forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			485 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			485 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2009 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <SOIL/SOIL.h>
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#include <algorithm>
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#include <cinttypes>
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#include <cstring>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <thread>
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#include <unordered_map>
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#include <utility>
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#include <vector>
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#include <xxhash.h>
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Flag.h"
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#include "Common/Hash.h"
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#include "Common/Logging/Log.h"
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#include "Common/MemoryUtil.h"
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#include "Common/StringUtil.h"
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#include "Common/Thread.h"
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#include "Common/Timer.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/OnScreenDisplay.h"
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#include "VideoCommon/VideoConfig.h"
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static std::unordered_map<std::string, std::string> s_textureMap;
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static std::unordered_map<std::string, std::shared_ptr<HiresTexture>> s_textureCache;
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static std::mutex s_textureCacheMutex;
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static std::mutex s_textureCacheAquireMutex;  // for high priority access
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static Common::Flag s_textureCacheAbortLoading;
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static bool s_check_native_format;
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static bool s_check_new_format;
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static std::thread s_prefetcher;
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static const std::string s_format_prefix = "tex1_";
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HiresTexture::Level::Level() : data(nullptr, SOIL_free_image_data)
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{
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}
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void HiresTexture::Init()
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{
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  s_check_native_format = false;
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  s_check_new_format = false;
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  Update();
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}
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void HiresTexture::Shutdown()
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{
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  if (s_prefetcher.joinable())
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  {
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    s_textureCacheAbortLoading.Set();
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    s_prefetcher.join();
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  }
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  s_textureMap.clear();
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  s_textureCache.clear();
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}
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void HiresTexture::Update()
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{
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  if (s_prefetcher.joinable())
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  {
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    s_textureCacheAbortLoading.Set();
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    s_prefetcher.join();
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  }
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  if (!g_ActiveConfig.bHiresTextures)
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  {
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    s_textureMap.clear();
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    s_textureCache.clear();
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    return;
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  }
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  if (!g_ActiveConfig.bCacheHiresTextures)
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  {
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    s_textureCache.clear();
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  }
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  const std::string& game_id = SConfig::GetInstance().m_strUniqueID;
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  const std::string texture_directory = GetTextureDirectory(game_id);
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  std::vector<std::string> extensions{
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      ".png", ".bmp", ".tga", ".dds",
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      ".jpg"  // Why not? Could be useful for large photo-like textures
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  };
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  std::vector<std::string> filenames =
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      DoFileSearch(extensions, {texture_directory}, /*recursive*/ true);
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  const std::string code = game_id + "_";
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  for (auto& rFilename : filenames)
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  {
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    std::string FileName;
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    SplitPath(rFilename, nullptr, &FileName, nullptr);
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    if (FileName.substr(0, code.length()) == code)
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    {
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      s_textureMap[FileName] = rFilename;
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      s_check_native_format = true;
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    }
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    if (FileName.substr(0, s_format_prefix.length()) == s_format_prefix)
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    {
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      s_textureMap[FileName] = rFilename;
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      s_check_new_format = true;
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    }
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  }
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  if (g_ActiveConfig.bCacheHiresTextures)
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  {
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    // remove cached but deleted textures
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    auto iter = s_textureCache.begin();
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    while (iter != s_textureCache.end())
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    {
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      if (s_textureMap.find(iter->first) == s_textureMap.end())
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      {
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        iter = s_textureCache.erase(iter);
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      }
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      else
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      {
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        iter++;
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      }
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    }
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    s_textureCacheAbortLoading.Clear();
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    s_prefetcher = std::thread(Prefetch);
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  }
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}
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void HiresTexture::Prefetch()
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{
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  Common::SetCurrentThreadName("Prefetcher");
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  size_t size_sum = 0;
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  size_t sys_mem = Common::MemPhysical();
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  size_t recommended_min_mem = 2 * size_t(1024 * 1024 * 1024);
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  // keep 2GB memory for system stability if system RAM is 4GB+ - use half of memory in other cases
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  size_t max_mem =
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      (sys_mem / 2 < recommended_min_mem) ? (sys_mem / 2) : (sys_mem - recommended_min_mem);
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  u32 starttime = Common::Timer::GetTimeMs();
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  for (const auto& entry : s_textureMap)
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  {
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    const std::string& base_filename = entry.first;
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    if (base_filename.find("_mip") == std::string::npos)
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    {
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      {
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        // try to get this mutex first, so the video thread is allow to get the real mutex faster
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        std::unique_lock<std::mutex> lk(s_textureCacheAquireMutex);
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      }
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      std::unique_lock<std::mutex> lk(s_textureCacheMutex);
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      auto iter = s_textureCache.find(base_filename);
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      if (iter == s_textureCache.end())
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      {
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        // unlock while loading a texture. This may result in a race condition where we'll load a
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        // texture twice,
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        // but it reduces the stuttering a lot. Notice: The loading library _must_ be thread safe
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        // now.
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        // But bad luck, SOIL isn't, so TODO: remove SOIL usage here and use libpng directly
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        // Also TODO: remove s_textureCacheAquireMutex afterwards. It won't be needed as the main
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        // mutex will be locked rarely
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        // lk.unlock();
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        std::unique_ptr<HiresTexture> texture = Load(base_filename, 0, 0);
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        // lk.lock();
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        if (texture)
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        {
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          std::shared_ptr<HiresTexture> ptr(std::move(texture));
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          iter = s_textureCache.insert(iter, std::make_pair(base_filename, ptr));
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        }
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      }
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      if (iter != s_textureCache.end())
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      {
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        for (const Level& l : iter->second->m_levels)
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        {
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          size_sum += l.data_size;
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        }
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      }
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    }
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    if (s_textureCacheAbortLoading.IsSet())
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    {
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      return;
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    }
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    if (size_sum > max_mem)
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    {
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      g_Config.bCacheHiresTextures = false;
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      OSD::AddMessage(
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          StringFromFormat(
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              "Custom Textures prefetching after %.1f MB aborted, not enough RAM available",
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              size_sum / (1024.0 * 1024.0)),
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          10000);
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      return;
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    }
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  }
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  u32 stoptime = Common::Timer::GetTimeMs();
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  OSD::AddMessage(StringFromFormat("Custom Textures loaded, %.1f MB in %.1f s",
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                                   size_sum / (1024.0 * 1024.0), (stoptime - starttime) / 1000.0),
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                  10000);
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}
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std::string HiresTexture::GenBaseName(const u8* texture, size_t texture_size, const u8* tlut,
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                                      size_t tlut_size, u32 width, u32 height, int format,
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                                      bool has_mipmaps, bool dump)
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{
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  std::string name = "";
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  bool convert = false;
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  if (!dump && s_check_native_format)
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  {
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    // try to load the old format first
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    u64 tex_hash = GetHashHiresTexture(texture, (int)texture_size,
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                                       g_ActiveConfig.iSafeTextureCache_ColorSamples);
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    u64 tlut_hash = tlut_size ? GetHashHiresTexture(tlut, (int)tlut_size,
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                                                    g_ActiveConfig.iSafeTextureCache_ColorSamples) :
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                                0;
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    name = StringFromFormat("%s_%08x_%i", SConfig::GetInstance().m_strUniqueID.c_str(),
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                            (u32)(tex_hash ^ tlut_hash), (u16)format);
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    if (s_textureMap.find(name) != s_textureMap.end())
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    {
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      if (g_ActiveConfig.bConvertHiresTextures)
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        convert = true;
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      else
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        return name;
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    }
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  }
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  if (dump || s_check_new_format || convert)
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  {
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    // checking for min/max on paletted textures
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    u32 min = 0xffff;
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    u32 max = 0;
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    switch (tlut_size)
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    {
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    case 0:
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      break;
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    case 16 * 2:
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      for (size_t i = 0; i < texture_size; i++)
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      {
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        min = std::min<u32>(min, texture[i] & 0xf);
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        min = std::min<u32>(min, texture[i] >> 4);
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        max = std::max<u32>(max, texture[i] & 0xf);
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        max = std::max<u32>(max, texture[i] >> 4);
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      }
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      break;
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    case 256 * 2:
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      for (size_t i = 0; i < texture_size; i++)
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      {
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        min = std::min<u32>(min, texture[i]);
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        max = std::max<u32>(max, texture[i]);
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      }
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      break;
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    case 16384 * 2:
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      for (size_t i = 0; i < texture_size / 2; i++)
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      {
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        min = std::min<u32>(min, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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        max = std::max<u32>(max, Common::swap16(((u16*)texture)[i]) & 0x3fff);
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      }
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      break;
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    }
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    if (tlut_size > 0)
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    {
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      tlut_size = 2 * (max + 1 - min);
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      tlut += 2 * min;
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    }
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    u64 tex_hash = XXH64(texture, texture_size, 0);
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    u64 tlut_hash = tlut_size ? XXH64(tlut, tlut_size, 0) : 0;
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    std::string basename = s_format_prefix + StringFromFormat("%dx%d%s_%016" PRIx64, width, height,
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                                                              has_mipmaps ? "_m" : "", tex_hash);
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    std::string tlutname = tlut_size ? StringFromFormat("_%016" PRIx64, tlut_hash) : "";
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    std::string formatname = StringFromFormat("_%d", format);
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    std::string fullname = basename + tlutname + formatname;
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    for (int level = 0; level < 10 && convert; level++)
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    {
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      std::string oldname = name;
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      if (level)
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        oldname += StringFromFormat("_mip%d", level);
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      // skip not existing levels
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      if (s_textureMap.find(oldname) == s_textureMap.end())
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        continue;
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      for (int i = 0;; i++)
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      {
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        // for hash collisions, padd with an integer
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        std::string newname = fullname;
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        if (level)
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          newname += StringFromFormat("_mip%d", level);
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        if (i)
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          newname += StringFromFormat(".%d", i);
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        // new texture
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        if (s_textureMap.find(newname) == s_textureMap.end())
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        {
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          std::string src = s_textureMap[oldname];
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          size_t postfix = src.find_last_of('.');
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          std::string dst = src.substr(0, postfix - oldname.length()) + newname +
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                            src.substr(postfix, src.length() - postfix);
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          if (File::Rename(src, dst))
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          {
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            s_textureMap.erase(oldname);
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            s_textureMap[newname] = dst;
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            s_check_new_format = true;
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            OSD::AddMessage(StringFromFormat("Rename custom texture %s to %s", oldname.c_str(),
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                                             newname.c_str()),
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                            5000);
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          }
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          else
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          {
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            ERROR_LOG(VIDEO, "rename failed");
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          }
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          break;
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        }
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        else
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        {
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          // dst fail already exist, compare content
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          std::string a, b;
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          File::ReadFileToString(s_textureMap[oldname], a);
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          File::ReadFileToString(s_textureMap[newname], b);
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          if (a == b && a != "")
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          {
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            // equal, so remove
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            if (File::Delete(s_textureMap[oldname]))
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            {
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              s_textureMap.erase(oldname);
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              OSD::AddMessage(
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                  StringFromFormat("Delete double old custom texture %s", oldname.c_str()), 5000);
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            }
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            else
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            {
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              ERROR_LOG(VIDEO, "delete failed");
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            }
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            break;
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          }
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          // else continue in this loop with the next higher padding variable
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        }
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      }
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    }
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    // try to match a wildcard template
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    if (!dump && s_textureMap.find(basename + "_*" + formatname) != s_textureMap.end())
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      return basename + "_*" + formatname;
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    // else generate the complete texture
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    if (dump || s_textureMap.find(fullname) != s_textureMap.end())
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      return fullname;
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  }
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  return name;
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}
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std::shared_ptr<HiresTexture> HiresTexture::Search(const u8* texture, size_t texture_size,
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                                                   const u8* tlut, size_t tlut_size, u32 width,
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                                                   u32 height, int format, bool has_mipmaps)
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{
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  std::string base_filename =
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      GenBaseName(texture, texture_size, tlut, tlut_size, width, height, format, has_mipmaps);
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  std::lock_guard<std::mutex> lk2(s_textureCacheAquireMutex);
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  std::lock_guard<std::mutex> lk(s_textureCacheMutex);
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  auto iter = s_textureCache.find(base_filename);
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  if (iter != s_textureCache.end())
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  {
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    return iter->second;
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  }
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  std::shared_ptr<HiresTexture> ptr(Load(base_filename, width, height));
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  if (ptr && g_ActiveConfig.bCacheHiresTextures)
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  {
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    s_textureCache[base_filename] = ptr;
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  }
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  return ptr;
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}
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std::unique_ptr<HiresTexture> HiresTexture::Load(const std::string& base_filename, u32 width,
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                                                 u32 height)
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{
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  std::unique_ptr<HiresTexture> ret;
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  for (int level = 0;; level++)
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  {
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    std::string filename = base_filename;
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    if (level)
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    {
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      filename += StringFromFormat("_mip%u", level);
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    }
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    if (s_textureMap.find(filename) != s_textureMap.end())
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    {
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      Level l;
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      File::IOFile file;
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      file.Open(s_textureMap[filename], "rb");
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      std::vector<u8> buffer(file.GetSize());
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      file.ReadBytes(buffer.data(), file.GetSize());
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      int channels;
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      l.data =
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          SOILPointer(SOIL_load_image_from_memory(buffer.data(), (int)buffer.size(), (int*)&l.width,
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                                                  (int*)&l.height, &channels, SOIL_LOAD_RGBA),
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                      SOIL_free_image_data);
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      l.data_size = (size_t)l.width * l.height * 4;
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      if (l.data == nullptr)
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      {
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        ERROR_LOG(VIDEO, "Custom texture %s failed to load", filename.c_str());
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        break;
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      }
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      if (!level)
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      {
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        if (l.width * height != l.height * width)
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          ERROR_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. The aspect differs "
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                           "from the native size %dx%d.",
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                    l.width, l.height, filename.c_str(), width, height);
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        if (width && height && (l.width % width || l.height % height))
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          WARN_LOG(VIDEO, "Invalid custom texture size %dx%d for texture %s. Please use an integer "
 | 
						|
                          "upscaling factor based on the native size %dx%d.",
 | 
						|
                   l.width, l.height, filename.c_str(), width, height);
 | 
						|
        width = l.width;
 | 
						|
        height = l.height;
 | 
						|
      }
 | 
						|
      else if (width != l.width || height != l.height)
 | 
						|
      {
 | 
						|
        ERROR_LOG(
 | 
						|
            VIDEO,
 | 
						|
            "Invalid custom texture size %dx%d for texture %s. This mipmap layer _must_ be %dx%d.",
 | 
						|
            l.width, l.height, filename.c_str(), width, height);
 | 
						|
        l.data.reset();
 | 
						|
        break;
 | 
						|
      }
 | 
						|
 | 
						|
      if (!ret)
 | 
						|
        ret = std::unique_ptr<HiresTexture>(new HiresTexture);
 | 
						|
      ret->m_levels.push_back(std::move(l));
 | 
						|
 | 
						|
      // no more mipmaps available
 | 
						|
      if (width == 1 && height == 1)
 | 
						|
        break;
 | 
						|
 | 
						|
      // calculate the size of the next mipmap
 | 
						|
      width = std::max(1u, width >> 1);
 | 
						|
      height = std::max(1u, height >> 1);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      break;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  return ret;
 | 
						|
}
 | 
						|
 | 
						|
std::string HiresTexture::GetTextureDirectory(const std::string& game_id)
 | 
						|
{
 | 
						|
  const std::string texture_directory = File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id;
 | 
						|
 | 
						|
  // If there's no directory with the region-specific ID, look for a 3-character region-free one
 | 
						|
  if (!File::Exists(texture_directory))
 | 
						|
    return File::GetUserPath(D_HIRESTEXTURES_IDX) + game_id.substr(0, 3);
 | 
						|
 | 
						|
  return texture_directory;
 | 
						|
}
 | 
						|
 | 
						|
HiresTexture::~HiresTexture()
 | 
						|
{
 | 
						|
}
 |