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6c52ab1c39b7e859ce30e7f0510a84b11ab5db13
dolphin
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hrydgard
6c52ab1c39
give the DSP breakpoints that can be toggled but don't work yet :p
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@3568
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-06-28 12:30:34 +00:00
..
AudioCommon
1. TAS Groundwork: Saving the state (compression and memory dump to file) is now done on a separate thread (thread-safe). Now state saving is silent and quick.
2009-06-26 22:36:44 +00:00
Common
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
Core
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DebuggerUICommon
New DSP debugger: step one. (not ready yet, but try loading zelda WW and look at the dsp debugger..).
2009-06-21 08:39:21 +00:00
DebuggerWX
cleanup: extract breakpoint code into Common. only have one shared PPCDebugInterface.
2009-06-28 12:15:31 +00:00
DiscIO
MusicMod: Fixed the build
2009-06-20 11:05:52 +00:00
DolphinWX
Save States:
2009-06-28 01:11:35 +00:00
DSPCore
give the DSP breakpoints that can be toggled but don't work yet :p
2009-06-28 12:30:34 +00:00
InputCommon
Add mini unit testing framework to Dolphin itself - use it to find bugs and verify the portable powerpc fp number classifier. also random cleanup.
2009-06-13 22:08:01 +00:00
VideoCommon
Display buffer flips are now triggered by the CPU thread through the Video_UpdateXFB function. This is a fairly significant change of behavior, but it improves performance.
2009-06-26 08:57:53 +00:00