forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			455 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			455 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <xxhash.h>
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#include <SOIL/SOIL.h>
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Hash.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static std::unordered_map<std::string, std::string> s_textureMap;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
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static std::mutex s_textureCacheMutex;
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static std::mutex s_textureCacheAquireMutex; // for high priority access
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static Common::Flag s_textureCacheAbortLoading;
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static bool s_check_native_format;
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static bool s_check_new_format;
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static std::thread s_prefetcher;
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static const std::string s_format_prefix = "tex1_";
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HiresTexture::Level::Level()
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	: data(nullptr, SOIL_free_image_data)
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{
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}
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void HiresTexture::Init()
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{
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	s_check_native_format = false;
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	s_check_new_format = false;
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	Update();
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}
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void HiresTexture::Shutdown()
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{
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	if (s_prefetcher.joinable())
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	{
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		s_textureCacheAbortLoading.Set();
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		s_prefetcher.join();
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	}
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	s_textureMap.clear();
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	s_textureCache.clear();
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}
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void HiresTexture::Update()
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{
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	if (s_prefetcher.joinable())
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	{
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		s_textureCacheAbortLoading.Set();
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		s_prefetcher.join();
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	}
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	if (!g_ActiveConfig.bHiresTextures)
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	{
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		s_textureMap.clear();
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		s_textureCache.clear();
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		return;
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	}
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	if (!g_ActiveConfig.bCacheHiresTextures)
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	{
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		s_textureCache.clear();
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	}
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	const std::string& game_id = SConfig::GetInstance().m_strUniqueID;
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	const std::string texture_directory = GetTextureDirectory(game_id);
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	std::vector<std::string> extensions {
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		".png",
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		".bmp",
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		".tga",
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		".dds",
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		".jpg" // Why not? Could be useful for large photo-like textures
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	};
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	std::vector<std::string> filenames = DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
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	const std::string code = game_id + "_";
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	for (auto& rFilename : filenames)
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	{
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		std::string FileName;
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		SplitPath(rFilename, nullptr, &FileName, nullptr);
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		if (FileName.substr(0, code.length()) == code)
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		{
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			s_textureMap[FileName] = rFilename;
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			s_check_native_format = true;
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		}
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		if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
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		{
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			s_textureMap[FileName] = rFilename;
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			s_check_new_format = true;
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		}
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	}
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	if (g_ActiveConfig.bCacheHiresTextures)
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	{
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		// remove cached but deleted textures
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		auto iter = s_textureCache.begin();
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		while (iter != s_textureCache.end())
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		{
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			if (s_textureMap.find(iter->first) == s_textureMap.end())
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			{
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				iter = s_textureCache.erase(iter);
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			}
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			else
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			{
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				iter++;
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			}
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		}
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		s_textureCacheAbortLoading.Clear();
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		s_prefetcher = std::thread(Prefetch);
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	}
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}
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void HiresTexture::Prefetch()
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{
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	Common::SetCurrentThreadName("Prefetcher");
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	size_t size_sum = 0;
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	size_t sys_mem = MemPhysical();
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	size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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	// keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
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	size_t max_mem = (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
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	u32 starttime = Common::Timer::GetTimeMs();
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	for (const auto& entry : s_textureMap)
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	{
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		const std::string& base_filename = entry.first;
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		if (base_filename.find("_mip") == std::string::npos)
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		{
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			{
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				// try to get this mutex first, so the video thread is allow to get the real mutex faster
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				std::unique_lock<std::mutex> lk(s_textureCacheAquireMutex);
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			}
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			std::unique_lock<std::mutex> lk(s_textureCacheMutex);
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			auto iter = s_textureCache.find(base_filename);
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			if (iter == s_textureCache.end())
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			{
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				// unlock while loading a texture. This may result in a race condition where we'll load a texture twice,
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				// but it reduces the stuttering a lot. Notice: The loading library _must_ be thread safe now.
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				// But bad luck, SOIL isn't, so TODO: remove SOIL usage here and use libpng directly
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				// Also TODO: remove s_textureCacheAquireMutex afterwards. It won't be needed as the main mutex will be locked rarely
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				//lk.unlock();
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				std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
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				//lk.lock();
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				if (texture)
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				{
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					std::shared_ptr<HiresTexture> ptr(std::move(texture));
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					iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
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				}
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			}
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			if (iter != s_textureCache.end())
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			{
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				for (const Level& l : iter->second->m_levels)
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				{
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					size_sum += l.data_size;
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				}
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			}
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		}
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		if (s_textureCacheAbortLoading.IsSet())
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		{
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			return;
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		}
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		if (size_sum > max_mem)
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		{
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			g_Config.bCacheHiresTextures = false;
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			OSD::AddMessage(StringFromFormat("Custom Textures prefetching after %.1f MB aborted, not enough RAM available", size_sum / (1024.0 * 1024.0)), 10000);
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			return;
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		}
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	}
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	u32 stoptime = Common::Timer::GetTimeMs();
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	OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s", size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0), 10000);
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}
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps, bool dump)
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{
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	std::string name = "";
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	bool convert = false;
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	if (!dump && s_check_native_format)
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	{
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		// try to load the old format first
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		u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size, g_ActiveConfig.iSafeTextureCache_ColorSamples);
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		u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size, g_ActiveConfig.iSafeTextureCache_ColorSamples) : 0;
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		name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strUniqueID.c_str(), (u32)(tex_hash ^ tlut_hash), (u16)format);
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		if (s_textureMap.find(name) != s_textureMap.end())
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		{
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			if (g_ActiveConfig.bConvertHiresTextures)
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				convert = true;
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			else
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				return name;
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		}
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	}
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	if (dump || s_check_new_format || convert)
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	{
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		// checking for min/max on paletted textures
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		u32 min = 0xffff;
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		u32 max = 0;
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		switch(tlut_size)
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		{
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			case 0: break;
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			case 16 * 2:
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				for (size_t i = 0; i < texture_size; i++)
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				{
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					min = std::min<u32>(min, texture[i] & 0xf);
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					min = std::min<u32>(min, texture[i] >> 4);
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					max = std::max<u32>(max, texture[i] & 0xf);
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					max = std::max<u32>(max, texture[i] >> 4);
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				}
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				break;
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			case 256 * 2:
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				for (size_t i = 0; i < texture_size; i++)
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				{
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					min = std::min<u32>(min, texture[i]);
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					max = std::max<u32>(max, texture[i]);
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				}
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				break;
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			case 16384 * 2:
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				for (size_t i = 0; i < texture_size/2; i++)
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				{
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					min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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					max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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				}
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				break;
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		}
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		if (tlut_size > 0)
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		{
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			tlut_size = 2 * (max + 1 - min);
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			tlut += 2 * min;
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		}
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		u64 tex_hash = XXH64(texture, texture_size, 0);
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		u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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		std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height, has_mipmaps ? "_m" : "", tex_hash);
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		std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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		std::string formatname = StringFromFormat("_%d", format);
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		std::string fullname = basename + tlutname + formatname;
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		for (int level = 0; level < 10 && convert; level++)
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		{
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			std::string oldname = name;
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			if (level)
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				oldname += StringFromFormat("_mip%d", level);
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			// skip not existing levels
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			if (s_textureMap.find(oldname) == s_textureMap.end())
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				continue;
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			for (int i = 0;; i++)
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			{
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				// for hash collisions, padd with an integer
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				std::string newname = fullname;
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				if (level)
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					newname += StringFromFormat("_mip%d", level);
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				if (i)
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					newname += StringFromFormat(".%d", i);
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				// new texture
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				if (s_textureMap.find(newname) == s_textureMap.end())
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				{
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					std::string src = s_textureMap[oldname];
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					size_t postfix = src.find_last_of('.');
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					std::string dst = src.substr(0, postfix - oldname.length()) + newname + src.substr(postfix, src.length() - postfix);
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					if (File::Rename(src, dst))
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					{
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						s_textureMap.erase(oldname);
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						s_textureMap[newname] = dst;
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						s_check_new_format = true;
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						OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(), newname.c_str()), 5000);
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					}
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					else
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					{
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						ERROR_LOG(VIDEO, "rename failed");
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					}
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					break;
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				}
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				else
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				{
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					// dst fail already exist, compare content
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					std::string a, b;
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					File::ReadFileToString(s_textureMap[oldname], a);
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					File::ReadFileToString(s_textureMap[newname], b);
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					if (a == b && a != "")
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					{
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						// equal, so remove
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						if (File::Delete(s_textureMap[oldname]))
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						{
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							s_textureMap.erase(oldname);
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							OSD::AddMessage(StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
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						}
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						else
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						{
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							ERROR_LOG(VIDEO, "delete failed");
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						}
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						break;
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					}
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					// else continue in this loop with the next higher padding variable
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				}
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			}
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		}
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		// try to match a wildcard template
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		if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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			return basename + "_*" + formatname;
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		// else generate the complete texture
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		if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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			return fullname;
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	}
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	return name;
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}
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std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size, const u8* tlut, size_t tlut_size, u32 width, u32 height, int format, bool has_mipmaps)
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{
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	std::string base_filename = GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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	std::lock_guard<std::mutex> lk2(s_textureCacheAquireMutex);
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	std::lock_guard<std::mutex> lk(s_textureCacheMutex);
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	auto iter = s_textureCache.find(base_filename);
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	if (iter != s_textureCache.end())
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	{
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		return iter->second;
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	}
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	std::shared_ptr<HiresTexture> ptr(Load(base_filename, width, height));
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	if (ptr && g_ActiveConfig.bCacheHiresTextures)
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	{
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		s_textureCache[base_filename] = ptr;
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	}
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	return ptr;
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}
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std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width, u32 height)
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{
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	std::unique_ptr<HiresTexture> ret;
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	for (int level = 0;; level++)
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	{
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		std::string filename = base_filename;
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		if (level)
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		{
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			filename += StringFromFormat("_mip%u", level);
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		}
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		if (s_textureMap.find(filename) != s_textureMap.end())
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		{
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			Level l;
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			File::IOFile file;
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			file.Open(s_textureMap[filename], "rb");
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			std::vector<u8> buffer(file.GetSize());
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			file.ReadBytes(buffer.data(), file.GetSize());
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			int channels;
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			l.data = SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width, (int*)&l.height, &channels, SOIL_LOAD_RGBA), SOIL_free_image_data);
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			l.data_size = (size_t)l.width * l.height * 4;
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			if (l.data == nullptr)
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			{
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				ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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				break;
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			}
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			if (!level)
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			{
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				if (l.width * height != l.height * width)
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					ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs from the native size %dx%d.",
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					          l.width, l.height, filename.c_str(), width, height);
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				if (width && height && (l.width % width || l.height % height))
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					WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer upscaling factor based on the native size %dx%d.",
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					         l.width, l.height, filename.c_str(), width, height);
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				width = l.width;
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				height = l.height;
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			}
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			else if (width != l.width || height != l.height)
 | 
						|
			{
 | 
						|
				ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
 | 
						|
				          l.width, l.height, filename.c_str(), width, height);
 | 
						|
				l.data.reset();
 | 
						|
				break;
 | 
						|
			}
 | 
						|
 | 
						|
			if (!ret)
 | 
						|
				ret = std::unique_ptr<HiresTexture>(new HiresTexture);
 | 
						|
			ret->m_levels.push_back(std::move(l));
 | 
						|
 | 
						|
			// no more mipmaps available
 | 
						|
			if (width == 1 && height == 1)
 | 
						|
				break;
 | 
						|
 | 
						|
			// calculate the size of the next mipmap
 | 
						|
			width = std::max(1u, width >> 1);
 | 
						|
			height = std::max(1u, height >> 1);
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{
 | 
						|
			break;
 | 
						|
		}
 | 
						|
	}
 | 
						|
 | 
						|
	return ret;
 | 
						|
}
 | 
						|
 | 
						|
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
 | 
						|
{
 | 
						|
	const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
 | 
						|
 | 
						|
	// If there's no directory with the region-specific ID, look for a 3-character region-free one
 | 
						|
	if (!File::Exists(texture_directory))
 | 
						|
		return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
 | 
						|
 | 
						|
	return texture_directory;
 | 
						|
}
 | 
						|
 | 
						|
HiresTexture::~HiresTexture()
 | 
						|
{
 | 
						|
}
 |