forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@331 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			409 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			409 lines
		
	
	
		
			12 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#include <stdio.h>
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#include "x64Emitter.h"
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#include "Common.h"
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#include "VertexHandler.h"
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#include "VertexLoader.h"
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#include "XFStructs.h"
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#include "BPStructs.h"
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#include "DataReader.h"
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#include "DecodedVArray.h"
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//these don't need to be saved
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float posScale;
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float tcScale[8];
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int tcElements[8];
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int tcFormat[8];
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int colElements[2];
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float tcScaleU[8];
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float tcScaleV[8];
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int tcIndex;
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int colIndex;
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u32 addr;
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DecodedVArray *varray;
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int ComputeVertexSize(u32 comp)
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{
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	int size = 0;
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	if (comp & VertexLoader::VB_HAS_POSMTXIDX)
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		size += 4;
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	if (comp & (VertexLoader::VB_HAS_TEXMTXIDX0 | VertexLoader::VB_HAS_TEXMTXIDX1 | VertexLoader::VB_HAS_TEXMTXIDX2 | VertexLoader::VB_HAS_TEXMTXIDX3))
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		size += 4;
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	if (comp & (VertexLoader::VB_HAS_TEXMTXIDX4 | VertexLoader::VB_HAS_TEXMTXIDX5 | VertexLoader::VB_HAS_TEXMTXIDX6 | VertexLoader::VB_HAS_TEXMTXIDX7))
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		size += 4;
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	if (comp & VertexLoader::VB_HAS_NRM0)
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		size += 4;
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	if (comp & (VertexLoader::VB_HAS_NRM1 | VertexLoader::VB_HAS_NRM2)) //combine into single check for speed
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		size += 8;
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	if (comp & VertexLoader::VB_HAS_COL0)
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		size += 4; 
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	if (comp & VertexLoader::VB_HAS_COL1)
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		size += 4;
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	for (int i = 0; i < 8; i++)
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		if (comp & (VertexLoader::VB_HAS_UV0 << i))
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			size += 8;
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	return size;
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}
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void VertexLoader::SetVArray(DecodedVArray *_varray)
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{
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	varray = _varray;
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}
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/*
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inline u8    ReadBuffer8()   { return fifo.Read8();   }
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inline u16   ReadBuffer16()  { return fifo.Read16();  }
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inline u32   ReadBuffer32()  { return fifo.Read32();  }
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inline float ReadBuffer32F() { return fifo.Read32F(); }
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*/
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inline u8 ReadBuffer8()
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{
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	return g_pDataReader->Read8();
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}
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inline u16 ReadBuffer16()
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{
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	//PowerPC byte ordering :(
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	return g_pDataReader->Read16();
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}
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inline u32 ReadBuffer32()
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{
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	//PowerPC byte ordering :(
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	return g_pDataReader->Read32();
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}
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inline float ReadBuffer32F()
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{
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	u32 temp = g_pDataReader->Read32();
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	return *(float*)(&temp);
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}
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#include "VertexLoader_MtxIndex.h"
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#include "VertexLoader_Position.h"
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#include "VertexLoader_Normal.h"
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#include "VertexLoader_Color.h"
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#include "VertexLoader_TextCoord.h"
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VertexLoader g_VertexLoaders[8];
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TVtxDesc VertexLoader::m_VtxDesc;
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bool VertexLoader::m_DescDirty = true;
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VertexLoader::VertexLoader() 
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{
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	m_numPipelineStates = 0;
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	m_VertexSize = 0;
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	m_AttrDirty = true;
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	VertexLoader_Normal::Init();
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}
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VertexLoader::~VertexLoader() 
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{
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} 
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void VertexLoader::Setup()
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{
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	if (!m_AttrDirty && !m_DescDirty)
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		return;
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    DVSTARTPROFILE();
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	// Reset pipeline
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	m_VertexSize = 0;
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	m_numPipelineStates = 0;
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	m_components = 0;
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	// Position Matrix Index
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	if (m_VtxDesc.PosMatIdx) 
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	{
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		m_PipelineStates[m_numPipelineStates++] = PosMtx_ReadDirect_UByte;
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		m_VertexSize += 1;
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		m_components |= VB_HAS_POSMTXIDX;
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	}
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	// Texture matrix indices
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	if (m_VtxDesc.Tex0MatIdx) {m_components|=VB_HAS_TEXMTXIDX0; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex1MatIdx) {m_components|=VB_HAS_TEXMTXIDX1; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex2MatIdx) {m_components|=VB_HAS_TEXMTXIDX2; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex3MatIdx) {m_components|=VB_HAS_TEXMTXIDX3; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex4MatIdx) {m_components|=VB_HAS_TEXMTXIDX4; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex5MatIdx) {m_components|=VB_HAS_TEXMTXIDX5; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex6MatIdx) {m_components|=VB_HAS_TEXMTXIDX6; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	if (m_VtxDesc.Tex7MatIdx) {m_components|=VB_HAS_TEXMTXIDX7; WriteCall(TexMtx_ReadDirect_UByte); m_VertexSize+=1;}
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	// Position
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	switch (m_VtxDesc.Position)
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	{
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	case NOT_PRESENT:	{_assert_msg_(0,"Vertex descriptor without position!","WTF?");} break;
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	case DIRECT:	
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		{
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			int SizePro = 0;
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			switch (m_VtxAttr.PosFormat)
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			{
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			case FORMAT_UBYTE:	SizePro=1; WriteCall(Pos_ReadDirect_UByte); break;
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			case FORMAT_BYTE:	SizePro=1; WriteCall(Pos_ReadDirect_Byte); break;
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			case FORMAT_USHORT:	SizePro=2; WriteCall(Pos_ReadDirect_UShort); break;
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			case FORMAT_SHORT:	SizePro=2; WriteCall(Pos_ReadDirect_Short); break;
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			case FORMAT_FLOAT:	SizePro=4; WriteCall(Pos_ReadDirect_Float); break;
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			default: _assert_(0); break;
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			}
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			if (m_VtxAttr.PosElements == 1)
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				m_VertexSize += SizePro * 3;
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			else
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				m_VertexSize += SizePro * 2;
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		}
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		break;
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	case INDEX8:		
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		m_VertexSize+=1;
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		switch (m_VtxAttr.PosFormat)
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		{
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		case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex8_UByte); break; //WTF?
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		case FORMAT_BYTE:	WriteCall(Pos_ReadIndex8_Byte); break;
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		case FORMAT_USHORT:	WriteCall(Pos_ReadIndex8_UShort); break;
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		case FORMAT_SHORT:	WriteCall(Pos_ReadIndex8_Short); break;
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		case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex8_Float); break;
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		default: _assert_(0); break;
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		}
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		break;
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	case INDEX16:
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		m_VertexSize+=2;
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		switch (m_VtxAttr.PosFormat)
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		{
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		case FORMAT_UBYTE:	WriteCall(Pos_ReadIndex16_UByte); break;
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		case FORMAT_BYTE:	WriteCall(Pos_ReadIndex16_Byte); break;
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		case FORMAT_USHORT:	WriteCall(Pos_ReadIndex16_UShort); break;
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		case FORMAT_SHORT:	WriteCall(Pos_ReadIndex16_Short); break;
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		case FORMAT_FLOAT:	WriteCall(Pos_ReadIndex16_Float); break;
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		default: _assert_(0); break;
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		}
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		break;
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	}
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	// Normals
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	if (m_VtxDesc.Normal != NOT_PRESENT)
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	{
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		VertexLoader_Normal::index3 = m_VtxAttr.NormalIndex3 ? true : false;
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		unsigned int uSize = VertexLoader_Normal::GetSize(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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		TPipelineFunction pFunc = VertexLoader_Normal::GetFunction(m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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		if (pFunc == 0)
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		{
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			char temp[256];
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			sprintf(temp,"%i %i %i", m_VtxDesc.Normal, m_VtxAttr.NormalFormat, m_VtxAttr.NormalElements);
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			MessageBox(0,"VertexLoader_Normal::GetFunction returned zero!",temp,0);
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		}
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		WriteCall(pFunc);
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		m_VertexSize += uSize;
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		int m_numNormals = (m_VtxAttr.NormalElements==1) ? NRM_THREE : NRM_ONE;
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		m_components |= VB_HAS_NRM0;
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		if (m_numNormals == NRM_THREE)
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			m_components |= VB_HAS_NRM1 | VB_HAS_NRM2;
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	}
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	// Colors
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	int col[2] = {m_VtxDesc.Color0, m_VtxDesc.Color1};
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	for (int i = 0; i < 2; i++)
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		SetupColor(i,col[i], m_VtxAttr.color[i].Comp, m_VtxAttr.color[i].Elements);
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	// TextureCoord
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	int tc[8] = {
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		m_VtxDesc.Tex0Coord, m_VtxDesc.Tex1Coord, m_VtxDesc.Tex2Coord, m_VtxDesc.Tex3Coord,
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		m_VtxDesc.Tex4Coord, m_VtxDesc.Tex5Coord, m_VtxDesc.Tex6Coord, m_VtxDesc.Tex7Coord,
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	};
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	for (int i = 0; i < 8; i++)
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		SetupTexCoord(i, tc[i], 
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		              m_VtxAttr.texCoord[i].Format, 
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		              m_VtxAttr.texCoord[i].Elements,
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					  m_VtxAttr.texCoord[i].Frac);
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	Compile();
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	//RET();
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/*
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	char temp[256];
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	sprintf(temp,"Size: %08x Pos: %i Norm:%i Col0: %i Col1: %i",m_VertexSize,m_VtxDesc.Position,m_VtxDesc.Normal,m_VtxDesc.Color0,m_VtxDesc.Color1);
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	g_VideoInitialize.pLog(temp);
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	sprintf(temp,"Pos: %i Norm:%i Col0: %i Col1: %i",_VtxAttr.PosFormat,_VtxAttr.NormalFormat,_VtxAttr.color[0].Comp,_VtxAttr.color[1].Comp);
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	g_VideoInitialize.pLog(temp);*/
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}
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void VertexLoader::SetupColor(int num, int mode, int format, int elements)
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{
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	m_components |= VB_HAS_COL0 << num;
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	switch (mode)
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	{
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	case NOT_PRESENT: 
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		m_components &= ~(VB_HAS_COL0 << num);
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		break;
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	case DIRECT:
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		switch (format)
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		{
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		case FORMAT_16B_565:	m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_565); break;
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		case FORMAT_24B_888:	m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_888); break;
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		case FORMAT_32B_888x:	m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_888x); break;
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		case FORMAT_16B_4444:	m_VertexSize+=2; WriteCall(Color_ReadDirect_16b_4444); break;
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		case FORMAT_24B_6666:	m_VertexSize+=3; WriteCall(Color_ReadDirect_24b_6666); break;
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		case FORMAT_32B_8888:	m_VertexSize+=4; WriteCall(Color_ReadDirect_32b_8888); break;
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		default: _assert_(0); break;
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		}
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		break;
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	case INDEX8:	
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		switch (format)
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		{
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		case FORMAT_16B_565:	WriteCall(Color_ReadIndex8_16b_565); break;
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		case FORMAT_24B_888:	WriteCall(Color_ReadIndex8_24b_888); break;
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		case FORMAT_32B_888x:	WriteCall(Color_ReadIndex8_32b_888x); break;
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		case FORMAT_16B_4444:	WriteCall(Color_ReadIndex8_16b_4444); break;
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		case FORMAT_24B_6666:	WriteCall(Color_ReadIndex8_24b_6666); break;
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		case FORMAT_32B_8888:	WriteCall(Color_ReadIndex8_32b_8888); break;
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		default: _assert_(0); break;
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		}
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		m_VertexSize+=1;
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		break;
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	case INDEX16:
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		switch (format)
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		{
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		case FORMAT_16B_565:	WriteCall(Color_ReadIndex16_16b_565); break;
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		case FORMAT_24B_888:	WriteCall(Color_ReadIndex16_24b_888); break;
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		case FORMAT_32B_888x:	WriteCall(Color_ReadIndex16_32b_888x); break;
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		case FORMAT_16B_4444:	WriteCall(Color_ReadIndex16_16b_4444); break;
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		case FORMAT_24B_6666:	WriteCall(Color_ReadIndex16_24b_6666); break;
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		case FORMAT_32B_8888:	WriteCall(Color_ReadIndex16_32b_8888); break;
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		default: _assert_(0); break;
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		}
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		m_VertexSize+=2;
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		break;
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	}
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}
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void VertexLoader::SetupTexCoord(int num, int mode, int format, int elements, int _iFrac)
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{
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	m_components |= VB_HAS_UV0 << num;
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	switch (mode)
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	{
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	case NOT_PRESENT: 
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		m_components &= ~(VB_HAS_UV0 << num);
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		break;
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	case DIRECT:
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		{
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			int sizePro=0;
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			switch (format)
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			{
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			case FORMAT_UBYTE:	sizePro=1; WriteCall(TexCoord_ReadDirect_UByte);  break;
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			case FORMAT_BYTE:	sizePro=1; WriteCall(TexCoord_ReadDirect_Byte);   break;
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			case FORMAT_USHORT:	sizePro=2; WriteCall(TexCoord_ReadDirect_UShort); break;
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			case FORMAT_SHORT:	sizePro=2; WriteCall(TexCoord_ReadDirect_Short);  break;
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			case FORMAT_FLOAT:	sizePro=4; WriteCall(TexCoord_ReadDirect_Float);  break;
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			default: _assert_(0); break;
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			}
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			m_VertexSize += sizePro * (elements?2:1);
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		}
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		break;
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	case INDEX8:	
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		switch (format)
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		{
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		case FORMAT_UBYTE:	WriteCall(TexCoord_ReadIndex8_UByte);  break;
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		case FORMAT_BYTE:	WriteCall(TexCoord_ReadIndex8_Byte);   break;
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		case FORMAT_USHORT:	WriteCall(TexCoord_ReadIndex8_UShort); break;
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		case FORMAT_SHORT:	WriteCall(TexCoord_ReadIndex8_Short);  break;
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		case FORMAT_FLOAT:	WriteCall(TexCoord_ReadIndex8_Float);  break;
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		default: _assert_(0); break;
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		}
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		m_VertexSize+=1;
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		break;
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	case INDEX16:
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		switch (format)
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		{
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		case FORMAT_UBYTE:	WriteCall(TexCoord_ReadIndex16_UByte);  break;
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		case FORMAT_BYTE:	WriteCall(TexCoord_ReadIndex16_Byte);   break;
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		case FORMAT_USHORT:	WriteCall(TexCoord_ReadIndex16_UShort); break;
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		case FORMAT_SHORT:	WriteCall(TexCoord_ReadIndex16_Short);  break;
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		case FORMAT_FLOAT:	WriteCall(TexCoord_ReadIndex16_Float);  break;
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		default: _assert_(0);
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		}
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		m_VertexSize+=2;
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		break;
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	}
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}
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void VertexLoader::WriteCall(void  (LOADERDECL *func)(void *))
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{
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	m_PipelineStates[m_numPipelineStates++] = func;;
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}
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using namespace Gen;
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// See comment in RunVertices
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void VertexLoader::Compile()
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{
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	return;
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/*	Gen::SetCodePtr(m_compiledCode);
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	//INT3();
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	Gen::Util::EmitPrologue(0);
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	const u8 *loopStart = Gen::GetCodePtr();
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	MOV(32, M(&tcIndex), Imm32(0));
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	MOV(32, M(&colIndex), Imm32(0));
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	for (int i = 0; i < m_numPipelineStates; i++)
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	{
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		PUSH(32, Imm32((u32)&m_VtxAttr));
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		CALL(m_PipelineStates[i]);
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		ADD(32, R(ESP), Imm8(4));
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	}
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	ADD(32, M(&varray->count), Imm8(1));
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	SUB(32, M(&this->m_counter), Imm8(1));
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	J_CC(CC_NZ, loopStart, true);
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	// Epilogue
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	Gen::Util::EmitEpilogue(0);
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	if (Gen::GetCodePtr()-(u8*)m_compiledCode > sizeof(m_compiledCode))
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	{
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		Crash();
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	}*/
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}
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void VertexLoader::PrepareRun()
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{
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	posScale = shiftLookup[m_VtxAttr.PosFrac];
 | 
						|
	for (int i = 0; i < 8; i++)
 | 
						|
	{
 | 
						|
		tcScaleU[i]   = shiftLookup[m_VtxAttr.texCoord[i].Frac];
 | 
						|
		tcScaleV[i]   = shiftLookup[m_VtxAttr.texCoord[i].Frac];
 | 
						|
		tcElements[i] = m_VtxAttr.texCoord[i].Elements;
 | 
						|
		tcFormat[i]   = m_VtxAttr.texCoord[i].Format;
 | 
						|
	}
 | 
						|
	for (int i = 0; i < 2; i++)
 | 
						|
		colElements[i] = m_VtxAttr.color[i].Elements;
 | 
						|
 | 
						|
	varray->Reset();
 | 
						|
	varray->SetComponents(m_components);
 | 
						|
}
 | 
						|
 | 
						|
void VertexLoader::RunVertices(int count)
 | 
						|
{
 | 
						|
    DVSTARTPROFILE();
 | 
						|
 | 
						|
	for (int v = 0; v < count; v++)
 | 
						|
	{
 | 
						|
		tcIndex = 0;
 | 
						|
		colIndex = 0;
 | 
						|
		s_texmtxread = 0;
 | 
						|
		for (int i = 0; i < m_numPipelineStates; i++)
 | 
						|
		{
 | 
						|
			m_PipelineStates[i](&m_VtxAttr);
 | 
						|
		}
 | 
						|
		varray->Next();
 | 
						|
	}
 | 
						|
	/*
 | 
						|
	This is not the bottleneck ATM, so compiling etc doesn't really help.
 | 
						|
	At least not when all we do is compile it to a list of function calls. 
 | 
						|
	Should help more when we inline, but this requires the new vertex format.
 | 
						|
	Maybe later, and with smarter caching.
 | 
						|
 | 
						|
	if (count)
 | 
						|
	{
 | 
						|
		this->m_counter = count;
 | 
						|
		((void (*)())((void*)&m_compiledCode[0]))();
 | 
						|
	}*/
 | 
						|
} |