forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1084 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1084 lines
		
	
	
		
			26 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
 | |
| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
 | |
| #include "Core/NetPlayServer.h"
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| #include <memory>
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| #include <string>
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| #include <vector>
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| #include "Common/Common.h"
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| #include "Common/ENetUtil.h"
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| #include "Common/FileUtil.h"
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| #include "Common/IniFile.h"
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| #include "Common/Logging/Log.h"
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| #include "Common/MsgHandler.h"
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| #include "Common/StringUtil.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/HW/EXI/EXI_DeviceIPL.h"
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| #include "Core/HW/Sram.h"
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| #include "Core/NetPlayClient.h"  //for NetPlayUI
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| #include "InputCommon/GCPadStatus.h"
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| #if !defined(_WIN32)
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| #include <sys/socket.h>
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| #include <sys/types.h>
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| #ifndef ANDROID
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| #include <ifaddrs.h>
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| #endif
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| #include <arpa/inet.h>
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| #endif
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| 
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| u64 g_netplay_initial_rtc = 1272737767;
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| 
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| NetPlayServer::~NetPlayServer()
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| {
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|   if (is_connected)
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|   {
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|     m_do_loop = false;
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|     m_thread.join();
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|     enet_host_destroy(m_server);
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| 
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|     if (g_MainNetHost.get() == m_server)
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|     {
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|       g_MainNetHost.release();
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|     }
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| 
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|     if (m_traversal_client)
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|     {
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|       g_TraversalClient->m_Client = nullptr;
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|       ReleaseTraversalClient();
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|     }
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|   }
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| 
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| #ifdef USE_UPNP
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|   if (m_upnp_thread.joinable())
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|     m_upnp_thread.join();
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|   m_upnp_thread = std::thread(&NetPlayServer::unmapPortThread);
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|   m_upnp_thread.join();
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| #endif
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| }
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| 
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| // called from ---GUI--- thread
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| NetPlayServer::NetPlayServer(const u16 port, bool traversal, const std::string& centralServer,
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|                              u16 centralPort)
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| {
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|   //--use server time
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|   if (enet_initialize() != 0)
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|   {
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|     PanicAlertT("Enet Didn't Initialize");
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|   }
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| 
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|   m_pad_map.fill(-1);
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|   m_wiimote_map.fill(-1);
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| 
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|   if (traversal)
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|   {
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|     if (!EnsureTraversalClient(centralServer, centralPort, port))
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|       return;
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| 
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|     g_TraversalClient->m_Client = this;
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|     m_traversal_client = g_TraversalClient.get();
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| 
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|     m_server = g_MainNetHost.get();
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| 
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|     if (g_TraversalClient->m_State == TraversalClient::Failure)
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|       g_TraversalClient->ReconnectToServer();
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|   }
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|   else
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|   {
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|     ENetAddress serverAddr;
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|     serverAddr.host = ENET_HOST_ANY;
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|     serverAddr.port = port;
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|     m_server = enet_host_create(&serverAddr, 10, 3, 0, 0);
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|     if (m_server != nullptr)
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|       m_server->intercept = ENetUtil::InterceptCallback;
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|   }
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|   if (m_server != nullptr)
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|   {
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|     is_connected = true;
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|     m_do_loop = true;
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|     m_thread = std::thread(&NetPlayServer::ThreadFunc, this);
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|     m_target_buffer_size = 5;
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|   }
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| }
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| 
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| // called from ---NETPLAY--- thread
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| void NetPlayServer::ThreadFunc()
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| {
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|   while (m_do_loop)
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|   {
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|     // update pings every so many seconds
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|     if ((m_ping_timer.GetTimeElapsed() > 1000) || m_update_pings)
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|     {
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|       m_ping_key = Common::Timer::GetTimeMs();
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| 
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|       sf::Packet spac;
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|       spac << (MessageId)NP_MSG_PING;
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|       spac << m_ping_key;
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| 
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|       m_ping_timer.Start();
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|       SendToClients(spac);
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|       m_update_pings = false;
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|     }
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| 
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|     ENetEvent netEvent;
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|     int net;
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|     if (m_traversal_client)
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|       m_traversal_client->HandleResends();
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|     net = enet_host_service(m_server, &netEvent, 1000);
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|     while (!m_async_queue.Empty())
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|     {
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|       {
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|         std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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|         SendToClients(*(m_async_queue.Front().get()));
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|       }
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|       m_async_queue.Pop();
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|     }
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|     if (net > 0)
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|     {
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|       switch (netEvent.type)
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|       {
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|       case ENET_EVENT_TYPE_CONNECT:
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|       {
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|         ENetPeer* accept_peer = netEvent.peer;
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|         unsigned int error;
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|         {
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|           std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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|           error = OnConnect(accept_peer);
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|         }
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| 
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|         if (error)
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|         {
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|           sf::Packet spac;
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|           spac << (MessageId)error;
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|           // don't need to lock, this client isn't in the client map
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|           Send(accept_peer, spac);
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|           if (netEvent.peer->data)
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|           {
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|             delete (PlayerId*)netEvent.peer->data;
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|             netEvent.peer->data = nullptr;
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|           }
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|           enet_peer_disconnect(accept_peer, 0);
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|         }
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|       }
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|       break;
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|       case ENET_EVENT_TYPE_RECEIVE:
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|       {
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|         sf::Packet rpac;
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|         rpac.append(netEvent.packet->data, netEvent.packet->dataLength);
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| 
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|         auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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|         Client& client = it->second;
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|         if (OnData(rpac, client) != 0)
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|         {
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|           // if a bad packet is received, disconnect the client
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|           std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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|           OnDisconnect(client);
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| 
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|           if (netEvent.peer->data)
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|           {
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|             delete (PlayerId*)netEvent.peer->data;
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|             netEvent.peer->data = nullptr;
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|           }
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|         }
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|         enet_packet_destroy(netEvent.packet);
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|       }
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|       break;
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|       case ENET_EVENT_TYPE_DISCONNECT:
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|       {
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|         std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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|         if (!netEvent.peer->data)
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|           break;
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|         auto it = m_players.find(*(PlayerId*)netEvent.peer->data);
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|         if (it != m_players.end())
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|         {
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|           Client& client = it->second;
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|           OnDisconnect(client);
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| 
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|           if (netEvent.peer->data)
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|           {
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|             delete (PlayerId*)netEvent.peer->data;
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|             netEvent.peer->data = nullptr;
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|           }
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|         }
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|       }
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|       break;
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|       default:
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|         break;
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|       }
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|     }
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|   }
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| 
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|   // close listening socket and client sockets
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|   for (auto& player_entry : m_players)
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|   {
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|     delete (PlayerId*)player_entry.second.socket->data;
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|     player_entry.second.socket->data = nullptr;
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|     enet_peer_disconnect(player_entry.second.socket, 0);
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|   }
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| }
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| 
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| // called from ---NETPLAY--- thread
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| unsigned int NetPlayServer::OnConnect(ENetPeer* socket)
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| {
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|   sf::Packet rpac;
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|   ENetPacket* epack;
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|   do
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|   {
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|     epack = enet_peer_receive(socket, nullptr);
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|   } while (epack == nullptr);
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|   rpac.append(epack->data, epack->dataLength);
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| 
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|   // give new client first available id
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|   PlayerId pid = 1;
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|   for (auto i = m_players.begin(); i != m_players.end(); ++i)
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|   {
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|     if (i->second.pid == pid)
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|     {
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|       pid++;
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|       i = m_players.begin();
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|     }
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|   }
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|   socket->data = new PlayerId(pid);
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| 
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|   std::string npver;
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|   rpac >> npver;
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|   // Dolphin netplay version
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|   if (npver != scm_rev_git_str)
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|     return CON_ERR_VERSION_MISMATCH;
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| 
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|   // game is currently running
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|   if (m_is_running)
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|     return CON_ERR_GAME_RUNNING;
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| 
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|   // too many players
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|   if (m_players.size() >= 255)
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|     return CON_ERR_SERVER_FULL;
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| 
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|   // cause pings to be updated
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|   m_update_pings = true;
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| 
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|   Client player;
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|   player.pid = pid;
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|   player.socket = socket;
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|   rpac >> player.revision;
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|   rpac >> player.name;
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| 
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|   enet_packet_destroy(epack);
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|   // try to automatically assign new user a pad
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|   for (PadMapping& mapping : m_pad_map)
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|   {
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|     if (mapping == -1)
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|     {
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|       mapping = player.pid;
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|       break;
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|     }
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|   }
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| 
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|   // send join message to already connected clients
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|   sf::Packet spac;
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|   spac << (MessageId)NP_MSG_PLAYER_JOIN;
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|   spac << player.pid << player.name << player.revision;
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|   SendToClients(spac);
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| 
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|   // send new client success message with their id
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|   spac.clear();
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|   spac << (MessageId)0;
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|   spac << player.pid;
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|   Send(player.socket, spac);
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| 
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|   // send new client the selected game
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|   if (m_selected_game != "")
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|   {
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|     spac.clear();
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|     spac << (MessageId)NP_MSG_CHANGE_GAME;
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|     spac << m_selected_game;
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|     Send(player.socket, spac);
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|   }
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| 
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|   // send the pad buffer value
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|   spac.clear();
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|   spac << (MessageId)NP_MSG_PAD_BUFFER;
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|   spac << (u32)m_target_buffer_size;
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|   Send(player.socket, spac);
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| 
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|   // sync GC SRAM with new client
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|   if (!g_SRAM_netplay_initialized)
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|   {
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|     SConfig::GetInstance().m_strSRAM = File::GetUserPath(F_GCSRAM_IDX);
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|     InitSRAM();
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|     g_SRAM_netplay_initialized = true;
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|   }
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|   spac.clear();
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|   spac << (MessageId)NP_MSG_SYNC_GC_SRAM;
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|   for (size_t i = 0; i < sizeof(g_SRAM.p_SRAM); ++i)
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|   {
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|     spac << g_SRAM.p_SRAM[i];
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|   }
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|   Send(player.socket, spac);
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| 
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|   // sync values with new client
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|   for (const auto& p : m_players)
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|   {
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|     spac.clear();
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|     spac << static_cast<MessageId>(NP_MSG_PLAYER_JOIN);
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|     spac << p.second.pid << p.second.name << p.second.revision;
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|     Send(player.socket, spac);
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| 
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|     spac.clear();
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|     spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
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|     spac << p.second.pid << static_cast<u32>(p.second.game_status);
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|     Send(player.socket, spac);
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|   }
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| 
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|   // add client to the player list
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|   {
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|     std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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|     m_players.emplace(*(PlayerId*)player.socket->data, player);
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|     UpdatePadMapping();  // sync pad mappings with everyone
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|     UpdateWiimoteMapping();
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|   }
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| 
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|   return 0;
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| }
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| 
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| // called from ---NETPLAY--- thread
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| unsigned int NetPlayServer::OnDisconnect(Client& player)
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| {
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|   PlayerId pid = player.pid;
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| 
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|   if (m_is_running)
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|   {
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|     for (PadMapping mapping : m_pad_map)
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|     {
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|       if (mapping == pid && pid != 1)
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|       {
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|         std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
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|         m_is_running = false;
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| 
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|         sf::Packet spac;
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|         spac << (MessageId)NP_MSG_DISABLE_GAME;
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|         // this thread doesn't need players lock
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|         SendToClients(spac, -1);
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|         break;
 | |
|       }
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|     }
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|   }
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| 
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|   sf::Packet spac;
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|   spac << (MessageId)NP_MSG_PLAYER_LEAVE;
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|   spac << pid;
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| 
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|   enet_peer_disconnect(player.socket, 0);
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| 
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|   std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
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|   auto it = m_players.find(player.pid);
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|   if (it != m_players.end())
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|     m_players.erase(it);
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| 
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|   // alert other players of disconnect
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|   SendToClients(spac);
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| 
 | |
|   for (PadMapping& mapping : m_pad_map)
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|   {
 | |
|     if (mapping == pid)
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|     {
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|       mapping = -1;
 | |
|     }
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|   }
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|   UpdatePadMapping();
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| 
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|   for (PadMapping& mapping : m_wiimote_map)
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|   {
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|     if (mapping == pid)
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|     {
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|       mapping = -1;
 | |
|     }
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|   }
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|   UpdateWiimoteMapping();
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| 
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|   return 0;
 | |
| }
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| 
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| // called from ---GUI--- thread
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| PadMappingArray NetPlayServer::GetPadMapping() const
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| {
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|   return m_pad_map;
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| }
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| 
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| PadMappingArray NetPlayServer::GetWiimoteMapping() const
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| {
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|   return m_wiimote_map;
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| }
 | |
| 
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| // called from ---GUI--- thread
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| void NetPlayServer::SetPadMapping(const PadMappingArray& mappings)
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| {
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|   m_pad_map = mappings;
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|   UpdatePadMapping();
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| }
 | |
| 
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| // called from ---GUI--- thread
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| void NetPlayServer::SetWiimoteMapping(const PadMappingArray& mappings)
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| {
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|   m_wiimote_map = mappings;
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|   UpdateWiimoteMapping();
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| }
 | |
| 
 | |
| // called from ---GUI--- thread and ---NETPLAY--- thread
 | |
| void NetPlayServer::UpdatePadMapping()
 | |
| {
 | |
|   sf::Packet spac;
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|   spac << (MessageId)NP_MSG_PAD_MAPPING;
 | |
|   for (PadMapping mapping : m_pad_map)
 | |
|   {
 | |
|     spac << mapping;
 | |
|   }
 | |
|   SendToClients(spac);
 | |
| }
 | |
| 
 | |
| // called from ---NETPLAY--- thread
 | |
| void NetPlayServer::UpdateWiimoteMapping()
 | |
| {
 | |
|   sf::Packet spac;
 | |
|   spac << (MessageId)NP_MSG_WIIMOTE_MAPPING;
 | |
|   for (PadMapping mapping : m_wiimote_map)
 | |
|   {
 | |
|     spac << mapping;
 | |
|   }
 | |
|   SendToClients(spac);
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread and ---NETPLAY--- thread
 | |
| void NetPlayServer::AdjustPadBufferSize(unsigned int size)
 | |
| {
 | |
|   std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
 | |
| 
 | |
|   m_target_buffer_size = size;
 | |
| 
 | |
|   // tell clients to change buffer size
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << static_cast<MessageId>(NP_MSG_PAD_BUFFER);
 | |
|   *spac << static_cast<u32>(m_target_buffer_size);
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| }
 | |
| 
 | |
| void NetPlayServer::SendAsyncToClients(std::unique_ptr<sf::Packet> packet)
 | |
| {
 | |
|   {
 | |
|     std::lock_guard<std::recursive_mutex> lkq(m_crit.async_queue_write);
 | |
|     m_async_queue.Push(std::move(packet));
 | |
|   }
 | |
|   ENetUtil::WakeupThread(m_server);
 | |
| }
 | |
| 
 | |
| // called from ---NETPLAY--- thread
 | |
| unsigned int NetPlayServer::OnData(sf::Packet& packet, Client& player)
 | |
| {
 | |
|   MessageId mid;
 | |
|   packet >> mid;
 | |
| 
 | |
|   // don't need lock because this is the only thread that modifies the players
 | |
|   // only need locks for writes to m_players in this thread
 | |
| 
 | |
|   switch (mid)
 | |
|   {
 | |
|   case NP_MSG_CHAT_MESSAGE:
 | |
|   {
 | |
|     std::string msg;
 | |
|     packet >> msg;
 | |
| 
 | |
|     // send msg to other clients
 | |
|     sf::Packet spac;
 | |
|     spac << (MessageId)NP_MSG_CHAT_MESSAGE;
 | |
|     spac << player.pid;
 | |
|     spac << msg;
 | |
| 
 | |
|     SendToClients(spac, player.pid);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_PAD_DATA:
 | |
|   {
 | |
|     // if this is pad data from the last game still being received, ignore it
 | |
|     if (player.current_game != m_current_game)
 | |
|       break;
 | |
| 
 | |
|     PadMapping map = 0;
 | |
|     GCPadStatus pad;
 | |
|     packet >> map >> pad.button >> pad.analogA >> pad.analogB >> pad.stickX >> pad.stickY >>
 | |
|         pad.substickX >> pad.substickY >> pad.triggerLeft >> pad.triggerRight;
 | |
| 
 | |
|     // If the data is not from the correct player,
 | |
|     // then disconnect them.
 | |
|     if (m_pad_map.at(map) != player.pid)
 | |
|     {
 | |
|       return 1;
 | |
|     }
 | |
| 
 | |
|     // Relay to clients
 | |
|     sf::Packet spac;
 | |
|     spac << (MessageId)NP_MSG_PAD_DATA;
 | |
|     spac << map << pad.button << pad.analogA << pad.analogB << pad.stickX << pad.stickY
 | |
|          << pad.substickX << pad.substickY << pad.triggerLeft << pad.triggerRight;
 | |
| 
 | |
|     SendToClients(spac, player.pid);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_WIIMOTE_DATA:
 | |
|   {
 | |
|     // if this is Wiimote data from the last game still being received, ignore it
 | |
|     if (player.current_game != m_current_game)
 | |
|       break;
 | |
| 
 | |
|     PadMapping map = 0;
 | |
|     u8 size;
 | |
|     packet >> map >> size;
 | |
|     std::vector<u8> data(size);
 | |
|     for (size_t i = 0; i < data.size(); ++i)
 | |
|       packet >> data[i];
 | |
| 
 | |
|     // If the data is not from the correct player,
 | |
|     // then disconnect them.
 | |
|     if (m_wiimote_map.at(map) != player.pid)
 | |
|     {
 | |
|       return 1;
 | |
|     }
 | |
| 
 | |
|     // relay to clients
 | |
|     sf::Packet spac;
 | |
|     spac << (MessageId)NP_MSG_WIIMOTE_DATA;
 | |
|     spac << map;
 | |
|     spac << size;
 | |
|     for (const u8& byte : data)
 | |
|       spac << byte;
 | |
| 
 | |
|     SendToClients(spac, player.pid);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_PONG:
 | |
|   {
 | |
|     const u32 ping = (u32)m_ping_timer.GetTimeElapsed();
 | |
|     u32 ping_key = 0;
 | |
|     packet >> ping_key;
 | |
| 
 | |
|     if (m_ping_key == ping_key)
 | |
|     {
 | |
|       player.ping = ping;
 | |
|     }
 | |
| 
 | |
|     sf::Packet spac;
 | |
|     spac << (MessageId)NP_MSG_PLAYER_PING_DATA;
 | |
|     spac << player.pid;
 | |
|     spac << player.ping;
 | |
| 
 | |
|     SendToClients(spac);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_START_GAME:
 | |
|   {
 | |
|     packet >> player.current_game;
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_STOP_GAME:
 | |
|   {
 | |
|     // tell clients to stop game
 | |
|     sf::Packet spac;
 | |
|     spac << (MessageId)NP_MSG_STOP_GAME;
 | |
| 
 | |
|     std::lock_guard<std::recursive_mutex> lkp(m_crit.players);
 | |
|     SendToClients(spac);
 | |
| 
 | |
|     m_is_running = false;
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_GAME_STATUS:
 | |
|   {
 | |
|     u32 status;
 | |
|     packet >> status;
 | |
| 
 | |
|     m_players[player.pid].game_status = static_cast<PlayerGameStatus>(status);
 | |
| 
 | |
|     // send msg to other clients
 | |
|     sf::Packet spac;
 | |
|     spac << static_cast<MessageId>(NP_MSG_GAME_STATUS);
 | |
|     spac << player.pid;
 | |
|     spac << status;
 | |
| 
 | |
|     SendToClients(spac);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_TIMEBASE:
 | |
|   {
 | |
|     u32 x, y, frame;
 | |
|     packet >> x;
 | |
|     packet >> y;
 | |
|     packet >> frame;
 | |
| 
 | |
|     if (m_desync_detected)
 | |
|       break;
 | |
| 
 | |
|     u64 timebase = x | ((u64)y << 32);
 | |
|     std::vector<std::pair<PlayerId, u64>>& timebases = m_timebase_by_frame[frame];
 | |
|     timebases.emplace_back(player.pid, timebase);
 | |
|     if (timebases.size() >= m_players.size())
 | |
|     {
 | |
|       // we have all records for this frame
 | |
| 
 | |
|       if (!std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> pair) {
 | |
|             return pair.second == timebases[0].second;
 | |
|           }))
 | |
|       {
 | |
|         int pid_to_blame = -1;
 | |
|         for (auto pair : timebases)
 | |
|         {
 | |
|           if (std::all_of(timebases.begin(), timebases.end(), [&](std::pair<PlayerId, u64> other) {
 | |
|                 return other.first == pair.first || other.second != pair.second;
 | |
|               }))
 | |
|           {
 | |
|             // we are the only outlier
 | |
|             pid_to_blame = pair.first;
 | |
|             break;
 | |
|           }
 | |
|         }
 | |
| 
 | |
|         sf::Packet spac;
 | |
|         spac << (MessageId)NP_MSG_DESYNC_DETECTED;
 | |
|         spac << pid_to_blame;
 | |
|         spac << frame;
 | |
|         SendToClients(spac);
 | |
| 
 | |
|         m_desync_detected = true;
 | |
|       }
 | |
|       m_timebase_by_frame.erase(frame);
 | |
|     }
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_MD5_PROGRESS:
 | |
|   {
 | |
|     int progress;
 | |
|     packet >> progress;
 | |
| 
 | |
|     sf::Packet spac;
 | |
|     spac << static_cast<MessageId>(NP_MSG_MD5_PROGRESS);
 | |
|     spac << player.pid;
 | |
|     spac << progress;
 | |
| 
 | |
|     SendToClients(spac);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_MD5_RESULT:
 | |
|   {
 | |
|     std::string result;
 | |
|     packet >> result;
 | |
| 
 | |
|     sf::Packet spac;
 | |
|     spac << static_cast<MessageId>(NP_MSG_MD5_RESULT);
 | |
|     spac << player.pid;
 | |
|     spac << result;
 | |
| 
 | |
|     SendToClients(spac);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   case NP_MSG_MD5_ERROR:
 | |
|   {
 | |
|     std::string error;
 | |
|     packet >> error;
 | |
| 
 | |
|     sf::Packet spac;
 | |
|     spac << static_cast<MessageId>(NP_MSG_MD5_ERROR);
 | |
|     spac << player.pid;
 | |
|     spac << error;
 | |
| 
 | |
|     SendToClients(spac);
 | |
|   }
 | |
|   break;
 | |
| 
 | |
|   default:
 | |
|     PanicAlertT("Unknown message with id:%d received from player:%d Kicking player!", mid,
 | |
|                 player.pid);
 | |
|     // unknown message, kick the client
 | |
|     return 1;
 | |
|     break;
 | |
|   }
 | |
| 
 | |
|   return 0;
 | |
| }
 | |
| 
 | |
| void NetPlayServer::OnTraversalStateChanged()
 | |
| {
 | |
|   if (m_dialog && m_traversal_client->m_State == TraversalClient::Failure)
 | |
|     m_dialog->OnTraversalError(m_traversal_client->m_FailureReason);
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| void NetPlayServer::SendChatMessage(const std::string& msg)
 | |
| {
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << static_cast<MessageId>(NP_MSG_CHAT_MESSAGE);
 | |
|   *spac << static_cast<PlayerId>(0);  // server id always 0
 | |
|   *spac << msg;
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| bool NetPlayServer::ChangeGame(const std::string& game)
 | |
| {
 | |
|   std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
 | |
| 
 | |
|   m_selected_game = game;
 | |
| 
 | |
|   // send changed game to clients
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << static_cast<MessageId>(NP_MSG_CHANGE_GAME);
 | |
|   *spac << game;
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| bool NetPlayServer::ComputeMD5(const std::string& file_identifier)
 | |
| {
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << static_cast<MessageId>(NP_MSG_COMPUTE_MD5);
 | |
|   *spac << file_identifier;
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| bool NetPlayServer::AbortMD5()
 | |
| {
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << static_cast<MessageId>(NP_MSG_MD5_ABORT);
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| void NetPlayServer::SetNetSettings(const NetSettings& settings)
 | |
| {
 | |
|   m_settings = settings;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| bool NetPlayServer::StartGame()
 | |
| {
 | |
|   m_timebase_by_frame.clear();
 | |
|   m_desync_detected = false;
 | |
|   std::lock_guard<std::recursive_mutex> lkg(m_crit.game);
 | |
|   m_current_game = Common::Timer::GetTimeMs();
 | |
| 
 | |
|   // no change, just update with clients
 | |
|   AdjustPadBufferSize(m_target_buffer_size);
 | |
| 
 | |
|   if (SConfig::GetInstance().bEnableCustomRTC)
 | |
|     g_netplay_initial_rtc = SConfig::GetInstance().m_customRTCValue;
 | |
|   else
 | |
|     g_netplay_initial_rtc = Common::Timer::GetLocalTimeSinceJan1970();
 | |
| 
 | |
|   // tell clients to start game
 | |
|   auto spac = std::make_unique<sf::Packet>();
 | |
|   *spac << (MessageId)NP_MSG_START_GAME;
 | |
|   *spac << m_current_game;
 | |
|   *spac << m_settings.m_CPUthread;
 | |
|   *spac << m_settings.m_CPUcore;
 | |
|   *spac << m_settings.m_EnableCheats;
 | |
|   *spac << m_settings.m_SelectedLanguage;
 | |
|   *spac << m_settings.m_OverrideGCLanguage;
 | |
|   *spac << m_settings.m_ProgressiveScan;
 | |
|   *spac << m_settings.m_PAL60;
 | |
|   *spac << m_settings.m_DSPEnableJIT;
 | |
|   *spac << m_settings.m_DSPHLE;
 | |
|   *spac << m_settings.m_WriteToMemcard;
 | |
|   *spac << m_settings.m_OCEnable;
 | |
|   *spac << m_settings.m_OCFactor;
 | |
|   *spac << m_settings.m_EXIDevice[0];
 | |
|   *spac << m_settings.m_EXIDevice[1];
 | |
|   *spac << (u32)g_netplay_initial_rtc;
 | |
|   *spac << (u32)(g_netplay_initial_rtc >> 32);
 | |
| 
 | |
|   SendAsyncToClients(std::move(spac));
 | |
| 
 | |
|   m_is_running = true;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from multiple threads
 | |
| void NetPlayServer::SendToClients(sf::Packet& packet, const PlayerId skip_pid)
 | |
| {
 | |
|   for (auto& p : m_players)
 | |
|   {
 | |
|     if (p.second.pid && p.second.pid != skip_pid)
 | |
|     {
 | |
|       Send(p.second.socket, packet);
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void NetPlayServer::Send(ENetPeer* socket, sf::Packet& packet)
 | |
| {
 | |
|   ENetPacket* epac =
 | |
|       enet_packet_create(packet.getData(), packet.getDataSize(), ENET_PACKET_FLAG_RELIABLE);
 | |
|   enet_peer_send(socket, 0, epac);
 | |
| }
 | |
| 
 | |
| void NetPlayServer::KickPlayer(PlayerId player)
 | |
| {
 | |
|   for (auto& current_player : m_players)
 | |
|   {
 | |
|     if (current_player.second.pid == player)
 | |
|     {
 | |
|       enet_peer_disconnect(current_player.second.socket, 0);
 | |
|       return;
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| u16 NetPlayServer::GetPort()
 | |
| {
 | |
|   return m_server->address.port;
 | |
| }
 | |
| 
 | |
| void NetPlayServer::SetNetPlayUI(NetPlayUI* dialog)
 | |
| {
 | |
|   m_dialog = dialog;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| std::unordered_set<std::string> NetPlayServer::GetInterfaceSet()
 | |
| {
 | |
|   std::unordered_set<std::string> result;
 | |
|   auto lst = GetInterfaceListInternal();
 | |
|   for (auto list_entry : lst)
 | |
|     result.emplace(list_entry.first);
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| std::string NetPlayServer::GetInterfaceHost(const std::string& inter)
 | |
| {
 | |
|   char buf[16];
 | |
|   sprintf(buf, ":%d", GetPort());
 | |
|   auto lst = GetInterfaceListInternal();
 | |
|   for (const auto& list_entry : lst)
 | |
|   {
 | |
|     if (list_entry.first == inter)
 | |
|     {
 | |
|       return list_entry.second + buf;
 | |
|     }
 | |
|   }
 | |
|   return "?";
 | |
| }
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| std::vector<std::pair<std::string, std::string>> NetPlayServer::GetInterfaceListInternal()
 | |
| {
 | |
|   std::vector<std::pair<std::string, std::string>> result;
 | |
| #if defined(_WIN32)
 | |
| 
 | |
| #elif defined(ANDROID)
 | |
| // Android has no getifaddrs for some stupid reason.  If this
 | |
| // functionality ends up actually being used on Android, fix this.
 | |
| #else
 | |
|   ifaddrs* ifp = nullptr;
 | |
|   char buf[512];
 | |
|   if (getifaddrs(&ifp) != -1)
 | |
|   {
 | |
|     for (ifaddrs* curifp = ifp; curifp; curifp = curifp->ifa_next)
 | |
|     {
 | |
|       sockaddr* sa = curifp->ifa_addr;
 | |
| 
 | |
|       if (sa == nullptr)
 | |
|         continue;
 | |
|       if (sa->sa_family != AF_INET)
 | |
|         continue;
 | |
|       sockaddr_in* sai = (struct sockaddr_in*)sa;
 | |
|       if (ntohl(((struct sockaddr_in*)sa)->sin_addr.s_addr) == 0x7f000001)
 | |
|         continue;
 | |
|       const char* ip = inet_ntop(sa->sa_family, &sai->sin_addr, buf, sizeof(buf));
 | |
|       if (ip == nullptr)
 | |
|         continue;
 | |
|       result.emplace_back(std::make_pair(curifp->ifa_name, ip));
 | |
|     }
 | |
|     freeifaddrs(ifp);
 | |
|   }
 | |
| #endif
 | |
|   if (result.empty())
 | |
|     result.emplace_back(std::make_pair("!local!", "127.0.0.1"));
 | |
|   return result;
 | |
| }
 | |
| 
 | |
| #ifdef USE_UPNP
 | |
| #include <miniupnpc.h>
 | |
| #include <miniwget.h>
 | |
| #include <upnpcommands.h>
 | |
| 
 | |
| struct UPNPUrls NetPlayServer::m_upnp_urls;
 | |
| struct IGDdatas NetPlayServer::m_upnp_data;
 | |
| std::string NetPlayServer::m_upnp_ourip;
 | |
| u16 NetPlayServer::m_upnp_mapped = 0;
 | |
| bool NetPlayServer::m_upnp_inited = false;
 | |
| bool NetPlayServer::m_upnp_error = false;
 | |
| std::thread NetPlayServer::m_upnp_thread;
 | |
| 
 | |
| // called from ---GUI--- thread
 | |
| void NetPlayServer::TryPortmapping(u16 port)
 | |
| {
 | |
|   if (m_upnp_thread.joinable())
 | |
|     m_upnp_thread.join();
 | |
|   m_upnp_thread = std::thread(&NetPlayServer::mapPortThread, port);
 | |
| }
 | |
| 
 | |
| // UPnP thread: try to map a port
 | |
| void NetPlayServer::mapPortThread(const u16 port)
 | |
| {
 | |
|   if (!m_upnp_inited)
 | |
|     if (!initUPnP())
 | |
|       goto fail;
 | |
| 
 | |
|   if (!UPnPMapPort(m_upnp_ourip, port))
 | |
|     goto fail;
 | |
| 
 | |
|   NOTICE_LOG(NETPLAY, "Successfully mapped port %d to %s.", port, m_upnp_ourip.c_str());
 | |
|   return;
 | |
| fail:
 | |
|   WARN_LOG(NETPLAY, "Failed to map port %d to %s.", port, m_upnp_ourip.c_str());
 | |
|   return;
 | |
| }
 | |
| 
 | |
| // UPnP thread: try to unmap a port
 | |
| void NetPlayServer::unmapPortThread()
 | |
| {
 | |
|   if (m_upnp_mapped > 0)
 | |
|     UPnPUnmapPort(m_upnp_mapped);
 | |
| }
 | |
| 
 | |
| // called from ---UPnP--- thread
 | |
| // discovers the IGD
 | |
| bool NetPlayServer::initUPnP()
 | |
| {
 | |
|   std::vector<UPNPDev*> igds;
 | |
|   int descXMLsize = 0, upnperror = 0;
 | |
|   char cIP[20];
 | |
| 
 | |
|   // Don't init if already inited
 | |
|   if (m_upnp_inited)
 | |
|     return true;
 | |
| 
 | |
|   // Don't init if it failed before
 | |
|   if (m_upnp_error)
 | |
|     return false;
 | |
| 
 | |
|   memset(&m_upnp_urls, 0, sizeof(UPNPUrls));
 | |
|   memset(&m_upnp_data, 0, sizeof(IGDdatas));
 | |
| 
 | |
|   // Find all UPnP devices
 | |
|   std::unique_ptr<UPNPDev, decltype(&freeUPNPDevlist)> devlist(nullptr, freeUPNPDevlist);
 | |
| #if MINIUPNPC_API_VERSION >= 14
 | |
|   devlist.reset(upnpDiscover(2000, nullptr, nullptr, 0, 0, 2, &upnperror));
 | |
| #else
 | |
|   devlist.reset(upnpDiscover(2000, nullptr, nullptr, 0, 0, &upnperror));
 | |
| #endif
 | |
|   if (!devlist)
 | |
|   {
 | |
|     WARN_LOG(NETPLAY, "An error occurred trying to discover UPnP devices.");
 | |
| 
 | |
|     m_upnp_error = true;
 | |
|     m_upnp_inited = false;
 | |
| 
 | |
|     return false;
 | |
|   }
 | |
| 
 | |
|   // Look for the IGD
 | |
|   for (UPNPDev* dev = devlist.get(); dev; dev = dev->pNext)
 | |
|   {
 | |
|     if (strstr(dev->st, "InternetGatewayDevice"))
 | |
|       igds.push_back(dev);
 | |
|   }
 | |
| 
 | |
|   for (const UPNPDev* dev : igds)
 | |
|   {
 | |
|     std::unique_ptr<char, decltype(&std::free)> descXML(nullptr, std::free);
 | |
|     int statusCode = 200;
 | |
| #if MINIUPNPC_API_VERSION >= 16
 | |
|     descXML.reset(static_cast<char*>(
 | |
|         miniwget_getaddr(dev->descURL, &descXMLsize, cIP, sizeof(cIP), 0, &statusCode)));
 | |
| #else
 | |
|     descXML.reset(
 | |
|         static_cast<char*>(miniwget_getaddr(dev->descURL, &descXMLsize, cIP, sizeof(cIP), 0)));
 | |
| #endif
 | |
|     if (descXML && statusCode == 200)
 | |
|     {
 | |
|       parserootdesc(descXML.get(), descXMLsize, &m_upnp_data);
 | |
|       GetUPNPUrls(&m_upnp_urls, &m_upnp_data, dev->descURL, 0);
 | |
| 
 | |
|       m_upnp_ourip = cIP;
 | |
| 
 | |
|       NOTICE_LOG(NETPLAY, "Got info from IGD at %s.", dev->descURL);
 | |
|       break;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       WARN_LOG(NETPLAY, "Error getting info from IGD at %s.", dev->descURL);
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from ---UPnP--- thread
 | |
| // Attempt to portforward!
 | |
| bool NetPlayServer::UPnPMapPort(const std::string& addr, const u16 port)
 | |
| {
 | |
|   if (m_upnp_mapped > 0)
 | |
|     UPnPUnmapPort(m_upnp_mapped);
 | |
| 
 | |
|   std::string port_str = StringFromFormat("%d", port);
 | |
|   int result = UPNP_AddPortMapping(
 | |
|       m_upnp_urls.controlURL, m_upnp_data.first.servicetype, port_str.c_str(), port_str.c_str(),
 | |
|       addr.c_str(), (std::string("dolphin-emu UDP on ") + addr).c_str(), "UDP", nullptr, nullptr);
 | |
| 
 | |
|   if (result != 0)
 | |
|     return false;
 | |
| 
 | |
|   m_upnp_mapped = port;
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| 
 | |
| // called from ---UPnP--- thread
 | |
| // Attempt to stop portforwarding.
 | |
| // --
 | |
| // NOTE: It is important that this happens! A few very crappy routers
 | |
| // apparently do not delete UPnP mappings on their own, so if you leave them
 | |
| // hanging, the NVRAM will fill with portmappings, and eventually all UPnP
 | |
| // requests will fail silently, with the only recourse being a factory reset.
 | |
| // --
 | |
| bool NetPlayServer::UPnPUnmapPort(const u16 port)
 | |
| {
 | |
|   std::string port_str = StringFromFormat("%d", port);
 | |
|   UPNP_DeletePortMapping(m_upnp_urls.controlURL, m_upnp_data.first.servicetype, port_str.c_str(),
 | |
|                          "UDP", nullptr);
 | |
| 
 | |
|   return true;
 | |
| }
 | |
| #endif
 |