forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			407 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			407 lines
		
	
	
		
			8.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
 | 
						|
#include "SDL.h"
 | 
						|
#include <StringUtil.h>
 | 
						|
 | 
						|
#include <map>
 | 
						|
#include <sstream>
 | 
						|
#include <algorithm>
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
#pragma comment(lib, "SDL2.lib")
 | 
						|
#endif
 | 
						|
 | 
						|
namespace ciface
 | 
						|
{
 | 
						|
namespace SDL
 | 
						|
{
 | 
						|
 | 
						|
std::string GetJoystickName(int index)
 | 
						|
{
 | 
						|
#if SDL_VERSION_ATLEAST(2, 0, 0)
 | 
						|
	return SDL_JoystickNameForIndex(index);
 | 
						|
#else
 | 
						|
	return SDL_JoystickName(index);
 | 
						|
#endif
 | 
						|
}
 | 
						|
 | 
						|
void Init( std::vector<Core::Device*>& devices )
 | 
						|
{
 | 
						|
	// this is used to number the joysticks
 | 
						|
	// multiple joysticks with the same name shall get unique ids starting at 0
 | 
						|
	std::map<std::string, int>	name_counts;
 | 
						|
 | 
						|
	if (SDL_Init( SDL_INIT_FLAGS ) >= 0)
 | 
						|
	{
 | 
						|
		// joysticks
 | 
						|
		for(int i = 0; i < SDL_NumJoysticks(); ++i)
 | 
						|
		{
 | 
						|
			SDL_Joystick* dev = SDL_JoystickOpen(i);
 | 
						|
			if (dev)
 | 
						|
			{
 | 
						|
				Joystick* js = new Joystick(dev, i, name_counts[GetJoystickName(i)]++);
 | 
						|
				// only add if it has some inputs/outputs
 | 
						|
				if (js->Inputs().size() || js->Outputs().size())
 | 
						|
					devices.push_back( js );
 | 
						|
				else
 | 
						|
					delete js;
 | 
						|
			}
 | 
						|
		}
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index)
 | 
						|
	: m_joystick(joystick)
 | 
						|
	, m_sdl_index(sdl_index)
 | 
						|
	, m_index(index)
 | 
						|
{
 | 
						|
	// really bad HACKS:
 | 
						|
	// to not use SDL for an XInput device
 | 
						|
	// too many people on the forums pick the SDL device and ask:
 | 
						|
	// "why don't my 360 gamepad triggers/rumble work correctly"
 | 
						|
#ifdef _WIN32
 | 
						|
	// checking the name is probably good (and hacky) enough
 | 
						|
	// but I'll double check with the num of buttons/axes
 | 
						|
	std::string lcasename = GetName();
 | 
						|
	std::transform(lcasename.begin(), lcasename.end(), lcasename.begin(), tolower);
 | 
						|
 | 
						|
	if ((std::string::npos != lcasename.find("xbox 360"))
 | 
						|
		&& (10 == SDL_JoystickNumButtons(joystick))
 | 
						|
		&& (5 == SDL_JoystickNumAxes(joystick))
 | 
						|
		&& (1 == SDL_JoystickNumHats(joystick))
 | 
						|
		&& (0 == SDL_JoystickNumBalls(joystick))
 | 
						|
		)
 | 
						|
	{
 | 
						|
		// this device won't be used
 | 
						|
		return;
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	// get buttons
 | 
						|
	for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
 | 
						|
		AddInput(new Button(i, m_joystick));
 | 
						|
 | 
						|
	// get hats
 | 
						|
	for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
 | 
						|
	{
 | 
						|
		// each hat gets 4 input instances associated with it, (up down left right)
 | 
						|
		for (u8 d = 0; d != 4; ++d)
 | 
						|
			AddInput(new Hat(i, m_joystick, d));
 | 
						|
	}
 | 
						|
 | 
						|
	// get axes
 | 
						|
	for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
 | 
						|
	{
 | 
						|
		// each axis gets a negative and a positive input instance associated with it
 | 
						|
		AddAnalogInputs(new Axis(i, m_joystick, -32768),
 | 
						|
			new Axis(i, m_joystick, 32767));
 | 
						|
	}
 | 
						|
 | 
						|
#ifdef USE_SDL_HAPTIC
 | 
						|
	// try to get supported ff effects
 | 
						|
	m_haptic = SDL_HapticOpenFromJoystick( m_joystick );
 | 
						|
	if (m_haptic)
 | 
						|
	{
 | 
						|
		//SDL_HapticSetGain( m_haptic, 1000 );
 | 
						|
		//SDL_HapticSetAutocenter( m_haptic, 0 );
 | 
						|
 | 
						|
		const unsigned int supported_effects = SDL_HapticQuery( m_haptic );
 | 
						|
 | 
						|
		// constant effect
 | 
						|
		if (supported_effects & SDL_HAPTIC_CONSTANT)
 | 
						|
		{
 | 
						|
			m_state_out.push_back(EffectIDState());
 | 
						|
			AddOutput(new ConstantEffect(m_state_out.back()));
 | 
						|
		}
 | 
						|
 | 
						|
		// ramp effect
 | 
						|
		if (supported_effects & SDL_HAPTIC_RAMP)
 | 
						|
		{
 | 
						|
			m_state_out.push_back(EffectIDState());
 | 
						|
			AddOutput(new RampEffect(m_state_out.back()));
 | 
						|
		}
 | 
						|
 | 
						|
		// sine effect
 | 
						|
		if (supported_effects & SDL_HAPTIC_SINE)
 | 
						|
		{
 | 
						|
			m_state_out.push_back(EffectIDState());
 | 
						|
			AddOutput(new SineEffect(m_state_out.back()));
 | 
						|
		}
 | 
						|
 | 
						|
#ifdef SDL_HAPTIC_SQUARE
 | 
						|
		// square effect
 | 
						|
		if (supported_effects & SDL_HAPTIC_SQUARE)
 | 
						|
		{
 | 
						|
			m_state_out.push_back(EffectIDState());
 | 
						|
			AddOutput(new SquareEffect(m_state_out.back()));
 | 
						|
		}
 | 
						|
#endif // defined(SDL_HAPTIC_SQUARE)
 | 
						|
 | 
						|
		// triangle effect
 | 
						|
		if (supported_effects & SDL_HAPTIC_TRIANGLE)
 | 
						|
		{
 | 
						|
			m_state_out.push_back(EffectIDState());
 | 
						|
			AddOutput(new TriangleEffect(m_state_out.back()));
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
}
 | 
						|
 | 
						|
Joystick::~Joystick()
 | 
						|
{
 | 
						|
#ifdef USE_SDL_HAPTIC
 | 
						|
	if (m_haptic)
 | 
						|
	{
 | 
						|
		// stop/destroy all effects
 | 
						|
		SDL_HapticStopAll(m_haptic);
 | 
						|
		for (auto &i : m_state_out)
 | 
						|
		{
 | 
						|
			if (i.id != -1)
 | 
						|
			{
 | 
						|
				SDL_HapticDestroyEffect(m_haptic, i.id);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		// close haptic first
 | 
						|
		SDL_HapticClose(m_haptic);
 | 
						|
	}
 | 
						|
#endif
 | 
						|
 | 
						|
	// close joystick
 | 
						|
	SDL_JoystickClose(m_joystick);
 | 
						|
}
 | 
						|
 | 
						|
#ifdef USE_SDL_HAPTIC
 | 
						|
std::string Joystick::ConstantEffect::GetName() const
 | 
						|
{
 | 
						|
	return "Constant";
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::RampEffect::GetName() const
 | 
						|
{
 | 
						|
	return "Ramp";
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::SineEffect::GetName() const
 | 
						|
{
 | 
						|
	return "Sine";
 | 
						|
}
 | 
						|
 | 
						|
#ifdef SDL_HAPTIC_SQUARE
 | 
						|
std::string Joystick::SquareEffect::GetName() const
 | 
						|
{
 | 
						|
	return "Square";
 | 
						|
}
 | 
						|
#endif // defined(SDL_HAPTIC_SQUARE)
 | 
						|
 | 
						|
std::string Joystick::TriangleEffect::GetName() const
 | 
						|
{
 | 
						|
	return "Triangle";
 | 
						|
}
 | 
						|
 | 
						|
void Joystick::ConstantEffect::SetState(ControlState state)
 | 
						|
{
 | 
						|
	if (state)
 | 
						|
	{
 | 
						|
		m_effect.effect.type = SDL_HAPTIC_CONSTANT;
 | 
						|
		m_effect.effect.constant.length = SDL_HAPTIC_INFINITY;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_effect.effect.type = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	const Sint16 old = m_effect.effect.constant.level;
 | 
						|
	m_effect.effect.constant.level = (Sint16)(state * 0x7FFF);
 | 
						|
	if (old != m_effect.effect.constant.level)
 | 
						|
		m_effect.changed = true;
 | 
						|
}
 | 
						|
 | 
						|
void Joystick::RampEffect::SetState(ControlState state)
 | 
						|
{
 | 
						|
	if (state)
 | 
						|
	{
 | 
						|
		m_effect.effect.type = SDL_HAPTIC_RAMP;
 | 
						|
		m_effect.effect.ramp.length = SDL_HAPTIC_INFINITY;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_effect.effect.type = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	const Sint16 old = m_effect.effect.ramp.start;
 | 
						|
	m_effect.effect.ramp.start = (Sint16)(state * 0x7FFF);
 | 
						|
	if (old != m_effect.effect.ramp.start)
 | 
						|
		m_effect.changed = true;
 | 
						|
}
 | 
						|
 | 
						|
void Joystick::SineEffect::SetState(ControlState state)
 | 
						|
{
 | 
						|
	if (state)
 | 
						|
	{
 | 
						|
		m_effect.effect.type = SDL_HAPTIC_SINE;
 | 
						|
		m_effect.effect.periodic.length = 250;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_effect.effect.type = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	const Sint16 old = m_effect.effect.periodic.magnitude;
 | 
						|
	m_effect.effect.periodic.period = 5;
 | 
						|
	m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
 | 
						|
	m_effect.effect.periodic.attack_length = 0;
 | 
						|
	m_effect.effect.periodic.fade_length = 500;
 | 
						|
 | 
						|
	if (old != m_effect.effect.periodic.magnitude)
 | 
						|
		m_effect.changed = true;
 | 
						|
}
 | 
						|
 | 
						|
#ifdef SDL_HAPTIC_SQUARE
 | 
						|
void Joystick::SquareEffect::SetState(ControlState state)
 | 
						|
{
 | 
						|
	if (state)
 | 
						|
	{
 | 
						|
		m_effect.effect.type = SDL_HAPTIC_SQUARE;
 | 
						|
		m_effect.effect.periodic.length = 250;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_effect.effect.type = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	const Sint16 old = m_effect.effect.periodic.magnitude;
 | 
						|
	m_effect.effect.periodic.period = 5;
 | 
						|
	m_effect.effect.periodic.magnitude = state * 0x5000;
 | 
						|
	m_effect.effect.periodic.attack_length = 0;
 | 
						|
	m_effect.effect.periodic.fade_length = 100;
 | 
						|
 | 
						|
	if (old != m_effect.effect.periodic.magnitude)
 | 
						|
		m_effect.changed = true;
 | 
						|
}
 | 
						|
#endif // defined(SDL_HAPTIC_SQUARE)
 | 
						|
 | 
						|
void Joystick::TriangleEffect::SetState(ControlState state)
 | 
						|
{
 | 
						|
	if (state)
 | 
						|
	{
 | 
						|
		m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
 | 
						|
		m_effect.effect.periodic.length = 250;
 | 
						|
	}
 | 
						|
	else
 | 
						|
	{
 | 
						|
		m_effect.effect.type = 0;
 | 
						|
	}
 | 
						|
 | 
						|
	const Sint16 old = m_effect.effect.periodic.magnitude;
 | 
						|
	m_effect.effect.periodic.period = 5;
 | 
						|
	m_effect.effect.periodic.magnitude = (Sint16)(state * 0x5000);
 | 
						|
	m_effect.effect.periodic.attack_length = 0;
 | 
						|
	m_effect.effect.periodic.fade_length = 100;
 | 
						|
 | 
						|
	if (old != m_effect.effect.periodic.magnitude)
 | 
						|
		m_effect.changed = true;
 | 
						|
}
 | 
						|
#endif
 | 
						|
 | 
						|
bool Joystick::UpdateInput()
 | 
						|
{
 | 
						|
	// each joystick is doin this, o well
 | 
						|
	SDL_JoystickUpdate();
 | 
						|
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
bool Joystick::UpdateOutput()
 | 
						|
{
 | 
						|
#ifdef USE_SDL_HAPTIC
 | 
						|
	for (auto &i : m_state_out)
 | 
						|
	{
 | 
						|
		if (i.changed)	// if SetState was called on this output
 | 
						|
		{
 | 
						|
			if (-1 == i.id)	// effect isn't currently uploaded
 | 
						|
			{
 | 
						|
				if (i.effect.type)		// if outputstate is >0  this would be true
 | 
						|
				{
 | 
						|
					if ((i.id = SDL_HapticNewEffect(m_haptic, &i.effect)) > -1)	// upload the effect
 | 
						|
					{
 | 
						|
						SDL_HapticRunEffect(m_haptic, i.id, 1);	// run the effect
 | 
						|
					}
 | 
						|
				}
 | 
						|
			}
 | 
						|
			else	// effect is already uploaded
 | 
						|
			{
 | 
						|
				if (i.effect.type)	// if ouputstate >0
 | 
						|
				{
 | 
						|
					SDL_HapticUpdateEffect(m_haptic, i.id, &i.effect);	// update the effect
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					SDL_HapticStopEffect(m_haptic, i.id);	// else, stop and remove the effect
 | 
						|
					SDL_HapticDestroyEffect(m_haptic, i.id);
 | 
						|
					i.id = -1;	// mark it as not uploaded
 | 
						|
				}
 | 
						|
			}
 | 
						|
 | 
						|
			i.changed = false;
 | 
						|
		}
 | 
						|
	}
 | 
						|
#endif
 | 
						|
	return true;
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::GetName() const
 | 
						|
{
 | 
						|
	return StripSpaces(GetJoystickName(m_sdl_index));
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::GetSource() const
 | 
						|
{
 | 
						|
	return "SDL";
 | 
						|
}
 | 
						|
 | 
						|
int Joystick::GetId() const
 | 
						|
{
 | 
						|
	return m_index;
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::Button::GetName() const
 | 
						|
{
 | 
						|
	std::ostringstream ss;
 | 
						|
	ss << "Button " << (int)m_index;
 | 
						|
	return ss.str();
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::Axis::GetName() const
 | 
						|
{
 | 
						|
	std::ostringstream ss;
 | 
						|
	ss << "Axis " << (int)m_index << (m_range<0 ? '-' : '+');
 | 
						|
	return ss.str();
 | 
						|
}
 | 
						|
 | 
						|
std::string Joystick::Hat::GetName() const
 | 
						|
{
 | 
						|
	static char tmpstr[] = "Hat . .";
 | 
						|
	// I don't think more than 10 hats are supported
 | 
						|
	tmpstr[4] = (char)('0' + m_index);
 | 
						|
	tmpstr[6] = "NESW"[m_direction];
 | 
						|
	return tmpstr;
 | 
						|
}
 | 
						|
 | 
						|
ControlState Joystick::Button::GetState() const
 | 
						|
{
 | 
						|
	return SDL_JoystickGetButton(m_js, m_index);
 | 
						|
}
 | 
						|
 | 
						|
ControlState Joystick::Axis::GetState() const
 | 
						|
{
 | 
						|
	return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
 | 
						|
}
 | 
						|
 | 
						|
ControlState Joystick::Hat::GetState() const
 | 
						|
{
 | 
						|
	return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
 | 
						|
}
 | 
						|
 | 
						|
}
 | 
						|
}
 |