forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			275 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			275 lines
		
	
	
		
			6.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
 | 
						|
// Licensed under GPLv2+
 | 
						|
// Refer to the license.txt file included.
 | 
						|
 | 
						|
#include "Common/Thread.h"
 | 
						|
#include "InputCommon/ControllerInterface/ControllerInterface.h"
 | 
						|
 | 
						|
#ifdef CIFACE_USE_XINPUT
 | 
						|
	#include "InputCommon/ControllerInterface/XInput/XInput.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_DINPUT
 | 
						|
	#include "InputCommon/ControllerInterface/DInput/DInput.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_XLIB
 | 
						|
	#include "InputCommon/ControllerInterface/Xlib/Xlib.h"
 | 
						|
	#ifdef CIFACE_USE_X11_XINPUT2
 | 
						|
		#include "InputCommon/ControllerInterface/Xlib/XInput2.h"
 | 
						|
	#endif
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_OSX
 | 
						|
	#include "InputCommon/ControllerInterface/OSX/OSX.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_SDL
 | 
						|
	#include "InputCommon/ControllerInterface/SDL/SDL.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_ANDROID
 | 
						|
	#include "InputCommon/ControllerInterface/Android/Android.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_EVDEV
 | 
						|
	#include "InputCommon/ControllerInterface/evdev/evdev.h"
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_PIPES
 | 
						|
	#include "InputCommon/ControllerInterface/Pipes/Pipes.h"
 | 
						|
#endif
 | 
						|
 | 
						|
using namespace ciface::ExpressionParser;
 | 
						|
 | 
						|
namespace
 | 
						|
{
 | 
						|
const ControlState INPUT_DETECT_THRESHOLD = 0.55;
 | 
						|
}
 | 
						|
 | 
						|
ControllerInterface g_controller_interface;
 | 
						|
 | 
						|
//
 | 
						|
// Init
 | 
						|
//
 | 
						|
// Detect devices and inputs outputs / will make refresh function later
 | 
						|
//
 | 
						|
void ControllerInterface::Initialize(void* const hwnd)
 | 
						|
{
 | 
						|
	if (m_is_init)
 | 
						|
		return;
 | 
						|
 | 
						|
	m_hwnd = hwnd;
 | 
						|
 | 
						|
#ifdef CIFACE_USE_DINPUT
 | 
						|
	ciface::DInput::Init(m_devices, (HWND)hwnd);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_XINPUT
 | 
						|
	ciface::XInput::Init(m_devices);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_XLIB
 | 
						|
	ciface::Xlib::Init(m_devices, hwnd);
 | 
						|
	#ifdef CIFACE_USE_X11_XINPUT2
 | 
						|
	ciface::XInput2::Init(m_devices, hwnd);
 | 
						|
	#endif
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_OSX
 | 
						|
	ciface::OSX::Init(m_devices, hwnd);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_SDL
 | 
						|
	ciface::SDL::Init(m_devices);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_ANDROID
 | 
						|
	ciface::Android::Init(m_devices);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_EVDEV
 | 
						|
	ciface::evdev::Init(m_devices);
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_PIPES
 | 
						|
	ciface::Pipes::Init(m_devices);
 | 
						|
#endif
 | 
						|
 | 
						|
	m_is_init = true;
 | 
						|
}
 | 
						|
 | 
						|
void ControllerInterface::Reinitialize()
 | 
						|
{
 | 
						|
	if (!m_is_init)
 | 
						|
		return;
 | 
						|
 | 
						|
	Shutdown();
 | 
						|
	Initialize(m_hwnd);
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// DeInit
 | 
						|
//
 | 
						|
// Remove all devices/ call library cleanup functions
 | 
						|
//
 | 
						|
void ControllerInterface::Shutdown()
 | 
						|
{
 | 
						|
	if (!m_is_init)
 | 
						|
		return;
 | 
						|
 | 
						|
	for (ciface::Core::Device* d : m_devices)
 | 
						|
	{
 | 
						|
		// Set outputs to ZERO before destroying device
 | 
						|
		for (ciface::Core::Device::Output* o : d->Outputs())
 | 
						|
			o->SetState(0);
 | 
						|
 | 
						|
		// Delete device
 | 
						|
		delete d;
 | 
						|
	}
 | 
						|
 | 
						|
	m_devices.clear();
 | 
						|
 | 
						|
#ifdef CIFACE_USE_XINPUT
 | 
						|
	ciface::XInput::DeInit();
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_DINPUT
 | 
						|
	// nothing needed
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_XLIB
 | 
						|
	// nothing needed
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_OSX
 | 
						|
	ciface::OSX::DeInit();
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_SDL
 | 
						|
	// TODO: there seems to be some sort of memory leak with SDL, quit isn't freeing everything up
 | 
						|
	SDL_Quit();
 | 
						|
#endif
 | 
						|
#ifdef CIFACE_USE_ANDROID
 | 
						|
	// nothing needed
 | 
						|
#endif
 | 
						|
 | 
						|
	m_is_init = false;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// UpdateInput
 | 
						|
//
 | 
						|
// Update input for all devices
 | 
						|
//
 | 
						|
void ControllerInterface::UpdateInput()
 | 
						|
{
 | 
						|
	for (ciface::Core::Device* d : m_devices)
 | 
						|
		d->UpdateInput();
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// InputReference :: State
 | 
						|
//
 | 
						|
// Gets the state of an input reference
 | 
						|
// override function for ControlReference::State ...
 | 
						|
//
 | 
						|
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
 | 
						|
{
 | 
						|
	if (parsed_expression)
 | 
						|
		return parsed_expression->GetValue() * range;
 | 
						|
	else
 | 
						|
		return 0.0;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// OutputReference :: State
 | 
						|
//
 | 
						|
// Set the state of all binded outputs
 | 
						|
// overrides ControlReference::State .. combined them so I could make the GUI simple / inputs == same as outputs one list
 | 
						|
// I was lazy and it works so watever
 | 
						|
//
 | 
						|
ControlState ControllerInterface::OutputReference::State(const ControlState state)
 | 
						|
{
 | 
						|
	if (parsed_expression)
 | 
						|
		parsed_expression->SetValue(state);
 | 
						|
	return 0.0;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// UpdateReference
 | 
						|
//
 | 
						|
// Updates a controlreference's binded devices/controls
 | 
						|
// need to call this to re-parse a control reference's expression after changing it
 | 
						|
//
 | 
						|
void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
 | 
						|
	, const ciface::Core::DeviceQualifier& default_device) const
 | 
						|
{
 | 
						|
	delete ref->parsed_expression;
 | 
						|
	ref->parsed_expression = nullptr;
 | 
						|
 | 
						|
	ControlFinder finder(*this, default_device, ref->is_input);
 | 
						|
	ref->parse_error = ParseExpression(ref->expression, finder, &ref->parsed_expression);
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// InputReference :: Detect
 | 
						|
//
 | 
						|
// Wait for input on all binded devices
 | 
						|
// supports not detecting inputs that were held down at the time of Detect start,
 | 
						|
// which is useful for those crazy flightsticks that have certain buttons that are always held down
 | 
						|
// or some crazy axes or something
 | 
						|
// upon input, return pointer to detected Control
 | 
						|
// else return nullptr
 | 
						|
//
 | 
						|
ciface::Core::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
 | 
						|
{
 | 
						|
	unsigned int time = 0;
 | 
						|
	std::vector<bool> states(device->Inputs().size());
 | 
						|
 | 
						|
	if (device->Inputs().size() == 0)
 | 
						|
		return nullptr;
 | 
						|
 | 
						|
	// get starting state of all inputs,
 | 
						|
	// so we can ignore those that were activated at time of Detect start
 | 
						|
	std::vector<ciface::Core::Device::Input*>::const_iterator
 | 
						|
		i = device->Inputs().begin(),
 | 
						|
		e = device->Inputs().end();
 | 
						|
	for (std::vector<bool>::iterator state = states.begin(); i != e; ++i)
 | 
						|
		*state++ = ((*i)->GetState() > (1 - INPUT_DETECT_THRESHOLD));
 | 
						|
 | 
						|
	while (time < ms)
 | 
						|
	{
 | 
						|
		device->UpdateInput();
 | 
						|
		i = device->Inputs().begin();
 | 
						|
		for (std::vector<bool>::iterator state = states.begin(); i != e; ++i,++state)
 | 
						|
		{
 | 
						|
			// detected an input
 | 
						|
			if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
 | 
						|
			{
 | 
						|
				// input was released at some point during Detect call
 | 
						|
				// return the detected input
 | 
						|
				if (false == *state)
 | 
						|
					return *i;
 | 
						|
			}
 | 
						|
			else if ((*i)->GetState() < (1 - INPUT_DETECT_THRESHOLD))
 | 
						|
			{
 | 
						|
				*state = false;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		Common::SleepCurrentThread(10); time += 10;
 | 
						|
	}
 | 
						|
 | 
						|
	// no input was detected
 | 
						|
	return nullptr;
 | 
						|
}
 | 
						|
 | 
						|
//
 | 
						|
// OutputReference :: Detect
 | 
						|
//
 | 
						|
// Totally different from the inputReference detect / I have them combined so it was simpler to make the GUI.
 | 
						|
// The GUI doesn't know the difference between an input and an output / it's odd but I was lazy and it was easy
 | 
						|
//
 | 
						|
// set all binded outputs to <range> power for x milliseconds return false
 | 
						|
//
 | 
						|
ciface::Core::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, ciface::Core::Device* const device)
 | 
						|
{
 | 
						|
	// ignore device
 | 
						|
 | 
						|
	// don't hang if we don't even have any controls mapped
 | 
						|
	if (BoundCount() > 0)
 | 
						|
	{
 | 
						|
		State(1);
 | 
						|
		unsigned int slept = 0;
 | 
						|
 | 
						|
		// this loop is to make stuff like flashing keyboard LEDs work
 | 
						|
		while (ms > (slept += 10))
 | 
						|
			Common::SleepCurrentThread(10);
 | 
						|
 | 
						|
		State(0);
 | 
						|
	}
 | 
						|
	return nullptr;
 | 
						|
}
 |