forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			218 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			218 lines
		
	
	
		
			4.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <unordered_map>
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#include <vector>
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#include "Core/HW/Memmap.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexLoader.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoCommon.h"
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static int s_attr_dirty;  // bitfield
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static VertexLoader *g_VertexLoaders[8];
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namespace std
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{
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template <>
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struct hash<VertexLoaderUID>
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{
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	size_t operator()(const VertexLoaderUID& uid) const
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	{
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		return uid.GetHash();
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	}
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};
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}
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typedef std::unordered_map<VertexLoaderUID, VertexLoader*> VertexLoaderMap;
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namespace VertexLoaderManager
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{
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static VertexLoaderMap g_VertexLoaderMap;
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// TODO - change into array of pointers. Keep a map of all seen so far.
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void Init()
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{
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	MarkAllDirty();
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	for (VertexLoader*& vertexLoader : g_VertexLoaders)
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		vertexLoader = nullptr;
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	RecomputeCachedArraybases();
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}
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void Shutdown()
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{
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	for (auto& p : g_VertexLoaderMap)
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	{
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		delete p.second;
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	}
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	g_VertexLoaderMap.clear();
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}
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namespace
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{
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struct entry
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{
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	std::string text;
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	u64 num_verts;
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	bool operator < (const entry &other) const
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	{
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		return num_verts > other.num_verts;
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	}
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};
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}
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void AppendListToString(std::string *dest)
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{
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	std::vector<entry> entries;
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	size_t total_size = 0;
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	for (const auto& map_entry : g_VertexLoaderMap)
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	{
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		entry e;
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		map_entry.second->AppendToString(&e.text);
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		e.num_verts = map_entry.second->GetNumLoadedVerts();
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		entries.push_back(e);
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		total_size += e.text.size() + 1;
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	}
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	sort(entries.begin(), entries.end());
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	dest->reserve(dest->size() + total_size);
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	for (const entry& entry : entries)
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	{
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		dest->append(entry.text);
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	}
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}
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void MarkAllDirty()
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{
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	s_attr_dirty = 0xff;
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}
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static VertexLoader* RefreshLoader(int vtx_attr_group)
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{
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	if ((s_attr_dirty >> vtx_attr_group) & 1)
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	{
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		VertexLoaderUID uid;
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		uid.InitFromCurrentState(vtx_attr_group);
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		VertexLoaderMap::iterator iter = g_VertexLoaderMap.find(uid);
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		if (iter != g_VertexLoaderMap.end())
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		{
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			g_VertexLoaders[vtx_attr_group] = iter->second;
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		}
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		else
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		{
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			VertexLoader *loader = new VertexLoader(g_VtxDesc, g_VtxAttr[vtx_attr_group]);
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			g_VertexLoaderMap[uid] = loader;
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			g_VertexLoaders[vtx_attr_group] = loader;
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			INCSTAT(stats.numVertexLoaders);
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		}
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	}
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	s_attr_dirty &= ~(1 << vtx_attr_group);
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	return g_VertexLoaders[vtx_attr_group];
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}
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void RunVertices(int vtx_attr_group, int primitive, int count)
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{
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	if (!count)
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		return;
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	RefreshLoader(vtx_attr_group)->RunVertices(vtx_attr_group, primitive, count);
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}
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int GetVertexSize(int vtx_attr_group)
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{
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	return RefreshLoader(vtx_attr_group)->GetVertexSize();
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}
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}  // namespace
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void LoadCPReg(u32 sub_cmd, u32 value)
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{
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	switch (sub_cmd & 0xF0)
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	{
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	case 0x30:
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		VertexShaderManager::SetTexMatrixChangedA(value);
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		break;
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	case 0x40:
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		VertexShaderManager::SetTexMatrixChangedB(value);
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		break;
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	case 0x50:
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		g_VtxDesc.Hex &= ~0x1FFFF;  // keep the Upper bits
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		g_VtxDesc.Hex |= value;
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		s_attr_dirty = 0xFF;
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		break;
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	case 0x60:
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		g_VtxDesc.Hex &= 0x1FFFF;  // keep the lower 17Bits
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		g_VtxDesc.Hex |= (u64)value << 17;
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		s_attr_dirty = 0xFF;
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		break;
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	case 0x70:
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		_assert_((sub_cmd & 0x0F) < 8);
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		g_VtxAttr[sub_cmd & 7].g0.Hex = value;
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		s_attr_dirty |= 1 << (sub_cmd & 7);
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		break;
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	case 0x80:
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		_assert_((sub_cmd & 0x0F) < 8);
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		g_VtxAttr[sub_cmd & 7].g1.Hex = value;
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		s_attr_dirty |= 1 << (sub_cmd & 7);
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		break;
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	case 0x90:
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		_assert_((sub_cmd & 0x0F) < 8);
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		g_VtxAttr[sub_cmd & 7].g2.Hex = value;
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		s_attr_dirty |= 1 << (sub_cmd & 7);
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		break;
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	// Pointers to vertex arrays in GC RAM
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	case 0xA0:
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		arraybases[sub_cmd & 0xF] = value;
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		cached_arraybases[sub_cmd & 0xF] = Memory::GetPointer(value);
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		break;
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	case 0xB0:
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		arraystrides[sub_cmd & 0xF] = value & 0xFF;
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		break;
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	}
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}
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void FillCPMemoryArray(u32 *memory)
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{
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	memory[0x30] = MatrixIndexA.Hex;
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	memory[0x40] = MatrixIndexB.Hex;
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	memory[0x50] = (u32)g_VtxDesc.Hex;
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	memory[0x60] = (u32)(g_VtxDesc.Hex >> 17);
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	for (int i = 0; i < 8; ++i)
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	{
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		memory[0x70 + i] = g_VtxAttr[i].g0.Hex;
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		memory[0x80 + i] = g_VtxAttr[i].g1.Hex;
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		memory[0x90 + i] = g_VtxAttr[i].g2.Hex;
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	}
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	for (int i = 0; i < 16; ++i)
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	{
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		memory[0xA0 + i] = arraybases[i];
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		memory[0xB0 + i] = arraystrides[i];
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	}
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}
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void RecomputeCachedArraybases()
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{
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	for (int i = 0; i < 16; i++)
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	{
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		cached_arraybases[i] = Memory::GetPointer(arraybases[i]);
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	}
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}
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