forked from dolphin-emu/dolphin
		
	New right-click popup menu in game list - allow editing patch files easily. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@31 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			2.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _BANNER_LOADER_GC_H_
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#define _BANNER_LOADER_GC_H_
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#include "BannerLoader.h"
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namespace DiscIO
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{
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class CBannerLoaderGC
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	: public IBannerLoader
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{
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	public:
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		CBannerLoaderGC(DiscIO::IFileSystem& _rFileSystem);
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		virtual ~CBannerLoaderGC();
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		virtual bool IsValid();
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		virtual bool GetBanner(u32* _pBannerImage);
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		virtual bool GetName(std::string& _rName, int language);
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		virtual bool GetCompany(std::string& _rCompany);
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		virtual bool GetDescription(std::string& _rDescription);
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	private:
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		enum
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		{
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			DVD_BANNER_WIDTH  = 96,
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			DVD_BANNER_HEIGHT = 32
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		};
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		// Banner Comment
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		struct DVDBannerComment
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		{
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			char shortTitle[32]; // Short game title shown in IPL menu
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			char shortMaker[32]; // Short developer, publisher names shown in IPL menu
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			char longTitle[64]; // Long game title shown in IPL game start screen
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			char longMaker[64]; // Long developer, publisher names shown in IPL game start screen
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			char comment[128]; // Game description shown in IPL game start screen in two lines.
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		};
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		// "opening.bnr" file format for JP/US console
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		struct DVDBanner
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		{
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			u32 id; // 'BNR1'
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			u32 padding[7];
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			u16 image[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT]; // RGB5A3 96x32 texture image
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			DVDBannerComment comment;
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		};
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		// "opening.bnr" file format for EU console
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		struct DVDBanner2
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		{
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			u32 id; // 'BNR2'
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			u32 padding[7];
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			u16 image[DVD_BANNER_WIDTH * DVD_BANNER_HEIGHT]; // RGB5A3 96x32 texture image
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			DVDBannerComment comment[6]; // Comments in six languages
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		};
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		// for banner decoding
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		int lut3to8[8];
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		int lut4to8[16];
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		int lut5to8[32];
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		u8* m_pBannerFile;
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		bool m_IsValid;
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		u32 decode5A3(u16 val);
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		void decode5A3image(u32* dst, u16* src, int width, int height);
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};
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} // namespace
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#endif
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