forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2470 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			173 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			173 lines
		
	
	
		
			4.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright (C) 2003-2008 Dolphin Project.
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| 
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| // This program is free software: you can redistribute it and/or modify
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| // it under the terms of the GNU General Public License as published by
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| // the Free Software Foundation, version 2.0.
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| 
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| // This program is distributed in the hope that it will be useful,
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| // but WITHOUT ANY WARRANTY; without even the implied warranty of
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| // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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| // GNU General Public License 2.0 for more details.
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| 
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| // A copy of the GPL 2.0 should have been included with the program.
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| // If not, see http://www.gnu.org/licenses/
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| 
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| // Official SVN repository and contact information can be found at
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| // http://code.google.com/p/dolphin-emu/
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| 
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| #include <math.h>
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| 
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| #include "Globals.h"
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| #include "Profiler.h"
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| #include "Config.h"
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| #include "Statistics.h"
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| 
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| #include "GLUtil.h"
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| 
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| #include <Cg/cg.h>
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| #include <Cg/cgGL.h>
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| 
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| #include "Render.h"
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| #include "VertexShaderGen.h"
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| #include "VertexShaderManager.h"
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| #include "VertexShaderCache.h"
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| #include "VertexManager.h"
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| #include "VertexLoader.h"
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| #include "XFMemory.h"
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| #include "ImageWrite.h"
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| 
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| VertexShaderCache::VSCache VertexShaderCache::vshaders;
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| 
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| static VERTEXSHADER *pShaderLast = NULL;
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| static int s_nMaxVertexInstructions;
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| 
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| void SetVSConstant4f(int const_number, float f1, float f2, float f3, float f4)
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| {
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| 	glProgramEnvParameter4fARB(GL_VERTEX_PROGRAM_ARB, const_number, f1, f2, f3, f4);
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| }
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| 
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| void SetVSConstant4fv(int const_number, const float *f)
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| {
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| 	glProgramEnvParameter4fvARB(GL_VERTEX_PROGRAM_ARB, const_number, f);
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| }
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| 
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| 
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| void VertexShaderCache::Init()
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| {
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| 	glGetProgramivARB(GL_VERTEX_PROGRAM_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, (GLint *)&s_nMaxVertexInstructions);
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| }
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| 
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| void VertexShaderCache::Shutdown()
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| {
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| 	for (VSCache::iterator iter = vshaders.begin(); iter != vshaders.end(); iter++)
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| 		iter->second.Destroy();
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| 	vshaders.clear();
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| }
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| 
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| 
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| VERTEXSHADER* VertexShaderCache::GetShader(u32 components)
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| {
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| 	DVSTARTPROFILE();
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| 	VERTEXSHADERUID uid;
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| 	u32 zbufrender = (bpmem.ztex2.op == ZTEXTURE_ADD) || Renderer::GetZBufferTarget() != 0;
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| 	GetVertexShaderId(uid, components, zbufrender);
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| 
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| 	VSCache::iterator iter = vshaders.find(uid);
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| 
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| 	if (iter != vshaders.end()) {
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| 		iter->second.frameCount = frameCount;
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| 		VSCacheEntry &entry = iter->second;
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| 		if (&entry.shader != pShaderLast) {
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| 			pShaderLast = &entry.shader;
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| 		}
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| 		return pShaderLast;
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| 	}
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| 
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| 	VSCacheEntry& entry = vshaders[uid];
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| 	const char *code = GenerateVertexShader(components, Renderer::GetZBufferTarget() != 0);
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST)
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| 	if (g_Config.iLog & CONF_SAVESHADERS && code) {
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| 		static int counter = 0;
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| 		char szTemp[MAX_PATH];
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| 		sprintf(szTemp, "%s/vs_%04i.txt", FULL_DUMP_DIR, counter++);
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| 
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| 		SaveData(szTemp, code);
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| 	}
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| #endif
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| 
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| 	if (!code || !VertexShaderCache::CompileVertexShader(entry.shader, code)) {
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| 		ERROR_LOG(VIDEO, "failed to create vertex shader\n");
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| 		return NULL;
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| 	}
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| 
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| 	//Make an entry in the table
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| 	entry.frameCount = frameCount;
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| 	pShaderLast = &entry.shader;
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| 	INCSTAT(stats.numVertexShadersCreated);
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| 	SETSTAT(stats.numVertexShadersAlive, vshaders.size());
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| 	return pShaderLast;
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| }
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| 
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| void VertexShaderCache::ProgressiveCleanup()
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| {
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| 	VSCache::iterator iter = vshaders.begin();
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| 	while (iter != vshaders.end()) {
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| 		VSCacheEntry &entry = iter->second;
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| 		if (entry.frameCount < frameCount - 200) {
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| 			entry.Destroy();
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| #ifdef _WIN32
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| 			iter = vshaders.erase(iter);
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| #else
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| 			vshaders.erase(iter++);
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| #endif
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| 		}
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| 		else {
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| 			++iter;
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| 		}
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| 	}
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| 
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| 	SETSTAT(stats.numVertexShadersAlive, vshaders.size());
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| }
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| 
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| bool VertexShaderCache::CompileVertexShader(VERTEXSHADER& vs, const char* pstrprogram)
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| {
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| 	char stropt[64];
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| 	sprintf(stropt, "MaxLocalParams=256,MaxInstructions=%d", s_nMaxVertexInstructions);
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| 	const char *opts[] = {"-profileopts", stropt, "-O2", "-q", NULL};
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| 	CGprogram tempprog = cgCreateProgram(g_cgcontext, CG_SOURCE, pstrprogram, g_cgvProf, "main", opts);
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| 	if (!cgIsProgram(tempprog) || cgGetError() != CG_NO_ERROR) {
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| 		ERROR_LOG(VIDEO, "Failed to load vs %s:\n", cgGetLastListing(g_cgcontext));
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| 		ERROR_LOG(VIDEO, pstrprogram);
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| 		return false;
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| 	}
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| 
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| 	// This looks evil - we modify the program through the const char * we got from cgGetProgramString!
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| 	// It SHOULD not have any nasty side effects though - but you never know...
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| 	char *pcompiledprog = (char*)cgGetProgramString(tempprog, CG_COMPILED_PROGRAM);
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| 	char *plocal = strstr(pcompiledprog, "program.local");
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| 	while (plocal != NULL) {
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| 		const char* penv = "  program.env";
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| 		memcpy(plocal, penv, 13);
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| 		plocal = strstr(plocal + 13, "program.local");
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| 	}
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| 	glGenProgramsARB(1, &vs.glprogid);
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| 	glBindProgramARB(GL_VERTEX_PROGRAM_ARB, vs.glprogid);
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| 	glProgramStringARB(GL_VERTEX_PROGRAM_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, (GLsizei)strlen(pcompiledprog), pcompiledprog);
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| 
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| 	GLenum err = GL_NO_ERROR;
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| 	GL_REPORT_ERROR();
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| 	if (err != GL_NO_ERROR) {
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| 		ERROR_LOG(VIDEO, pstrprogram);
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| 		ERROR_LOG(VIDEO, pcompiledprog);
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| 	}
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| 
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| 	cgDestroyProgram(tempprog);
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| 
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| #if defined(_DEBUG) || defined(DEBUGFAST) 
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| 	vs.strprog = pstrprogram;
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| #endif
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| 
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| 	return true;
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| }
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