forked from dolphin-emu/dolphin
		
	Conflicts are due to same file name when omitting full path git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4982 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #ifndef _SDL_h
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| #define _SDL_h
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| 
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| 
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| #include <iostream> // System
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| #include <vector>
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| #include <cmath>
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| 
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| #ifdef _WIN32
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| #include <SDL.h> // Externals
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| #include <SDL_version.h>
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| #if SDL_VERSION_ATLEAST(1, 3, 0)
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| 	#include <SDL_haptic.h>
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| #endif
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| #else
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| #include <SDL/SDL.h>
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| #include <SDL/SDL_version.h>
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| #if SDL_VERSION_ATLEAST(1, 3, 0)
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| 	#include <SDL/SDL_haptic.h>
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| #endif
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| #endif
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| 
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| #include "Common.h" // Common
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| 
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| 
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| namespace InputCommon
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| {
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| 
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| struct CONTROLLER_INFO		// CONNECTED WINDOWS DEVICES INFO
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| {
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| 	int NumAxes;			// Amount of Axes
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| 	int NumButtons;			// Amount of Buttons
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| 	int NumBalls;			// Amount of Balls
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| 	int NumHats;			// Amount of Hats (POV)
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| 	std::string Name;		// Joypad/stickname
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| 	int ID;					// SDL joystick device ID
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| 	bool Good;				// Pad is good (it has at least one button or axis)
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| 	SDL_Joystick *joy;		// SDL joystick device
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| };
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| 
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| 
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| // General functions
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| bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
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| void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
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| 
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| // Value conversion
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| float Deg2Rad(float Deg);
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| float Rad2Deg(float Rad);
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| int Pad_Convert(int _val);
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| float SquareDistance(float deg);
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| bool IsDeadZone(float DeadZone, int x, int y);
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| void Square2Circle(int &_x, int &_y, int _Diagonal, bool Circle2Square = false);
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| void RadiusAdjustment(s8 &_x, s8 &_y, int _Radius);
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| // Input configuration
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| std::string VKToString(int keycode);
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| 
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| 
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| } // InputCommon
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| 
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| 
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| #endif // _SDL_h
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