forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@22 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			750 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			750 lines
		
	
	
		
			20 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include "D3DBase.h"
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#include "Globals.h"
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#include "Common.h"
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#include "BPStructs.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "TextureDecoder.h"
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#include "VertexHandler.h"
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#include "PixelShader.h"
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#include "Utils.h"
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#include "main.h" //for the plugin interface
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//BP state
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BPMemory bpmem;
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bool textureChanged[8];
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#define BPMEM_GENMODE          0x00
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#define BPMEM_IND_MTX          0x06
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#define BPMEM_RAS1_SS0         0x25 // ind tex coord scale 0
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#define BPMEM_RAS1_SS1         0x26 // ind tex coord scale 1
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#define BPMEM_ZMODE            0x40
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#define BPMEM_BLENDMODE        0x41
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#define BPMEM_CONSTANTALPHA    0x42
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#define BPMEM_ALPHACOMPARE     0xF3
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#define BPMEM_LINEPTWIDTH      0x22
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#define BPMEM_TEXINVALIDATE    0x66
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#define BPMEM_SCISSORTL        0x20
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#define BPMEM_SCISSORBR        0x21
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#define BPMEM_SCISSOROFFSET    0x59
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#define BPMEM_CLEARBBOX1       0x55 //	let's hope not many games use bboxes..
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#define BPMEM_CLEARBBOX2       0x56 //  TODO(ector): add something that watches bboxes
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#define BPMEM_TEXMODE0_1       0x80
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#define BPMEM_TEXMODE0_2       0xA0
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#define BPMEM_FOGPARAM0        0xEE
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#define BPMEM_FOGBMAGNITUDE    0xEF
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#define BPMEM_FOGBEXPONENT     0xF0
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#define BPMEM_FOGPARAM3        0xF1
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#define BPMEM_FOGCOLOR         0xF2
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#define BPMEM_ZTEX1			   0xF4
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#define BPMEM_ZTEX2			   0xF5
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#define BPMEM_DRAWDONE	       0x45
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#define BPMEM_PE_TOKEN_ID		0x47
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#define BPMEM_PE_TOKEN_INT_ID	0x48
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// State translation lookup tables
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const D3DBLEND d3dSrcFactors[8] =
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{
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	D3DBLEND_ZERO,
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	D3DBLEND_ONE,
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	D3DBLEND_DESTCOLOR,
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	D3DBLEND_INVDESTCOLOR,
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	D3DBLEND_SRCALPHA,
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	D3DBLEND_INVSRCALPHA, 
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	D3DBLEND_DESTALPHA,
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	D3DBLEND_INVDESTALPHA
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};
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const D3DBLEND d3dDestFactors[8] =
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{
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	D3DBLEND_ZERO,
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	D3DBLEND_ONE,
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	D3DBLEND_SRCCOLOR,
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	D3DBLEND_INVSRCCOLOR,
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	D3DBLEND_SRCALPHA,
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	D3DBLEND_INVSRCALPHA, 
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	D3DBLEND_DESTALPHA,
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	D3DBLEND_INVDESTALPHA
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};
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const D3DCULL d3dCullModes[4] = 
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{
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	D3DCULL_NONE,
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	D3DCULL_CCW,
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	D3DCULL_CW,
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	D3DCULL_CCW
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};
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const D3DCMPFUNC d3dCmpFuncs[8] = 
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{
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	D3DCMP_NEVER,
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	D3DCMP_LESS,
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	D3DCMP_EQUAL,
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	D3DCMP_LESSEQUAL,
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	D3DCMP_GREATER,
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	D3DCMP_NOTEQUAL,
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	D3DCMP_GREATEREQUAL,
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	D3DCMP_ALWAYS
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};
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const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = 
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{
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	D3DTEXF_NONE,
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	D3DTEXF_POINT,
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	D3DTEXF_ANISOTROPIC,
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	D3DTEXF_LINEAR, //reserved
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};
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const D3DTEXTUREADDRESS d3dClamps[4] =
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{
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	D3DTADDRESS_CLAMP,
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	D3DTADDRESS_WRAP,
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	D3DTADDRESS_MIRROR,
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	D3DTADDRESS_WRAP //reserved
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};
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void BPInit()
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{
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	memset(&bpmem, 0, sizeof(bpmem));
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	bpmem.bpMask = 0xFFFFFF;
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}
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using namespace D3D;
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// __________________________________________________________________________________________________
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// BPWritten
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//
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void BPWritten(int addr, int changes, int newval)
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{
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    switch(addr)
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	{
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	case BPMEM_GENMODE:
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		if (changes)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]); 
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			if (bpmem.genMode.cullmode == 3)
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				dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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			else
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			{
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				DWORD write = 0;
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				if (bpmem.blendmode.alphaupdate) 
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					write = D3DCOLORWRITEENABLE_ALPHA;
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				if (bpmem.blendmode.colorupdate) 
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					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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				dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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			}
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		}
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		break;
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    case BPMEM_IND_MTX+0:
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    case BPMEM_IND_MTX+1:
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    case BPMEM_IND_MTX+2:
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    case BPMEM_IND_MTX+3:
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    case BPMEM_IND_MTX+4:
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    case BPMEM_IND_MTX+5:
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    case BPMEM_IND_MTX+6:
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    case BPMEM_IND_MTX+7:
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    case BPMEM_IND_MTX+8:
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        if (changes) {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            // PixelShaderMngr::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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        }
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        break;
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    case BPMEM_RAS1_SS0:
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    case BPMEM_RAS1_SS1:
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        if (changes) {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            // PixelShaderMngr::SetIndTexScaleChanged();
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        }
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        break;
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	case BPMEM_ZMODE:
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		if (changes)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			if (bpmem.zmode.testenable)
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			{
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				dev->SetRenderState(D3DRS_ZENABLE, TRUE);
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				dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
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				dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
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			}
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			else
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			{
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				// if the test is disabled write is disabled too
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				dev->SetRenderState(D3DRS_ZENABLE,		FALSE);
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				dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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			}			
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		}
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		break;
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	case BPMEM_ALPHACOMPARE:
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		if (changes)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			float f[4] =
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			{
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				bpmem.alphaFunc.ref0/255.0f,
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				bpmem.alphaFunc.ref1/255.0f,
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				0,0
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			};
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			dev->SetPixelShaderConstantF(PS_CONST_ALPHAREF,f,1);
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			if (D3D::GetShaderVersion() == PSNONE)
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			{
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				dev->SetRenderState(D3DRS_ALPHATESTENABLE, (Compare)bpmem.alphaFunc.comp0 != COMPARE_ALWAYS);
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				dev->SetRenderState(D3DRS_ALPHAREF, bpmem.alphaFunc.ref0*4);
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				dev->SetRenderState(D3DRS_ALPHAFUNC, d3dCmpFuncs[bpmem.alphaFunc.comp0]);
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			}
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			// Normally, use texkill in pixel shader to emulate alpha test
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		}
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		break;
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	case BPMEM_CONSTANTALPHA:
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		if (changes)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			float f[4] = {
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				bpmem.dstalpha.alpha/255.0f,0,0,0
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			};
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			dev->SetPixelShaderConstantF(PS_CONST_CONSTALPHA,f,1);
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		}
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		break;
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	case BPMEM_LINEPTWIDTH:
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		// We can't change line width in D3D. However, we can change point size. TODO
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		//bpmem.lineptwidth.pointsize);
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		//bpmem.lineptwidth.linesize);
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		break;
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	case 0x43:
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        if (changes) {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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        }
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        break;
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	case BPMEM_BLENDMODE:	
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		if (changes & 0xFFFF)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			if (changes & 1) dev->SetRenderState(D3DRS_ALPHABLENDENABLE,bpmem.blendmode.blendenable);
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			if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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			if (changes & 4) {
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				// Dithering is pointless. Will make things uglier and will be different from GC.
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				// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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			}
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			D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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			D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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			if (changes & 0x700) {
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				dev->SetRenderState(D3DRS_SRCBLEND, src);
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			}
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			if (changes & 0xE0) {
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				if (!bpmem.blendmode.subtract)
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					dev->SetRenderState(D3DRS_DESTBLEND, dst);
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				else
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					dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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			}
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			if (changes & 0x800) {
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				if (bpmem.blendmode.subtract) {
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					dev->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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					dev->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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				} else {
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					dev->SetRenderState(D3DRS_SRCBLEND, src);
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					dev->SetRenderState(D3DRS_DESTBLEND, dst);
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				}
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				dev->SetRenderState(D3DRS_BLENDOP,bpmem.blendmode.subtract?D3DBLENDOP_SUBTRACT:D3DBLENDOP_ADD);
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			}
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			//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
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			//	MessageBox(0,"LOGIC",0,0);
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			if (changes & 0x18) 
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			{
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				// Color Mask
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				DWORD write = 0;
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				if (bpmem.blendmode.alphaupdate) 
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					write = D3DCOLORWRITEENABLE_ALPHA;
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				if (bpmem.blendmode.colorupdate) 
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					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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				dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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			}
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		}
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		break;
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	case BPMEM_FOGPARAM0:
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		{
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			// u32 fogATemp = bpmem.fog.a<<12;
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			// float fogA = *(float*)(&fogATemp);
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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		}
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		break;
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	case BPMEM_FOGBEXPONENT: 
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	case BPMEM_FOGBMAGNITUDE:
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		{
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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		}
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		break;
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	case BPMEM_FOGPARAM3:
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		//fog settings
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		{
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			/// u32 fogCTemp = bpmem.fog.c_proj_fsel.cShifted12 << 12;
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			// float fogC = *(float*)(&fogCTemp);
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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		}
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		break;
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	case BPMEM_FOGCOLOR:
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		if (changes)
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			dev->SetRenderState(D3DRS_FOGCOLOR,bpmem.fog.color);
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		}
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		break;
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	case BPMEM_TEXINVALIDATE:
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		//TexCache_Invalidate();
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		break;
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	case BPMEM_SCISSOROFFSET: //TODO: investigate
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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		}
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		break;
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	case BPMEM_SCISSORTL:
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	case BPMEM_SCISSORBR:
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		{
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			CVertexHandler::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			int xoff = bpmem.scissorOffset.x*2-342;
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			int yoff = bpmem.scissorOffset.y*2-342;
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			RECT rc;
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			rc.left=bpmem.scissorTL.x + xoff - 342 -1;
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			if (rc.left<0) rc.left=0;
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			rc.top=bpmem.scissorTL.y + yoff - 342 -1;
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			if (rc.top<0) rc.top=0;
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			rc.right=bpmem.scissorBR.x + xoff - 342 +2;
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			if (rc.right>640) rc.right=640;
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            rc.bottom=bpmem.scissorBR.y + yoff - 342 +2;
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			if (rc.bottom>480) rc.bottom=480;
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			char temp[256];
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			sprintf(temp,"ScissorRect: %i %i %i %i",rc.left,rc.top,rc.right,rc.bottom);
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			g_VideoInitialize.pLog(temp, FALSE);
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			dev->SetRenderState(D3DRS_SCISSORTESTENABLE,TRUE);
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			Renderer::SetScissorBox(rc);
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		}
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		break;
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	case BPMEM_ZTEX1:
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        if (changes) {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            //PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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            //PixelShaderMngr::SetZTextureBias(bpmem.ztex1.bias);
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        }
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		break;
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	case BPMEM_ZTEX2:
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        if (changes) {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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#ifdef _DEBUG
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            const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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            const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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            DebugLog("ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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        }
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		break;
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    case 0xf6: // ksel0
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    case 0xf7: // ksel1
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    case 0xf8: // ksel2
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    case 0xf9: // ksel3
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    case 0xfa: // ksel4
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    case 0xfb: // ksel5
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    case 0xfc: // ksel6
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    case 0xfd: // ksel7
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        if (changes)
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        {
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            CVertexHandler::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            // PixelShaderMngr::SetTevKSelChanged(addr-0xf6);
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        }
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        break;
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	default:
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		switch(addr & 0xF8)  //texture sampler filter
 | 
						|
		{
 | 
						|
		case 0x80: // TEX MODE 0
 | 
						|
		case 0xA0: 
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				CVertexHandler::Flush();
 | 
						|
				((u32*)&bpmem)[addr] = newval;
 | 
						|
				FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
 | 
						|
				int stage = (addr&3);//(addr>>4)&2;
 | 
						|
				TexMode0 &tm0 = tex.texMode0[stage];
 | 
						|
				
 | 
						|
				D3DTEXTUREFILTERTYPE min, mag, mip;
 | 
						|
				if (g_Config.bForceFiltering)
 | 
						|
				{
 | 
						|
					min = mag = mip = D3DTEXF_LINEAR;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | 
						|
					mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | 
						|
					mip = d3dMipFilters[tm0.min_filter&3];
 | 
						|
				}
 | 
						|
				if ((addr & 0xE0) == 0xA0)
 | 
						|
					stage += 4;	
 | 
						|
				
 | 
						|
				if (g_Config.bForceMaxAniso)
 | 
						|
				{
 | 
						|
					mag = D3DTEXF_ANISOTROPIC;
 | 
						|
					mip = D3DTEXF_ANISOTROPIC;
 | 
						|
					min = D3DTEXF_ANISOTROPIC;
 | 
						|
				}
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
 | 
						|
				
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
 | 
						|
				//wip
 | 
						|
				//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
 | 
						|
				//char temp[256];
 | 
						|
				//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
 | 
						|
				//g_VideoInitialize.pLog(temp);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x84://TEX MODE 1
 | 
						|
		case 0xA4:
 | 
						|
			break;
 | 
						|
		case 0x88://TEX IMAGE 0
 | 
						|
		case 0xA8:
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
				CVertexHandler::Flush();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x8C://TEX IMAGE 1
 | 
						|
		case 0xAC:
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
				CVertexHandler::Flush();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x90://TEX IMAGE 2
 | 
						|
		case 0xB0:
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
				CVertexHandler::Flush();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x94://TEX IMAGE 3
 | 
						|
		case 0xB4:
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
				CVertexHandler::Flush();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x98://TEX TLUT
 | 
						|
		case 0xB8:
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
				CVertexHandler::Flush();
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x9C://TEX UNKNOWN
 | 
						|
		case 0xBC:
 | 
						|
			break;
 | 
						|
		default:
 | 
						|
			switch(addr&0xF0) {
 | 
						|
			case 0x30:
 | 
						|
				{
 | 
						|
					int tc = addr&0x1;
 | 
						|
					int stage = (addr>>1)&0x7;
 | 
						|
					TCoordInfo &tci = bpmem.texcoords[stage];
 | 
						|
					//TCInfo &t = (tc?tci.s:tc.t);
 | 
						|
					// cylindric wrapping here
 | 
						|
					//dev->SetRenderState(D3DRS_WRAP0+stage, D3DWRAPCOORD_0);
 | 
						|
				}
 | 
						|
				break;
 | 
						|
            case 0xC0:
 | 
						|
            case 0xD0:
 | 
						|
                if (changes)
 | 
						|
                {
 | 
						|
                    CVertexHandler::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    // PixelShaderMngr::SetTevCombinerChanged((addr&0x1f)/2);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
			case 0xE0:
 | 
						|
				if (addr<0xe8)
 | 
						|
				{
 | 
						|
					if (addr&1)
 | 
						|
					{
 | 
						|
						CVertexHandler::Flush();
 | 
						|
						((u32*)&bpmem)[addr] = newval;
 | 
						|
						static int lastRGBA[2][4] = {
 | 
						|
							{0xEEEEEEEE,0xEEEEEEEE,0xEEEEEEEE,0xEEEEEEEE},
 | 
						|
							{0xEEEEEEEE,0xEEEEEEEE,0xEEEEEEEE,0xEEEEEEEE}
 | 
						|
						};
 | 
						|
						//Terrible hack
 | 
						|
						//The reason is that there are two sets of registers 
 | 
						|
						//overloaded here...
 | 
						|
						int num=(addr>>1)&0x3;
 | 
						|
						int type = bpmem.tevregs[num].high.type;
 | 
						|
						int colorbase = type ? PS_CONST_KCOLORS : PS_CONST_COLORS;
 | 
						|
						int r=bpmem.tevregs[num].low.a, a=bpmem.tevregs[num].low.b;
 | 
						|
						int b=bpmem.tevregs[num].high.a, g=bpmem.tevregs[num].high.b;
 | 
						|
						int rgba = ((a<<24) | (r << 16) | (g << 8) | b) & 0xFCFCFCFC; //let's not detect minimal changes
 | 
						|
						if (rgba != lastRGBA[type][num])
 | 
						|
						{
 | 
						|
							CVertexHandler::Flush();
 | 
						|
							lastRGBA[type][num] = rgba;
 | 
						|
							float temp[4] = {
 | 
						|
								r/255.0f,g/255.0f,b/255.0f,a/255.0f
 | 
						|
							};
 | 
						|
							D3D::dev->SetPixelShaderConstantF(colorbase+num,temp,1);
 | 
						|
						}
 | 
						|
					}
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			case 0x20:
 | 
						|
			case 0x80:
 | 
						|
			case 0x90:
 | 
						|
			case 0xA0:
 | 
						|
			case 0xB0:
 | 
						|
			default:
 | 
						|
				if (changes)
 | 
						|
				{
 | 
						|
					CVertexHandler::Flush();
 | 
						|
					((u32*)&bpmem)[addr] = newval;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
			break;
 | 
						|
			
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
// __________________________________________________________________________________________________
 | 
						|
// LoadBPReg
 | 
						|
//
 | 
						|
void LoadBPReg(u32 value0)
 | 
						|
{
 | 
						|
    DVSTARTPROFILE();
 | 
						|
 | 
						|
	//handle the mask register
 | 
						|
	int opcode = value0 >> 24;
 | 
						|
	int oldval = ((u32*)&bpmem)[opcode];
 | 
						|
	int newval = (((u32*)&bpmem)[opcode] & ~bpmem.bpMask) | (value0 & bpmem.bpMask);
 | 
						|
	int changes = (oldval ^ newval) & 0xFFFFFF;
 | 
						|
	//reset the mask register
 | 
						|
	if(opcode != 0xFE)
 | 
						|
		bpmem.bpMask = 0xFFFFFF;
 | 
						|
 | 
						|
	switch (opcode)
 | 
						|
	{
 | 
						|
	case 0x45: //GXSetDrawDone
 | 
						|
		CVertexHandler::Flush();
 | 
						|
		switch (value0 & 0xFF)
 | 
						|
		{
 | 
						|
		case 0x02:
 | 
						|
			g_VideoInitialize.pSetPEFinish(); // may generate interrupt
 | 
						|
			DebugLog("GXSetDrawDone SetPEFinish (value: 0x%02X)", (value0 & 0xFFFF));
 | 
						|
			break;
 | 
						|
 | 
						|
		default:
 | 
						|
			DebugLog("GXSetDrawDone ??? (value 0x%02X)", (value0 & 0xFFFF));
 | 
						|
			break;
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_PE_TOKEN_ID:
 | 
						|
		g_VideoInitialize.pSetPEToken(static_cast<WORD>(value0 & 0xFFFF), FALSE);
 | 
						|
		DebugLog("SetPEToken 0x%04x", (value0 & 0xFFFF));
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_PE_TOKEN_INT_ID:
 | 
						|
		g_VideoInitialize.pSetPEToken(static_cast<WORD>(value0 & 0xFFFF), TRUE);
 | 
						|
		DebugLog("SetPEToken + INT 0x%04x", (value0 & 0xFFFF));
 | 
						|
		break;
 | 
						|
 | 
						|
    case 0x67: // set gp metric?
 | 
						|
        break;
 | 
						|
 | 
						|
	case 0x52:
 | 
						|
		{
 | 
						|
			CVertexHandler::Flush();
 | 
						|
 | 
						|
			((u32*)&bpmem)[opcode] = newval;
 | 
						|
			RECT rc = {
 | 
						|
				(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
 | 
						|
				(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
 | 
						|
				(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
 | 
						|
				(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
 | 
						|
			};
 | 
						|
 | 
						|
			UPE_Copy PE_copy;
 | 
						|
			PE_copy.Hex = bpmem.triggerEFBCopy;
 | 
						|
 | 
						|
			// clamp0
 | 
						|
			// clamp1
 | 
						|
			// target_pixel_format
 | 
						|
			// gamma
 | 
						|
			// scale_something
 | 
						|
			// clear
 | 
						|
			// frame_to_field
 | 
						|
			// copy_to_xfb
 | 
						|
 | 
						|
			// ???: start Mem to/from EFB transfer
 | 
						|
/*			bool bMip = false; // ignored
 | 
						|
			if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
 | 
						|
				bMip = true;*/
 | 
						|
 | 
						|
			if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
 | 
						|
			{
 | 
						|
				// EFB to texture 
 | 
						|
                // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
 | 
						|
				TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				// EFB to XFB
 | 
						|
				// MessageBox(0, "WASDF", 0, 0);
 | 
						|
				Renderer::SwapBuffers();
 | 
						|
				DebugLog("Renderer::SwapBuffers()");
 | 
						|
				g_VideoInitialize.pCopiedToXFB();
 | 
						|
			}
 | 
						|
 | 
						|
			// clearing
 | 
						|
			if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
 | 
						|
			{
 | 
						|
				// it seems that the GC is able to alpha blend on color-fill
 | 
						|
				// we cant do that so if alpha is != 255 we skip it
 | 
						|
 | 
						|
				// clear color
 | 
						|
				u32 clearColor = (bpmem.clearcolorAR<<16)|bpmem.clearcolorGB;
 | 
						|
				if (bpmem.blendmode.colorupdate)
 | 
						|
				{
 | 
						|
					D3DRECT drc;
 | 
						|
					drc.x1 = rc.left;
 | 
						|
					drc.x2 = rc.right;
 | 
						|
					drc.y1 = rc.top;
 | 
						|
					drc.y2 = rc.bottom;
 | 
						|
					//D3D::dev->Clear(1, &drc, D3DCLEAR_STENCIL|D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER,clearColor,1.0f,0);
 | 
						|
					//if ((clearColor>>24) == 255)
 | 
						|
						D3D::dev->ColorFill(D3D::GetBackBufferSurface(), &rc, clearColor);
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					// TODO:
 | 
						|
					// bpmem.blendmode.alphaupdate
 | 
						|
					// bpmem.blendmode.colorupdate
 | 
						|
					// i dunno how to implement a clear on alpha only or color only
 | 
						|
				}
 | 
						|
 | 
						|
				// clear z-buffer
 | 
						|
				if (bpmem.zmode.updateenable)
 | 
						|
				{
 | 
						|
					float clearZ = (float)bpmem.clearZValue / float(0xFFFFFF);
 | 
						|
					if (clearZ > 1.0f) clearZ = 1.0f;
 | 
						|
					if (clearZ < 0.0f) clearZ = 0.0f;
 | 
						|
 | 
						|
					D3D::dev->Clear(0, 0, D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 0, clearZ, 0);
 | 
						|
				}				
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case 0x65: //GXLoadTlut
 | 
						|
		{
 | 
						|
			CVertexHandler::Flush();
 | 
						|
			((u32*)&bpmem)[opcode] = newval;
 | 
						|
 | 
						|
			u32 tlutTMemAddr = (value0&0x3FF)<<9;
 | 
						|
			u32 tlutXferCount = (value0&0x1FFC00)>>5; 
 | 
						|
			//do the transfer!!			
 | 
						|
			memcpy(texMem + tlutTMemAddr, g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc&0xFFFFF)<<5), tlutXferCount);
 | 
						|
			// TODO(ector) : kill all textures that use this palette
 | 
						|
			// Not sure if it's a good idea, though. For now, we hash texture palettes
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
 | 
						|
	//notify the video handling so it can update render states
 | 
						|
	BPWritten(opcode, changes, newval);
 | 
						|
	((u32*)&bpmem)[opcode] = newval;
 | 
						|
}
 | 
						|
 | 
						|
void BPReload()
 | 
						|
{
 | 
						|
	for (int i=0; i<254; i++)
 | 
						|
		BPWritten(i, 0xFFFFFF, ((u32*)&bpmem)[i]);
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
size_t BPSaveLoadState(char *ptr, BOOL save)
 | 
						|
{
 | 
						|
	/*
 | 
						|
	BEGINSAVELOAD;
 | 
						|
	SAVELOAD(&bpmem,sizeof(BPMemory));
 | 
						|
	if (!save)
 | 
						|
		BPReload();
 | 
						|
	char temp[256];
 | 
						|
	sprintf(temp,"MOJS %08x",(bpmem.clearcolorAR<<16)|(bpmem.clearcolorGB));
 | 
						|
	g_VideoInitialize.pLog(temp, FALSE);
 | 
						|
	ENDSAVELOAD;*/
 | 
						|
	return 0;
 | 
						|
}
 | 
						|
 | 
						|
void ActivateTextures()
 | 
						|
{
 | 
						|
	for (int i = 0; i < 8; i++)
 | 
						|
	{
 | 
						|
		//TODO(ector): this should be a speedup
 | 
						|
		//if (textureChanged[i] || ASK TEXCACHE ABOUT SENTINEL VALUE)
 | 
						|
		{
 | 
						|
			FourTexUnits &tex = bpmem.tex[i>>2];
 | 
						|
			TextureCache::Load(i,
 | 
						|
				(tex.texImage3[i&3].image_base) << 5,
 | 
						|
				tex.texImage0[i&3].width+1,
 | 
						|
				tex.texImage0[i&3].height+1,
 | 
						|
				tex.texImage0[i&3].format,
 | 
						|
				tex.texTlut[i&3].tmem_offset<<9,
 | 
						|
				tex.texTlut[i&3].tlut_format);	
 | 
						|
		}
 | 
						|
		textureChanged[i] = false;
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
 |