forked from dolphin-emu/dolphin
Separated UI from debugger functionality. Generally cleaned up that stuff. Most functionality needs to be reimplemented now, but will be available to D3D9, D3D11 as well as OpenGL then. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6523 8ced0084-cf51-0410-be5f-012b33b47a6e
50 lines
1.0 KiB
Python
50 lines
1.0 KiB
Python
# -*- python -*-
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Import('env')
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files = [
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'BPFunctions.cpp',
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'BPMemory.cpp',
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'BPStructs.cpp',
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'CPMemory.cpp',
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'CommandProcessor.cpp',
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'DebuggerPanel.cpp',
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'DLCache.cpp',
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'Fifo.cpp',
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'FramebufferManagerBase.cpp',
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'HiresTextures.cpp',
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'ImageWrite.cpp',
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'IndexGenerator.cpp',
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'MainBase.cpp',
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'OnScreenDisplay.cpp',
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'OpcodeDecoding.cpp',
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'OpenCL/OCLTextureDecoder.cpp',
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'PixelEngine.cpp',
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'PixelShaderGen.cpp',
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'PixelShaderManager.cpp',
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'Profiler.cpp',
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'RenderBase.cpp',
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'Statistics.cpp',
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'TextureCacheBase.cpp',
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'TextureConversionShader.cpp',
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'TextureDecoder.cpp',
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'VertexLoader.cpp',
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'VertexLoaderManager.cpp',
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'VertexLoader_Color.cpp',
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'VertexLoader_Normal.cpp',
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'VertexLoader_Position.cpp',
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'VertexLoader_TextCoord.cpp',
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'VertexManagerBase.cpp',
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'VertexShaderGen.cpp',
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'VertexShaderManager.cpp',
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'VideoConfig.cpp',
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'VideoState.cpp',
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'XFBConvert.cpp',
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'XFMemory.cpp',
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'XFMemory.cpp',
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'XFStructs.cpp',
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'memcpy_amd.cpp',
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]
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env.StaticLibrary(env['local_libs'] + "videocommon", files)
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