forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			497 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			497 lines
		
	
	
		
			16 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2017 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoCommon/HiresTextures.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstdint>
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#include <cstring>
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#include <functional>
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#include "Common/Align.h"
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#include "Common/File.h"
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#include "Common/Swap.h"
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#include "VideoCommon/VideoConfig.h"
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namespace
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{
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// From https://raw.githubusercontent.com/Microsoft/DirectXTex/master/DirectXTex/DDS.h
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//
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// This header defines constants and structures that are useful when parsing
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// DDS files.  DDS files were originally designed to use several structures
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// and constants that are native to DirectDraw and are defined in ddraw.h,
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// such as DDSURFACEDESC2 and DDSCAPS2.  This file defines similar
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// (compatible) constants and structures so that one can use DDS files
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// without needing to include ddraw.h.
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//
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// THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF
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// ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO
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// THE IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A
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// PARTICULAR PURPOSE.
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//
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// Copyright (c) Microsoft Corporation. All rights reserved.
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//
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// http://go.microsoft.com/fwlink/?LinkId=248926
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#pragma pack(push, 1)
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const uint32_t DDS_MAGIC = 0x20534444;  // "DDS "
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struct DDS_PIXELFORMAT
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{
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  uint32_t dwSize;
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  uint32_t dwFlags;
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  uint32_t dwFourCC;
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  uint32_t dwRGBBitCount;
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  uint32_t dwRBitMask;
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  uint32_t dwGBitMask;
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  uint32_t dwBBitMask;
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  uint32_t dwABitMask;
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};
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#define DDS_FOURCC 0x00000004      // DDPF_FOURCC
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#define DDS_RGB 0x00000040         // DDPF_RGB
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#define DDS_RGBA 0x00000041        // DDPF_RGB | DDPF_ALPHAPIXELS
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#define DDS_LUMINANCE 0x00020000   // DDPF_LUMINANCE
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#define DDS_LUMINANCEA 0x00020001  // DDPF_LUMINANCE | DDPF_ALPHAPIXELS
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#define DDS_ALPHA 0x00000002       // DDPF_ALPHA
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#define DDS_PAL8 0x00000020        // DDPF_PALETTEINDEXED8
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#define DDS_PAL8A 0x00000021       // DDPF_PALETTEINDEXED8 | DDPF_ALPHAPIXELS
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#define DDS_BUMPDUDV 0x00080000    // DDPF_BUMPDUDV
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#ifndef MAKEFOURCC
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#define MAKEFOURCC(ch0, ch1, ch2, ch3)                                                             \
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  ((uint32_t)(uint8_t)(ch0) | ((uint32_t)(uint8_t)(ch1) << 8) | ((uint32_t)(uint8_t)(ch2) << 16) | \
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   ((uint32_t)(uint8_t)(ch3) << 24))
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#endif /* defined(MAKEFOURCC) */
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#define DDS_HEADER_FLAGS_TEXTURE                                                                   \
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  0x00001007  // DDSD_CAPS | DDSD_HEIGHT | DDSD_WIDTH | DDSD_PIXELFORMAT
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#define DDS_HEADER_FLAGS_MIPMAP 0x00020000      // DDSD_MIPMAPCOUNT
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#define DDS_HEADER_FLAGS_VOLUME 0x00800000      // DDSD_DEPTH
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#define DDS_HEADER_FLAGS_PITCH 0x00000008       // DDSD_PITCH
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#define DDS_HEADER_FLAGS_LINEARSIZE 0x00080000  // DDSD_LINEARSIZE
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// Subset here matches D3D10_RESOURCE_DIMENSION and D3D11_RESOURCE_DIMENSION
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enum DDS_RESOURCE_DIMENSION
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{
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  DDS_DIMENSION_TEXTURE1D = 2,
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  DDS_DIMENSION_TEXTURE2D = 3,
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  DDS_DIMENSION_TEXTURE3D = 4,
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};
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struct DDS_HEADER
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{
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  uint32_t dwSize;
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  uint32_t dwFlags;
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  uint32_t dwHeight;
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  uint32_t dwWidth;
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  uint32_t dwPitchOrLinearSize;
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  uint32_t dwDepth;  // only if DDS_HEADER_FLAGS_VOLUME is set in dwFlags
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  uint32_t dwMipMapCount;
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  uint32_t dwReserved1[11];
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  DDS_PIXELFORMAT ddspf;
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  uint32_t dwCaps;
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  uint32_t dwCaps2;
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  uint32_t dwCaps3;
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  uint32_t dwCaps4;
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  uint32_t dwReserved2;
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};
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struct DDS_HEADER_DXT10
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{
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  uint32_t dxgiFormat;
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  uint32_t resourceDimension;
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  uint32_t miscFlag;  // see DDS_RESOURCE_MISC_FLAG
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  uint32_t arraySize;
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  uint32_t miscFlags2;  // see DDS_MISC_FLAGS2
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};
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#pragma pack(pop)
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static_assert(sizeof(DDS_HEADER) == 124, "DDS Header size mismatch");
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static_assert(sizeof(DDS_HEADER_DXT10) == 20, "DDS DX10 Extended Header size mismatch");
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constexpr DDS_PIXELFORMAT DDSPF_A8R8G8B8 = {
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    sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8R8G8B8 = {
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    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_A8B8G8R8 = {
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    sizeof(DDS_PIXELFORMAT), DDS_RGBA, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0xff000000};
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constexpr DDS_PIXELFORMAT DDSPF_X8B8G8R8 = {
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    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 32, 0x000000ff, 0x0000ff00, 0x00ff0000, 0x00000000};
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constexpr DDS_PIXELFORMAT DDSPF_R8G8B8 = {
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    sizeof(DDS_PIXELFORMAT), DDS_RGB, 0, 24, 0x00ff0000, 0x0000ff00, 0x000000ff, 0x00000000};
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// End of Microsoft code from DDS.h.
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bool DDSPixelFormatMatches(const DDS_PIXELFORMAT& pf1, const DDS_PIXELFORMAT& pf2)
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{
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  return std::tie(pf1.dwSize, pf1.dwFlags, pf1.dwFourCC, pf1.dwRGBBitCount, pf1.dwRBitMask,
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                  pf1.dwGBitMask, pf1.dwGBitMask, pf1.dwBBitMask, pf1.dwABitMask) ==
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         std::tie(pf2.dwSize, pf2.dwFlags, pf2.dwFourCC, pf2.dwRGBBitCount, pf2.dwRBitMask,
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                  pf2.dwGBitMask, pf2.dwGBitMask, pf2.dwBBitMask, pf2.dwABitMask);
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}
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struct DDSLoadInfo
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{
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  u32 block_size = 1;
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  u32 bytes_per_block = 4;
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  u32 width = 0;
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  u32 height = 0;
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  u32 mip_count = 0;
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  AbstractTextureFormat format = AbstractTextureFormat::RGBA8;
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  size_t first_mip_offset = 0;
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  size_t first_mip_size = 0;
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  u32 first_mip_row_length = 0;
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  std::function<void(HiresTexture::Level*)> conversion_function;
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};
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u32 GetBlockCount(u32 extent, u32 block_size)
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{
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  return std::max(Common::AlignUp(extent, block_size) / block_size, 1u);
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}
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HiresTexture::ImageDataPointer AllocateLevelData(size_t size)
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{
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  return HiresTexture::ImageDataPointer(new u8[size], [](u8* data) { delete[] data; });
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}
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void ConvertTexture_X8B8G8R8(HiresTexture::Level* level)
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{
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  u8* data_ptr = level->data.get();
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  for (u32 row = 0; row < level->height; row++)
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  {
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    for (u32 x = 0; x < level->row_length; x++)
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    {
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      // Set alpha channel to full intensity.
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      data_ptr[3] = 0xFF;
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      data_ptr += sizeof(u32);
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    }
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  }
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}
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void ConvertTexture_A8R8G8B8(HiresTexture::Level* level)
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{
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  u8* data_ptr = level->data.get();
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  for (u32 row = 0; row < level->height; row++)
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  {
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    for (u32 x = 0; x < level->row_length; x++)
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    {
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      // Byte swap ABGR -> RGBA
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      u32 val;
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      std::memcpy(&val, data_ptr, sizeof(val));
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      val = ((val & 0xFF00FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000));
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      std::memcpy(data_ptr, &val, sizeof(u32));
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      data_ptr += sizeof(u32);
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    }
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  }
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}
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void ConvertTexture_X8R8G8B8(HiresTexture::Level* level)
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{
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  u8* data_ptr = level->data.get();
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  for (u32 row = 0; row < level->height; row++)
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  {
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    for (u32 x = 0; x < level->row_length; x++)
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    {
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      // Byte swap XBGR -> RGBX, and set alpha to full intensity.
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      u32 val;
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      std::memcpy(&val, data_ptr, sizeof(val));
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      val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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      std::memcpy(data_ptr, &val, sizeof(u32));
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      data_ptr += sizeof(u32);
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    }
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  }
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}
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void ConvertTexture_R8G8B8(HiresTexture::Level* level)
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{
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  // Have to reallocate the buffer for this one, since the data in the file
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  // does not have an alpha byte.
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  level->data_size = level->row_length * level->height * sizeof(u32);
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  HiresTexture::ImageDataPointer rgb_data = AllocateLevelData(level->data_size);
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  std::swap(level->data, rgb_data);
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  const u8* rgb_data_ptr = rgb_data.get();
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  u8* data_ptr = level->data.get();
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  for (u32 row = 0; row < level->height; row++)
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  {
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    for (u32 x = 0; x < level->row_length; x++)
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    {
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      // This is BGR in memory.
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      u32 val;
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      std::memcpy(&val, rgb_data_ptr, sizeof(val));
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      val = ((val & 0x0000FF00) | ((val >> 16) & 0xFF) | ((val << 16) & 0xFF0000)) | 0xFF000000;
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      std::memcpy(data_ptr, &val, sizeof(u32));
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      data_ptr += sizeof(u32);
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      rgb_data_ptr += 3;
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    }
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  }
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}
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bool ParseDDSHeader(File::IOFile& file, DDSLoadInfo* info)
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{
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  // Exit as early as possible for non-DDS textures, since all extensions are currently
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  // passed through this function.
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  u32 magic;
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  if (!file.ReadBytes(&magic, sizeof(magic)) || magic != DDS_MAGIC)
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    return false;
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  DDS_HEADER header;
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  size_t header_size = sizeof(header);
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  if (!file.ReadBytes(&header, header_size) || header.dwSize < header_size)
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    return false;
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  // Required fields.
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  if ((header.dwFlags & DDS_HEADER_FLAGS_TEXTURE) != DDS_HEADER_FLAGS_TEXTURE)
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    return false;
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  // Image should be 2D.
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  if (header.dwFlags & DDS_HEADER_FLAGS_VOLUME)
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    return false;
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  // Presence of width/height fields is already tested by DDS_HEADER_FLAGS_TEXTURE.
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  info->width = header.dwWidth;
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  info->height = header.dwHeight;
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  if (info->width == 0 || info->height == 0)
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    return false;
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  // Check for mip levels.
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  if (header.dwFlags & DDS_HEADER_FLAGS_MIPMAP)
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  {
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    info->mip_count = header.dwMipMapCount;
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    if (header.dwMipMapCount != 0)
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      info->mip_count = header.dwMipMapCount;
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    else
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      info->mip_count = HiresTexture::CalculateMipCount(info->width, info->height);
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  }
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  else
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  {
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    info->mip_count = 1;
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  }
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  // Handle fourcc formats vs uncompressed formats.
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  bool has_fourcc = (header.ddspf.dwFlags & DDS_FOURCC) != 0;
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  bool needs_s3tc = false;
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  if (has_fourcc)
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  {
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    // Handle DX10 extension header.
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    u32 dxt10_format = 0;
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    if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', '1', '0'))
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    {
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      DDS_HEADER_DXT10 dxt10_header;
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      if (!file.ReadBytes(&dxt10_header, sizeof(dxt10_header)))
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        return false;
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      // Can't handle array textures here. Doesn't make sense to use them, anyway.
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      if (dxt10_header.resourceDimension != DDS_DIMENSION_TEXTURE2D || dxt10_header.arraySize != 1)
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        return false;
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      header_size += sizeof(dxt10_header);
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      dxt10_format = dxt10_header.dxgiFormat;
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    }
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    // Currently, we only handle compressed textures here, and leave the rest to the SOIL loader.
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    // In the future, this could be extended, but these isn't much benefit in doing so currently.
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    if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '1') || dxt10_format == 71)
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    {
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      info->format = AbstractTextureFormat::DXT1;
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      info->block_size = 4;
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      info->bytes_per_block = 8;
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      needs_s3tc = true;
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    }
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    else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '3') || dxt10_format == 74)
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    {
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      info->format = AbstractTextureFormat::DXT3;
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      info->block_size = 4;
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      info->bytes_per_block = 16;
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      needs_s3tc = true;
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    }
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    else if (header.ddspf.dwFourCC == MAKEFOURCC('D', 'X', 'T', '5') || dxt10_format == 77)
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    {
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      info->format = AbstractTextureFormat::DXT5;
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      info->block_size = 4;
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      info->bytes_per_block = 16;
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      needs_s3tc = true;
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    }
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    else if (dxt10_format == 98)
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    {
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      info->format = AbstractTextureFormat::BPTC;
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      info->block_size = 4;
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      info->bytes_per_block = 16;
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      if (!g_ActiveConfig.backend_info.bSupportsBPTCTextures)
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        return false;
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    }
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    else
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    {
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      // Leave all remaining formats to SOIL.
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      return false;
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    }
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  }
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  else
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  {
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    if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8R8G8B8))
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    {
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      info->conversion_function = ConvertTexture_A8R8G8B8;
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    }
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    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8R8G8B8))
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    {
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      info->conversion_function = ConvertTexture_X8R8G8B8;
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    }
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    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_X8B8G8R8))
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    {
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      info->conversion_function = ConvertTexture_X8B8G8R8;
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    }
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    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_R8G8B8))
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    {
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      info->conversion_function = ConvertTexture_R8G8B8;
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    }
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    else if (DDSPixelFormatMatches(header.ddspf, DDSPF_A8B8G8R8))
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    {
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      // This format is already in RGBA order, so no conversion necessary.
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    }
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    else
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    {
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      return false;
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    }
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    // All these formats are RGBA, just with byte swapping.
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    info->format = AbstractTextureFormat::RGBA8;
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    info->block_size = 1;
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    info->bytes_per_block = header.ddspf.dwRGBBitCount / 8;
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  }
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  // We also need to ensure the backend supports these formats natively before loading them,
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  // otherwise, fallback to SOIL, which will decompress them to RGBA.
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  if (needs_s3tc && !g_ActiveConfig.backend_info.bSupportsST3CTextures)
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    return false;
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  // Mip levels smaller than the block size are padded to multiples of the block size.
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  u32 blocks_wide = GetBlockCount(info->width, info->block_size);
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  u32 blocks_high = GetBlockCount(info->height, info->block_size);
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  // Pitch can be specified in the header, otherwise we can derive it from the dimensions. For
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  // compressed formats, both DDS_HEADER_FLAGS_LINEARSIZE and DDS_HEADER_FLAGS_PITCH should be
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  // set. See https://msdn.microsoft.com/en-us/library/windows/desktop/bb943982(v=vs.85).aspx
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  if (header.dwFlags & DDS_HEADER_FLAGS_PITCH && header.dwFlags & DDS_HEADER_FLAGS_LINEARSIZE)
 | 
						|
  {
 | 
						|
    // Convert pitch (in bytes) to texels/row length.
 | 
						|
    if (header.dwPitchOrLinearSize < info->bytes_per_block)
 | 
						|
    {
 | 
						|
      // Likely a corrupted or invalid file.
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
 | 
						|
    info->first_mip_row_length =
 | 
						|
        std::max(header.dwPitchOrLinearSize / info->bytes_per_block, 1u) * info->block_size;
 | 
						|
    info->first_mip_size = static_cast<size_t>(info->first_mip_row_length / info->block_size) *
 | 
						|
                           info->block_size * blocks_high;
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    // Assume no padding between rows of blocks.
 | 
						|
    info->first_mip_row_length = blocks_wide * info->block_size;
 | 
						|
    info->first_mip_size = blocks_wide * static_cast<size_t>(info->bytes_per_block) * blocks_high;
 | 
						|
  }
 | 
						|
 | 
						|
  // Check for truncated or corrupted files.
 | 
						|
  info->first_mip_offset = sizeof(magic) + header_size;
 | 
						|
  if (info->first_mip_offset >= file.GetSize())
 | 
						|
    return false;
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool ReadMipLevel(HiresTexture::Level* level, File::IOFile& file, const DDSLoadInfo& info,
 | 
						|
                  u32 width, u32 height, u32 row_length, size_t size)
 | 
						|
{
 | 
						|
  // Copy to the final storage location. The deallocator here is simple, nothing extra is
 | 
						|
  // needed, compared to the SOIL-based loader.
 | 
						|
  level->width = width;
 | 
						|
  level->height = height;
 | 
						|
  level->format = info.format;
 | 
						|
  level->row_length = row_length;
 | 
						|
  level->data_size = size;
 | 
						|
  level->data = AllocateLevelData(level->data_size);
 | 
						|
  if (!file.ReadBytes(level->data.get(), level->data_size))
 | 
						|
  {
 | 
						|
    level->data.reset();
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Apply conversion function for uncompressed textures.
 | 
						|
  if (info.conversion_function)
 | 
						|
    info.conversion_function(level);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace
 | 
						|
 | 
						|
bool HiresTexture::LoadDDSTexture(HiresTexture* tex, const std::string& filename)
 | 
						|
{
 | 
						|
  File::IOFile file;
 | 
						|
  file.Open(filename, "rb");
 | 
						|
  if (!file.IsOpen())
 | 
						|
    return false;
 | 
						|
 | 
						|
  DDSLoadInfo info;
 | 
						|
  if (!ParseDDSHeader(file, &info))
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Read first mip level, as it may have a custom pitch.
 | 
						|
  Level first_level;
 | 
						|
  if (!file.Seek(info.first_mip_offset, SEEK_SET) ||
 | 
						|
      !ReadMipLevel(&first_level, file, info, info.width, info.height, info.first_mip_row_length,
 | 
						|
                    info.first_mip_size))
 | 
						|
  {
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  tex->m_levels.push_back(std::move(first_level));
 | 
						|
 | 
						|
  // Read in any remaining mip levels in the file.
 | 
						|
  // If the .dds file does not contain a full mip chain, we'll fall back to the old path.
 | 
						|
  u32 mip_width = info.width;
 | 
						|
  u32 mip_height = info.height;
 | 
						|
  for (u32 i = 1; i < info.mip_count; i++)
 | 
						|
  {
 | 
						|
    mip_width = std::max(mip_width / 2, 1u);
 | 
						|
    mip_height = std::max(mip_height / 2, 1u);
 | 
						|
 | 
						|
    // Pitch can't be specified with each mip level, so we have to calculate it ourselves.
 | 
						|
    u32 blocks_wide = GetBlockCount(mip_width, info.block_size);
 | 
						|
    u32 blocks_high = GetBlockCount(mip_height, info.block_size);
 | 
						|
    u32 mip_row_length = blocks_wide * info.block_size;
 | 
						|
    size_t mip_size = blocks_wide * static_cast<size_t>(info.bytes_per_block) * blocks_high;
 | 
						|
    Level level;
 | 
						|
    if (!ReadMipLevel(&level, file, info, mip_width, mip_height, mip_row_length, mip_size))
 | 
						|
      break;
 | 
						|
 | 
						|
    tex->m_levels.push_back(std::move(level));
 | 
						|
  }
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
bool HiresTexture::LoadDDSTexture(Level& level, const std::string& filename)
 | 
						|
{
 | 
						|
  // Only loading a single mip level.
 | 
						|
  File::IOFile file;
 | 
						|
  file.Open(filename, "rb");
 | 
						|
  if (!file.IsOpen())
 | 
						|
    return false;
 | 
						|
 | 
						|
  DDSLoadInfo info;
 | 
						|
  if (!ParseDDSHeader(file, &info))
 | 
						|
    return false;
 | 
						|
 | 
						|
  return ReadMipLevel(&level, file, info, info.width, info.height, info.first_mip_row_length,
 | 
						|
                      info.first_mip_size);
 | 
						|
}
 |