forked from dolphin-emu/dolphin
		
	Use SDL for input devices only on Windows and Linux. (Still globally enabled for the legacy Wiimote plugin.) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5886 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			67 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
			
		
		
	
	
			67 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Python
		
	
	
	
	
	
| # -*- python -*-
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| 
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| Import('env')
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| # can we import path in one place?
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| import sys
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| sys.path.append(env['base_dir']+'SconsTests')
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| import utils
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| import platform
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| 
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| name = "Plugin_VideoSoftware"
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| 
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| files = [
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| 	'BPMemLoader.cpp',
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| 	'Clipper.cpp',
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| 	'CommandProcessor.cpp',
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| 	'CPMemLoader.cpp',
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| 	'DebugUtil.cpp',
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| 	'EfbCopy.cpp',
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| 	'EfbInterface.cpp',
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| 	'GLUtil.cpp',
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| 	'HwRasterizer.cpp',
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| 	'main.cpp',
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| 	'OpcodeDecoder.cpp',
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| 	'PixelEngine.cpp',
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| 	'Rasterizer.cpp',
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| 	'RasterFont.cpp',
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| 	'Renderer.cpp',
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|         'SetupUnit.cpp',
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|         'Statistics.cpp',
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|         'Tev.cpp',
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|         'TextureEncoder.cpp',
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|         'TextureSampler.cpp',
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|         'TransformUnit.cpp',
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|         'VertexFormatConverter.cpp',
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|         'VertexLoader.cpp',
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|         'VideoConfig.cpp',
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|         'XFMemLoader.cpp',
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| 	]
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| linkFlags = [
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| 	]
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| libs = [
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| 	'videocommon', 'GLEW', 'SOIL', 'common'
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| 	]
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| 
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| gfxenv = env.Clone()
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| 
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| if sys.platform == 'win32':
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|         files += [ 'Win32.cpp' ]
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| 
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| if sys.platform == 'darwin':
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| 	files += [ 'cocoaGL.m', ]
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| 
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| if sys.platform == 'win32':
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| 	files += [
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| 		'Win32.cpp'
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| 		]
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| 	libs += [
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| 		env['base_dir'] + '/Externals/Cg/'
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| 		]	
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| 	gfxenv['CPPPATH'] += libs
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| 	
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| gfxenv.SharedLibrary(
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| 	env['plugin_dir']+name,
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| 	files,
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| 	LIBS =  libs + gfxenv['LIBS']
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| 	)
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