|
 | 
						|
static int GetMenuIDFromHotkey(unsigned int key)
 | 
						|
{
 | 
						|
  switch (key)
 | 
						|
  {
 | 
						|
  case HK_OPEN:
 | 
						|
    return wxID_OPEN;
 | 
						|
  case HK_CHANGE_DISC:
 | 
						|
    return IDM_CHANGE_DISC;
 | 
						|
  case HK_REFRESH_LIST:
 | 
						|
    return wxID_REFRESH;
 | 
						|
  case HK_PLAY_PAUSE:
 | 
						|
    return IDM_PLAY;
 | 
						|
  case HK_STOP:
 | 
						|
    return IDM_STOP;
 | 
						|
  case HK_RESET:
 | 
						|
    return IDM_RESET;
 | 
						|
  case HK_FRAME_ADVANCE:
 | 
						|
    return IDM_FRAMESTEP;
 | 
						|
  case HK_START_RECORDING:
 | 
						|
    return IDM_RECORD;
 | 
						|
  case HK_PLAY_RECORDING:
 | 
						|
    return IDM_PLAY_RECORD;
 | 
						|
  case HK_EXPORT_RECORDING:
 | 
						|
    return IDM_RECORD_EXPORT;
 | 
						|
  case HK_READ_ONLY_MODE:
 | 
						|
    return IDM_RECORD_READ_ONLY;
 | 
						|
  case HK_FULLSCREEN:
 | 
						|
    return IDM_TOGGLE_FULLSCREEN;
 | 
						|
  case HK_SCREENSHOT:
 | 
						|
    return IDM_SCREENSHOT;
 | 
						|
  case HK_EXIT:
 | 
						|
    return wxID_EXIT;
 | 
						|
 | 
						|
  case HK_WIIMOTE1_CONNECT:
 | 
						|
    return IDM_CONNECT_WIIMOTE1;
 | 
						|
  case HK_WIIMOTE2_CONNECT:
 | 
						|
    return IDM_CONNECT_WIIMOTE2;
 | 
						|
  case HK_WIIMOTE3_CONNECT:
 | 
						|
    return IDM_CONNECT_WIIMOTE3;
 | 
						|
  case HK_WIIMOTE4_CONNECT:
 | 
						|
    return IDM_CONNECT_WIIMOTE4;
 | 
						|
  case HK_BALANCEBOARD_CONNECT:
 | 
						|
    return IDM_CONNECT_BALANCEBOARD;
 | 
						|
 | 
						|
  case HK_LOAD_STATE_SLOT_1:
 | 
						|
    return IDM_LOAD_SLOT_1;
 | 
						|
  case HK_LOAD_STATE_SLOT_2:
 | 
						|
    return IDM_LOAD_SLOT_2;
 | 
						|
  case HK_LOAD_STATE_SLOT_3:
 | 
						|
    return IDM_LOAD_SLOT_3;
 | 
						|
  case HK_LOAD_STATE_SLOT_4:
 | 
						|
    return IDM_LOAD_SLOT_4;
 | 
						|
  case HK_LOAD_STATE_SLOT_5:
 | 
						|
    return IDM_LOAD_SLOT_5;
 | 
						|
  case HK_LOAD_STATE_SLOT_6:
 | 
						|
    return IDM_LOAD_SLOT_6;
 | 
						|
  case HK_LOAD_STATE_SLOT_7:
 | 
						|
    return IDM_LOAD_SLOT_7;
 | 
						|
  case HK_LOAD_STATE_SLOT_8:
 | 
						|
    return IDM_LOAD_SLOT_8;
 | 
						|
  case HK_LOAD_STATE_SLOT_9:
 | 
						|
    return IDM_LOAD_SLOT_9;
 | 
						|
  case HK_LOAD_STATE_SLOT_10:
 | 
						|
    return IDM_LOAD_SLOT_10;
 | 
						|
 | 
						|
  case HK_SAVE_STATE_SLOT_1:
 | 
						|
    return IDM_SAVE_SLOT_1;
 | 
						|
  case HK_SAVE_STATE_SLOT_2:
 | 
						|
    return IDM_SAVE_SLOT_2;
 | 
						|
  case HK_SAVE_STATE_SLOT_3:
 | 
						|
    return IDM_SAVE_SLOT_3;
 | 
						|
  case HK_SAVE_STATE_SLOT_4:
 | 
						|
    return IDM_SAVE_SLOT_4;
 | 
						|
  case HK_SAVE_STATE_SLOT_5:
 | 
						|
    return IDM_SAVE_SLOT_5;
 | 
						|
  case HK_SAVE_STATE_SLOT_6:
 | 
						|
    return IDM_SAVE_SLOT_6;
 | 
						|
  case HK_SAVE_STATE_SLOT_7:
 | 
						|
    return IDM_SAVE_SLOT_7;
 | 
						|
  case HK_SAVE_STATE_SLOT_8:
 | 
						|
    return IDM_SAVE_SLOT_8;
 | 
						|
  case HK_SAVE_STATE_SLOT_9:
 | 
						|
    return IDM_SAVE_SLOT_9;
 | 
						|
  case HK_SAVE_STATE_SLOT_10:
 | 
						|
    return IDM_SAVE_SLOT_10;
 | 
						|
 | 
						|
  case HK_LOAD_LAST_STATE_1:
 | 
						|
    return IDM_LOAD_LAST_1;
 | 
						|
  case HK_LOAD_LAST_STATE_2:
 | 
						|
    return IDM_LOAD_LAST_2;
 | 
						|
  case HK_LOAD_LAST_STATE_3:
 | 
						|
    return IDM_LOAD_LAST_3;
 | 
						|
  case HK_LOAD_LAST_STATE_4:
 | 
						|
    return IDM_LOAD_LAST_4;
 | 
						|
  case HK_LOAD_LAST_STATE_5:
 | 
						|
    return IDM_LOAD_LAST_5;
 | 
						|
  case HK_LOAD_LAST_STATE_6:
 | 
						|
    return IDM_LOAD_LAST_6;
 | 
						|
  case HK_LOAD_LAST_STATE_7:
 | 
						|
    return IDM_LOAD_LAST_7;
 | 
						|
  case HK_LOAD_LAST_STATE_8:
 | 
						|
    return IDM_LOAD_LAST_8;
 | 
						|
  case HK_LOAD_LAST_STATE_9:
 | 
						|
    return IDM_LOAD_LAST_9;
 | 
						|
  case HK_LOAD_LAST_STATE_10:
 | 
						|
    return IDM_LOAD_LAST_10;
 | 
						|
 | 
						|
  case HK_SAVE_FIRST_STATE:
 | 
						|
    return IDM_SAVE_FIRST_STATE;
 | 
						|
  case HK_UNDO_LOAD_STATE:
 | 
						|
    return IDM_UNDO_LOAD_STATE;
 | 
						|
  case HK_UNDO_SAVE_STATE:
 | 
						|
    return IDM_UNDO_SAVE_STATE;
 | 
						|
  case HK_LOAD_STATE_FILE:
 | 
						|
    return IDM_LOAD_STATE_FILE;
 | 
						|
  case HK_SAVE_STATE_FILE:
 | 
						|
    return IDM_SAVE_STATE_FILE;
 | 
						|
 | 
						|
  case HK_SELECT_STATE_SLOT_1:
 | 
						|
    return IDM_SELECT_SLOT_1;
 | 
						|
  case HK_SELECT_STATE_SLOT_2:
 | 
						|
    return IDM_SELECT_SLOT_2;
 | 
						|
  case HK_SELECT_STATE_SLOT_3:
 | 
						|
    return IDM_SELECT_SLOT_3;
 | 
						|
  case HK_SELECT_STATE_SLOT_4:
 | 
						|
    return IDM_SELECT_SLOT_4;
 | 
						|
  case HK_SELECT_STATE_SLOT_5:
 | 
						|
    return IDM_SELECT_SLOT_5;
 | 
						|
  case HK_SELECT_STATE_SLOT_6:
 | 
						|
    return IDM_SELECT_SLOT_6;
 | 
						|
  case HK_SELECT_STATE_SLOT_7:
 | 
						|
    return IDM_SELECT_SLOT_7;
 | 
						|
  case HK_SELECT_STATE_SLOT_8:
 | 
						|
    return IDM_SELECT_SLOT_8;
 | 
						|
  case HK_SELECT_STATE_SLOT_9:
 | 
						|
    return IDM_SELECT_SLOT_9;
 | 
						|
  case HK_SELECT_STATE_SLOT_10:
 | 
						|
    return IDM_SELECT_SLOT_10;
 | 
						|
  case HK_SAVE_STATE_SLOT_SELECTED:
 | 
						|
    return IDM_SAVE_SELECTED_SLOT;
 | 
						|
  case HK_LOAD_STATE_SLOT_SELECTED:
 | 
						|
    return IDM_LOAD_SELECTED_SLOT;
 | 
						|
 | 
						|
  case HK_FREELOOK_DECREASE_SPEED:
 | 
						|
    return IDM_FREELOOK_DECREASE_SPEED;
 | 
						|
  case HK_FREELOOK_INCREASE_SPEED:
 | 
						|
    return IDM_FREELOOK_INCREASE_SPEED;
 | 
						|
  case HK_FREELOOK_RESET_SPEED:
 | 
						|
    return IDM_FREELOOK_RESET_SPEED;
 | 
						|
  case HK_FREELOOK_LEFT:
 | 
						|
    return IDM_FREELOOK_LEFT;
 | 
						|
  case HK_FREELOOK_RIGHT:
 | 
						|
    return IDM_FREELOOK_RIGHT;
 | 
						|
  case HK_FREELOOK_UP:
 | 
						|
    return IDM_FREELOOK_UP;
 | 
						|
  case HK_FREELOOK_DOWN:
 | 
						|
    return IDM_FREELOOK_DOWN;
 | 
						|
  case HK_FREELOOK_ZOOM_IN:
 | 
						|
    return IDM_FREELOOK_ZOOM_IN;
 | 
						|
  case HK_FREELOOK_ZOOM_OUT:
 | 
						|
    return IDM_FREELOOK_ZOOM_OUT;
 | 
						|
  case HK_FREELOOK_RESET:
 | 
						|
    return IDM_FREELOOK_RESET;
 | 
						|
  }
 | 
						|
 | 
						|
  return -1;
 | 
						|
}
 | 
						|
 | 
						|
void OnAfterLoadCallback()
 | 
						|
{
 | 
						|
  // warning: this gets called from the CPU thread, so we should only queue things to do on the
 | 
						|
  // proper thread
 | 
						|
  if (main_frame)
 | 
						|
  {
 | 
						|
    wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_UPDATE_GUI);
 | 
						|
    main_frame->GetEventHandler()->AddPendingEvent(event);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void OnStoppedCallback()
 | 
						|
{
 | 
						|
  // warning: this gets called from the EmuThread, so we should only queue things to do on the
 | 
						|
  // proper thread
 | 
						|
  if (main_frame)
 | 
						|
  {
 | 
						|
    wxCommandEvent event(wxEVT_HOST_COMMAND, IDM_STOPPED);
 | 
						|
    main_frame->GetEventHandler()->AddPendingEvent(event);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void GCTASManipFunction(GCPadStatus* PadStatus, int controllerID)
 | 
						|
{
 | 
						|
  if (main_frame)
 | 
						|
    main_frame->g_TASInputDlg[controllerID]->GetValues(PadStatus);
 | 
						|
}
 | 
						|
 | 
						|
void WiiTASManipFunction(u8* data, WiimoteEmu::ReportFeatures rptf, int controllerID, int ext,
 | 
						|
                         const wiimote_key key)
 | 
						|
{
 | 
						|
  if (main_frame)
 | 
						|
  {
 | 
						|
    main_frame->g_TASInputDlg[controllerID + 4]->GetValues(data, rptf, ext, key);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnKeyDown(wxKeyEvent& event)
 | 
						|
{
 | 
						|
// On OS X, we claim all keyboard events while
 | 
						|
// emulation is running to avoid wxWidgets sounding
 | 
						|
// the system beep for unhandled key events when
 | 
						|
// receiving pad/Wiimote keypresses which take an
 | 
						|
// entirely different path through the HID subsystem.
 | 
						|
#ifndef __APPLE__
 | 
						|
  // On other platforms, we leave the key event alone
 | 
						|
  // so it can be passed on to the windowing system.
 | 
						|
  event.Skip();
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::OnMouse(wxMouseEvent& event)
 | 
						|
{
 | 
						|
  // next handlers are all for FreeLook, so we don't need to check them if disabled
 | 
						|
  if (!g_Config.bFreeLook)
 | 
						|
  {
 | 
						|
    event.Skip();
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Free look variables
 | 
						|
  static bool mouseLookEnabled = false;
 | 
						|
  static bool mouseMoveEnabled = false;
 | 
						|
  static float lastMouse[2];
 | 
						|
 | 
						|
  if (event.MiddleDown())
 | 
						|
  {
 | 
						|
    lastMouse[0] = event.GetX();
 | 
						|
    lastMouse[1] = event.GetY();
 | 
						|
    mouseMoveEnabled = true;
 | 
						|
  }
 | 
						|
  else if (event.RightDown())
 | 
						|
  {
 | 
						|
    lastMouse[0] = event.GetX();
 | 
						|
    lastMouse[1] = event.GetY();
 | 
						|
    mouseLookEnabled = true;
 | 
						|
  }
 | 
						|
  else if (event.MiddleUp())
 | 
						|
  {
 | 
						|
    mouseMoveEnabled = false;
 | 
						|
  }
 | 
						|
  else if (event.RightUp())
 | 
						|
  {
 | 
						|
    mouseLookEnabled = false;
 | 
						|
  }
 | 
						|
  // no button, so it's a move event
 | 
						|
  else if (event.GetButton() == wxMOUSE_BTN_NONE)
 | 
						|
  {
 | 
						|
    if (mouseLookEnabled)
 | 
						|
    {
 | 
						|
      VertexShaderManager::RotateView((event.GetX() - lastMouse[0]) / 200.0f,
 | 
						|
                                      (event.GetY() - lastMouse[1]) / 200.0f);
 | 
						|
      lastMouse[0] = event.GetX();
 | 
						|
      lastMouse[1] = event.GetY();
 | 
						|
    }
 | 
						|
 | 
						|
    if (mouseMoveEnabled)
 | 
						|
    {
 | 
						|
      VertexShaderManager::TranslateView((event.GetX() - lastMouse[0]) / 50.0f,
 | 
						|
                                         (event.GetY() - lastMouse[1]) / 50.0f);
 | 
						|
      lastMouse[0] = event.GetX();
 | 
						|
      lastMouse[1] = event.GetY();
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  event.Skip();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoFullscreen(bool enable_fullscreen)
 | 
						|
{
 | 
						|
  ToggleDisplayMode(enable_fullscreen);
 | 
						|
 | 
						|
  if (SConfig::GetInstance().bRenderToMain)
 | 
						|
  {
 | 
						|
    m_RenderFrame->ShowFullScreen(enable_fullscreen, wxFULLSCREEN_ALL);
 | 
						|
 | 
						|
    if (enable_fullscreen)
 | 
						|
    {
 | 
						|
      // Save the current mode before going to fullscreen
 | 
						|
      AuiCurrent = m_Mgr->SavePerspective();
 | 
						|
      m_Mgr->LoadPerspective(AuiFullscreen, true);
 | 
						|
 | 
						|
      // Hide toolbar
 | 
						|
      DoToggleToolbar(false);
 | 
						|
 | 
						|
      // Hide menubar (by having wxwidgets delete it)
 | 
						|
      SetMenuBar(nullptr);
 | 
						|
 | 
						|
      // Hide the statusbar if enabled
 | 
						|
      if (GetStatusBar()->IsShown())
 | 
						|
      {
 | 
						|
        GetStatusBar()->Hide();
 | 
						|
        this->SendSizeEvent();
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      // Restore saved perspective
 | 
						|
      m_Mgr->LoadPerspective(AuiCurrent, true);
 | 
						|
 | 
						|
      // Restore toolbar to the status it was at before going fullscreen.
 | 
						|
      DoToggleToolbar(SConfig::GetInstance().m_InterfaceToolbar);
 | 
						|
 | 
						|
      // Recreate the menubar if needed.
 | 
						|
      if (wxFrame::GetMenuBar() == nullptr)
 | 
						|
      {
 | 
						|
        SetMenuBar(CreateMenuBar());
 | 
						|
      }
 | 
						|
 | 
						|
      // Show statusbar if enabled
 | 
						|
      if (SConfig::GetInstance().m_InterfaceStatusbar)
 | 
						|
      {
 | 
						|
        GetStatusBar()->Show();
 | 
						|
        this->SendSizeEvent();
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (g_ActiveConfig.ExclusiveFullscreenEnabled())
 | 
						|
  {
 | 
						|
    if (!enable_fullscreen)
 | 
						|
      DoExclusiveFullscreen(false);
 | 
						|
 | 
						|
    m_RenderFrame->ShowFullScreen(enable_fullscreen, wxFULLSCREEN_ALL);
 | 
						|
    m_RenderFrame->Raise();
 | 
						|
 | 
						|
    if (enable_fullscreen)
 | 
						|
      DoExclusiveFullscreen(true);
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    m_RenderFrame->ShowFullScreen(enable_fullscreen, wxFULLSCREEN_ALL);
 | 
						|
    m_RenderFrame->Raise();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::DoExclusiveFullscreen(bool enable_fullscreen)
 | 
						|
{
 | 
						|
  if (!g_renderer || g_renderer->IsFullscreen() == enable_fullscreen)
 | 
						|
    return;
 | 
						|
 | 
						|
  bool was_unpaused = Core::PauseAndLock(true);
 | 
						|
  g_renderer->SetFullscreen(enable_fullscreen);
 | 
						|
  Core::PauseAndLock(false, was_unpaused);
 | 
						|
}
 | 
						|
 | 
						|
const CGameListCtrl* CFrame::GetGameListCtrl() const
 | 
						|
{
 | 
						|
  return m_GameListCtrl;
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::PollHotkeys(wxTimerEvent& event)
 | 
						|
{
 | 
						|
  if (!HotkeyManagerEmu::IsEnabled())
 | 
						|
    return;
 | 
						|
 | 
						|
  if (Core::GetState() == Core::CORE_UNINITIALIZED || Core::GetState() == Core::CORE_PAUSE)
 | 
						|
    g_controller_interface.UpdateInput();
 | 
						|
 | 
						|
  if (Core::GetState() != Core::CORE_STOPPING)
 | 
						|
  {
 | 
						|
    HotkeyManagerEmu::GetStatus();
 | 
						|
    ParseHotkeys();
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::ParseHotkeys()
 | 
						|
{
 | 
						|
  for (int i = 0; i < NUM_HOTKEYS; i++)
 | 
						|
  {
 | 
						|
    switch (i)
 | 
						|
    {
 | 
						|
    case HK_OPEN:
 | 
						|
    case HK_CHANGE_DISC:
 | 
						|
    case HK_REFRESH_LIST:
 | 
						|
    case HK_RESET:
 | 
						|
    case HK_START_RECORDING:
 | 
						|
    case HK_PLAY_RECORDING:
 | 
						|
    case HK_EXPORT_RECORDING:
 | 
						|
    case HK_READ_ONLY_MODE:
 | 
						|
 | 
						|
    case HK_LOAD_STATE_FILE:
 | 
						|
    case HK_SAVE_STATE_FILE:
 | 
						|
    case HK_LOAD_STATE_SLOT_SELECTED:
 | 
						|
 | 
						|
      if (IsHotkey(i))
 | 
						|
      {
 | 
						|
        const int id = GetMenuIDFromHotkey(i);
 | 
						|
        if (id >= 0)
 | 
						|
        {
 | 
						|
          wxCommandEvent evt(wxEVT_MENU, id);
 | 
						|
          wxMenuItem* item = GetMenuBar()->FindItem(id);
 | 
						|
          if (item && item->IsCheckable())
 | 
						|
          {
 | 
						|
            item->wxMenuItemBase::Toggle();
 | 
						|
            evt.SetInt(item->IsChecked());
 | 
						|
          }
 | 
						|
          GetEventHandler()->AddPendingEvent(evt);
 | 
						|
        }
 | 
						|
      }
 | 
						|
    default:
 | 
						|
      break;
 | 
						|
      // do nothing
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (!Core::IsRunningAndStarted())
 | 
						|
  {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Toggle fullscreen
 | 
						|
  if (IsHotkey(HK_FULLSCREEN))
 | 
						|
    DoFullscreen(!RendererIsFullscreen());
 | 
						|
  // Pause and Unpause
 | 
						|
  if (IsHotkey(HK_PLAY_PAUSE))
 | 
						|
    DoPause();
 | 
						|
  // Frame advance
 | 
						|
  HandleFrameSkipHotkeys();
 | 
						|
  // Stop
 | 
						|
  if (IsHotkey(HK_STOP))
 | 
						|
    DoStop();
 | 
						|
  // Screenshot hotkey
 | 
						|
  if (IsHotkey(HK_SCREENSHOT))
 | 
						|
    Core::SaveScreenShot();
 | 
						|
  if (IsHotkey(HK_EXIT))
 | 
						|
    wxPostEvent(this, wxCommandEvent(wxEVT_MENU, wxID_EXIT));
 | 
						|
  if (IsHotkey(HK_VOLUME_DOWN))
 | 
						|
    AudioCommon::DecreaseVolume(3);
 | 
						|
  if (IsHotkey(HK_VOLUME_UP))
 | 
						|
    AudioCommon::IncreaseVolume(3);
 | 
						|
  if (IsHotkey(HK_VOLUME_TOGGLE_MUTE))
 | 
						|
    AudioCommon::ToggleMuteVolume();
 | 
						|
 | 
						|
  if (SConfig::GetInstance().m_bt_passthrough_enabled)
 | 
						|
  {
 | 
						|
    auto device = WII_IPC_HLE_Interface::GetDeviceByName("/dev/usb/oh1/57e/305");
 | 
						|
    if (device != nullptr)
 | 
						|
      std::static_pointer_cast<CWII_IPC_HLE_Device_usb_oh1_57e_305_base>(device)
 | 
						|
          ->UpdateSyncButtonState(IsHotkey(HK_TRIGGER_SYNC_BUTTON, true));
 | 
						|
  }
 | 
						|
 | 
						|
  if (UseDebugger)
 | 
						|
  {
 | 
						|
    if (IsHotkey(HK_STEP))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_STEP);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_STEP_OVER))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_STEPOVER);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_STEP_OUT))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_STEPOUT);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_SKIP))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_SKIP);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_SHOW_PC))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_GOTOPC);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_SET_PC))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_SETPC);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_BP_TOGGLE))
 | 
						|
    {
 | 
						|
      wxCommandEvent evt(wxEVT_MENU, IDM_TOGGLE_BREAKPOINT);
 | 
						|
      GetEventHandler()->AddPendingEvent(evt);
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_BP_ADD))
 | 
						|
    {
 | 
						|
      BreakPointDlg bpDlg(this);
 | 
						|
      if (bpDlg.ShowModal() == wxID_OK)
 | 
						|
      {
 | 
						|
        wxCommandEvent evt(wxEVT_HOST_COMMAND, IDM_UPDATE_BREAKPOINTS);
 | 
						|
        g_pCodeWindow->GetEventHandler()->AddPendingEvent(evt);
 | 
						|
      }
 | 
						|
    }
 | 
						|
    if (IsHotkey(HK_MBP_ADD))
 | 
						|
    {
 | 
						|
      MemoryCheckDlg memDlg(this);
 | 
						|
      if (memDlg.ShowModal() == wxID_OK)
 | 
						|
      {
 | 
						|
        wxCommandEvent evt(wxEVT_HOST_COMMAND, IDM_UPDATE_BREAKPOINTS);
 | 
						|
        g_pCodeWindow->GetEventHandler()->AddPendingEvent(evt);
 | 
						|
      }
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Wiimote connect and disconnect hotkeys
 | 
						|
  int WiimoteId = -1;
 | 
						|
  if (IsHotkey(HK_WIIMOTE1_CONNECT))
 | 
						|
    WiimoteId = 0;
 | 
						|
  if (IsHotkey(HK_WIIMOTE2_CONNECT))
 | 
						|
    WiimoteId = 1;
 | 
						|
  if (IsHotkey(HK_WIIMOTE3_CONNECT))
 | 
						|
    WiimoteId = 2;
 | 
						|
  if (IsHotkey(HK_WIIMOTE4_CONNECT))
 | 
						|
    WiimoteId = 3;
 | 
						|
  if (IsHotkey(HK_BALANCEBOARD_CONNECT))
 | 
						|
    WiimoteId = 4;
 | 
						|
 | 
						|
  // Actually perform the Wiimote connection or disconnection
 | 
						|
  if (WiimoteId >= 0 && SConfig::GetInstance().bWii)
 | 
						|
  {
 | 
						|
    wxCommandEvent evt;
 | 
						|
    evt.SetId(IDM_CONNECT_WIIMOTE1 + WiimoteId);
 | 
						|
    OnConnectWiimote(evt);
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsHotkey(HK_INCREASE_IR))
 | 
						|
  {
 | 
						|
    OSDChoice = 1;
 | 
						|
    ++g_Config.iEFBScale;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_DECREASE_IR))
 | 
						|
  {
 | 
						|
    OSDChoice = 1;
 | 
						|
    if (--g_Config.iEFBScale < SCALE_AUTO)
 | 
						|
      g_Config.iEFBScale = SCALE_AUTO;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_CROP))
 | 
						|
  {
 | 
						|
    g_Config.bCrop = !g_Config.bCrop;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_AR))
 | 
						|
  {
 | 
						|
    OSDChoice = 2;
 | 
						|
    // Toggle aspect ratio
 | 
						|
    g_Config.iAspectRatio = (g_Config.iAspectRatio + 1) & 3;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_EFBCOPIES))
 | 
						|
  {
 | 
						|
    OSDChoice = 3;
 | 
						|
    // Toggle EFB copies between EFB2RAM and EFB2Texture
 | 
						|
    g_Config.bSkipEFBCopyToRam = !g_Config.bSkipEFBCopyToRam;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_FOG))
 | 
						|
  {
 | 
						|
    OSDChoice = 4;
 | 
						|
    g_Config.bDisableFog = !g_Config.bDisableFog;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_DUMPTEXTURES))
 | 
						|
  {
 | 
						|
    g_Config.bDumpTextures = !g_Config.bDumpTextures;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_TEXTURES))
 | 
						|
    g_Config.bHiresTextures = !g_Config.bHiresTextures;
 | 
						|
  Core::SetIsThrottlerTempDisabled(IsHotkey(HK_TOGGLE_THROTTLE, true));
 | 
						|
  if (IsHotkey(HK_DECREASE_EMULATION_SPEED))
 | 
						|
  {
 | 
						|
    OSDChoice = 5;
 | 
						|
 | 
						|
    if (SConfig::GetInstance().m_EmulationSpeed <= 0.0f)
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
    else if (SConfig::GetInstance().m_EmulationSpeed >= 0.2f)
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed -= 0.1f;
 | 
						|
    else
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed = 0.1f;
 | 
						|
 | 
						|
    if (SConfig::GetInstance().m_EmulationSpeed >= 0.95f &&
 | 
						|
        SConfig::GetInstance().m_EmulationSpeed <= 1.05f)
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_INCREASE_EMULATION_SPEED))
 | 
						|
  {
 | 
						|
    OSDChoice = 5;
 | 
						|
 | 
						|
    if (SConfig::GetInstance().m_EmulationSpeed > 0.0f)
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed += 0.1f;
 | 
						|
 | 
						|
    if (SConfig::GetInstance().m_EmulationSpeed >= 0.95f &&
 | 
						|
        SConfig::GetInstance().m_EmulationSpeed <= 1.05f)
 | 
						|
      SConfig::GetInstance().m_EmulationSpeed = 1.0f;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_SAVE_STATE_SLOT_SELECTED))
 | 
						|
  {
 | 
						|
    State::Save(m_saveSlot);
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_LOAD_STATE_SLOT_SELECTED))
 | 
						|
  {
 | 
						|
    State::Load(m_saveSlot);
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsHotkey(HK_TOGGLE_STEREO_SBS))
 | 
						|
  {
 | 
						|
    if (g_Config.iStereoMode != STEREO_SBS)
 | 
						|
    {
 | 
						|
      // Current implementation of anaglyph stereoscopy uses a
 | 
						|
      // post-processing shader. Thus the shader needs to be to be
 | 
						|
      // turned off when selecting other stereoscopy modes.
 | 
						|
      if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
      {
 | 
						|
        g_Config.sPostProcessingShader = "";
 | 
						|
      }
 | 
						|
      g_Config.iStereoMode = STEREO_SBS;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      g_Config.iStereoMode = STEREO_OFF;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_STEREO_TAB))
 | 
						|
  {
 | 
						|
    if (g_Config.iStereoMode != STEREO_TAB)
 | 
						|
    {
 | 
						|
      if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
      {
 | 
						|
        g_Config.sPostProcessingShader = "";
 | 
						|
      }
 | 
						|
      g_Config.iStereoMode = STEREO_TAB;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      g_Config.iStereoMode = STEREO_OFF;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_STEREO_ANAGLYPH))
 | 
						|
  {
 | 
						|
    if (g_Config.iStereoMode != STEREO_ANAGLYPH)
 | 
						|
    {
 | 
						|
      // Setting the anaglyph mode also requires a specific
 | 
						|
      // post-processing shader to be activated.
 | 
						|
      g_Config.iStereoMode = STEREO_ANAGLYPH;
 | 
						|
      g_Config.sPostProcessingShader = "dubois";
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      g_Config.iStereoMode = STEREO_OFF;
 | 
						|
      g_Config.sPostProcessingShader = "";
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_TOGGLE_STEREO_3DVISION))
 | 
						|
  {
 | 
						|
    if (g_Config.iStereoMode != STEREO_3DVISION)
 | 
						|
    {
 | 
						|
      if (g_Config.sPostProcessingShader == "dubois")
 | 
						|
      {
 | 
						|
        g_Config.sPostProcessingShader = "";
 | 
						|
      }
 | 
						|
      g_Config.iStereoMode = STEREO_3DVISION;
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      g_Config.iStereoMode = STEREO_OFF;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  if (IsHotkey(HK_DECREASE_DEPTH, true))
 | 
						|
  {
 | 
						|
    if (--g_Config.iStereoDepth < 0)
 | 
						|
      g_Config.iStereoDepth = 0;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_INCREASE_DEPTH, true))
 | 
						|
  {
 | 
						|
    if (++g_Config.iStereoDepth > 100)
 | 
						|
      g_Config.iStereoDepth = 100;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_DECREASE_CONVERGENCE, true))
 | 
						|
  {
 | 
						|
    g_Config.iStereoConvergence -= 5;
 | 
						|
    if (g_Config.iStereoConvergence < 0)
 | 
						|
      g_Config.iStereoConvergence = 0;
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_INCREASE_CONVERGENCE, true))
 | 
						|
  {
 | 
						|
    g_Config.iStereoConvergence += 5;
 | 
						|
    if (g_Config.iStereoConvergence > 500)
 | 
						|
      g_Config.iStereoConvergence = 500;
 | 
						|
  }
 | 
						|
 | 
						|
  static float debugSpeed = 1.0f;
 | 
						|
  if (IsHotkey(HK_FREELOOK_DECREASE_SPEED, true))
 | 
						|
    debugSpeed /= 1.1f;
 | 
						|
  if (IsHotkey(HK_FREELOOK_INCREASE_SPEED, true))
 | 
						|
    debugSpeed *= 1.1f;
 | 
						|
  if (IsHotkey(HK_FREELOOK_RESET_SPEED, true))
 | 
						|
    debugSpeed = 1.0f;
 | 
						|
  if (IsHotkey(HK_FREELOOK_UP, true))
 | 
						|
    VertexShaderManager::TranslateView(0.0f, 0.0f, -debugSpeed);
 | 
						|
  if (IsHotkey(HK_FREELOOK_DOWN, true))
 | 
						|
    VertexShaderManager::TranslateView(0.0f, 0.0f, debugSpeed);
 | 
						|
  if (IsHotkey(HK_FREELOOK_LEFT, true))
 | 
						|
    VertexShaderManager::TranslateView(debugSpeed, 0.0f);
 | 
						|
  if (IsHotkey(HK_FREELOOK_RIGHT, true))
 | 
						|
    VertexShaderManager::TranslateView(-debugSpeed, 0.0f);
 | 
						|
  if (IsHotkey(HK_FREELOOK_ZOOM_IN, true))
 | 
						|
    VertexShaderManager::TranslateView(0.0f, debugSpeed);
 | 
						|
  if (IsHotkey(HK_FREELOOK_ZOOM_OUT, true))
 | 
						|
    VertexShaderManager::TranslateView(0.0f, -debugSpeed);
 | 
						|
  if (IsHotkey(HK_FREELOOK_RESET, true))
 | 
						|
    VertexShaderManager::ResetView();
 | 
						|
 | 
						|
  // Savestates
 | 
						|
  for (u32 i = 0; i < State::NUM_STATES; i++)
 | 
						|
  {
 | 
						|
    if (IsHotkey(HK_LOAD_STATE_SLOT_1 + i))
 | 
						|
      State::Load(1 + i);
 | 
						|
 | 
						|
    if (IsHotkey(HK_SAVE_STATE_SLOT_1 + i))
 | 
						|
      State::Save(1 + i);
 | 
						|
 | 
						|
    if (IsHotkey(HK_LOAD_LAST_STATE_1 + i))
 | 
						|
      State::LoadLastSaved(1 + i);
 | 
						|
 | 
						|
    if (IsHotkey(HK_SELECT_STATE_SLOT_1 + i))
 | 
						|
    {
 | 
						|
      wxCommandEvent slot_event;
 | 
						|
      slot_event.SetId(IDM_SELECT_SLOT_1 + i);
 | 
						|
      CFrame::OnSelectSlot(slot_event);
 | 
						|
    }
 | 
						|
  }
 | 
						|
  if (IsHotkey(HK_SAVE_FIRST_STATE))
 | 
						|
    State::SaveFirstSaved();
 | 
						|
  if (IsHotkey(HK_UNDO_LOAD_STATE))
 | 
						|
    State::UndoLoadState();
 | 
						|
  if (IsHotkey(HK_UNDO_SAVE_STATE))
 | 
						|
    State::UndoSaveState();
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::HandleFrameSkipHotkeys()
 | 
						|
{
 | 
						|
  static const int MAX_FRAME_SKIP_DELAY = 60;
 | 
						|
  static int frameStepCount = 0;
 | 
						|
  static const int FRAME_STEP_DELAY = 30;
 | 
						|
  static int holdFrameStepDelay = 1;
 | 
						|
  static int holdFrameStepDelayCount = 0;
 | 
						|
  static bool holdFrameStep = false;
 | 
						|
 | 
						|
  if (IsHotkey(HK_FRAME_ADVANCE_DECREASE_SPEED))
 | 
						|
  {
 | 
						|
    ++holdFrameStepDelay;
 | 
						|
    if (holdFrameStepDelay > MAX_FRAME_SKIP_DELAY)
 | 
						|
      holdFrameStepDelay = MAX_FRAME_SKIP_DELAY;
 | 
						|
  }
 | 
						|
  else if (IsHotkey(HK_FRAME_ADVANCE_INCREASE_SPEED))
 | 
						|
  {
 | 
						|
    --holdFrameStepDelay;
 | 
						|
    if (holdFrameStepDelay < 0)
 | 
						|
      holdFrameStepDelay = 0;
 | 
						|
  }
 | 
						|
  else if (IsHotkey(HK_FRAME_ADVANCE_RESET_SPEED))
 | 
						|
  {
 | 
						|
    holdFrameStepDelay = 1;
 | 
						|
  }
 | 
						|
  else if (IsHotkey(HK_FRAME_ADVANCE, true))
 | 
						|
  {
 | 
						|
    if (holdFrameStepDelayCount < holdFrameStepDelay && holdFrameStep)
 | 
						|
      ++holdFrameStepDelayCount;
 | 
						|
 | 
						|
    if ((frameStepCount == 0 || frameStepCount == FRAME_STEP_DELAY) && !holdFrameStep)
 | 
						|
    {
 | 
						|
      wxCommandEvent evt;
 | 
						|
      evt.SetId(IDM_FRAMESTEP);
 | 
						|
      CFrame::OnFrameStep(evt);
 | 
						|
      if (holdFrameStepDelay > 0)
 | 
						|
        holdFrameStep = true;
 | 
						|
    }
 | 
						|
 | 
						|
    if (frameStepCount < FRAME_STEP_DELAY)
 | 
						|
    {
 | 
						|
      ++frameStepCount;
 | 
						|
      if (holdFrameStep)
 | 
						|
        holdFrameStep = false;
 | 
						|
    }
 | 
						|
 | 
						|
    if (frameStepCount == FRAME_STEP_DELAY && holdFrameStep &&
 | 
						|
        holdFrameStepDelayCount >= holdFrameStepDelay)
 | 
						|
    {
 | 
						|
      holdFrameStep = false;
 | 
						|
      holdFrameStepDelayCount = 0;
 | 
						|
    }
 | 
						|
  }
 | 
						|
  else if (frameStepCount > 0)
 | 
						|
  {
 | 
						|
    // Reset values of frame advance to default
 | 
						|
    frameStepCount = 0;
 | 
						|
    holdFrameStep = false;
 | 
						|
    holdFrameStepDelayCount = 0;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void CFrame::HandleSignal(wxTimerEvent& event)
 | 
						|
{
 | 
						|
  if (!s_shutdown_signal_received.TestAndClear())
 | 
						|
    return;
 | 
						|
  m_bClosing = true;
 | 
						|
  Close();
 | 
						|
}
 |