forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@387 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			293 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			293 lines
		
	
	
		
			6.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <tchar.h>
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#include <windows.h> 
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#include <d3dx9.h>
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#include "Common.h"
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#include "svnrev.h"
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#include "resource.h"
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#include "main.h"
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#include "Globals.h"
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "VertexHandler.h"
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#include "TransformEngine.h"
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#include "DlgSettings.h"
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#include "D3DPostprocess.h"
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#include "D3DTexture.h"
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#include "D3DUtil.h"
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#include "W32Util/Misc.h"
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#include "EmuWindow.h"
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#include "VideoState.h"
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#include "Utils.h"
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HINSTANCE g_hInstance = NULL;
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SVideoInitialize g_VideoInitialize;
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int initCount = 0;
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BOOL APIENTRY DllMain(	HINSTANCE hinstDLL,	// DLL module handle
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						DWORD dwReason,		// reason called
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						LPVOID lpvReserved)	// reserved
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{
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	switch (dwReason)
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	{
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	case DLL_PROCESS_ATTACH:
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		break;
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	case DLL_PROCESS_DETACH:
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		break;
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	default:
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		break;
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	}
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	g_hInstance = hinstDLL;
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	return TRUE;
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}
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BOOL Callback_PeekMessages()
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{
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	//TODO: peek message
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	MSG msg;
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	while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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	{
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		if (msg.message == WM_QUIT)
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			return FALSE;
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		TranslateMessage(&msg);
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		DispatchMessage(&msg);
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	}
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	return TRUE;
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}
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void UpdateFPSDisplay(const char *text)
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{
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	char temp[512];
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	sprintf_s(temp, 512, "SVN R%i: DX9: %s", SVN_REV, text);
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    SetWindowText( EmuWindow::GetWnd(), temp);
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}
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bool Init()
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{
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	g_Config.Load();
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	if (initCount == 0)
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	{
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        // create the window
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        if ( !g_Config.renderToMainframe || g_VideoInitialize.pWindowHandle == NULL ) // ignore parent for this plugin
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        {
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            g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create(NULL, g_hInstance, "Loading - Please wait.");
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        }
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		else
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		{
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			g_VideoInitialize.pWindowHandle = (void*)EmuWindow::Create((HWND)g_VideoInitialize.pWindowHandle, g_hInstance, "Loading - Please wait.");
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		}
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		if ( g_VideoInitialize.pWindowHandle == NULL )
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		{
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			MessageBox(GetActiveWindow(), "An error has occurred while trying to create the window.", "Fatal Error", MB_OK);
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			return false;
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		}
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		EmuWindow::Show();
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		g_VideoInitialize.pPeekMessages = Callback_PeekMessages;
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		g_VideoInitialize.pUpdateFPSDisplay = UpdateFPSDisplay;
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		if (FAILED(D3D::Init()))
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		{
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			MessageBox(GetActiveWindow(), "Unable to initialize Direct3D. Please make sure that you have DirectX 9.0c correctly installed.", "Fatal Error", MB_OK);
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			return false;
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		}
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		InitLUTs();
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	}
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	initCount++;
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	return true;
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}
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void DeInit()
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{
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	initCount--;
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	if (initCount==0)
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	{
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		D3D::Shutdown();
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        EmuWindow::Close();
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	}
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}
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// ====================================================================================
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void GetDllInfo (PLUGIN_INFO* _PluginInfo) 
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{
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	_PluginInfo->Version = 0x0100;
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	_PluginInfo->Type = PLUGIN_TYPE_VIDEO;
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#ifdef DEBUGFAST 
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin DebugFast (DX9)");
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#else
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#ifndef _DEBUG
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin (DX9)");
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#else
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	sprintf_s(_PluginInfo->Name, 100, "Dolphin Video Plugin Debug (DX9)");
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#endif
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#endif
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}
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void DllAbout(HWND _hParent) 
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{
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	DialogBox(g_hInstance,(LPCSTR)IDD_ABOUT,_hParent,(DLGPROC)AboutProc);
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}
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void DllConfig(HWND _hParent)
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{
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	if (Init())
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	{
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		DlgSettings_Show(g_hInstance,_hParent);
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		DeInit();
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	}
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}
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void Video_Initialize(SVideoInitialize* _pVideoInitialize)
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{
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    if (_pVideoInitialize == NULL)
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        return;
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	frameCount = 0;
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	g_VideoInitialize = *_pVideoInitialize;
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	Init();
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    _pVideoInitialize->pPeekMessages = g_VideoInitialize.pPeekMessages;
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    _pVideoInitialize->pUpdateFPSDisplay = g_VideoInitialize.pUpdateFPSDisplay;
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    _pVideoInitialize->pWindowHandle = g_VideoInitialize.pWindowHandle;
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	Renderer::AddMessage("Dolphin Direct3D9 Video Plugin.",5000);
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}
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void Video_DoState(unsigned char **ptr, int mode) {
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	// Clear all caches
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	TextureCache::Invalidate();
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	PointerWrap p(ptr, mode);
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	VideoCommon_DoState(p);
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	//PanicAlert("Saving/Loading state from DirectX9");
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}
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void Video_EnterLoop()
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{
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	Fifo_EnterLoop(g_VideoInitialize);
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}
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void Video_Prepare(void)
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{
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	Renderer::Init(g_VideoInitialize);
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	TextureCache::Init();
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	BPInit();
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	CVertexHandler::Init();
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	OpcodeDecoder_Init();
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	Fifo_Init();
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}
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void Video_Shutdown(void) 
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{
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	Fifo_Shutdown();
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	CVertexHandler::Shutdown();
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	TextureCache::Shutdown();
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	Renderer::Shutdown();
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	OpcodeDecoder_Shutdown();
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	DeInit();
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}
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void Video_UpdateXFB(BYTE* /*_pXFB*/, DWORD /*_dwWidth*/, DWORD /*_dwHeight*/)
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{
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	/*
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	ConvertXFB(tempBuffer, _pXFB, _dwWidth, _dwHeight);
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	// blubb
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	static LPDIRECT3DTEXTURE9 pTexture = D3D::CreateTexture2D((BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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	D3D::ReplaceTexture2D(pTexture, (BYTE*)tempBuffer, _dwWidth, _dwHeight, _dwWidth, D3DFMT_A8R8G8B8);
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	D3D::dev->SetTexture(0, pTexture);
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	D3D::quad2d(0,0,(float)Postprocess::GetWidth(),(float)Postprocess::GetHeight(), 0xFFFFFFFF);
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	D3D::EndFrame();
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	D3D::BeginFrame();*/
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}
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void DebugLog(const char* _fmt, ...)
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{
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#ifdef _DEBUG
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	char Msg[512];
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	va_list ap;
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	va_start( ap, _fmt );
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	vsprintf( Msg, _fmt, ap );
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	va_end( ap );
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	g_VideoInitialize.pLog(Msg, FALSE);
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#endif
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}
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void __Log(int log, const char *format, ...)
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{
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//	char temp[512];
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	//va_list args;
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	//va_start(args, format);
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	//CharArrayFromFormatV(temp, 512, format, args);
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	//va_end(args);
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	DebugLog(format); //"%s", temp);
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}
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HRESULT ScreenShot(TCHAR *File) 
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{
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	if (D3D::dev == NULL)
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		return S_FALSE;
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	D3DDISPLAYMODE DisplayMode;
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	if (FAILED(D3D::dev->GetDisplayMode(0, &DisplayMode)))
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		return S_FALSE;
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	LPDIRECT3DSURFACE9 surf;
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	if (FAILED(D3D::dev->CreateOffscreenPlainSurface(DisplayMode.Width, DisplayMode.Height, D3DFMT_A8R8G8B8, D3DPOOL_SYSTEMMEM, &surf, NULL)))
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		return S_FALSE;
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	if (FAILED(D3D::dev->GetFrontBufferData(0, surf)))
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	{
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		surf->Release(); 
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		return S_FALSE;
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	}
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	RECT rect;
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    ::GetWindowRect(EmuWindow::GetWnd(), &rect);
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	if (FAILED(D3DXSaveSurfaceToFile(File, D3DXIFF_JPG, surf, NULL, &rect))) 
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	{
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		surf->Release();
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		return S_FALSE;
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	}
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	surf->Release();
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	return S_OK;
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}
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BOOL Video_Screenshot(TCHAR* _szFilename)
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{
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	if (ScreenShot(_szFilename) == S_OK)
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		return TRUE;
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	return FALSE;
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}
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void Video_AddMessage(const char* pstr, u32 milliseconds)
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{
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	Renderer::AddMessage(pstr,milliseconds);
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}
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