forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1441 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			242 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			242 lines
		
	
	
		
			7.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef VERTEXLOADER_POSITION_H
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#define VERTEXLOADER_POSITION_H
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#include "Globals.h"
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#include "VertexLoader.h"
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#include "VertexManager.h"
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#include "VertexLoader_Position.h"
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extern float posScale;
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extern TVtxAttr *pVtxAttr;
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#define LOG_VTX() PRIM_LOG("vtx: %f %f %f, ", ((float*)VertexManager::s_pCurBufferPointer)[0], ((float*)VertexManager::s_pCurBufferPointer)[1], ((float*)VertexManager::s_pCurBufferPointer)[2]);
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// Thoughts on the implementation of a vertex loader compiler.
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// s_pCurBufferPointer should definitely be in a register.
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// Could load the position scale factor in XMM7, for example.
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// The pointer inside DataReadU8 in another.
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// Let's check out Pos_ReadDirect_UByte(). For Byte, replace MOVZX with MOVSX.
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/*
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MOVZX(32, R(EAX), MOffset(ESI, 0));
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MOVZX(32, R(EBX), MOffset(ESI, 1));
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MOVZX(32, R(ECX), MOffset(ESI, 2));
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MOVD(XMM0, R(EAX));
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MOVD(XMM1, R(EBX));
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MOVD(XMM2, R(ECX));                   
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CVTDQ2PS(XMM0, XMM0);
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CVTDQ2PS(XMM1, XMM1);
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CVTDQ2PS(XMM2, XMM2);
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MULSS(XMM0, XMM7);
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MULSS(XMM1, XMM7);
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MULSS(XMM2, XMM7);
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MOVSS(MOffset(EDI, 0), XMM0);
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MOVSS(MOffset(EDI, 4), XMM1);
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MOVSS(MOffset(EDI, 8), XMM2);
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Alternatively, lookup table:
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MOVZX(32, R(EAX), MOffset(ESI, 0));
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MOVZX(32, R(EBX), MOffset(ESI, 1));
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MOVZX(32, R(ECX), MOffset(ESI, 2));
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MOV(32, R(EAX), MComplex(LUTREG, EAX, 4));
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MOV(32, R(EBX), MComplex(LUTREG, EBX, 4));
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MOV(32, R(ECX), MComplex(LUTREG, ECX, 4));
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MOV(MOffset(EDI, 0), XMM0);
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MOV(MOffset(EDI, 4), XMM1);
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MOV(MOffset(EDI, 8), XMM2);
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SSE4:
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PINSRB(XMM0, MOffset(ESI, 0), 0);
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PINSRB(XMM0, MOffset(ESI, 1), 4);
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PINSRB(XMM0, MOffset(ESI, 2), 8);
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CVTDQ2PS(XMM0, XMM0);
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<two unpacks here to sign extend>
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MULPS(XMM0, XMM7);
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MOVUPS(MOffset(EDI, 0), XMM0);
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									 */
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// ==============================================================================
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// Direct
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// ==============================================================================
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void LOADERDECL Pos_ReadDirect_UByte()
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{
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	((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU8() * posScale;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU8() * posScale;
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	if (pVtxAttr->PosElements)
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		((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU8() * posScale;
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	else
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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	LOG_VTX();
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	VertexManager::s_pCurBufferPointer += 12;
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}
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void LOADERDECL Pos_ReadDirect_Byte()
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{	
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	((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s8)DataReadU8() * posScale;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s8)DataReadU8() * posScale;
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	if (pVtxAttr->PosElements)
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		((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s8)DataReadU8() * posScale;
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	else
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0;
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	LOG_VTX();
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	VertexManager::s_pCurBufferPointer += 12;
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}
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void LOADERDECL Pos_ReadDirect_UShort()
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{
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	((float*)VertexManager::s_pCurBufferPointer)[0] = (float)DataReadU16() * posScale;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)DataReadU16() * posScale;
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	if (pVtxAttr->PosElements)
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		((float*)VertexManager::s_pCurBufferPointer)[2] = (float)DataReadU16() * posScale;
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	else
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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	LOG_VTX();
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	VertexManager::s_pCurBufferPointer += 12;
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}
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void LOADERDECL Pos_ReadDirect_Short()
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{
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	((float*)VertexManager::s_pCurBufferPointer)[0] = (float)(s16)DataReadU16() * posScale;
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	((float*)VertexManager::s_pCurBufferPointer)[1] = (float)(s16)DataReadU16() * posScale;
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	if (pVtxAttr->PosElements)
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		((float*)VertexManager::s_pCurBufferPointer)[2] = (float)(s16)DataReadU16() * posScale;
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	else
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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	LOG_VTX();
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	VertexManager::s_pCurBufferPointer += 12;
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}
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void LOADERDECL Pos_ReadDirect_Float()
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{
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	// No need to use floating point here.
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	((u32 *)VertexManager::s_pCurBufferPointer)[0] = DataReadU32(); 
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	((u32 *)VertexManager::s_pCurBufferPointer)[1] = DataReadU32();
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	if (pVtxAttr->PosElements)
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		((u32 *)VertexManager::s_pCurBufferPointer)[2] = DataReadU32();
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	else
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f;
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	LOG_VTX();
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	VertexManager::s_pCurBufferPointer += 12;
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}
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#define Pos_ReadIndex_Byte(T) { \
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	u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
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	((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U8(iAddress)) * posScale; \
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	((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U8(iAddress+1)) * posScale; \
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	if (pVtxAttr->PosElements) \
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		((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U8(iAddress+2)) * posScale; \
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	else \
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
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	LOG_VTX(); \
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	VertexManager::s_pCurBufferPointer += 12; \
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}
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#define Pos_ReadIndex_Short(T) { \
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	u32 iAddress = arraybases[ARRAY_POSITION] + ((u32)Index * arraystrides[ARRAY_POSITION]); \
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	((float*)VertexManager::s_pCurBufferPointer)[0] = ((float)(T)Memory_Read_U16(iAddress)) * posScale; \
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	((float*)VertexManager::s_pCurBufferPointer)[1] = ((float)(T)Memory_Read_U16(iAddress+2)) * posScale; \
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	if (pVtxAttr->PosElements) \
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		((float*)VertexManager::s_pCurBufferPointer)[2] = ((float)(T)Memory_Read_U16(iAddress+4)) * posScale; \
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	else \
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
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	LOG_VTX(); \
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	VertexManager::s_pCurBufferPointer += 12; \
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}
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#define Pos_ReadIndex_Float() { \
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	u32 iAddress = arraybases[ARRAY_POSITION] + (Index * arraystrides[ARRAY_POSITION]); \
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	((u32*)VertexManager::s_pCurBufferPointer)[0] = Memory_Read_U32(iAddress); \
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	((u32*)VertexManager::s_pCurBufferPointer)[1] = Memory_Read_U32(iAddress+4); \
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	if (pVtxAttr->PosElements) \
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		((u32*)VertexManager::s_pCurBufferPointer)[2] = Memory_Read_U32(iAddress+8); \
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	else \
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		((float*)VertexManager::s_pCurBufferPointer)[2] = 1.0f; \
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	LOG_VTX(); \
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	VertexManager::s_pCurBufferPointer += 12; \
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}
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// ==============================================================================
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// Index 8
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// ==============================================================================
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void LOADERDECL Pos_ReadIndex8_UByte() 
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{ 
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	u8 Index = DataReadU8();
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	Pos_ReadIndex_Byte(u8);
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}
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void LOADERDECL Pos_ReadIndex8_Byte()
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{
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	u8 Index = DataReadU8();
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	Pos_ReadIndex_Byte(s8);
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}
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void LOADERDECL Pos_ReadIndex8_UShort()
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{
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	u8 Index = DataReadU8();
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	Pos_ReadIndex_Short(u16);
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}
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void LOADERDECL Pos_ReadIndex8_Short()
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{
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	u8 Index = DataReadU8();
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	Pos_ReadIndex_Short(s16);
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}
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void LOADERDECL Pos_ReadIndex8_Float()
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{
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	u8 Index = DataReadU8();
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	Pos_ReadIndex_Float();
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}
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// ==============================================================================
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// Index 16
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// ==============================================================================
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void LOADERDECL Pos_ReadIndex16_UByte(){
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	u16 Index = DataReadU16(); 
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	Pos_ReadIndex_Byte(u8);
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}
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void LOADERDECL Pos_ReadIndex16_Byte(){
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	u16 Index = DataReadU16(); 
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	Pos_ReadIndex_Byte(s8);
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}
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void LOADERDECL Pos_ReadIndex16_UShort(){
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	u16 Index = DataReadU16(); 
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	Pos_ReadIndex_Short(u16);
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}
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void LOADERDECL Pos_ReadIndex16_Short()
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{
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	u16 Index = DataReadU16(); 
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	Pos_ReadIndex_Short(s16);
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}
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void LOADERDECL Pos_ReadIndex16_Float()
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{
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	u16 Index = DataReadU16(); 
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	Pos_ReadIndex_Float();
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}
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#endif
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