forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			852 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			852 lines
		
	
	
		
			24 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <algorithm>
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#include <cstddef>
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#include <cstdio>
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#include <cstring>
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#include <fcntl.h>
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#include <fstream>
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#include <limits.h>
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#include <string>
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#include <sys/stat.h>
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#include <vector>
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#include "Common/Common.h"
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#include "Common/CommonFuncs.h"
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#include "Common/CommonPaths.h"
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#include "Common/CommonTypes.h"
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#include "Common/File.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#ifdef _WIN32
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#include <windows.h>
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#include <commdlg.h>  // for GetSaveFileName
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#include <direct.h>   // getcwd
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#include <io.h>
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#include <objbase.h>  // guid stuff
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#include <shellapi.h>
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#else
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#include <dirent.h>
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#include <errno.h>
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#include <libgen.h>
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#include <stdlib.h>
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#include <unistd.h>
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#endif
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#if defined(__APPLE__)
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#include <CoreFoundation/CFBundle.h>
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#include <CoreFoundation/CFString.h>
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#include <CoreFoundation/CFURL.h>
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#include <sys/param.h>
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#endif
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#ifndef S_ISDIR
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#define S_ISDIR(m) (((m)&S_IFMT) == S_IFDIR)
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#endif
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// This namespace has various generic functions related to files and paths.
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// The code still needs a ton of cleanup.
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// REMEMBER: strdup considered harmful!
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namespace File
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{
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#ifdef _WIN32
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FileInfo::FileInfo(const std::string& path)
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{
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  m_exists = _tstat64(UTF8ToTStr(path).c_str(), &m_stat) == 0;
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}
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FileInfo::FileInfo(const char* path) : FileInfo(std::string(path))
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{
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}
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#else
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FileInfo::FileInfo(const std::string& path) : FileInfo(path.c_str())
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{
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}
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FileInfo::FileInfo(const char* path)
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{
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  m_exists = stat(path, &m_stat) == 0;
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}
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#endif
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FileInfo::FileInfo(int fd)
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{
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  m_exists = fstat(fd, &m_stat);
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}
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bool FileInfo::Exists() const
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{
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  return m_exists;
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}
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bool FileInfo::IsDirectory() const
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{
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  return m_exists ? S_ISDIR(m_stat.st_mode) : false;
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}
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bool FileInfo::IsFile() const
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{
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  return m_exists ? !S_ISDIR(m_stat.st_mode) : false;
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}
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u64 FileInfo::GetSize() const
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{
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  return IsFile() ? m_stat.st_size : 0;
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}
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// Returns true if the path exists
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bool Exists(const std::string& path)
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{
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  return FileInfo(path).Exists();
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}
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// Returns true if the path exists and is a directory
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bool IsDirectory(const std::string& path)
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{
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  return FileInfo(path).IsDirectory();
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}
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// Returns true if the path exists and is a file
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bool IsFile(const std::string& path)
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{
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  return FileInfo(path).IsFile();
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}
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// Deletes a given filename, return true on success
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// Doesn't supports deleting a directory
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bool Delete(const std::string& filename)
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{
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  INFO_LOG(COMMON, "Delete: file %s", filename.c_str());
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  const FileInfo file_info(filename);
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  // Return true because we care about the file no
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  // being there, not the actual delete.
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  if (!file_info.Exists())
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  {
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    WARN_LOG(COMMON, "Delete: %s does not exist", filename.c_str());
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    return true;
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  }
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  // We can't delete a directory
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  if (file_info.IsDirectory())
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  {
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    WARN_LOG(COMMON, "Delete failed: %s is a directory", filename.c_str());
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    return false;
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  }
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#ifdef _WIN32
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  if (!DeleteFile(UTF8ToTStr(filename).c_str()))
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  {
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    WARN_LOG(COMMON, "Delete: DeleteFile failed on %s: %s", filename.c_str(),
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             GetLastErrorString().c_str());
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    return false;
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  }
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#else
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  if (unlink(filename.c_str()) == -1)
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  {
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    WARN_LOG(COMMON, "Delete: unlink failed on %s: %s", filename.c_str(),
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             LastStrerrorString().c_str());
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    return false;
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  }
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#endif
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  return true;
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}
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// Returns true if successful, or path already exists.
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bool CreateDir(const std::string& path)
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{
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  INFO_LOG(COMMON, "CreateDir: directory %s", path.c_str());
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#ifdef _WIN32
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  if (::CreateDirectory(UTF8ToTStr(path).c_str(), nullptr))
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    return true;
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  DWORD error = GetLastError();
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  if (error == ERROR_ALREADY_EXISTS)
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  {
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    WARN_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: already exists", path.c_str());
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    return true;
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  }
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  ERROR_LOG(COMMON, "CreateDir: CreateDirectory failed on %s: %i", path.c_str(), error);
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  return false;
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#else
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  if (mkdir(path.c_str(), 0755) == 0)
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    return true;
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  int err = errno;
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  if (err == EEXIST)
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  {
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    WARN_LOG(COMMON, "CreateDir: mkdir failed on %s: already exists", path.c_str());
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    return true;
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  }
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  ERROR_LOG(COMMON, "CreateDir: mkdir failed on %s: %s", path.c_str(), strerror(err));
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  return false;
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#endif
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}
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// Creates the full path of fullPath returns true on success
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bool CreateFullPath(const std::string& fullPath)
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{
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  int panicCounter = 100;
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  INFO_LOG(COMMON, "CreateFullPath: path %s", fullPath.c_str());
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  if (Exists(fullPath))
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  {
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    INFO_LOG(COMMON, "CreateFullPath: path exists %s", fullPath.c_str());
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    return true;
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  }
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  size_t position = 0;
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  while (true)
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  {
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    // Find next sub path
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    position = fullPath.find(DIR_SEP_CHR, position);
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    // we're done, yay!
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    if (position == fullPath.npos)
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      return true;
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    // Include the '/' so the first call is CreateDir("/") rather than CreateDir("")
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    std::string const subPath(fullPath.substr(0, position + 1));
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    if (!IsDirectory(subPath))
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      File::CreateDir(subPath);
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    // A safety check
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    panicCounter--;
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    if (panicCounter <= 0)
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    {
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      ERROR_LOG(COMMON, "CreateFullPath: directory structure is too deep");
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      return false;
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    }
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    position++;
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  }
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}
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// Deletes a directory filename, returns true on success
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bool DeleteDir(const std::string& filename)
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{
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  INFO_LOG(COMMON, "DeleteDir: directory %s", filename.c_str());
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  // check if a directory
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  if (!IsDirectory(filename))
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  {
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    ERROR_LOG(COMMON, "DeleteDir: Not a directory %s", filename.c_str());
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    return false;
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  }
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#ifdef _WIN32
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  if (::RemoveDirectory(UTF8ToTStr(filename).c_str()))
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    return true;
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  ERROR_LOG(COMMON, "DeleteDir: RemoveDirectory failed on %s: %s", filename.c_str(),
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            GetLastErrorString().c_str());
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#else
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  if (rmdir(filename.c_str()) == 0)
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    return true;
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  ERROR_LOG(COMMON, "DeleteDir: rmdir failed on %s: %s", filename.c_str(),
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            LastStrerrorString().c_str());
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#endif
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  return false;
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}
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// renames file srcFilename to destFilename, returns true on success
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bool Rename(const std::string& srcFilename, const std::string& destFilename)
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{
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  INFO_LOG(COMMON, "Rename: %s --> %s", srcFilename.c_str(), destFilename.c_str());
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#ifdef _WIN32
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  auto sf = UTF8ToTStr(srcFilename);
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  auto df = UTF8ToTStr(destFilename);
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  // The Internet seems torn about whether ReplaceFile is atomic or not.
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  // Hopefully it's atomic enough...
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  if (ReplaceFile(df.c_str(), sf.c_str(), nullptr, REPLACEFILE_IGNORE_MERGE_ERRORS, nullptr,
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                  nullptr))
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    return true;
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  // Might have failed because the destination doesn't exist.
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  if (GetLastError() == ERROR_FILE_NOT_FOUND)
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  {
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    if (MoveFile(sf.c_str(), df.c_str()))
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      return true;
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  }
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  ERROR_LOG(COMMON, "Rename: MoveFile failed on %s --> %s: %s", srcFilename.c_str(),
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            destFilename.c_str(), GetLastErrorString().c_str());
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#else
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  if (rename(srcFilename.c_str(), destFilename.c_str()) == 0)
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    return true;
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  ERROR_LOG(COMMON, "Rename: rename failed on %s --> %s: %s", srcFilename.c_str(),
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            destFilename.c_str(), LastStrerrorString().c_str());
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#endif
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  return false;
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}
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#ifndef _WIN32
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static void FSyncPath(const char* path)
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{
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  int fd = open(path, O_RDONLY);
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  if (fd != -1)
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  {
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    fsync(fd);
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    close(fd);
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  }
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}
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#endif
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bool RenameSync(const std::string& srcFilename, const std::string& destFilename)
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{
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  if (!Rename(srcFilename, destFilename))
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    return false;
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#ifdef _WIN32
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  int fd = _topen(UTF8ToTStr(srcFilename).c_str(), _O_RDONLY);
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  if (fd != -1)
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  {
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    _commit(fd);
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    close(fd);
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  }
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#else
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  char* path = strdup(srcFilename.c_str());
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  FSyncPath(path);
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  FSyncPath(dirname(path));
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  free(path);
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  path = strdup(destFilename.c_str());
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  FSyncPath(dirname(path));
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  free(path);
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#endif
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  return true;
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}
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// copies file source_path to destination_path, returns true on success
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bool Copy(const std::string& source_path, const std::string& destination_path)
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{
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  INFO_LOG(COMMON, "Copy: %s --> %s", source_path.c_str(), destination_path.c_str());
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#ifdef _WIN32
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  if (CopyFile(UTF8ToTStr(source_path).c_str(), UTF8ToTStr(destination_path).c_str(), FALSE))
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    return true;
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  ERROR_LOG(COMMON, "Copy: failed %s --> %s: %s", source_path.c_str(), destination_path.c_str(),
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            GetLastErrorString().c_str());
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  return false;
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#else
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  std::ifstream source{source_path, std::ios::binary};
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  std::ofstream destination{destination_path, std::ios::binary};
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  destination << source.rdbuf();
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  return source.good() && destination.good();
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#endif
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}
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// Returns the size of a file (or returns 0 if the path isn't a file that exists)
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u64 GetSize(const std::string& path)
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{
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  return FileInfo(path).GetSize();
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}
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// Overloaded GetSize, accepts file descriptor
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u64 GetSize(const int fd)
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{
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  return FileInfo(fd).GetSize();
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}
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// Overloaded GetSize, accepts FILE*
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u64 GetSize(FILE* f)
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{
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  // can't use off_t here because it can be 32-bit
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  u64 pos = ftello(f);
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  if (fseeko(f, 0, SEEK_END) != 0)
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  {
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    ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, LastStrerrorString().c_str());
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    return 0;
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  }
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  u64 size = ftello(f);
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  if ((size != pos) && (fseeko(f, pos, SEEK_SET) != 0))
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  {
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    ERROR_LOG(COMMON, "GetSize: seek failed %p: %s", f, LastStrerrorString().c_str());
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    return 0;
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  }
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  return size;
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}
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// creates an empty file filename, returns true on success
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bool CreateEmptyFile(const std::string& filename)
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{
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  INFO_LOG(COMMON, "CreateEmptyFile: %s", filename.c_str());
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  if (!File::IOFile(filename, "wb"))
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  {
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    ERROR_LOG(COMMON, "CreateEmptyFile: failed %s: %s", filename.c_str(),
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              LastStrerrorString().c_str());
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    return false;
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  }
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  return true;
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}
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// Recursive or non-recursive list of files and directories under directory.
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FSTEntry ScanDirectoryTree(const std::string& directory, bool recursive)
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{
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  INFO_LOG(COMMON, "ScanDirectoryTree: directory %s", directory.c_str());
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  FSTEntry parent_entry;
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  parent_entry.physicalName = directory;
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  parent_entry.isDirectory = true;
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  parent_entry.size = 0;
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#ifdef _WIN32
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  // Find the first file in the directory.
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  WIN32_FIND_DATA ffd;
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  HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
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  if (hFind == INVALID_HANDLE_VALUE)
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  {
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    FindClose(hFind);
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    return parent_entry;
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  }
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  // Windows loop
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  do
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  {
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    const std::string virtual_name(TStrToUTF8(ffd.cFileName));
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#else
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  DIR* dirp = opendir(directory.c_str());
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  if (!dirp)
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    return parent_entry;
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  // non Windows loop
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  while (dirent* result = readdir(dirp))
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  {
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    const std::string virtual_name(result->d_name);
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#endif
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    if (virtual_name == "." || virtual_name == "..")
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      continue;
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    auto physical_name = directory + DIR_SEP + virtual_name;
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    FSTEntry entry;
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    const FileInfo file_info(physical_name);
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    entry.isDirectory = file_info.IsDirectory();
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    if (entry.isDirectory)
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    {
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      if (recursive)
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        entry = ScanDirectoryTree(physical_name, true);
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      else
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        entry.size = 0;
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      parent_entry.size += entry.size;
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    }
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    else
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    {
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      entry.size = file_info.GetSize();
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    }
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    entry.virtualName = virtual_name;
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    entry.physicalName = physical_name;
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    ++parent_entry.size;
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    // Push into the tree
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    parent_entry.children.push_back(entry);
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#ifdef _WIN32
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  } while (FindNextFile(hFind, &ffd) != 0);
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  FindClose(hFind);
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#else
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  }
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  closedir(dirp);
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#endif
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  return parent_entry;
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}
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// Deletes the given directory and anything under it. Returns true on success.
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bool DeleteDirRecursively(const std::string& directory)
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{
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  INFO_LOG(COMMON, "DeleteDirRecursively: %s", directory.c_str());
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  bool success = true;
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#ifdef _WIN32
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  // Find the first file in the directory.
 | 
						|
  WIN32_FIND_DATA ffd;
 | 
						|
  HANDLE hFind = FindFirstFile(UTF8ToTStr(directory + "\\*").c_str(), &ffd);
 | 
						|
 | 
						|
  if (hFind == INVALID_HANDLE_VALUE)
 | 
						|
  {
 | 
						|
    FindClose(hFind);
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Windows loop
 | 
						|
  do
 | 
						|
  {
 | 
						|
    const std::string virtualName(TStrToUTF8(ffd.cFileName));
 | 
						|
#else
 | 
						|
  DIR* dirp = opendir(directory.c_str());
 | 
						|
  if (!dirp)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // non Windows loop
 | 
						|
  while (dirent* result = readdir(dirp))
 | 
						|
  {
 | 
						|
    const std::string virtualName = result->d_name;
 | 
						|
#endif
 | 
						|
 | 
						|
    // check for "." and ".."
 | 
						|
    if (((virtualName[0] == '.') && (virtualName[1] == '\0')) ||
 | 
						|
        ((virtualName[0] == '.') && (virtualName[1] == '.') && (virtualName[2] == '\0')))
 | 
						|
      continue;
 | 
						|
 | 
						|
    std::string newPath = directory + DIR_SEP_CHR + virtualName;
 | 
						|
    if (IsDirectory(newPath))
 | 
						|
    {
 | 
						|
      if (!DeleteDirRecursively(newPath))
 | 
						|
      {
 | 
						|
        success = false;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
      if (!File::Delete(newPath))
 | 
						|
      {
 | 
						|
        success = false;
 | 
						|
        break;
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
  } while (FindNextFile(hFind, &ffd) != 0);
 | 
						|
  FindClose(hFind);
 | 
						|
#else
 | 
						|
  }
 | 
						|
  closedir(dirp);
 | 
						|
#endif
 | 
						|
  if (success)
 | 
						|
    File::DeleteDir(directory);
 | 
						|
 | 
						|
  return success;
 | 
						|
}
 | 
						|
 | 
						|
// Create directory and copy contents (does not overwrite existing files)
 | 
						|
void CopyDir(const std::string& source_path, const std::string& dest_path)
 | 
						|
{
 | 
						|
  if (source_path == dest_path)
 | 
						|
    return;
 | 
						|
  if (!Exists(source_path))
 | 
						|
    return;
 | 
						|
  if (!Exists(dest_path))
 | 
						|
    File::CreateFullPath(dest_path);
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
  WIN32_FIND_DATA ffd;
 | 
						|
  HANDLE hFind = FindFirstFile(UTF8ToTStr(source_path + "\\*").c_str(), &ffd);
 | 
						|
 | 
						|
  if (hFind == INVALID_HANDLE_VALUE)
 | 
						|
  {
 | 
						|
    FindClose(hFind);
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  do
 | 
						|
  {
 | 
						|
    const std::string virtualName(TStrToUTF8(ffd.cFileName));
 | 
						|
#else
 | 
						|
  DIR* dirp = opendir(source_path.c_str());
 | 
						|
  if (!dirp)
 | 
						|
    return;
 | 
						|
 | 
						|
  while (dirent* result = readdir(dirp))
 | 
						|
  {
 | 
						|
    const std::string virtualName(result->d_name);
 | 
						|
#endif
 | 
						|
    // check for "." and ".."
 | 
						|
    if (virtualName == "." || virtualName == "..")
 | 
						|
      continue;
 | 
						|
 | 
						|
    std::string source = source_path + DIR_SEP + virtualName;
 | 
						|
    std::string dest = dest_path + DIR_SEP + virtualName;
 | 
						|
    if (IsDirectory(source))
 | 
						|
    {
 | 
						|
      if (!Exists(dest))
 | 
						|
        File::CreateFullPath(dest + DIR_SEP);
 | 
						|
      CopyDir(source, dest);
 | 
						|
    }
 | 
						|
    else if (!Exists(dest))
 | 
						|
      File::Copy(source, dest);
 | 
						|
#ifdef _WIN32
 | 
						|
  } while (FindNextFile(hFind, &ffd) != 0);
 | 
						|
  FindClose(hFind);
 | 
						|
#else
 | 
						|
  }
 | 
						|
  closedir(dirp);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
// Returns the current directory
 | 
						|
std::string GetCurrentDir()
 | 
						|
{
 | 
						|
  // Get the current working directory (getcwd uses malloc)
 | 
						|
  char* dir = __getcwd(nullptr, 0);
 | 
						|
  if (!dir)
 | 
						|
  {
 | 
						|
    ERROR_LOG(COMMON, "GetCurrentDirectory failed: %s", LastStrerrorString().c_str());
 | 
						|
    return nullptr;
 | 
						|
  }
 | 
						|
  std::string strDir = dir;
 | 
						|
  free(dir);
 | 
						|
  return strDir;
 | 
						|
}
 | 
						|
 | 
						|
// Sets the current directory to the given directory
 | 
						|
bool SetCurrentDir(const std::string& directory)
 | 
						|
{
 | 
						|
  return __chdir(directory.c_str()) == 0;
 | 
						|
}
 | 
						|
 | 
						|
std::string CreateTempDir()
 | 
						|
{
 | 
						|
#ifdef _WIN32
 | 
						|
  TCHAR temp[MAX_PATH];
 | 
						|
  if (!GetTempPath(MAX_PATH, temp))
 | 
						|
    return "";
 | 
						|
 | 
						|
  GUID guid;
 | 
						|
  CoCreateGuid(&guid);
 | 
						|
  TCHAR tguid[40];
 | 
						|
  StringFromGUID2(guid, tguid, 39);
 | 
						|
  tguid[39] = 0;
 | 
						|
  std::string dir = TStrToUTF8(temp) + "/" + TStrToUTF8(tguid);
 | 
						|
  if (!CreateDir(dir))
 | 
						|
    return "";
 | 
						|
  dir = ReplaceAll(dir, "\\", DIR_SEP);
 | 
						|
  return dir;
 | 
						|
#else
 | 
						|
  const char* base = getenv("TMPDIR") ?: "/tmp";
 | 
						|
  std::string path = std::string(base) + "/DolphinWii.XXXXXX";
 | 
						|
  if (!mkdtemp(&path[0]))
 | 
						|
    return "";
 | 
						|
  return path;
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
std::string GetTempFilenameForAtomicWrite(const std::string& path)
 | 
						|
{
 | 
						|
  std::string abs = path;
 | 
						|
#ifdef _WIN32
 | 
						|
  TCHAR absbuf[MAX_PATH];
 | 
						|
  if (_tfullpath(absbuf, UTF8ToTStr(path).c_str(), MAX_PATH) != nullptr)
 | 
						|
    abs = TStrToUTF8(absbuf);
 | 
						|
#else
 | 
						|
  char absbuf[PATH_MAX];
 | 
						|
  if (realpath(path.c_str(), absbuf) != nullptr)
 | 
						|
    abs = absbuf;
 | 
						|
#endif
 | 
						|
  return abs + ".xxx";
 | 
						|
}
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
std::string GetBundleDirectory()
 | 
						|
{
 | 
						|
  CFURLRef BundleRef;
 | 
						|
  char AppBundlePath[MAXPATHLEN];
 | 
						|
  // Get the main bundle for the app
 | 
						|
  BundleRef = CFBundleCopyBundleURL(CFBundleGetMainBundle());
 | 
						|
  CFStringRef BundlePath = CFURLCopyFileSystemPath(BundleRef, kCFURLPOSIXPathStyle);
 | 
						|
  CFStringGetFileSystemRepresentation(BundlePath, AppBundlePath, sizeof(AppBundlePath));
 | 
						|
  CFRelease(BundleRef);
 | 
						|
  CFRelease(BundlePath);
 | 
						|
 | 
						|
  return AppBundlePath;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
std::string& GetExeDirectory()
 | 
						|
{
 | 
						|
  static std::string DolphinPath;
 | 
						|
  if (DolphinPath.empty())
 | 
						|
  {
 | 
						|
#ifdef _WIN32
 | 
						|
    TCHAR Dolphin_exe_Path[2048];
 | 
						|
    TCHAR Dolphin_exe_Clean_Path[MAX_PATH];
 | 
						|
    GetModuleFileName(nullptr, Dolphin_exe_Path, 2048);
 | 
						|
    if (_tfullpath(Dolphin_exe_Clean_Path, Dolphin_exe_Path, MAX_PATH) != nullptr)
 | 
						|
      DolphinPath = TStrToUTF8(Dolphin_exe_Clean_Path);
 | 
						|
    else
 | 
						|
      DolphinPath = TStrToUTF8(Dolphin_exe_Path);
 | 
						|
    DolphinPath = DolphinPath.substr(0, DolphinPath.find_last_of('\\'));
 | 
						|
#else
 | 
						|
    char Dolphin_exe_Path[PATH_MAX];
 | 
						|
    ssize_t len = ::readlink("/proc/self/exe", Dolphin_exe_Path, sizeof(Dolphin_exe_Path));
 | 
						|
    if (len == -1 || len == sizeof(Dolphin_exe_Path))
 | 
						|
    {
 | 
						|
      len = 0;
 | 
						|
    }
 | 
						|
    Dolphin_exe_Path[len] = '\0';
 | 
						|
    DolphinPath = Dolphin_exe_Path;
 | 
						|
    DolphinPath = DolphinPath.substr(0, DolphinPath.rfind('/'));
 | 
						|
#endif
 | 
						|
  }
 | 
						|
  return DolphinPath;
 | 
						|
}
 | 
						|
 | 
						|
std::string GetSysDirectory()
 | 
						|
{
 | 
						|
  std::string sysDir;
 | 
						|
 | 
						|
#if defined(__APPLE__)
 | 
						|
  sysDir = GetBundleDirectory() + DIR_SEP + SYSDATA_DIR;
 | 
						|
#elif defined(_WIN32) || defined(LINUX_LOCAL_DEV)
 | 
						|
  sysDir = GetExeDirectory() + DIR_SEP + SYSDATA_DIR;
 | 
						|
#else
 | 
						|
  sysDir = SYSDATA_DIR;
 | 
						|
#endif
 | 
						|
  sysDir += DIR_SEP;
 | 
						|
 | 
						|
  INFO_LOG(COMMON, "GetSysDirectory: Setting to %s:", sysDir.c_str());
 | 
						|
  return sysDir;
 | 
						|
}
 | 
						|
 | 
						|
static std::string s_user_paths[NUM_PATH_INDICES];
 | 
						|
static void RebuildUserDirectories(unsigned int dir_index)
 | 
						|
{
 | 
						|
  switch (dir_index)
 | 
						|
  {
 | 
						|
  case D_USER_IDX:
 | 
						|
    s_user_paths[D_GCUSER_IDX] = s_user_paths[D_USER_IDX] + GC_USER_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_WIIROOT_IDX] = s_user_paths[D_USER_IDX] + WII_USER_DIR;
 | 
						|
    s_user_paths[D_CONFIG_IDX] = s_user_paths[D_USER_IDX] + CONFIG_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_GAMESETTINGS_IDX] = s_user_paths[D_USER_IDX] + GAMESETTINGS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_MAPS_IDX] = s_user_paths[D_USER_IDX] + MAPS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_CACHE_IDX] = s_user_paths[D_USER_IDX] + CACHE_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_SHADERS_IDX] = s_user_paths[D_USER_IDX] + SHADERS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_STATESAVES_IDX] = s_user_paths[D_USER_IDX] + STATESAVES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_SCREENSHOTS_IDX] = s_user_paths[D_USER_IDX] + SCREENSHOTS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_LOAD_IDX] = s_user_paths[D_USER_IDX] + LOAD_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMP_IDX] = s_user_paths[D_USER_IDX] + DUMP_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_LOGS_IDX] = s_user_paths[D_USER_IDX] + LOGS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_THEMES_IDX] = s_user_paths[D_USER_IDX] + THEMES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_PIPES_IDX] = s_user_paths[D_USER_IDX] + PIPES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_WFSROOT_IDX] = s_user_paths[D_USER_IDX] + WFSROOT_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_BACKUP_IDX] = s_user_paths[D_USER_IDX] + BACKUP_DIR DIR_SEP;
 | 
						|
    s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
 | 
						|
    s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
 | 
						|
    s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
 | 
						|
    s_user_paths[F_GCKEYBOARDCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCKEYBOARD_CONFIG;
 | 
						|
    s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
 | 
						|
    s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
 | 
						|
    s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
 | 
						|
    s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
 | 
						|
    s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
 | 
						|
    s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
 | 
						|
    s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
 | 
						|
    s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
 | 
						|
    s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
 | 
						|
    s_user_paths[F_WIISDCARD_IDX] = s_user_paths[D_WIIROOT_IDX] + DIR_SEP WII_SDCARD;
 | 
						|
 | 
						|
    s_user_paths[D_MEMORYWATCHER_IDX] = s_user_paths[D_USER_IDX] + MEMORYWATCHER_DIR DIR_SEP;
 | 
						|
    s_user_paths[F_MEMORYWATCHERLOCATIONS_IDX] =
 | 
						|
        s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_LOCATIONS;
 | 
						|
    s_user_paths[F_MEMORYWATCHERSOCKET_IDX] =
 | 
						|
        s_user_paths[D_MEMORYWATCHER_IDX] + MEMORYWATCHER_SOCKET;
 | 
						|
 | 
						|
    // The shader cache has moved to the cache directory, so remove the old one.
 | 
						|
    // TODO: remove that someday.
 | 
						|
    File::DeleteDirRecursively(s_user_paths[D_USER_IDX] + SHADERCACHE_LEGACY_DIR DIR_SEP);
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_CONFIG_IDX:
 | 
						|
    s_user_paths[F_DOLPHINCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DOLPHIN_CONFIG;
 | 
						|
    s_user_paths[F_GCPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GCPAD_CONFIG;
 | 
						|
    s_user_paths[F_WIIPADCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + WIIPAD_CONFIG;
 | 
						|
    s_user_paths[F_GFXCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + GFX_CONFIG;
 | 
						|
    s_user_paths[F_DEBUGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + DEBUGGER_CONFIG;
 | 
						|
    s_user_paths[F_LOGGERCONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + LOGGER_CONFIG;
 | 
						|
    s_user_paths[F_UICONFIG_IDX] = s_user_paths[D_CONFIG_IDX] + UI_CONFIG;
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_CACHE_IDX:
 | 
						|
    s_user_paths[D_SHADERCACHE_IDX] = s_user_paths[D_CACHE_IDX] + SHADERCACHE_DIR DIR_SEP;
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_GCUSER_IDX:
 | 
						|
    s_user_paths[F_GCSRAM_IDX] = s_user_paths[D_GCUSER_IDX] + GC_SRAM;
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_DUMP_IDX:
 | 
						|
    s_user_paths[D_DUMPFRAMES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_FRAMES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPAUDIO_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_AUDIO_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPTEXTURES_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_TEXTURES_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPDSP_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_DSP_DIR DIR_SEP;
 | 
						|
    s_user_paths[D_DUMPSSL_IDX] = s_user_paths[D_DUMP_IDX] + DUMP_SSL_DIR DIR_SEP;
 | 
						|
    s_user_paths[F_RAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + RAM_DUMP;
 | 
						|
    s_user_paths[F_ARAMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + ARAM_DUMP;
 | 
						|
    s_user_paths[F_FAKEVMEMDUMP_IDX] = s_user_paths[D_DUMP_IDX] + FAKEVMEM_DUMP;
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_LOGS_IDX:
 | 
						|
    s_user_paths[D_MAILLOGS_IDX] = s_user_paths[D_LOGS_IDX] + MAIL_LOGS_DIR DIR_SEP;
 | 
						|
    s_user_paths[F_MAINLOG_IDX] = s_user_paths[D_LOGS_IDX] + MAIN_LOG;
 | 
						|
    break;
 | 
						|
 | 
						|
  case D_LOAD_IDX:
 | 
						|
    s_user_paths[D_HIRESTEXTURES_IDX] = s_user_paths[D_LOAD_IDX] + HIRES_TEXTURES_DIR DIR_SEP;
 | 
						|
    break;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
// Gets a set user directory path
 | 
						|
// Don't call prior to setting the base user directory
 | 
						|
const std::string& GetUserPath(unsigned int dir_index)
 | 
						|
{
 | 
						|
  return s_user_paths[dir_index];
 | 
						|
}
 | 
						|
 | 
						|
// Sets a user directory path
 | 
						|
// Rebuilds internal directory structure to compensate for the new directory
 | 
						|
void SetUserPath(unsigned int dir_index, const std::string& path)
 | 
						|
{
 | 
						|
  if (path.empty())
 | 
						|
    return;
 | 
						|
 | 
						|
  s_user_paths[dir_index] = path;
 | 
						|
  RebuildUserDirectories(dir_index);
 | 
						|
}
 | 
						|
 | 
						|
std::string GetThemeDir(const std::string& theme_name)
 | 
						|
{
 | 
						|
  std::string dir = File::GetUserPath(D_THEMES_IDX) + theme_name + "/";
 | 
						|
  if (Exists(dir))
 | 
						|
    return dir;
 | 
						|
 | 
						|
  // If the theme doesn't exist in the user dir, load from shared directory
 | 
						|
  dir = GetSysDirectory() + THEMES_DIR "/" + theme_name + "/";
 | 
						|
  if (Exists(dir))
 | 
						|
    return dir;
 | 
						|
 | 
						|
  // If the theme doesn't exist at all, load the default theme
 | 
						|
  return GetSysDirectory() + THEMES_DIR "/" DEFAULT_THEME_DIR "/";
 | 
						|
}
 | 
						|
 | 
						|
bool WriteStringToFile(const std::string& str, const std::string& filename)
 | 
						|
{
 | 
						|
  return File::IOFile(filename, "wb").WriteBytes(str.data(), str.size());
 | 
						|
}
 | 
						|
 | 
						|
bool ReadFileToString(const std::string& filename, std::string& str)
 | 
						|
{
 | 
						|
  File::IOFile file(filename, "rb");
 | 
						|
  auto const f = file.GetHandle();
 | 
						|
 | 
						|
  if (!f)
 | 
						|
    return false;
 | 
						|
 | 
						|
  size_t read_size;
 | 
						|
  str.resize(GetSize(f));
 | 
						|
  bool retval = file.ReadArray(&str[0], str.size(), &read_size);
 | 
						|
 | 
						|
  return retval;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace
 |