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7e9f02869ac7cfa412ed6ef866f5ebb233a84c6f
dolphin
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skidau
7e9f02869a
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
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git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6858
8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-16 06:24:48 +00:00
..
Core
LLE JIT: Changed the ASM dispatcher so that it jumps to the blocks instead of calling them. This removes the need to push and pop all of the registers at each block, speeding up the JIT. Changed the cycle counting to work off memory accesses instead of a register. Removed the C++ JIT dispatcher because it will no longer work with this new format.
2011-01-16 06:24:48 +00:00
DSPSpy
Second attempt at issue 3458. Fixes issue 3458.
2010-12-04 03:50:55 +00:00
DSPTool
Build but don't install the dsptool/tester/MemcardManager tools
2010-07-22 03:38:32 +00:00
Plugins
Make the "IR Sensitivity" slider work on linux. Also clean up the appearance of the Audio config dialogs on linux and OSX a bit. It doesn't change the appearance on windows.
2011-01-15 15:48:04 +00:00
PluginSpecs
Add anvideo config option to automatically resize the render window to the size of the game's output resolution. This avoids artifacts that appear when the render target is scaled to fit a window of a different size.
2011-01-07 04:57:59 +00:00
TestSuite
Add Turntable.cpp to SCons build.
2010-10-03 08:20:24 +00:00
UnitTests
Core/DSPCore: Changed g_dsp._r back to g_dsp.r. Removed the check*Exclude
2010-12-29 20:20:52 +00:00
CMakeLists.txt
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
2010-11-01 15:47:02 +00:00
Dolphin.sln
Gah, forgot another file.
2011-01-15 11:05:50 +00:00