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7d74e55109d9681d743f7fafe93e33cd3c958ead
dolphin
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LinesPrower
7d74e55109
Lots of work on improving the floating point emulation. Note that most changes affect only the interpreter mode.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@4314
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-09-24 17:43:46 +00:00
..
AudioCommon
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
2009-09-21 20:28:17 +00:00
Common
fix some path issues on OSX, also libao for osx only supports 44.1kHz...awesome...who calls writing the CoreAudio backend so we can kill libao? :D
2009-09-21 20:28:17 +00:00
Core
Lots of work on improving the floating point emulation. Note that most changes affect only the interpreter mode.
2009-09-24 17:43:46 +00:00
DebuggerUICommon
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
DebuggerWX
The last //////// lines are now gone! There will be no more in future.
2009-09-21 19:22:44 +00:00
DiscIO
Various fixes for ISOProperties's filesystem viewer, bugfix for empty folders not being empty thanks to j4ck.fr0st (issue 702), also added icons and fixed dumping all files from a wii game.
2009-09-13 22:03:18 +00:00
DolphinWX
The last //////// lines are now gone! There will be no more in future.
2009-09-21 19:22:44 +00:00
DSPCore
Linux: Tons of warning cleanup plus workaround a nasty crash problem in StatusBarMessage.
2009-09-08 21:16:05 +00:00
InputCommon
get rid of the '¯' chars in source code...non ascii chars are not really good to have floating around for no reason.
http://google-styleguide.googlecode.com/svn/trunk/cppguide.xml?showone=Non-ASCII_Characters#Non-ASCII_Characters
2009-09-08 16:07:13 +00:00
VideoCommon
D3D various: "Safe texture cache" option, texture replace instead of destroy/create when possible, a commented out "optimization" that didn't speed things up (use DrawPrimitive instead of DrawIndexedPrimitive when possible), reduce code duplication in Flush(), don't periodically clean out the shader caches since it's not really beneficial - shaders are cheap to keep. some code cleanup.
2009-09-19 13:14:55 +00:00