forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			212 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			212 lines
		
	
	
		
			5.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <atomic>
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#include <mutex>
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#include <string>
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#include "Common/CommonTypes.h"
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#include "Common/FileUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "Core/HW/Memmap.h"
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#include "VideoBackends/Software/EfbCopy.h"
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#include "VideoBackends/Software/SWOGLWindow.h"
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#include "VideoBackends/Software/SWRenderer.h"
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#include "VideoCommon/BoundingBox.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/ImageWrite.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static u8 *s_xfbColorTexture[2];
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static int s_currentColorTexture = 0;
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SWRenderer::~SWRenderer()
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{
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	delete[] s_xfbColorTexture[0];
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	delete[] s_xfbColorTexture[1];
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}
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void SWRenderer::Init()
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{
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	s_xfbColorTexture[0] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
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	s_xfbColorTexture[1] = new u8[MAX_XFB_WIDTH * MAX_XFB_HEIGHT * 4];
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	s_currentColorTexture = 0;
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}
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void SWRenderer::Shutdown()
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{
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	g_Config.bRunning = false;
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	UpdateActiveConfig();
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}
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void SWRenderer::RenderText(const std::string& pstr, int left, int top, u32 color)
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{
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	SWOGLWindow::s_instance->PrintText(pstr, left, top, color);
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}
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u8* SWRenderer::GetNextColorTexture()
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{
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	return s_xfbColorTexture[!s_currentColorTexture];
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}
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u8* SWRenderer::GetCurrentColorTexture()
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{
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	return s_xfbColorTexture[s_currentColorTexture];
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}
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void SWRenderer::SwapColorTexture()
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{
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	s_currentColorTexture = !s_currentColorTexture;
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}
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void SWRenderer::UpdateColorTexture(EfbInterface::yuv422_packed *xfb, u32 fbWidth, u32 fbHeight)
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{
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	if (fbWidth * fbHeight > MAX_XFB_WIDTH * MAX_XFB_HEIGHT)
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	{
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		ERROR_LOG(VIDEO, "Framebuffer is too large: %ix%i", fbWidth, fbHeight);
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		return;
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	}
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	u32 offset = 0;
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	u8 *TexturePointer = GetNextColorTexture();
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	for (u16 y = 0; y < fbHeight; y++)
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	{
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		for (u16 x = 0; x < fbWidth; x+=2)
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		{
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			// We do this one color sample (aka 2 RGB pixles) at a time
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			int Y1 = xfb[x].Y - 16;
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			int Y2 = xfb[x + 1].Y - 16;
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			int U  = int(xfb[x].UV) - 128;
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			int V  = int(xfb[x + 1].UV) - 128;
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			// We do the inverse BT.601 conversion for YCbCr to RGB
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			// http://www.equasys.de/colorconversion.html#YCbCr-RGBColorFormatConversion
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1              + 1.596f * V), 0, 255);
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 - 0.392f * U - 0.813f * V), 0, 255);
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y1 + 2.017f * U             ), 0, 255);
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			TexturePointer[offset++] = 255;
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2              + 1.596f * V), 0, 255);
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 - 0.392f * U - 0.813f * V), 0, 255);
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			TexturePointer[offset++] = MathUtil::Clamp(int(1.164f * Y2 + 2.017f * U             ), 0, 255);
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			TexturePointer[offset++] = 255;
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		}
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		xfb += fbWidth;
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	}
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	SwapColorTexture();
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}
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// Called on the GPU thread
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void SWRenderer::SwapImpl(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight, const EFBRectangle& rc, float Gamma)
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{
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	if (!Fifo::WillSkipCurrentFrame())
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	{
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		if (g_ActiveConfig.bUseXFB)
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		{
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			EfbInterface::yuv422_packed* xfb = (EfbInterface::yuv422_packed*) Memory::GetPointer(xfbAddr);
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			UpdateColorTexture(xfb, fbWidth, fbHeight);
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		}
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		else
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		{
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			EfbInterface::BypassXFB(GetCurrentColorTexture(), fbWidth, fbHeight, rc, Gamma);
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		}
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		// Save screenshot
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		if (s_bScreenshot)
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		{
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			std::lock_guard<std::mutex> lk(s_criticalScreenshot);
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			if (TextureToPng(GetCurrentColorTexture(), fbWidth * 4, s_sScreenshotName, fbWidth, fbHeight, false))
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				OSD::AddMessage("Screenshot saved to " + s_sScreenshotName);
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			// Reset settings
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			s_sScreenshotName.clear();
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			s_bScreenshot = false;
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			s_screenshotCompleted.Set();
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		}
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		if (SConfig::GetInstance().m_DumpFrames)
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		{
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			static int frame_index = 0;
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			TextureToPng(GetCurrentColorTexture(), fbWidth * 4, StringFromFormat("%sframe%i_color.png",
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					File::GetUserPath(D_DUMPFRAMES_IDX).c_str(), frame_index), fbWidth, fbHeight, true);
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			frame_index++;
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		}
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	}
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	OSD::DoCallbacks(OSD::CallbackType::OnFrame);
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	DrawDebugText();
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	SWOGLWindow::s_instance->ShowImage(GetCurrentColorTexture(), fbWidth * 4, fbWidth, fbHeight, 1.0);
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	UpdateActiveConfig();
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	// virtual XFB is not supported
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	if (g_ActiveConfig.bUseXFB)
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		g_ActiveConfig.bUseRealXFB = true;
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}
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u32 SWRenderer::AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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	u32 value = 0;
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	switch (type)
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	{
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	case PEEK_Z:
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	{
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		value = EfbInterface::GetDepth(x, y);
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		break;
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	}
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	case PEEK_COLOR:
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	{
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		u32 color = 0;
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		EfbInterface::GetColor(x, y, (u8*)&color);
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		// rgba to argb
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		value = (color >> 8) | (color & 0xff) << 24;
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		break;
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	}
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	default:
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		break;
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	}
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	return value;
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}
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u16 SWRenderer::BBoxRead(int index)
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{
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	return BoundingBox::coords[index];
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}
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void SWRenderer::BBoxWrite(int index, u16 value)
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{
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	BoundingBox::coords[index] = value;
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}
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TargetRectangle SWRenderer::ConvertEFBRectangle(const EFBRectangle& rc)
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{
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	TargetRectangle result;
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	result.left   = rc.left;
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	result.top    = rc.top;
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	result.right  = rc.right;
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	result.bottom = rc.bottom;
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	return result;
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}
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void SWRenderer::ClearScreen(const EFBRectangle& rc, bool colorEnable, bool alphaEnable, bool zEnable, u32 color, u32 z)
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{
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	EfbCopy::ClearEfb();
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}
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