forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2655 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			97 lines
		
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _NAND_CONTENT_LOADER_H
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#define _NAND_CONTENT_LOADER_H
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#include <string>
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#include <vector>
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#include <map>
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#include "Common.h"
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#include "Blob.h"
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#include "Volume.h"
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namespace DiscIO
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{
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struct SNANDContent
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{
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    u32 m_ContentID;	
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    u16 m_Index;
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    u16 m_Type;
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    u32 m_Size;
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    u8 m_SHA1Hash[20];
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    u8* m_pData;
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};
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// pure virtual interface so just the NANDContentManager can create these files only
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class INANDContentLoader
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{
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public:
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    INANDContentLoader() {}
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    virtual ~INANDContentLoader()  {}
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    virtual bool IsValid() const = 0;
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    virtual u64 GetTitleID() const = 0;
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    virtual u32 GetBootIndex() const = 0;
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    virtual size_t GetContentSize() const = 0;
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    virtual const SNANDContent* GetContentByIndex(int _Index) const = 0;
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    virtual const u8* GetTicket() const = 0;
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    virtual const std::vector<SNANDContent>& GetContent() const = 0;    
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    virtual const u16 GetTitleVersion() const = 0;
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    virtual const u16 GetNumEntries() const = 0;
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    virtual const DiscIO::IVolume::ECountry GetCountry() const = 0;
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    enum
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    {
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        TICKET_VIEW_SIZE = 0x58
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    };
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};
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// we open the NAND Content files to often... lets cache them
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class CNANDContentManager
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{
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public:
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    static CNANDContentManager& Access() { return m_Instance; }
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    const INANDContentLoader& GetNANDLoader(const std::string& _rName);
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    static bool IsWiiWAD(const std::string& _rName);
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private:
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    CNANDContentManager() {};
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    ~CNANDContentManager();
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    static CNANDContentManager m_Instance;
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    typedef std::map<std::string, INANDContentLoader*> CNANDContentMap;
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    CNANDContentMap m_Map;
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};
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}
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#endif
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