forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2693 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			678 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			678 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "D3DBase.h"
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#include "Config.h"
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#include "Common.h"
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#include "Profiler.h"
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#include "BPStructs.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "TextureDecoder.h"
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#include "VertexManager.h"
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#include "PixelShaderGen.h"
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#include "PixelShaderManager.h"
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#include "VertexShaderManager.h"
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#include "Utils.h"
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#include "main.h" //for the plugin interface
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bool textureChanged[8];
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const bool renderFog = false;
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using namespace D3D;
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// State translation lookup tables
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static const D3DBLEND d3dSrcFactors[8] =
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{
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	D3DBLEND_ZERO,
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	D3DBLEND_ONE,
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	D3DBLEND_DESTCOLOR,
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	D3DBLEND_INVDESTCOLOR,
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	D3DBLEND_SRCALPHA,
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	D3DBLEND_INVSRCALPHA, 
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	D3DBLEND_DESTALPHA,
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	D3DBLEND_INVDESTALPHA
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};
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static const D3DBLEND d3dDestFactors[8] =
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{
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	D3DBLEND_ZERO,
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	D3DBLEND_ONE,
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	D3DBLEND_SRCCOLOR,
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	D3DBLEND_INVSRCCOLOR,
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	D3DBLEND_SRCALPHA,
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	D3DBLEND_INVSRCALPHA, 
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	D3DBLEND_DESTALPHA,
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	D3DBLEND_INVDESTALPHA
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};
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static const D3DCULL d3dCullModes[4] = 
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{
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	D3DCULL_NONE,
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	D3DCULL_CCW,
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	D3DCULL_CW,
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	D3DCULL_CCW
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};
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static const D3DCMPFUNC d3dCmpFuncs[8] = 
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{
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	D3DCMP_NEVER,
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	D3DCMP_LESS,
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	D3DCMP_EQUAL,
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	D3DCMP_LESSEQUAL,
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	D3DCMP_GREATER,
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	D3DCMP_NOTEQUAL,
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	D3DCMP_GREATEREQUAL,
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	D3DCMP_ALWAYS
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};
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static const D3DTEXTUREFILTERTYPE d3dMipFilters[4] = 
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{
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	D3DTEXF_NONE,
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	D3DTEXF_POINT,
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	D3DTEXF_ANISOTROPIC,
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	D3DTEXF_LINEAR, //reserved
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};
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static const D3DTEXTUREADDRESS d3dClamps[4] =
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{
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	D3DTADDRESS_CLAMP,
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	D3DTADDRESS_WRAP,
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	D3DTADDRESS_MIRROR,
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	D3DTADDRESS_WRAP //reserved
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};
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void BPInit()
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{
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	memset(&bpmem, 0, sizeof(bpmem));
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	bpmem.bpMask = 0xFFFFFF;
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}
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// __________________________________________________________________________________________________
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// BPWritten
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//
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void BPWritten(int addr, int changes, int newval)
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{
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    switch(addr)
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	{
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	case BPMEM_GENMODE:
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		if (changes)
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			// dev->SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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			Renderer::SetRenderState(D3DRS_CULLMODE, d3dCullModes[bpmem.genMode.cullmode]);
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			if (bpmem.genMode.cullmode == 3)
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			{
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				// dev->SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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				Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, 0);
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			}
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			else
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			{
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				DWORD write = 0;
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				if (bpmem.blendmode.alphaupdate) 
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					write = D3DCOLORWRITEENABLE_ALPHA;
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				if (bpmem.blendmode.colorupdate) 
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					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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				// dev->SetRenderState(D3DRS_COLORWRITEENABLE, write);
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				Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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			}
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			PixelShaderManager::SetGenModeChanged();
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		}
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		break;
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    case BPMEM_IND_MTX+0:
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    case BPMEM_IND_MTX+1:
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    case BPMEM_IND_MTX+2:
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    case BPMEM_IND_MTX+3:
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    case BPMEM_IND_MTX+4:
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    case BPMEM_IND_MTX+5:
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    case BPMEM_IND_MTX+6:
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    case BPMEM_IND_MTX+7:
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    case BPMEM_IND_MTX+8:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PixelShaderManager::SetIndMatrixChanged((addr-BPMEM_IND_MTX)/3);
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        }
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        break;
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    case BPMEM_RAS1_SS0:
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    case BPMEM_RAS1_SS1:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PixelShaderManager::SetIndTexScaleChanged();
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        }
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        break;
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	case BPMEM_ZMODE:
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		if (changes)
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			if (bpmem.zmode.testenable)
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			{
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				// dev->SetRenderState(D3DRS_ZENABLE, TRUE);
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				// dev->SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
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				// dev->SetRenderState(D3DRS_ZFUNC,d3dCmpFuncs[bpmem.zmode.func]);
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				Renderer::SetRenderState(D3DRS_ZENABLE, TRUE);
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				Renderer::SetRenderState(D3DRS_ZWRITEENABLE, bpmem.zmode.updateenable);
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				Renderer::SetRenderState(D3DRS_ZFUNC, d3dCmpFuncs[bpmem.zmode.func]);
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			}
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			else
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			{
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				// if the test is disabled write is disabled too
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				// dev->SetRenderState(D3DRS_ZENABLE,		FALSE);
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				// dev->SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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				Renderer::SetRenderState(D3DRS_ZENABLE, FALSE);
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				Renderer::SetRenderState(D3DRS_ZWRITEENABLE, FALSE);
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			}			
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            //if (!bpmem.zmode.updateenable)
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            //    Renderer::SetRenderMode(Renderer::RM_Normal);
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		}
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		break;
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    case BPMEM_ALPHACOMPARE:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("alphacmp: ref0=%d, ref1=%d, comp0=%d, comp1=%d, logic=%d\n", bpmem.alphaFunc.ref0,
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				bpmem.alphaFunc.ref1, bpmem.alphaFunc.comp0, bpmem.alphaFunc.comp1, bpmem.alphaFunc.logic);
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            PixelShaderManager::SetAlpha(bpmem.alphaFunc);
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        }
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        break;
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    case BPMEM_CONSTANTALPHA:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            PRIM_LOG("constalpha: alp=%d, en=%d\n", bpmem.dstalpha.alpha, bpmem.dstalpha.enable);
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            //PixelShaderManager::SetDestAlpha(bpmem.dstalpha);
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        }
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        break;
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	case BPMEM_LINEPTWIDTH:
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		{
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			// We can't change line width in D3D unless we use ID3DXLine
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			//bpmem.lineptwidth.linesize);
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			float psize = float(bpmem.lineptwidth.pointsize) * 6.0f;
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			Renderer::SetRenderState(D3DRS_POINTSIZE, *((DWORD*)&psize));
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		}
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		break;
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	case BPMEM_PE_CONTROL:  // GXSetZCompLoc, GXPixModeSync
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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        }
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        break;
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	case BPMEM_BLENDMODE:	
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		if (changes & 0xFFFF)
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			if (changes & 1)
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			{
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				Renderer::SetRenderState(D3DRS_ALPHABLENDENABLE, bpmem.blendmode.blendenable);
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			}
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			if (changes & 2) {} // Logic op blending. D3D can't do this but can fake some modes.
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			if (changes & 4) {
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				// Dithering is pointless. Will make things uglier and will be different from GC.
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				// dev->SetRenderState(D3DRS_DITHERENABLE,bpmem.blendmode.dither);
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			}
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			D3DBLEND src = d3dSrcFactors[bpmem.blendmode.srcfactor];
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			D3DBLEND dst = d3dDestFactors[bpmem.blendmode.dstfactor];
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			if (changes & 0x700)
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			{
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				Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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			}
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			if (changes & 0xE0) {
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				if (!bpmem.blendmode.subtract)
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				{
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					Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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				}
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				else
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				{
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					Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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				}
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			}
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			if (changes & 0x800) {
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				if (bpmem.blendmode.subtract)
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				{
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					Renderer::SetRenderState(D3DRS_SRCBLEND, D3DBLEND_ONE);
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					Renderer::SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE);
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				}
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				else
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				{
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					Renderer::SetRenderState(D3DRS_SRCBLEND, src);
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					Renderer::SetRenderState(D3DRS_DESTBLEND, dst);
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				}
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				Renderer::SetRenderState(D3DRS_BLENDOP, bpmem.blendmode.subtract ? D3DBLENDOP_SUBTRACT : D3DBLENDOP_ADD);
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			}
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			//if (bpmem.blendmode.logicopenable) // && bpmem.blendmode.logicmode == 4)
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			//	MessageBox(0,"LOGIC",0,0);
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			if (changes & 0x18) 
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			{
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				// Color Mask
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				DWORD write = 0;
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				if (bpmem.blendmode.alphaupdate) 
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					write = D3DCOLORWRITEENABLE_ALPHA;
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				if (bpmem.blendmode.colorupdate) 
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					write |= D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE;
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				Renderer::SetRenderState(D3DRS_COLORWRITEENABLE, write);
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			}
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		}
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		break;
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	case BPMEM_FOGRANGE:
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	case BPMEM_FOGPARAM0:
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	case BPMEM_FOGBEXPONENT: 
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	case BPMEM_FOGBMAGNITUDE:
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	case BPMEM_FOGPARAM3:
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		if (changes) {
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			PixelShaderManager::SetFogParamChanged();
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		}
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		break;
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	case BPMEM_FOGCOLOR:
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		if (changes)
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			PixelShaderManager::SetFogColorChanged();
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		}
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		break;
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	case BPMEM_TEXINVALIDATE:
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		//TexCache_Invalidate();
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		break;
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	case BPMEM_SCISSOROFFSET: //TODO: investigate
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			Renderer::SetScissorRect();
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		}
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		break;
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	case BPMEM_SCISSORTL:
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	case BPMEM_SCISSORBR:
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		if (changes)
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			/*if (!Renderer::SetScissorRect())
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			{
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				if (addr == BPMEM_SCISSORBR) {
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					ERROR_LOG(VIDEO, "bad scissor!\n");
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				}
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			}*/
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		}
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		break;
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	case BPMEM_ZTEX1:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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            //PRIM_LOG("ztex bias=0x%x\n", bpmem.ztex1.bias);
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            PixelShaderManager::SetZTextureBias(bpmem.ztex1.bias);
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        }
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		break;
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	case BPMEM_ZTEX2:
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        if (changes) {
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            VertexManager::Flush();
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            ((u32*)&bpmem)[addr] = newval;
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			if (changes & 3) {
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				PixelShaderManager::SetZTextureTypeChanged();
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			}
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#ifdef _DEBUG
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            const char* pzop[] = {"DISABLE", "ADD", "REPLACE", "?"};
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            const char* pztype[] = {"Z8", "Z16", "Z24", "?"};
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            DEBUG_LOG(VIDEO, "ztex op=%s, type=%s\n", pzop[bpmem.ztex2.op], pztype[bpmem.ztex2.type]);
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#endif
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        }
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		break;
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	case BPMEM_SETDRAWDONE: //GXSetDrawDone
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		VertexManager::Flush();
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		switch (newval & 0xFF)
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		{
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		case 0x02:
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			g_VideoInitialize.pSetPEFinish(); // may generate interrupt
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			DEBUG_LOG(VIDEO, "GXSetDrawDone SetPEFinish (value: 0x%02X)", (newval & 0xFFFF));
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			break;
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		default:
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			DEBUG_LOG(VIDEO, "GXSetDrawDone ??? (value 0x%02X)", (newval & 0xFFFF));
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			break;
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		}
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		break;
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	case BPMEM_PE_TOKEN_ID:
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		g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), FALSE);
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		DEBUG_LOG(VIDEO, "SetPEToken 0x%04x", (newval & 0xFFFF));
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		break;
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	case BPMEM_PE_TOKEN_INT_ID:
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		g_VideoInitialize.pSetPEToken(static_cast<u16>(newval & 0xFFFF), TRUE);
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		DEBUG_LOG(VIDEO, "SetPEToken + INT 0x%04x", (newval & 0xFFFF));
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		break;
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    case BPMEM_SETGPMETRIC: // set gp metric?
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        break;
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	case BPMEM_TRIGGER_EFB_COPY:
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		{
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			VertexManager::Flush();
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			((u32*)&bpmem)[addr] = newval;
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			RECT rc = {
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				(LONG)(bpmem.copyTexSrcXY.x*Renderer::GetXScale()),
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				(LONG)(bpmem.copyTexSrcXY.y*Renderer::GetYScale()),
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				(LONG)((bpmem.copyTexSrcXY.x+bpmem.copyTexSrcWH.x)*Renderer::GetXScale()),
 | 
						|
				(LONG)((bpmem.copyTexSrcXY.y+bpmem.copyTexSrcWH.y)*Renderer::GetYScale())
 | 
						|
			};
 | 
						|
 | 
						|
			UPE_Copy PE_copy;
 | 
						|
			PE_copy.Hex = bpmem.triggerEFBCopy;
 | 
						|
 | 
						|
			// clamp0
 | 
						|
			// clamp1
 | 
						|
			// target_pixel_format
 | 
						|
			// gamma
 | 
						|
			// scale_something
 | 
						|
			// clear
 | 
						|
			// frame_to_field
 | 
						|
			// copy_to_xfb
 | 
						|
 | 
						|
			// ???: start Mem to/from EFB transfer
 | 
						|
/*			bool bMip = false; // ignored
 | 
						|
			if (bpmem.triggerEFBCopy & EFBCOPY_GENERATEMIPS)
 | 
						|
				bMip = true;*/
 | 
						|
 | 
						|
			if (PE_copy.copy_to_xfb == 0) // bpmem.triggerEFBCopy & EFBCOPY_EFBTOTEXTURE)
 | 
						|
			{
 | 
						|
				// EFB to texture 
 | 
						|
                // for some reason it sets bpmem.zcontrol.pixel_format to PIXELFMT_Z24 every time a zbuffer format is given as a dest to GXSetTexCopyDst
 | 
						|
				TextureCache::CopyEFBToRenderTarget(bpmem.copyTexDest<<5, &rc);
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				// EFB to XFB
 | 
						|
				// MessageBox(0, "WASDF", 0, 0);
 | 
						|
				Renderer::SwapBuffers();
 | 
						|
				PRIM_LOG("Renderer::SwapBuffers()");
 | 
						|
				g_VideoInitialize.pCopiedToXFB();
 | 
						|
			}
 | 
						|
 | 
						|
			// clearing
 | 
						|
			if (PE_copy.clear) // bpmem.triggerEFBCopy & EFBCOPY_CLEAR)
 | 
						|
			{
 | 
						|
				// it seems that the GC is able to alpha blend on color-fill
 | 
						|
				// we cant do that so if alpha is != 255 we skip it
 | 
						|
 | 
						|
				VertexShaderManager::SetViewportChanged();
 | 
						|
 | 
						|
				// Since clear operations use the source rectangle, we have to do
 | 
						|
				// regular renders
 | 
						|
				DWORD clearflags = 0;
 | 
						|
				D3DCOLOR col = 0;
 | 
						|
				float clearZ = 0;
 | 
						|
				if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
 | 
						|
				{                    
 | 
						|
					if (bpmem.blendmode.colorupdate || bpmem.blendmode.alphaupdate)
 | 
						|
						col = (bpmem.clearcolorAR << 16) | bpmem.clearcolorGB;
 | 
						|
					// clearflags |= D3DCLEAR_TARGET;   set to break animal crossing :p
 | 
						|
				}
 | 
						|
 | 
						|
				// clear z-buffer
 | 
						|
				if (bpmem.zmode.updateenable)
 | 
						|
				{
 | 
						|
					clearZ = (float)(bpmem.clearZValue & 0xFFFFFF) / float(0xFFFFFF);
 | 
						|
					if (clearZ > 1.0f) clearZ = 1.0f;
 | 
						|
					if (clearZ < 0.0f) clearZ = 0.0f;
 | 
						|
					clearflags |= D3DCLEAR_ZBUFFER | D3DCLEAR_STENCIL;
 | 
						|
				}				
 | 
						|
				D3D::dev->Clear(0, NULL, clearflags, col, clearZ, 0);
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
	case BPMEM_LOADTLUT: //GXLoadTlut
 | 
						|
		{
 | 
						|
			VertexManager::Flush();
 | 
						|
			((u32*)&bpmem)[addr] = newval;
 | 
						|
 | 
						|
            u32 tlutTMemAddr = (newval & 0x3FF) << 9;
 | 
						|
            u32 tlutXferCount = (newval & 0x1FFC00) >> 5; 
 | 
						|
 | 
						|
			u8 *ptr = 0;
 | 
						|
            // TODO - figure out a cleaner way.
 | 
						|
			if (g_VideoInitialize.bWii)
 | 
						|
				ptr = g_VideoInitialize.pGetMemoryPointer(bpmem.tlutXferSrc << 5);
 | 
						|
			else
 | 
						|
				ptr = g_VideoInitialize.pGetMemoryPointer((bpmem.tlutXferSrc & 0xFFFFF) << 5);
 | 
						|
			if (ptr)
 | 
						|
				memcpy_gc(texMem + tlutTMemAddr, ptr, tlutXferCount);
 | 
						|
			else
 | 
						|
				PanicAlert("Invalid palette pointer %08x %08x %08x", bpmem.tlutXferSrc, bpmem.tlutXferSrc << 5, (bpmem.tlutXferSrc & 0xFFFFF)<< 5);
 | 
						|
			// TODO(ector) : kill all textures that use this palette
 | 
						|
			// Not sure if it's a good idea, though. For now, we hash texture palettes
 | 
						|
		}
 | 
						|
		break;
 | 
						|
 | 
						|
    case 0xf6: // ksel0
 | 
						|
    case 0xf7: // ksel1
 | 
						|
    case 0xf8: // ksel2
 | 
						|
    case 0xf9: // ksel3
 | 
						|
    case 0xfa: // ksel4
 | 
						|
    case 0xfb: // ksel5
 | 
						|
    case 0xfc: // ksel6
 | 
						|
    case 0xfd: // ksel7
 | 
						|
        if (changes)
 | 
						|
        {
 | 
						|
            VertexManager::Flush();
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
            PixelShaderManager::SetTevKSelChanged(addr-0xf6);
 | 
						|
        }
 | 
						|
        break;
 | 
						|
 | 
						|
	default:
 | 
						|
		switch (addr & 0xFC)  //texture sampler filter
 | 
						|
		{
 | 
						|
		case 0x28: // tevorder 0-3
 | 
						|
		case 0x2C: // tevorder 4-7
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				VertexManager::Flush();
 | 
						|
				((u32*)&bpmem)[addr] = newval;
 | 
						|
				PixelShaderManager::SetTevOrderChanged(addr - 0x28);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
		case 0x80: // TEX MODE 0
 | 
						|
		case 0xA0: 
 | 
						|
			if (changes)
 | 
						|
			{
 | 
						|
				VertexManager::Flush();
 | 
						|
				((u32*)&bpmem)[addr] = newval;
 | 
						|
				FourTexUnits &tex = bpmem.tex[(addr&0xE0)==0xA0];
 | 
						|
				int stage = (addr&3);//(addr>>4)&2;
 | 
						|
				TexMode0 &tm0 = tex.texMode0[stage];
 | 
						|
				
 | 
						|
				D3DTEXTUREFILTERTYPE min, mag, mip;
 | 
						|
				if (g_Config.bForceFiltering)
 | 
						|
				{
 | 
						|
					min = mag = mip = D3DTEXF_LINEAR;
 | 
						|
				}
 | 
						|
				else
 | 
						|
				{
 | 
						|
					min = (tm0.min_filter&4) ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | 
						|
					mag = tm0.mag_filter ? D3DTEXF_LINEAR : D3DTEXF_POINT;
 | 
						|
					mip = d3dMipFilters[tm0.min_filter&3];
 | 
						|
				}
 | 
						|
				if ((addr & 0xE0) == 0xA0)
 | 
						|
					stage += 4;	
 | 
						|
				
 | 
						|
				if (g_Config.bForceMaxAniso)
 | 
						|
				{
 | 
						|
					mag = D3DTEXF_ANISOTROPIC;
 | 
						|
					mip = D3DTEXF_ANISOTROPIC;
 | 
						|
					min = D3DTEXF_ANISOTROPIC;
 | 
						|
				}
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MINFILTER, min);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MAGFILTER, mag);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MIPFILTER, mip);
 | 
						|
				
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_MAXANISOTROPY,16);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_ADDRESSU,d3dClamps[tm0.wrap_s]);
 | 
						|
				dev->SetSamplerState(stage, D3DSAMP_ADDRESSV,d3dClamps[tm0.wrap_t]);
 | 
						|
				//wip
 | 
						|
				//dev->SetSamplerState(stage,D3DSAMP_MIPMAPLODBIAS,tm0.lod_bias/4.0f);
 | 
						|
				//char temp[256];
 | 
						|
				//sprintf(temp,"lod %f",tm0.lod_bias/4.0f);
 | 
						|
				//g_VideoInitialize.pLog(temp);
 | 
						|
			}
 | 
						|
			break;
 | 
						|
        case 0x84://TEX MODE 1
 | 
						|
        case 0xA4:
 | 
						|
            break;
 | 
						|
        case 0x88://TEX IMAGE 0
 | 
						|
        case 0xA8:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x8C://TEX IMAGE 1
 | 
						|
        case 0xAC:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x90://TEX IMAGE 2
 | 
						|
        case 0xB0:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x94://TEX IMAGE 3
 | 
						|
        case 0xB4:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x98://TEX TLUT
 | 
						|
        case 0xB8:
 | 
						|
            if (changes)
 | 
						|
            {
 | 
						|
                //textureChanged[((addr&0xE0)==0xA0)*4+(addr&3)] = true;
 | 
						|
                VertexManager::Flush();
 | 
						|
                ((u32*)&bpmem)[addr] = newval;
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case 0x9C://TEX UNKNOWN
 | 
						|
        case 0xBC:
 | 
						|
            //ERROR_LOG("texunknown%x = %x\n", addr, newval);
 | 
						|
            ((u32*)&bpmem)[addr] = newval;
 | 
						|
            break;
 | 
						|
 | 
						|
		case 0xE0:
 | 
						|
        case 0xE4:
 | 
						|
            if (addr&1) { // don't compare with changes!
 | 
						|
                VertexManager::Flush();
 | 
						|
				((u32*)&bpmem)[addr] = newval;
 | 
						|
                int num = (addr >> 1) & 0x3;
 | 
						|
                PixelShaderManager::SetColorChanged(bpmem.tevregs[num].high.type, num);
 | 
						|
            } else
 | 
						|
				((u32*)&bpmem)[addr] = newval;
 | 
						|
            break;
 | 
						|
 | 
						|
		default:
 | 
						|
            switch (addr&0xF0)
 | 
						|
			{
 | 
						|
            case 0x10: // tevindirect 0-15
 | 
						|
                if (changes) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderManager::SetTevIndirectChanged(addr - 0x10);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x30:
 | 
						|
                if (changes) {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderManager::SetTexDimsChanged((addr >> 1) & 0x7);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0xC0:
 | 
						|
            case 0xD0:
 | 
						|
                if (changes)
 | 
						|
                {
 | 
						|
                    VertexManager::Flush();
 | 
						|
                    ((u32*)&bpmem)[addr] = newval;
 | 
						|
                    PixelShaderManager::SetTevCombinerChanged((addr & 0x1f)/2);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case 0x20:
 | 
						|
            case 0x80:
 | 
						|
            case 0x90:
 | 
						|
            case 0xA0:
 | 
						|
            case 0xB0:
 | 
						|
            default:
 | 
						|
				if (changes)
 | 
						|
				{
 | 
						|
					VertexManager::Flush();
 | 
						|
					((u32*)&bpmem)[addr] = newval;
 | 
						|
				}
 | 
						|
				break;
 | 
						|
			}
 | 
						|
		}
 | 
						|
		break;
 | 
						|
	}
 | 
						|
}
 |