forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			84 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			84 lines
		
	
	
		
			3.5 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2010 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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class GFXDebuggerBase
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{
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public:
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  virtual ~GFXDebuggerBase() {}
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  // if paused, debugging functions can be enabled
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  virtual void OnPause() {}
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  virtual void OnContinue() {}
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  void DumpPixelShader(const std::string& path);
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  void DumpVertexShader(const std::string& path);
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  void DumpPixelShaderConstants(const std::string& path);
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  void DumpVertexShaderConstants(const std::string& path);
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  void DumpTextures(const std::string& path);
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  void DumpFrameBuffer(const std::string& path);
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  void DumpGeometry(const std::string& path);
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  void DumpVertexDecl(const std::string& path);
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  void DumpMatrices(const std::string& path);
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  void DumpStats(const std::string& path);
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};
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enum PauseEvent
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{
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  NOT_PAUSE = 0,
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  NEXT_FRAME = 1 << 0,
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  NEXT_FLUSH = 1 << 1,
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  NEXT_PIXEL_SHADER_CHANGE = 1 << 2,
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  NEXT_VERTEX_SHADER_CHANGE = 1 << 3,
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  NEXT_TEXTURE_CHANGE = 1 << 4,
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  NEXT_NEW_TEXTURE = 1 << 5,
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  NEXT_XFB_CMD = 1 << 6,  // TODO
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  NEXT_EFB_CMD = 1 << 7,  // TODO
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  NEXT_MATRIX_CMD = 1 << 8,    // TODO
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  NEXT_VERTEX_CMD = 1 << 9,    // TODO
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  NEXT_TEXTURE_CMD = 1 << 10,  // TODO
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  NEXT_LIGHT_CMD = 1 << 11,    // TODO
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  NEXT_FOG_CMD = 1 << 12,      // TODO
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  NEXT_SET_TLUT = 1 << 13,  // TODO
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  NEXT_ERROR = 1 << 14,  // TODO
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};
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extern GFXDebuggerBase* g_pdebugger;
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extern volatile bool GFXDebuggerPauseFlag;
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extern volatile PauseEvent GFXDebuggerToPauseAtNext;
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extern volatile int GFXDebuggerEventToPauseCount;
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void ContinueGFXDebugger();
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void GFXDebuggerCheckAndPause(bool update);
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void GFXDebuggerToPause(bool update);
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void GFXDebuggerUpdateScreen();
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#define GFX_DEBUGGER_PAUSE_AT(event, update)                                                       \
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  {                                                                                                \
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    if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount <= 0) ||             \
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        GFXDebuggerPauseFlag)                                                                      \
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      GFXDebuggerToPause(update);                                                                  \
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  }
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#define GFX_DEBUGGER_PAUSE_LOG_AT(event, update, dumpfunc)                                         \
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  {                                                                                                \
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    if (((GFXDebuggerToPauseAtNext & event) && --GFXDebuggerEventToPauseCount <= 0) ||             \
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        GFXDebuggerPauseFlag)                                                                      \
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    {                                                                                              \
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      {dumpfunc};                                                                                  \
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      GFXDebuggerToPause(update);                                                                  \
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    }                                                                                              \
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  }
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#define GFX_DEBUGGER_LOG_AT(event, dumpfunc)                                                       \
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  {                                                                                                \
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    if ((GFXDebuggerToPauseAtNext & event))                                                        \
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    {                                                                                              \
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      {dumpfunc};                                                                                  \
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    }                                                                                              \
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  }
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