forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			107 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			107 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2012 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/GL/GLInterface/AGL.h"
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#include "Common/Logging/Log.h"
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void cInterfaceAGL::Swap()
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{
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  [cocoaCtx flushBuffer];
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}
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// Create rendering window.
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// Call browser: Core.cpp:EmuThread() > main.cpp:Video_Initialize()
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bool cInterfaceAGL::Create(void* window_handle, bool core)
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{
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  cocoaWin = reinterpret_cast<NSView*>(window_handle);
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  NSSize size = [cocoaWin frame].size;
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  // Enable high-resolution display support.
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  [cocoaWin setWantsBestResolutionOpenGLSurface:YES];
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  NSWindow* window = [cocoaWin window];
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  float scale = [window backingScaleFactor];
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  size.width *= scale;
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  size.height *= scale;
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  // Control window size and picture scaling
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  s_backbuffer_width = size.width;
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  s_backbuffer_height = size.height;
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  NSOpenGLPixelFormatAttribute attr[] = {NSOpenGLPFADoubleBuffer, NSOpenGLPFAOpenGLProfile,
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                                         core ? NSOpenGLProfileVersion3_2Core :
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                                                NSOpenGLProfileVersionLegacy,
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                                         NSOpenGLPFAAccelerated, 0};
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  NSOpenGLPixelFormat* fmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attr];
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  if (fmt == nil)
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  {
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    ERROR_LOG(VIDEO, "failed to create pixel format");
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    return false;
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  }
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  cocoaCtx = [[NSOpenGLContext alloc] initWithFormat:fmt shareContext:nil];
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  [fmt release];
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  if (cocoaCtx == nil)
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  {
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    ERROR_LOG(VIDEO, "failed to create context");
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    return false;
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  }
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  if (cocoaWin == nil)
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  {
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    ERROR_LOG(VIDEO, "failed to create window");
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    return false;
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  }
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  [window makeFirstResponder:cocoaWin];
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  [cocoaCtx setView:cocoaWin];
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  [window makeKeyAndOrderFront:nil];
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  return true;
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}
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bool cInterfaceAGL::MakeCurrent()
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{
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  [cocoaCtx makeCurrentContext];
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  return true;
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}
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bool cInterfaceAGL::ClearCurrent()
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{
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  [NSOpenGLContext clearCurrentContext];
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  return true;
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}
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// Close backend
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void cInterfaceAGL::Shutdown()
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{
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  [cocoaCtx clearDrawable];
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  [cocoaCtx release];
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  cocoaCtx = nil;
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}
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void cInterfaceAGL::Update()
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{
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  NSWindow* window = [cocoaWin window];
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  NSSize size = [cocoaWin frame].size;
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  float scale = [window backingScaleFactor];
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  size.width *= scale;
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  size.height *= scale;
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  if (s_backbuffer_width == size.width && s_backbuffer_height == size.height)
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    return;
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  s_backbuffer_width = size.width;
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  s_backbuffer_height = size.height;
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  [cocoaCtx update];
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}
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void cInterfaceAGL::SwapInterval(int interval)
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{
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  [cocoaCtx setValues:(GLint*)&interval forParameter:NSOpenGLCPSwapInterval];
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}
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