forked from dolphin-emu/dolphin
		
	Also remedies places where the video backends and core rely on things being indirectly included.
		
			
				
	
	
		
			195 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			195 lines
		
	
	
		
			4.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cstring>
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#include "Common/ChunkFile.h"
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#include "Common/CommonTypes.h"
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#include "Common/Event.h"
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#include "Common/Flag.h"
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#include "Common/Logging/Log.h"
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#include "VideoCommon/AsyncRequests.h"
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#include "VideoCommon/BPStructs.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/RenderBase.h"
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#include "VideoCommon/TextureCacheBase.h"
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#include "VideoCommon/VertexLoaderManager.h"
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#include "VideoCommon/VideoBackendBase.h"
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/VideoState.h"
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static Common::Flag s_FifoShuttingDown;
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static volatile struct
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{
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	u32 xfbAddr;
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	u32 fbWidth;
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	u32 fbStride;
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	u32 fbHeight;
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} s_beginFieldArgs;
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void VideoBackendBase::Video_ExitLoop()
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{
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	Fifo::ExitGpuLoop();
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	s_FifoShuttingDown.Set();
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
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{
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	if (m_initialized && g_ActiveConfig.bUseXFB)
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	{
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		s_beginFieldArgs.xfbAddr = xfbAddr;
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		s_beginFieldArgs.fbWidth = fbWidth;
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		s_beginFieldArgs.fbStride = fbStride;
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		s_beginFieldArgs.fbHeight = fbHeight;
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	}
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}
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// Run from the CPU thread (from VideoInterface.cpp)
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void VideoBackendBase::Video_EndField()
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{
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	if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
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	{
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		Fifo::SyncGPU(Fifo::SYNC_GPU_SWAP);
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		AsyncRequests::Event e;
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		e.time = 0;
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		e.type = AsyncRequests::Event::SWAP_EVENT;
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		e.swap_event.xfbAddr = s_beginFieldArgs.xfbAddr;
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		e.swap_event.fbWidth = s_beginFieldArgs.fbWidth;
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		e.swap_event.fbStride = s_beginFieldArgs.fbStride;
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		e.swap_event.fbHeight = s_beginFieldArgs.fbHeight;
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		AsyncRequests::GetInstance()->PushEvent(e, false);
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	}
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}
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u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
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{
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	if (!g_ActiveConfig.bEFBAccessEnable)
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	{
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		return 0;
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	}
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	if (type == POKE_COLOR || type == POKE_Z)
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	{
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		AsyncRequests::Event e;
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		e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR : AsyncRequests::Event::EFB_POKE_Z;
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		e.time = 0;
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		e.efb_poke.data = InputData;
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		e.efb_poke.x = x;
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		e.efb_poke.y = y;
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		AsyncRequests::GetInstance()->PushEvent(e, false);
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		return 0;
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	}
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	else
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	{
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		AsyncRequests::Event e;
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		u32 result;
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		e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR : AsyncRequests::Event::EFB_PEEK_Z;
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		e.time = 0;
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		e.efb_peek.x = x;
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		e.efb_peek.y = y;
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		e.efb_peek.data = &result;
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		AsyncRequests::GetInstance()->PushEvent(e, true);
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		return result;
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	}
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}
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u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
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{
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	if (!g_perf_query->ShouldEmulate())
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	{
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		return 0;
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	}
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	Fifo::SyncGPU(Fifo::SYNC_GPU_PERFQUERY);
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	AsyncRequests::Event e;
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	e.time = 0;
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	e.type = AsyncRequests::Event::PERF_QUERY;
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	if (!g_perf_query->IsFlushed())
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		AsyncRequests::GetInstance()->PushEvent(e, true);
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	return g_perf_query->GetQueryResult(type);
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}
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u16 VideoBackendBase::Video_GetBoundingBox(int index)
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{
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	if (!g_ActiveConfig.backend_info.bSupportsBBox)
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		return 0;
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	if (!g_ActiveConfig.bBBoxEnable)
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	{
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		static bool warn_once = true;
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		if (warn_once)
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			ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it for this game.");
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		warn_once = false;
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		return 0;
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	}
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	Fifo::SyncGPU(Fifo::SYNC_GPU_BBOX);
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	AsyncRequests::Event e;
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	u16 result;
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	e.time = 0;
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	e.type = AsyncRequests::Event::BBOX_READ;
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	e.bbox.index = index;
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	e.bbox.data = &result;
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	AsyncRequests::GetInstance()->PushEvent(e, true);
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	return result;
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}
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void VideoBackendBase::InitializeShared()
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{
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	VideoCommon_Init();
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	s_FifoShuttingDown.Clear();
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	memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
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	m_invalid = false;
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}
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// Run from the CPU thread
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void VideoBackendBase::DoState(PointerWrap& p)
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{
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	bool software = false;
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	p.Do(software);
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	if (p.GetMode() == PointerWrap::MODE_READ && software == true)
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	{
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		// change mode to abort load of incompatible save state.
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		p.SetMode(PointerWrap::MODE_VERIFY);
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	}
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	VideoCommon_DoState(p);
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	p.DoMarker("VideoCommon");
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	p.Do(s_beginFieldArgs);
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	p.DoMarker("VideoBackendBase");
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	// Refresh state.
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	if (p.GetMode() == PointerWrap::MODE_READ)
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	{
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		m_invalid = true;
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		// Clear all caches that touch RAM
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		// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
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		VertexLoaderManager::MarkAllDirty();
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	}
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}
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void VideoBackendBase::CheckInvalidState()
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{
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	if (m_invalid)
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	{
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		m_invalid = false;
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		BPReload();
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		TextureCacheBase::Invalidate();
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	}
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}
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