forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			1364 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1364 lines
		
	
	
		
			60 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| // Copyright 2010 Dolphin Emulator Project
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| // Licensed under GPLv2+
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| // Refer to the license.txt file included.
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| 
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| #include "DolphinWX/VideoConfigDiag.h"
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| 
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| #include <algorithm>
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| #include <array>
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| #include <map>
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| #include <string>
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| #include <utility>
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| #include <vector>
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| #include <wx/button.h>
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| #include <wx/checkbox.h>
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| #include <wx/choice.h>
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| #include <wx/control.h>
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| #include <wx/dialog.h>
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| #include <wx/gbsizer.h>
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| #include <wx/notebook.h>
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| #include <wx/panel.h>
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| #include <wx/radiobut.h>
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| #include <wx/sizer.h>
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| #include <wx/stattext.h>
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| 
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| #include "Common/Assert.h"
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| #include "Common/FileUtil.h"
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| #include "Common/SysConf.h"
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| #include "Core/Config/SYSCONFSettings.h"
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| #include "Core/ConfigManager.h"
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| #include "Core/Core.h"
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| #include "DolphinWX/DolphinSlider.h"
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| #include "DolphinWX/Frame.h"
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| #include "DolphinWX/Main.h"
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| #include "DolphinWX/PostProcessingConfigDiag.h"
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| #include "DolphinWX/WxUtils.h"
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| #include "UICommon/VideoUtils.h"
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| #include "VideoCommon/PostProcessing.h"
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| #include "VideoCommon/VideoBackendBase.h"
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| #include "VideoCommon/VideoConfig.h"
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| 
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| #ifdef __APPLE__
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| #include <ApplicationServices/ApplicationServices.h>
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| #endif
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| 
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| // template instantiation
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| template class BoolSetting<wxCheckBox>;
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| template class BoolSetting<wxRadioButton>;
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| 
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| template <>
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| SettingCheckBox::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip,
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|                              const Config::ConfigInfo<bool>& setting, bool reverse, long style)
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|     : wxCheckBox(parent, wxID_ANY, label, wxDefaultPosition, wxDefaultSize, style),
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|       m_setting(setting), m_reverse(reverse)
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| {
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|   SetToolTip(tooltip);
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|   SetValue(Config::Get(m_setting) ^ m_reverse);
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|   if (Config::GetActiveLayerForConfig(m_setting) != Config::LayerType::Base)
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|     SetFont(GetFont().MakeBold());
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|   Bind(wxEVT_CHECKBOX, &SettingCheckBox::UpdateValue, this);
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| }
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| 
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| template <>
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| SettingRadioButton::BoolSetting(wxWindow* parent, const wxString& label, const wxString& tooltip,
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|                                 const Config::ConfigInfo<bool>& setting, bool reverse, long style)
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|     : wxRadioButton(parent, wxID_ANY, label, wxDefaultPosition, wxDefaultSize, style),
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|       m_setting(setting), m_reverse(reverse)
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| {
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|   SetToolTip(tooltip);
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|   SetValue(Config::Get(m_setting) ^ m_reverse);
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|   if (Config::GetActiveLayerForConfig(m_setting) != Config::LayerType::Base)
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|     SetFont(GetFont().MakeBold());
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|   Bind(wxEVT_RADIOBUTTON, &SettingRadioButton::UpdateValue, this);
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| }
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| 
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| template <>
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| RefBoolSetting<wxCheckBox>::RefBoolSetting(wxWindow* parent, const wxString& label,
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|                                            const wxString& tooltip, bool& setting, bool reverse,
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|                                            long style)
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|     : wxCheckBox(parent, wxID_ANY, label, wxDefaultPosition, wxDefaultSize, style),
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|       m_setting(setting), m_reverse(reverse)
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| {
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|   SetToolTip(tooltip);
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|   SetValue(m_setting ^ m_reverse);
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|   Bind(wxEVT_CHECKBOX, &RefBoolSetting<wxCheckBox>::UpdateValue, this);
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| }
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| 
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| SettingChoice::SettingChoice(wxWindow* parent, const Config::ConfigInfo<int>& setting,
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|                              const wxString& tooltip, int num, const wxString choices[], long style)
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|     : wxChoice(parent, wxID_ANY, wxDefaultPosition, wxDefaultSize, num, choices), m_setting(setting)
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| {
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|   SetToolTip(tooltip);
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|   Select(Config::Get(m_setting));
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|   Bind(wxEVT_CHOICE, &SettingChoice::UpdateValue, this);
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| }
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| 
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| void SettingChoice::UpdateValue(wxCommandEvent& ev)
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| {
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|   Config::SetBaseOrCurrent(m_setting, ev.GetInt());
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|   ev.Skip();
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| }
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| 
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| static wxString default_desc =
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|     wxTRANSLATE("Move the mouse pointer over an option to display a detailed description.");
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| #if defined(_WIN32)
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| static wxString backend_desc =
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|     wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely "
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|                 "slow and only useful for debugging, so you'll want to use either Direct3D or "
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|                 "OpenGL. Different games and different GPUs will behave differently on each "
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|                 "backend, so for the best emulation experience it's recommended to try both and "
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|                 "choose the one that's less problematic.\n\nIf unsure, select OpenGL.");
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| #else
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| static wxString backend_desc =
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|     wxTRANSLATE("Selects what graphics API to use internally.\nThe software renderer is extremely "
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|                 "slow and only useful for debugging, so unless you have a reason to use it you'll "
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|                 "want to select OpenGL here.\n\nIf unsure, select OpenGL.");
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| #endif
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| static wxString adapter_desc =
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|     wxTRANSLATE("Selects a hardware adapter to use.\n\nIf unsure, use the first one.");
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| static wxString display_res_desc =
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|     wxTRANSLATE("Selects the display resolution used in fullscreen mode.\nThis should always be "
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|                 "bigger than or equal to the internal resolution. Performance impact is "
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|                 "negligible.\n\nIf unsure, select auto.");
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| static wxString use_fullscreen_desc = wxTRANSLATE(
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|     "Enable this if you want the whole screen to be used for rendering.\nIf this is disabled, a "
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|     "render window will be created instead.\n\nIf unsure, leave this unchecked.");
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| static wxString auto_window_size_desc =
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|     wxTRANSLATE("Automatically adjusts the window size to your internal resolution.\n\nIf unsure, "
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|                 "leave this unchecked.");
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| static wxString keep_window_on_top_desc = wxTRANSLATE(
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|     "Keep the game window on top of all other windows.\n\nIf unsure, leave this unchecked.");
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| static wxString hide_mouse_cursor_desc =
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|     wxTRANSLATE("Hides the mouse cursor if it's on top of the emulation window.\n\nIf unsure, "
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|                 "leave this unchecked.");
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| static wxString render_to_main_win_desc =
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|     wxTRANSLATE("Enable this if you want to use the main Dolphin window for rendering rather than "
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|                 "a separate render window.\n\nIf unsure, leave this unchecked.");
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| static wxString prog_scan_desc =
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|     wxTRANSLATE("Enables progressive scan if supported by the emulated software.\nMost games don't "
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|                 "care about this.\n\nIf unsure, leave this unchecked.");
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| static wxString ar_desc =
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|     wxTRANSLATE("Select what aspect ratio to use when rendering:\nAuto: Use the native aspect "
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|                 "ratio\nForce 16:9: Mimic an analog TV with a widescreen aspect ratio.\nForce 4:3: "
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|                 "Mimic a standard 4:3 analog TV.\nStretch to Window: Stretch the picture to the "
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|                 "window size.\n\nIf unsure, select Auto.");
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| static wxString ws_hack_desc = wxTRANSLATE(
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|     "Forces the game to output graphics for any aspect ratio.\nUse with \"Aspect Ratio\" set to "
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|     "\"Force 16:9\" to force 4:3-only games to run at 16:9.\nRarely produces good results and "
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|     "often partially breaks graphics and game UIs.\nUnnecessary (and detrimental) if using any "
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|     "AR/Gecko-code widescreen patches.\n\nIf unsure, leave this unchecked.");
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| static wxString vsync_desc =
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|     wxTRANSLATE("Wait for vertical blanks in order to reduce tearing.\nDecreases performance if "
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|                 "emulation speed is below 100%.\n\nIf unsure, leave this unchecked.");
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| static wxString af_desc = wxTRANSLATE(
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|     "Enable anisotropic filtering.\nEnhances visual quality of textures that are at oblique "
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|     "viewing angles.\nMight cause issues in a small number of games.\n\nIf unsure, select 1x.");
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| static wxString aa_desc =
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|     wxTRANSLATE("Reduces the amount of aliasing caused by rasterizing 3D graphics. This smooths "
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|                 "out jagged edges on objects.\nIncreases GPU load and sometimes causes graphical "
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|                 "issues. SSAA is significantly more demanding than MSAA, but provides top quality "
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|                 "geometry anti-aliasing and also applies anti-aliasing to lighting, shader "
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|                 "effects, and textures.\n\nIf unsure, select None.");
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| static wxString scaled_efb_copy_desc = wxTRANSLATE(
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|     "Greatly increases quality of textures generated using render-to-texture effects.\nRaising the "
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|     "internal resolution will improve the effect of this setting.\nSlightly increases GPU load and "
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|     "causes relatively few graphical issues.\n\nIf unsure, leave this checked.");
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| static wxString pixel_lighting_desc = wxTRANSLATE(
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|     "Calculates lighting of 3D objects per-pixel rather than per-vertex, smoothing out the "
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|     "appearance of lit polygons and making individual triangles less noticeable.\nRarely causes "
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|     "slowdowns or graphical issues.\n\nIf unsure, leave this unchecked.");
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| static wxString fast_depth_calc_desc =
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|     wxTRANSLATE("Use a less accurate algorithm to calculate depth values.\nCauses issues in a few "
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|                 "games, but can give a decent speedup depending on the game and/or your GPU.\n\nIf "
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|                 "unsure, leave this checked.");
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| static wxString disable_bbox_desc =
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|     wxTRANSLATE("Disable the bounding box emulation.\nThis may improve the GPU performance a lot, "
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|                 "but some games will break.\n\nIf unsure, leave this checked.");
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| static wxString force_filtering_desc =
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|     wxTRANSLATE("Filter all textures, including any that the game explicitly set as "
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|                 "unfiltered.\nMay improve quality of certain textures in some games, but will "
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|                 "cause issues in others.\n\nIf unsure, leave this unchecked.");
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| static wxString borderless_fullscreen_desc = wxTRANSLATE(
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|     "Implement fullscreen mode with a borderless window spanning the whole screen instead of using "
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|     "exclusive mode.\nAllows for faster transitions between fullscreen and windowed mode, but "
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|     "slightly increases input latency, makes movement less smooth and slightly decreases "
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|     "performance.\nExclusive mode is required for Nvidia 3D Vision to work in the Direct3D "
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|     "backend.\n\nIf unsure, leave this unchecked.");
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| static wxString internal_res_desc =
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|     wxTRANSLATE("Specifies the resolution used to render at. A high resolution greatly improves "
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|                 "visual quality, but also greatly increases GPU load and can cause issues in "
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|                 "certain games. Generally speaking, the lower the internal resolution is, the "
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|                 "better your performance will be.\n\nIf unsure, select Native.");
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| static wxString efb_access_desc =
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|     wxTRANSLATE("Ignore any requests from the CPU to read from or write to the EFB.\nImproves "
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|                 "performance in some games, but might disable some gameplay-related features or "
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|                 "graphical effects.\n\nIf unsure, leave this unchecked.");
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| static wxString efb_emulate_format_changes_desc =
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|     wxTRANSLATE("Ignore any changes to the EFB format.\nImproves performance in many games without "
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|                 "any negative effect. Causes graphical defects in a small number of other "
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|                 "games.\n\nIf unsure, leave this checked.");
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| static wxString skip_efb_copy_to_ram_desc = wxTRANSLATE(
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|     "Stores EFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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|     "in a small number of games.\n\nEnabled = EFB Copies to Texture\nDisabled = EFB Copies to RAM "
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|     "(and Texture)\n\nIf unsure, leave this checked.");
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| static wxString skip_xfb_copy_to_ram_desc = wxTRANSLATE(
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|   "Stores XFB Copies exclusively on the GPU, bypassing system memory. Causes graphical defects "
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|   "in a small number of games that need to readback from memory.\n\nEnabled = XFB Copies to Texture\nDisabled = XFB Copies to RAM "
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|   "(and Texture)\n\nIf unsure, leave this checked.");
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| static wxString immediate_xfb_desc = wxTRANSLATE(
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|   "Displays the XFB copies as soon as they are created, without waiting for scanout. Can cause graphical defects "
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|   "in some games if the game doesn't expect all XFB copies to be displayed. However, turning this setting on reduces latency."
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|   "\n\nIf unsure, leave this unchecked.");
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| static wxString stc_desc =
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|     wxTRANSLATE("The \"Safe\" setting eliminates the likelihood of the GPU missing texture updates "
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|                 "from RAM.\nLower accuracies cause in-game text to appear garbled in certain "
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|                 "games.\n\nIf unsure, use the rightmost value.");
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| static wxString wireframe_desc =
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|     wxTRANSLATE("Render the scene as a wireframe.\n\nIf unsure, leave this unchecked.");
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| static wxString disable_fog_desc =
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|     wxTRANSLATE("Makes distant objects more visible by removing fog, thus increasing the overall "
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|                 "detail.\nDisabling fog will break some games which rely on proper fog "
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|                 "emulation.\n\nIf unsure, leave this unchecked.");
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| static wxString show_fps_desc =
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|     wxTRANSLATE("Show the number of frames rendered per second as a measure of "
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|                 "emulation speed.\n\nIf unsure, leave this unchecked.");
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| static wxString show_netplay_ping_desc =
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|     wxTRANSLATE("Show the players' maximum Ping while playing on "
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|                 "NetPlay.\n\nIf unsure, leave this unchecked.");
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| static wxString log_render_time_to_file_desc =
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|     wxTRANSLATE("Log the render time of every frame to User/Logs/render_time.txt. Use this "
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|                 "feature when you want to measure the performance of Dolphin.\n\nIf "
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|                 "unsure, leave this unchecked.");
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| static wxString show_stats_desc =
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|     wxTRANSLATE("Show various rendering statistics.\n\nIf unsure, leave this unchecked.");
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| static wxString show_netplay_messages_desc =
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|     wxTRANSLATE("When playing on NetPlay, show chat messages, buffer changes and "
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|                 "desync alerts.\n\nIf unsure, leave this unchecked.");
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| static wxString texfmt_desc =
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|     wxTRANSLATE("Modify textures to show the format they're encoded in. Needs an emulation reset "
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|                 "in most cases.\n\nIf unsure, leave this unchecked.");
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| static wxString dump_textures_desc =
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|     wxTRANSLATE("Dump decoded game textures to User/Dump/Textures/<game_id>/.\n\nIf unsure, leave "
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|                 "this unchecked.");
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| static wxString load_hires_textures_desc = wxTRANSLATE(
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|     "Load custom textures from User/Load/Textures/<game_id>/.\n\nIf unsure, leave this unchecked.");
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| static wxString cache_hires_textures_desc =
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|     wxTRANSLATE("Cache custom textures to system RAM on startup.\nThis can require exponentially "
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|                 "more RAM but fixes possible stuttering.\n\nIf unsure, leave this unchecked.");
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| static wxString dump_efb_desc = wxTRANSLATE(
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|     "Dump the contents of EFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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| static wxString dump_xfb_desc = wxTRANSLATE(
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| 	"Dump the contents of XFB copies to User/Dump/Textures/.\n\nIf unsure, leave this unchecked.");
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| static wxString internal_resolution_frame_dumping_desc = wxTRANSLATE(
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|     "Create frame dumps and screenshots at the internal resolution of the renderer, rather than "
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|     "the size of the window it is displayed within. If the aspect ratio is widescreen, the output "
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|     "image will be scaled horizontally to preserve the vertical resolution.\n\nIf unsure, leave "
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|     "this unchecked.");
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| #if defined(HAVE_FFMPEG)
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| static wxString use_ffv1_desc =
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|     wxTRANSLATE("Encode frame dumps using the FFV1 codec.\n\nIf unsure, leave this unchecked.");
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| #endif
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| static wxString free_look_desc = wxTRANSLATE(
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|     "This feature allows you to change the game's camera.\nMove the mouse while holding the right "
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|     "mouse button to pan and while holding the middle button to move.\nHold SHIFT and press one of "
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|     "the WASD keys to move the camera by a certain step distance (SHIFT+2 to move faster and "
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|     "SHIFT+1 to move slower). Press SHIFT+R to reset the camera and SHIFT+F to reset the "
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|     "speed.\n\nIf unsure, leave this unchecked.");
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| static wxString crop_desc = wxTRANSLATE("Crop the picture from its native aspect ratio to 4:3 or "
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|                                         "16:9.\n\nIf unsure, leave this unchecked.");
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| static wxString ppshader_desc = wxTRANSLATE(
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|     "Apply a post-processing effect after finishing a frame.\n\nIf unsure, select Off.");
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| static wxString cache_efb_copies_desc =
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|     wxTRANSLATE("Slightly speeds up EFB to RAM copies by sacrificing emulation accuracy.\nIf "
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|                 "you're experiencing any issues, try raising texture cache accuracy or disable "
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|                 "this option.\n\nIf unsure, leave this unchecked.");
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| static wxString stereo_3d_desc =
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|     wxTRANSLATE("Selects the stereoscopic 3D mode. Stereoscopy allows you to get a better feeling "
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|                 "of depth if you have the necessary hardware.\nSide-by-Side and Top-and-Bottom are "
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|                 "used by most 3D TVs.\nAnaglyph is used for Red-Cyan colored glasses.\nHDMI 3D is "
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|                 "used when your monitor supports 3D display resolutions.\nHeavily decreases "
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|                 "emulation speed and sometimes causes issues.\n\nIf unsure, select Off.");
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| static wxString stereo_depth_desc =
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|     wxTRANSLATE("Controls the separation distance between the virtual cameras.\nA higher value "
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|                 "creates a stronger feeling of depth while a lower value is more comfortable.");
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| static wxString stereo_convergence_desc =
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|     wxTRANSLATE("Controls the distance of the convergence plane. This is the distance at which "
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|                 "virtual objects will appear to be in front of the screen.\nA higher value creates "
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|                 "stronger out-of-screen effects while a lower value is more comfortable.");
 | |
| static wxString stereo_swap_desc =
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|     wxTRANSLATE("Swaps the left and right eye. Mostly useful if you want to view side-by-side "
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|                 "cross-eyed.\n\nIf unsure, leave this unchecked.");
 | |
| static wxString validation_layer_desc =
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|     wxTRANSLATE("Enables validation of API calls made by the video backend, which may assist in "
 | |
|                 "debugging graphical issues.\n\nIf unsure, leave this unchecked.");
 | |
| static wxString backend_multithreading_desc =
 | |
|     wxTRANSLATE("Enables multi-threading in the video backend, which may result in performance "
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|                 "gains in some scenarios.\n\nIf unsure, leave this unchecked.");
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| static wxString true_color_desc =
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|     wxTRANSLATE("Forces the game to render the RGB color channels in 24-bit, thereby increasing "
 | |
|                 "quality by reducing color banding.\nIt has no impact on performance and causes "
 | |
|                 "few graphical issues.\n\n\nIf unsure, leave this checked.");
 | |
| static wxString vertex_rounding_desc =
 | |
|     wxTRANSLATE("Rounds 2D vertices to whole pixels. Fixes graphical problems in some games at "
 | |
|                 "higher internal resolutions. This setting has no effect when native internal "
 | |
|                 "resolution is used.\n\nIf unsure, leave this unchecked.");
 | |
| static wxString gpu_texture_decoding_desc =
 | |
|     wxTRANSLATE("Enables texture decoding using the GPU instead of the CPU. This may result in "
 | |
|                 "performance gains in some scenarios, or on systems where the CPU is the "
 | |
|                 "bottleneck.\n\nIf unsure, leave this unchecked.");
 | |
| static wxString ubershader_desc =
 | |
|     wxTRANSLATE("Disabled: Ubershaders are never used. Stuttering will occur during shader "
 | |
|                 "compilation, but GPU demands are low. Recommended for low-end hardware.\n\n"
 | |
|                 "Hybrid: Ubershaders will be used to prevent stuttering during shader "
 | |
|                 "compilation, but traditional shaders will be used when they will not cause "
 | |
|                 "stuttering. Balances performance and smoothness.\n\n"
 | |
|                 "Exclusive: Ubershaders will always be used. Only recommended for high-end "
 | |
|                 "systems.");
 | |
| 
 | |
| VideoConfigDiag::VideoConfigDiag(wxWindow* parent, const std::string& title)
 | |
|     : wxDialog(parent, wxID_ANY, wxString::Format(_("Dolphin %s Graphics Configuration"),
 | |
|                                                   wxGetTranslation(StrToWxStr(title)))),
 | |
|       vconfig(g_Config)
 | |
| {
 | |
|   // We don't need to load the config if the core is running, since it would have been done
 | |
|   // at startup time already.
 | |
|   if (!Core::IsRunning())
 | |
|     vconfig.Refresh();
 | |
| 
 | |
|   Bind(wxEVT_UPDATE_UI, &VideoConfigDiag::OnUpdateUI, this);
 | |
| 
 | |
|   wxNotebook* const notebook = new wxNotebook(this, wxID_ANY);
 | |
|   const int space5 = FromDIP(5);
 | |
| 
 | |
|   // -- GENERAL --
 | |
|   {
 | |
|     wxPanel* const page_general = new wxPanel(notebook);
 | |
|     notebook->AddPage(page_general, _("General"));
 | |
|     wxBoxSizer* const szr_general = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|     // - basic
 | |
|     {
 | |
|       wxFlexGridSizer* const szr_basic = new wxFlexGridSizer(2, space5, space5);
 | |
| 
 | |
|       // backend
 | |
|       {
 | |
|         label_backend = new wxStaticText(page_general, wxID_ANY, _("Backend:"));
 | |
|         choice_backend = new wxChoice(page_general, wxID_ANY);
 | |
|         RegisterControl(choice_backend, wxGetTranslation(backend_desc));
 | |
| 
 | |
|         for (const auto& backend : g_available_video_backends)
 | |
|         {
 | |
|           choice_backend->AppendString(wxGetTranslation(StrToWxStr(backend->GetDisplayName())));
 | |
|         }
 | |
| 
 | |
|         choice_backend->SetStringSelection(
 | |
|             wxGetTranslation(StrToWxStr(g_video_backend->GetDisplayName())));
 | |
|         choice_backend->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_Backend, this);
 | |
| 
 | |
|         szr_basic->Add(label_backend, 0, wxALIGN_CENTER_VERTICAL);
 | |
|         szr_basic->Add(choice_backend, 0, wxALIGN_CENTER_VERTICAL);
 | |
|       }
 | |
| 
 | |
|       // adapter (D3D only)
 | |
|       if (vconfig.backend_info.Adapters.size())
 | |
|       {
 | |
|         choice_adapter =
 | |
|             CreateChoice(page_general, Config::GFX_ADAPTER, wxGetTranslation(adapter_desc));
 | |
| 
 | |
|         for (const std::string& adapter : vconfig.backend_info.Adapters)
 | |
|         {
 | |
|           choice_adapter->AppendString(StrToWxStr(adapter));
 | |
|         }
 | |
| 
 | |
|         choice_adapter->Select(vconfig.iAdapter);
 | |
| 
 | |
|         label_adapter = new wxStaticText(page_general, wxID_ANY, _("Adapter:"));
 | |
|         szr_basic->Add(label_adapter, 0, wxALIGN_CENTER_VERTICAL);
 | |
|         szr_basic->Add(choice_adapter, 0, wxALIGN_CENTER_VERTICAL);
 | |
|       }
 | |
| 
 | |
|       // - display
 | |
|       wxFlexGridSizer* const szr_display = new wxFlexGridSizer(2, space5, space5);
 | |
| 
 | |
|       {
 | |
| #if !defined(__APPLE__)
 | |
|         // display resolution
 | |
|         {
 | |
|           wxArrayString res_list;
 | |
|           res_list.Add(_("Auto"));
 | |
| #if defined(HAVE_XRANDR) && HAVE_XRANDR
 | |
|           const auto resolutions = VideoUtils::GetAvailableResolutions(main_frame->m_xrr_config);
 | |
| #else
 | |
|           const auto resolutions = VideoUtils::GetAvailableResolutions(nullptr);
 | |
| #endif
 | |
| 
 | |
|           for (const auto& res : resolutions)
 | |
|             res_list.Add(res);
 | |
| 
 | |
|           if (res_list.empty())
 | |
|             res_list.Add(_("<No resolutions found>"));
 | |
|           label_display_resolution =
 | |
|               new wxStaticText(page_general, wxID_ANY, _("Fullscreen Resolution:"));
 | |
|           choice_display_resolution =
 | |
|               new wxChoice(page_general, wxID_ANY, wxDefaultPosition, wxDefaultSize, res_list);
 | |
|           RegisterControl(choice_display_resolution, wxGetTranslation(display_res_desc));
 | |
|           choice_display_resolution->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_DisplayResolution,
 | |
|                                           this);
 | |
| 
 | |
|           choice_display_resolution->SetStringSelection(
 | |
|               StrToWxStr(SConfig::GetInstance().strFullscreenResolution));
 | |
|           // "Auto" is used as a keyword, convert to translated string
 | |
|           if (SConfig::GetInstance().strFullscreenResolution == "Auto")
 | |
|             choice_display_resolution->SetSelection(0);
 | |
| 
 | |
|           szr_display->Add(label_display_resolution, 0, wxALIGN_CENTER_VERTICAL);
 | |
|           szr_display->Add(choice_display_resolution, 0, wxALIGN_CENTER_VERTICAL);
 | |
|         }
 | |
| #endif
 | |
| 
 | |
|         // aspect-ratio
 | |
|         {
 | |
|           const wxString ar_choices[] = {_("Auto"), _("Force 16:9"), _("Force 4:3"),
 | |
|                                          _("Stretch to Window")};
 | |
| 
 | |
|           szr_display->Add(new wxStaticText(page_general, wxID_ANY, _("Aspect Ratio:")), 0,
 | |
|                            wxALIGN_CENTER_VERTICAL);
 | |
|           wxChoice* const choice_aspect =
 | |
|               CreateChoice(page_general, Config::GFX_ASPECT_RATIO, wxGetTranslation(ar_desc),
 | |
|                            sizeof(ar_choices) / sizeof(*ar_choices), ar_choices);
 | |
|           szr_display->Add(choice_aspect, 0, wxALIGN_CENTER_VERTICAL);
 | |
|         }
 | |
| 
 | |
|         // various other display options
 | |
|         {
 | |
|           szr_display->Add(CreateCheckBox(page_general, _("V-Sync"), wxGetTranslation(vsync_desc),
 | |
|                                           Config::GFX_VSYNC));
 | |
|           szr_display->Add(CreateCheckBoxRefBool(page_general, _("Use Fullscreen"),
 | |
|                                                  wxGetTranslation(use_fullscreen_desc),
 | |
|                                                  SConfig::GetInstance().bFullscreen));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       // - other
 | |
|       wxFlexGridSizer* const szr_other = new wxFlexGridSizer(2, space5, space5);
 | |
| 
 | |
|       {
 | |
|         szr_other->Add(CreateCheckBox(page_general, _("Show FPS"), wxGetTranslation(show_fps_desc),
 | |
|                                       Config::GFX_SHOW_FPS));
 | |
|         szr_other->Add(CreateCheckBox(page_general, _("Show NetPlay Ping"),
 | |
|                                       wxGetTranslation(show_netplay_ping_desc),
 | |
|                                       Config::GFX_SHOW_NETPLAY_PING));
 | |
|         szr_other->Add(CreateCheckBox(page_general, _("Log Render Time to File"),
 | |
|                                       wxGetTranslation(log_render_time_to_file_desc),
 | |
|                                       Config::GFX_LOG_RENDER_TIME_TO_FILE));
 | |
|         szr_other->Add(CreateCheckBoxRefBool(page_general, _("Auto-Adjust Window Size"),
 | |
|                                              wxGetTranslation(auto_window_size_desc),
 | |
|                                              SConfig::GetInstance().bRenderWindowAutoSize));
 | |
|         szr_other->Add(CreateCheckBox(page_general, _("Show NetPlay Messages"),
 | |
|                                       wxGetTranslation(show_netplay_messages_desc),
 | |
|                                       Config::GFX_SHOW_NETPLAY_MESSAGES));
 | |
|         szr_other->Add(CreateCheckBoxRefBool(page_general, _("Keep Window on Top"),
 | |
|                                              wxGetTranslation(keep_window_on_top_desc),
 | |
|                                              SConfig::GetInstance().bKeepWindowOnTop));
 | |
|         szr_other->Add(CreateCheckBoxRefBool(page_general, _("Always Hide Mouse Cursor"),
 | |
|                                              wxGetTranslation(hide_mouse_cursor_desc),
 | |
|                                              SConfig::GetInstance().bHideCursor));
 | |
|         szr_other->Add(render_to_main_checkbox =
 | |
|                            CreateCheckBoxRefBool(page_general, _("Render to Main Window"),
 | |
|                                                  wxGetTranslation(render_to_main_win_desc),
 | |
|                                                  SConfig::GetInstance().bRenderToMain));
 | |
| 
 | |
|         if (vconfig.backend_info.bSupportsMultithreading)
 | |
|         {
 | |
|           szr_other->Add(CreateCheckBox(page_general, _("Enable Multi-threading"),
 | |
|                                         wxGetTranslation(backend_multithreading_desc),
 | |
|                                         Config::GFX_BACKEND_MULTITHREADING));
 | |
|         }
 | |
|       }
 | |
| 
 | |
|       wxStaticBoxSizer* const group_basic =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_general, _("Basic"));
 | |
|       group_basic->Add(szr_basic, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_basic->AddSpacer(space5);
 | |
| 
 | |
|       wxStaticBoxSizer* const group_display =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_general, _("Display"));
 | |
|       group_display->Add(szr_display, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_display->AddSpacer(space5);
 | |
| 
 | |
|       wxStaticBoxSizer* const group_other =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_general, _("Other"));
 | |
|       group_other->Add(szr_other, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_other->AddSpacer(space5);
 | |
| 
 | |
|       szr_general->AddSpacer(space5);
 | |
|       szr_general->Add(group_basic, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       szr_general->AddSpacer(space5);
 | |
|       szr_general->Add(group_display, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       szr_general->AddSpacer(space5);
 | |
|       szr_general->Add(group_other, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     szr_general->AddSpacer(space5);
 | |
|     szr_general->AddStretchSpacer();
 | |
|     CreateDescriptionArea(page_general, szr_general);
 | |
|     page_general->SetSizerAndFit(szr_general);
 | |
|   }
 | |
| 
 | |
|   // -- ENHANCEMENTS --
 | |
|   {
 | |
|     wxPanel* const page_enh = new wxPanel(notebook);
 | |
|     notebook->AddPage(page_enh, _("Enhancements"));
 | |
|     wxBoxSizer* const szr_enh_main = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|     // - enhancements
 | |
|     wxGridBagSizer* const szr_enh = new wxGridBagSizer(space5, space5);
 | |
|     const wxGBSpan span2(1, 2);
 | |
|     int row = 0;
 | |
| 
 | |
|     // Internal resolution
 | |
|     {
 | |
|       const wxString efbscale_choices[] = {
 | |
|           _("Auto (Multiple of 640x528)"),      _("Native (640x528)"),
 | |
|           _("2x Native (1280x1056) for 720p"),  _("3x Native (1920x1584) for 1080p"),
 | |
|           _("4x Native (2560x2112) for 1440p"), _("5x Native (3200x2640)"),
 | |
|           _("6x Native (3840x3168) for 4K"),    _("7x Native (4480x3696)"),
 | |
|           _("8x Native (5120x4224) for 5K"),    _("Custom")};
 | |
| 
 | |
|       wxChoice* const choice_efbscale = CreateChoice(
 | |
|           page_enh, Config::GFX_EFB_SCALE, wxGetTranslation(internal_res_desc),
 | |
|           (vconfig.iEFBScale > 8) ? ArraySize(efbscale_choices) : ArraySize(efbscale_choices) - 1,
 | |
|           efbscale_choices);
 | |
| 
 | |
|       if (vconfig.iEFBScale > 8)
 | |
|         choice_efbscale->SetSelection(9);
 | |
| 
 | |
|       szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Internal Resolution:")),
 | |
|                    wxGBPosition(row, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(choice_efbscale, wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
 | |
|       row += 1;
 | |
|     }
 | |
| 
 | |
|     // AA
 | |
|     {
 | |
|       text_aamode = new wxStaticText(page_enh, wxID_ANY, _("Anti-Aliasing:"));
 | |
|       choice_aamode = new wxChoice(page_enh, wxID_ANY);
 | |
|       RegisterControl(choice_aamode, wxGetTranslation(aa_desc));
 | |
|       PopulateAAList();
 | |
|       choice_aamode->Bind(wxEVT_CHOICE, &VideoConfigDiag::OnAAChanged, this);
 | |
| 
 | |
|       szr_enh->Add(text_aamode, wxGBPosition(row, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(choice_aamode, wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
 | |
|       row += 1;
 | |
|     }
 | |
| 
 | |
|     // AF
 | |
|     {
 | |
|       const std::array<wxString, 5> af_choices{{_("1x"), _("2x"), _("4x"), _("8x"), _("16x")}};
 | |
|       szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Anisotropic Filtering:")),
 | |
|                    wxGBPosition(row, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(CreateChoice(page_enh, Config::GFX_ENHANCE_MAX_ANISOTROPY,
 | |
|                                 wxGetTranslation(af_desc), af_choices.size(), af_choices.data()),
 | |
|                    wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
 | |
|       row += 1;
 | |
|     }
 | |
| 
 | |
|     // ubershaders
 | |
|     {
 | |
|       const std::array<wxString, 3> mode_choices = {{_("Disabled"), _("Hybrid"), _("Exclusive")}};
 | |
| 
 | |
|       wxChoice* const choice_mode =
 | |
|           new wxChoice(page_enh, wxID_ANY, wxDefaultPosition, wxDefaultSize,
 | |
|                        static_cast<int>(mode_choices.size()), mode_choices.data());
 | |
|       RegisterControl(choice_mode, wxGetTranslation(ubershader_desc));
 | |
|       szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Ubershaders:")), wxGBPosition(row, 0),
 | |
|                    wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(choice_mode, wxGBPosition(row, 1), span2, wxALIGN_CENTER_VERTICAL);
 | |
|       row += 1;
 | |
| 
 | |
|       // Determine ubershader mode
 | |
|       choice_mode->Bind(wxEVT_CHOICE, &VideoConfigDiag::OnUberShaderModeChanged, this);
 | |
|       if (Config::GetBase(Config::GFX_DISABLE_SPECIALIZED_SHADERS))
 | |
|         choice_mode->SetSelection(2);
 | |
|       else if (Config::GetBase(Config::GFX_BACKGROUND_SHADER_COMPILING))
 | |
|         choice_mode->SetSelection(1);
 | |
|       else
 | |
|         choice_mode->SetSelection(0);
 | |
|     }
 | |
| 
 | |
|     // postproc shader
 | |
|     if (vconfig.backend_info.bSupportsPostProcessing)
 | |
|     {
 | |
|       choice_ppshader = new wxChoice(page_enh, wxID_ANY);
 | |
|       RegisterControl(choice_ppshader, wxGetTranslation(ppshader_desc));
 | |
|       button_config_pp = new wxButton(page_enh, wxID_ANY, _("Config"));
 | |
| 
 | |
|       PopulatePostProcessingShaders();
 | |
| 
 | |
|       choice_ppshader->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_PPShader, this);
 | |
|       button_config_pp->Bind(wxEVT_BUTTON, &VideoConfigDiag::Event_ConfigurePPShader, this);
 | |
| 
 | |
|       szr_enh->Add(new wxStaticText(page_enh, wxID_ANY, _("Post-Processing Effect:")),
 | |
|                    wxGBPosition(row, 0), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(choice_ppshader, wxGBPosition(row, 1), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       szr_enh->Add(button_config_pp, wxGBPosition(row, 2), wxDefaultSpan, wxALIGN_CENTER_VERTICAL);
 | |
|       row += 1;
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       choice_ppshader = nullptr;
 | |
|       button_config_pp = nullptr;
 | |
|     }
 | |
| 
 | |
|     // Scaled copy, PL, Bilinear filter
 | |
|     wxGridSizer* const cb_szr = new wxGridSizer(2, space5, space5);
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Scaled EFB Copy"),
 | |
|                                wxGetTranslation(scaled_efb_copy_desc),
 | |
|                                Config::GFX_HACK_COPY_EFB_ENABLED));
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Per-Pixel Lighting"),
 | |
|                                wxGetTranslation(pixel_lighting_desc),
 | |
|                                Config::GFX_ENABLE_PIXEL_LIGHTING));
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Force Texture Filtering"),
 | |
|                                wxGetTranslation(force_filtering_desc),
 | |
|                                Config::GFX_ENHANCE_FORCE_FILTERING));
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Widescreen Hack"), wxGetTranslation(ws_hack_desc),
 | |
|                                Config::GFX_WIDESCREEN_HACK));
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Disable Fog"), wxGetTranslation(disable_fog_desc),
 | |
|                                Config::GFX_DISABLE_FOG));
 | |
|     cb_szr->Add(CreateCheckBox(page_enh, _("Force 24-Bit Color"), wxGetTranslation(true_color_desc),
 | |
|                                Config::GFX_ENHANCE_FORCE_TRUE_COLOR));
 | |
|     szr_enh->Add(cb_szr, wxGBPosition(row, 0), wxGBSpan(1, 3));
 | |
|     row += 1;
 | |
| 
 | |
|     wxStaticBoxSizer* const group_enh =
 | |
|         new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Enhancements"));
 | |
|     group_enh->Add(szr_enh, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     group_enh->AddSpacer(space5);
 | |
| 
 | |
|     szr_enh_main->AddSpacer(space5);
 | |
|     szr_enh_main->Add(group_enh, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
| 
 | |
|     // - stereoscopy
 | |
| 
 | |
|     if (vconfig.backend_info.bSupportsGeometryShaders)
 | |
|     {
 | |
|       wxFlexGridSizer* const szr_stereo = new wxFlexGridSizer(2, space5, space5);
 | |
|       szr_stereo->AddGrowableCol(1);
 | |
| 
 | |
|       szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Stereoscopic 3D Mode:")), 0,
 | |
|                       wxALIGN_CENTER_VERTICAL);
 | |
| 
 | |
|       const wxString stereo_choices[] = {_("Off"),      _("Side-by-Side"), _("Top-and-Bottom"),
 | |
|                                          _("Anaglyph"), _("HDMI 3D"),      _("Nvidia 3D Vision")};
 | |
|       wxChoice* stereo_choice =
 | |
|           CreateChoice(page_enh, Config::GFX_STEREO_MODE, wxGetTranslation(stereo_3d_desc),
 | |
|                        vconfig.backend_info.bSupports3DVision ? ArraySize(stereo_choices) :
 | |
|                                                                 ArraySize(stereo_choices) - 1,
 | |
|                        stereo_choices);
 | |
|       stereo_choice->Bind(wxEVT_CHOICE, &VideoConfigDiag::Event_StereoMode, this);
 | |
|       szr_stereo->Add(stereo_choice, 0, wxALIGN_CENTER_VERTICAL);
 | |
| 
 | |
|       DolphinSlider* const sep_slider =
 | |
|           new DolphinSlider(page_enh, wxID_ANY, vconfig.iStereoDepth, 0, 100, wxDefaultPosition,
 | |
|                             FromDIP(wxSize(200, -1)));
 | |
|       sep_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoDepth, this);
 | |
|       RegisterControl(sep_slider, wxGetTranslation(stereo_depth_desc));
 | |
| 
 | |
|       szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Depth:")));
 | |
|       szr_stereo->Add(sep_slider);
 | |
| 
 | |
|       conv_slider =
 | |
|           new DolphinSlider(page_enh, wxID_ANY, vconfig.iStereoConvergencePercentage, 0, 200,
 | |
|                             wxDefaultPosition, FromDIP(wxSize(200, -1)), wxSL_AUTOTICKS);
 | |
|       conv_slider->ClearTicks();
 | |
|       conv_slider->SetTick(100);
 | |
|       conv_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_StereoConvergence, this);
 | |
|       RegisterControl(conv_slider, wxGetTranslation(stereo_convergence_desc));
 | |
| 
 | |
|       szr_stereo->Add(new wxStaticText(page_enh, wxID_ANY, _("Convergence:")));
 | |
|       szr_stereo->Add(conv_slider);
 | |
| 
 | |
|       szr_stereo->Add(CreateCheckBox(page_enh, _("Swap Eyes"), wxGetTranslation(stereo_swap_desc),
 | |
|                                      Config::GFX_STEREO_SWAP_EYES));
 | |
| 
 | |
|       wxStaticBoxSizer* const group_stereo =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_enh, _("Stereoscopy"));
 | |
|       group_stereo->Add(szr_stereo, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_stereo->AddSpacer(space5);
 | |
| 
 | |
|       szr_enh_main->AddSpacer(space5);
 | |
|       szr_enh_main->Add(group_stereo, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     szr_enh_main->AddSpacer(space5);
 | |
|     szr_enh_main->AddStretchSpacer();
 | |
|     CreateDescriptionArea(page_enh, szr_enh_main);
 | |
|     page_enh->SetSizerAndFit(szr_enh_main);
 | |
|   }
 | |
| 
 | |
|   // -- SPEED HACKS --
 | |
|   {
 | |
|     wxPanel* const page_hacks = new wxPanel(notebook);
 | |
|     notebook->AddPage(page_hacks, _("Hacks"));
 | |
|     wxBoxSizer* const szr_hacks = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|     // - EFB hacks
 | |
|     wxStaticBoxSizer* const szr_efb =
 | |
|         new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Embedded Frame Buffer (EFB)"));
 | |
| 
 | |
|     szr_efb->Add(CreateCheckBox(page_hacks, _("Skip EFB Access from CPU"),
 | |
|                                 wxGetTranslation(efb_access_desc),
 | |
|                                 Config::GFX_HACK_EFB_ACCESS_ENABLE, true),
 | |
|                  0, wxLEFT | wxRIGHT, space5);
 | |
|     szr_efb->AddSpacer(space5);
 | |
|     szr_efb->Add(CreateCheckBox(page_hacks, _("Ignore Format Changes"),
 | |
|                                 wxGetTranslation(efb_emulate_format_changes_desc),
 | |
|                                 Config::GFX_HACK_EFB_EMULATE_FORMAT_CHANGES, true),
 | |
|                  0, wxLEFT | wxRIGHT, space5);
 | |
|     szr_efb->AddSpacer(space5);
 | |
|     szr_efb->Add(CreateCheckBox(page_hacks, _("Store EFB Copies to Texture Only"),
 | |
|                                 wxGetTranslation(skip_efb_copy_to_ram_desc),
 | |
|                                 Config::GFX_HACK_SKIP_EFB_COPY_TO_RAM),
 | |
|                  0, wxLEFT | wxRIGHT, space5);
 | |
|     szr_efb->AddSpacer(space5);
 | |
| 
 | |
|     szr_hacks->AddSpacer(space5);
 | |
|     szr_hacks->Add(szr_efb, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
| 
 | |
|     // Texture cache
 | |
|     {
 | |
|       wxStaticBoxSizer* const szr_safetex =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Texture Cache"));
 | |
| 
 | |
|       int slider_pos = -1;
 | |
|       if (vconfig.iSafeTextureCache_ColorSamples == 0)
 | |
|         slider_pos = 0;
 | |
|       else if (vconfig.iSafeTextureCache_ColorSamples == 512)
 | |
|         slider_pos = 1;
 | |
|       else if (vconfig.iSafeTextureCache_ColorSamples == 128)
 | |
|         slider_pos = 2;
 | |
| 
 | |
|       DolphinSlider* const stc_slider =
 | |
|           new DolphinSlider(page_hacks, wxID_ANY, std::max(slider_pos, 0), 0, 2, wxDefaultPosition,
 | |
|                             wxDefaultSize, wxSL_HORIZONTAL | wxSL_BOTTOM);
 | |
|       stc_slider->Bind(wxEVT_SLIDER, &VideoConfigDiag::Event_SafeTextureCache, this);
 | |
|       RegisterControl(stc_slider, wxGetTranslation(stc_desc));
 | |
| 
 | |
|       wxBoxSizer* const slide_szr = new wxBoxSizer(wxHORIZONTAL);
 | |
|       slide_szr->Add(new wxStaticText(page_hacks, wxID_ANY, _("Accuracy:")), 0,
 | |
|                      wxALIGN_CENTER_VERTICAL);
 | |
|       slide_szr->AddStretchSpacer(1);
 | |
|       slide_szr->Add(new wxStaticText(page_hacks, wxID_ANY, _("Safe")), 0,
 | |
|                      wxALIGN_CENTER_VERTICAL | wxLEFT, space5);
 | |
|       slide_szr->Add(stc_slider, 2, wxALIGN_CENTER_VERTICAL);
 | |
|       slide_szr->Add(new wxStaticText(page_hacks, wxID_ANY, _("Fast")), 0, wxALIGN_CENTER_VERTICAL);
 | |
| 
 | |
|       szr_safetex->Add(slide_szr, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
| 
 | |
|       if (vconfig.backend_info.bSupportsGPUTextureDecoding)
 | |
|       {
 | |
|         szr_safetex->Add(CreateCheckBox(page_hacks, _("GPU Texture Decoding"),
 | |
|                                         wxGetTranslation(gpu_texture_decoding_desc),
 | |
|                                         Config::GFX_ENABLE_GPU_TEXTURE_DECODING),
 | |
|                          1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       }
 | |
| 
 | |
|       if (slider_pos == -1)
 | |
|       {
 | |
|         stc_slider->Disable();
 | |
|         wxString msg = wxString::Format(_("Hash tap count is set to %d which is non-standard.\n"
 | |
|                                           "You will need to edit the INI manually."),
 | |
|                                         vconfig.iSafeTextureCache_ColorSamples);
 | |
|         szr_safetex->AddSpacer(space5);
 | |
|         szr_safetex->Add(new wxStaticText(page_hacks, wxID_ANY, msg), 0,
 | |
|                          wxALIGN_RIGHT | wxLEFT | wxRIGHT, space5);
 | |
|       }
 | |
|       szr_safetex->AddSpacer(space5);
 | |
| 
 | |
|       szr_hacks->AddSpacer(space5);
 | |
|       szr_hacks->Add(szr_safetex, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|      // - XFB
 | |
|     {
 | |
|       wxStaticBoxSizer* const group_xfb =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("External Frame Buffer (XFB)"));
 | |
| 
 | |
|       group_xfb->Add(CreateCheckBox(page_hacks, _("Store XFB Copies to Texture Only"),
 | |
|                                 wxGetTranslation(skip_xfb_copy_to_ram_desc),
 | |
|                                 Config::GFX_HACK_SKIP_XFB_COPY_TO_RAM),
 | |
|                    0, wxLEFT | wxRIGHT, space5);
 | |
|       group_xfb->AddSpacer(space5);
 | |
| 
 | |
|       group_xfb->Add(CreateCheckBox(page_hacks, _("Immediately Present XFB"),
 | |
|                                 wxGetTranslation(immediate_xfb_desc),
 | |
|                                 Config::GFX_HACK_IMMEDIATE_XFB),
 | |
|                    0, wxLEFT | wxRIGHT, space5);
 | |
|       group_xfb->AddSpacer(space5);
 | |
| 
 | |
|       szr_hacks->AddSpacer(space5);
 | |
|       szr_hacks->Add(group_xfb, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }  // xfb
 | |
| 
 | |
|     // - other hacks
 | |
|     {
 | |
|       wxGridSizer* const szr_other = new wxGridSizer(2, space5, space5);
 | |
|       szr_other->Add(CreateCheckBox(page_hacks, _("Fast Depth Calculation"),
 | |
|                                     wxGetTranslation(fast_depth_calc_desc),
 | |
|                                     Config::GFX_FAST_DEPTH_CALC));
 | |
|       szr_other->Add(CreateCheckBox(page_hacks, _("Disable Bounding Box"),
 | |
|                                     wxGetTranslation(disable_bbox_desc),
 | |
|                                     Config::GFX_HACK_BBOX_ENABLE, true));
 | |
|       vertex_rounding_checkbox =
 | |
|           CreateCheckBox(page_hacks, _("Vertex Rounding"), wxGetTranslation(vertex_rounding_desc),
 | |
|                          Config::GFX_HACK_VERTEX_ROUDING);
 | |
|       szr_other->Add(vertex_rounding_checkbox);
 | |
| 
 | |
|       wxStaticBoxSizer* const group_other =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_hacks, _("Other"));
 | |
|       group_other->Add(szr_other, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_other->AddSpacer(space5);
 | |
| 
 | |
|       szr_hacks->AddSpacer(space5);
 | |
|       szr_hacks->Add(group_other, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     szr_hacks->AddSpacer(space5);
 | |
|     szr_hacks->AddStretchSpacer();
 | |
|     CreateDescriptionArea(page_hacks, szr_hacks);
 | |
|     page_hacks->SetSizerAndFit(szr_hacks);
 | |
|   }
 | |
| 
 | |
|   // -- ADVANCED --
 | |
|   {
 | |
|     wxPanel* const page_advanced = new wxPanel(notebook);
 | |
|     notebook->AddPage(page_advanced, _("Advanced"));
 | |
|     wxBoxSizer* const szr_advanced = new wxBoxSizer(wxVERTICAL);
 | |
| 
 | |
|     // - debug
 | |
|     {
 | |
|       wxGridSizer* const szr_debug = new wxGridSizer(2, space5, space5);
 | |
| 
 | |
|       szr_debug->Add(CreateCheckBox(page_advanced, _("Enable Wireframe"),
 | |
|                                     wxGetTranslation(wireframe_desc),
 | |
|                                     Config::GFX_ENABLE_WIREFRAME));
 | |
|       szr_debug->Add(CreateCheckBox(page_advanced, _("Show Statistics"),
 | |
|                                     wxGetTranslation(show_stats_desc), Config::GFX_OVERLAY_STATS));
 | |
|       szr_debug->Add(CreateCheckBox(page_advanced, _("Texture Format Overlay"),
 | |
|                                     wxGetTranslation(texfmt_desc),
 | |
|                                     Config::GFX_TEXFMT_OVERLAY_ENABLE));
 | |
|       szr_debug->Add(CreateCheckBox(page_advanced, _("Enable API Validation Layers"),
 | |
|                                     wxGetTranslation(validation_layer_desc),
 | |
|                                     Config::GFX_ENABLE_VALIDATION_LAYER));
 | |
| 
 | |
|       wxStaticBoxSizer* const group_debug =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Debugging"));
 | |
|       group_debug->Add(szr_debug, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_debug->AddSpacer(space5);
 | |
| 
 | |
|       szr_advanced->AddSpacer(space5);
 | |
|       szr_advanced->Add(group_debug, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     // - utility
 | |
|     {
 | |
|       wxGridSizer* const szr_utility = new wxGridSizer(2, space5, space5);
 | |
| 
 | |
|       szr_utility->Add(CreateCheckBox(page_advanced, _("Dump Textures"),
 | |
|                                       wxGetTranslation(dump_textures_desc),
 | |
|                                       Config::GFX_DUMP_TEXTURES));
 | |
|       szr_utility->Add(CreateCheckBox(page_advanced, _("Load Custom Textures"),
 | |
|                                       wxGetTranslation(load_hires_textures_desc),
 | |
|                                       Config::GFX_HIRES_TEXTURES));
 | |
|       cache_hires_textures = CreateCheckBox(page_advanced, _("Prefetch Custom Textures"),
 | |
|                                             wxGetTranslation(cache_hires_textures_desc),
 | |
|                                             Config::GFX_CACHE_HIRES_TEXTURES);
 | |
|       szr_utility->Add(cache_hires_textures);
 | |
| 
 | |
|       if (vconfig.backend_info.bSupportsInternalResolutionFrameDumps)
 | |
|       {
 | |
|         szr_utility->Add(CreateCheckBox(page_advanced, _("Full Resolution Frame Dumps"),
 | |
|                                         wxGetTranslation(internal_resolution_frame_dumping_desc),
 | |
|                                         Config::GFX_INTERNAL_RESOLUTION_FRAME_DUMPS));
 | |
|       }
 | |
| 
 | |
|       szr_utility->Add(CreateCheckBox(page_advanced, _("Dump EFB Target"),
 | |
|                                       wxGetTranslation(dump_efb_desc),
 | |
|                                       Config::GFX_DUMP_EFB_TARGET));
 | |
| 	  szr_utility->Add(CreateCheckBox(page_advanced, _("Dump XFB Target"),
 | |
|                                       wxGetTranslation(dump_xfb_desc), Config::GFX_DUMP_XFB_TARGET));
 | |
|       szr_utility->Add(CreateCheckBox(page_advanced, _("Free Look"),
 | |
|                                       wxGetTranslation(free_look_desc), Config::GFX_FREE_LOOK));
 | |
| #if defined(HAVE_FFMPEG)
 | |
|       szr_utility->Add(CreateCheckBox(page_advanced, _("Frame Dumps Use FFV1"),
 | |
|                                       wxGetTranslation(use_ffv1_desc), Config::GFX_USE_FFV1));
 | |
| #endif
 | |
| 
 | |
|       wxStaticBoxSizer* const group_utility =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Utility"));
 | |
|       group_utility->Add(szr_utility, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_utility->AddSpacer(space5);
 | |
| 
 | |
|       szr_advanced->AddSpacer(space5);
 | |
|       szr_advanced->Add(group_utility, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     // - misc
 | |
|     {
 | |
|       wxGridSizer* const szr_misc = new wxGridSizer(2, space5, space5);
 | |
| 
 | |
|       szr_misc->Add(
 | |
|           CreateCheckBox(page_advanced, _("Crop"), wxGetTranslation(crop_desc), Config::GFX_CROP));
 | |
| 
 | |
|       // Progressive Scan
 | |
|       {
 | |
|         progressive_scan_checkbox =
 | |
|             new wxCheckBox(page_advanced, wxID_ANY, _("Enable Progressive Scan"));
 | |
|         RegisterControl(progressive_scan_checkbox, wxGetTranslation(prog_scan_desc));
 | |
|         progressive_scan_checkbox->Bind(wxEVT_CHECKBOX, &VideoConfigDiag::Event_ProgressiveScan,
 | |
|                                         this);
 | |
| 
 | |
|         // TODO: split this into two different settings, one for Wii and one for GC?
 | |
|         progressive_scan_checkbox->SetValue(Config::Get(Config::SYSCONF_PROGRESSIVE_SCAN));
 | |
|         szr_misc->Add(progressive_scan_checkbox);
 | |
|       }
 | |
| 
 | |
| #if defined WIN32
 | |
|       // Borderless Fullscreen
 | |
|       borderless_fullscreen = CreateCheckBox(page_advanced, _("Borderless Fullscreen"),
 | |
|                                              wxGetTranslation(borderless_fullscreen_desc),
 | |
|                                              Config::GFX_BORDERLESS_FULLSCREEN);
 | |
|       szr_misc->Add(borderless_fullscreen);
 | |
| #endif
 | |
| 
 | |
|       wxStaticBoxSizer* const group_misc =
 | |
|           new wxStaticBoxSizer(wxVERTICAL, page_advanced, _("Misc"));
 | |
|       group_misc->Add(szr_misc, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|       group_misc->AddSpacer(space5);
 | |
| 
 | |
|       szr_advanced->AddSpacer(space5);
 | |
|       szr_advanced->Add(group_misc, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|     }
 | |
| 
 | |
|     szr_advanced->AddSpacer(space5);
 | |
|     szr_advanced->AddStretchSpacer();
 | |
|     CreateDescriptionArea(page_advanced, szr_advanced);
 | |
|     page_advanced->SetSizerAndFit(szr_advanced);
 | |
|   }
 | |
| 
 | |
|   wxStdDialogButtonSizer* btn_sizer = CreateStdDialogButtonSizer(wxOK | wxNO_DEFAULT);
 | |
|   btn_sizer->GetAffirmativeButton()->SetLabel(_("Close"));
 | |
|   SetEscapeId(wxID_OK);  // Escape key or window manager 'X'
 | |
| 
 | |
|   Bind(wxEVT_BUTTON, &VideoConfigDiag::Event_Close, this, wxID_OK);
 | |
| 
 | |
|   wxBoxSizer* const szr_main = new wxBoxSizer(wxVERTICAL);
 | |
|   szr_main->AddSpacer(space5);
 | |
|   szr_main->Add(notebook, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|   szr_main->AddSpacer(space5);
 | |
|   szr_main->Add(btn_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|   szr_main->AddSpacer(space5);
 | |
| 
 | |
|   SetLayoutAdaptationMode(wxDIALOG_ADAPTATION_MODE_ENABLED);
 | |
|   SetLayoutAdaptationLevel(wxDIALOG_ADAPTATION_STANDARD_SIZER);
 | |
|   SetSizerAndFit(szr_main);
 | |
|   Center();
 | |
|   SetFocus();
 | |
| 
 | |
|   UpdateWindowUI();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_Backend(wxCommandEvent& ev)
 | |
| {
 | |
|   auto& new_backend = g_available_video_backends[ev.GetInt()];
 | |
| 
 | |
|   if (g_video_backend != new_backend.get())
 | |
|   {
 | |
|     bool do_switch = !Core::IsRunning();
 | |
|     if (new_backend->GetName() == "Software Renderer")
 | |
|     {
 | |
|       do_switch =
 | |
|           (wxYES ==
 | |
|            wxMessageBox(_("Software rendering is an order of magnitude slower than using the "
 | |
|                           "other backends.\nIt's only useful for debugging purposes.\nDo you "
 | |
|                           "really want to enable software rendering? If unsure, select 'No'."),
 | |
|                         _("Warning"), wxYES_NO | wxNO_DEFAULT | wxICON_EXCLAMATION, this));
 | |
|     }
 | |
| 
 | |
|     if (do_switch)
 | |
|     {
 | |
|       // TODO: Only reopen the dialog if the software backend is
 | |
|       // selected (make sure to reinitialize backend info)
 | |
|       // reopen the dialog
 | |
|       Close();
 | |
| 
 | |
|       g_video_backend = new_backend.get();
 | |
|       SConfig::GetInstance().m_strVideoBackend = g_video_backend->GetName();
 | |
| 
 | |
|       g_video_backend->ShowConfig(GetParent());
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       // Select current backend again
 | |
|       choice_backend->SetStringSelection(StrToWxStr(g_video_backend->GetName()));
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_DisplayResolution(wxCommandEvent& ev)
 | |
| {
 | |
|   // "Auto" has been translated, it needs to be the English string "Auto" to work
 | |
|   switch (choice_display_resolution->GetSelection())
 | |
|   {
 | |
|   case 0:
 | |
|     SConfig::GetInstance().strFullscreenResolution = "Auto";
 | |
|     break;
 | |
|   case wxNOT_FOUND:
 | |
|     break;  // Nothing is selected.
 | |
|   default:
 | |
|     SConfig::GetInstance().strFullscreenResolution =
 | |
|         WxStrToStr(choice_display_resolution->GetStringSelection());
 | |
|   }
 | |
| #if defined(HAVE_XRANDR) && HAVE_XRANDR
 | |
|   main_frame->m_xrr_config->Update();
 | |
| #endif
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_ProgressiveScan(wxCommandEvent& ev)
 | |
| {
 | |
|   Config::SetBase(Config::SYSCONF_PROGRESSIVE_SCAN, ev.IsChecked());
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_SafeTextureCache(wxCommandEvent& ev)
 | |
| {
 | |
|   int samples[] = {0, 512, 128};
 | |
|   Config::SetBaseOrCurrent(Config::GFX_SAFE_TEXTURE_CACHE_COLOR_SAMPLES, samples[ev.GetInt()]);
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_PPShader(wxCommandEvent& ev)
 | |
| {
 | |
|   const int sel = ev.GetInt();
 | |
|   std::string shader = sel ? WxStrToStr(ev.GetString()) : "";
 | |
|   Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, shader);
 | |
| 
 | |
|   // Should we enable the configuration button?
 | |
|   PostProcessingShaderConfiguration postprocessing_shader;
 | |
|   postprocessing_shader.LoadShader(shader);
 | |
|   button_config_pp->Enable(postprocessing_shader.HasOptions());
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_ConfigurePPShader(wxCommandEvent& ev)
 | |
| {
 | |
|   PostProcessingConfigDiag dialog(this, vconfig.sPostProcessingShader);
 | |
|   dialog.ShowModal();
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_StereoDepth(wxCommandEvent& ev)
 | |
| {
 | |
|   Config::SetBaseOrCurrent(Config::GFX_STEREO_DEPTH, ev.GetInt());
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_StereoConvergence(wxCommandEvent& ev)
 | |
| {
 | |
|   // Snap the slider
 | |
|   int value = ev.GetInt();
 | |
|   if (90 < value && value < 110)
 | |
|     conv_slider->SetValue(100);
 | |
| 
 | |
|   Config::SetBaseOrCurrent(Config::GFX_STEREO_CONVERGENCE_PERCENTAGE, conv_slider->GetValue());
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_StereoMode(wxCommandEvent& ev)
 | |
| {
 | |
|   if (vconfig.backend_info.bSupportsPostProcessing)
 | |
|   {
 | |
|     // Anaglyph overrides post-processing shaders
 | |
|     choice_ppshader->Clear();
 | |
|   }
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Event_Close(wxCommandEvent& ev)
 | |
| {
 | |
|   Config::Save();
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::OnUpdateUI(wxUpdateUIEvent& ev)
 | |
| {
 | |
|   // Anti-aliasing
 | |
|   choice_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
 | |
|   text_aamode->Enable(vconfig.backend_info.AAModes.size() > 1);
 | |
| 
 | |
|   // custom textures
 | |
|   cache_hires_textures->Enable(vconfig.bHiresTextures);
 | |
| 
 | |
|   // Vertex rounding
 | |
|   vertex_rounding_checkbox->Enable(vconfig.iEFBScale != 1);
 | |
| 
 | |
|   // Repopulating the post-processing shaders can't be done from an event
 | |
|   if (choice_ppshader && choice_ppshader->IsEmpty())
 | |
|     PopulatePostProcessingShaders();
 | |
| 
 | |
|   // Things which shouldn't be changed during emulation
 | |
|   if (Core::IsRunning())
 | |
|   {
 | |
|     choice_backend->Disable();
 | |
|     label_backend->Disable();
 | |
| 
 | |
|     // D3D only
 | |
|     if (vconfig.backend_info.Adapters.size())
 | |
|     {
 | |
|       choice_adapter->Disable();
 | |
|       label_adapter->Disable();
 | |
|     }
 | |
| 
 | |
| #ifndef __APPLE__
 | |
|     // This isn't supported on OS X.
 | |
| 
 | |
|     choice_display_resolution->Disable();
 | |
|     label_display_resolution->Disable();
 | |
| #endif
 | |
| 
 | |
|     progressive_scan_checkbox->Disable();
 | |
|     render_to_main_checkbox->Disable();
 | |
|   }
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| SettingCheckBox* VideoConfigDiag::CreateCheckBox(wxWindow* parent, const wxString& label,
 | |
|                                                  const wxString& description,
 | |
|                                                  const Config::ConfigInfo<bool>& setting,
 | |
|                                                  bool reverse, long style)
 | |
| {
 | |
|   SettingCheckBox* const cb =
 | |
|       new SettingCheckBox(parent, label, wxString(), setting, reverse, style);
 | |
|   RegisterControl(cb, description);
 | |
|   return cb;
 | |
| }
 | |
| 
 | |
| RefBoolSetting<wxCheckBox>* VideoConfigDiag::CreateCheckBoxRefBool(wxWindow* parent,
 | |
|                                                                    const wxString& label,
 | |
|                                                                    const wxString& description,
 | |
|                                                                    bool& setting)
 | |
| {
 | |
|   auto* const cb = new RefBoolSetting<wxCheckBox>(parent, label, wxString(), setting, false, 0);
 | |
|   RegisterControl(cb, description);
 | |
|   return cb;
 | |
| }
 | |
| 
 | |
| SettingChoice* VideoConfigDiag::CreateChoice(wxWindow* parent,
 | |
|                                              const Config::ConfigInfo<int>& setting,
 | |
|                                              const wxString& description, int num,
 | |
|                                              const wxString choices[], long style)
 | |
| {
 | |
|   SettingChoice* const ch = new SettingChoice(parent, setting, wxString(), num, choices, style);
 | |
|   RegisterControl(ch, description);
 | |
|   return ch;
 | |
| }
 | |
| 
 | |
| SettingRadioButton* VideoConfigDiag::CreateRadioButton(wxWindow* parent, const wxString& label,
 | |
|                                                        const wxString& description,
 | |
|                                                        const Config::ConfigInfo<bool>& setting,
 | |
|                                                        bool reverse, long style)
 | |
| {
 | |
|   SettingRadioButton* const rb =
 | |
|       new SettingRadioButton(parent, label, wxString(), setting, reverse, style);
 | |
|   RegisterControl(rb, description);
 | |
|   return rb;
 | |
| }
 | |
| 
 | |
| /* Use this to register descriptions for controls which have NOT been created using the Create*
 | |
|  * functions from above */
 | |
| wxControl* VideoConfigDiag::RegisterControl(wxControl* const control, const wxString& description)
 | |
| {
 | |
|   ctrl_descs.emplace(control, description);
 | |
|   control->Bind(wxEVT_ENTER_WINDOW, &VideoConfigDiag::Evt_EnterControl, this);
 | |
|   control->Bind(wxEVT_LEAVE_WINDOW, &VideoConfigDiag::Evt_LeaveControl, this);
 | |
|   return control;
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Evt_EnterControl(wxMouseEvent& ev)
 | |
| {
 | |
|   // TODO: Re-Fit the sizer if necessary!
 | |
| 
 | |
|   // Get settings control object from event
 | |
|   wxWindow* ctrl = (wxWindow*)ev.GetEventObject();
 | |
|   if (!ctrl)
 | |
|     return;
 | |
| 
 | |
|   // look up description text object from the control's parent (which is the wxPanel of the current
 | |
|   // tab)
 | |
|   wxStaticText* descr_text = desc_texts[ctrl->GetParent()];
 | |
|   if (!descr_text)
 | |
|     return;
 | |
| 
 | |
|   // look up the description of the selected control and assign it to the current description text
 | |
|   // object's label
 | |
|   descr_text->SetLabel(ctrl_descs[ctrl]);
 | |
|   descr_text->Wrap(descr_text->GetSize().GetWidth());
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::Evt_LeaveControl(wxMouseEvent& ev)
 | |
| {
 | |
|   // look up description text control and reset its label
 | |
|   wxWindow* ctrl = static_cast<wxWindow*>(ev.GetEventObject());
 | |
|   if (!ctrl)
 | |
|     return;
 | |
|   wxStaticText* descr_text = desc_texts[ctrl->GetParent()];
 | |
|   if (!descr_text)
 | |
|     return;
 | |
| 
 | |
|   descr_text->SetLabel(wxGetTranslation(default_desc));
 | |
|   descr_text->Wrap(descr_text->GetSize().GetWidth());
 | |
| 
 | |
|   ev.Skip();
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::CreateDescriptionArea(wxPanel* const page, wxBoxSizer* const sizer)
 | |
| {
 | |
|   const int space5 = FromDIP(5);
 | |
| 
 | |
|   // Create description frame
 | |
|   wxStaticBoxSizer* const desc_sizer = new wxStaticBoxSizer(wxVERTICAL, page, _("Description"));
 | |
|   sizer->Add(desc_sizer, 0, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|   sizer->AddSpacer(space5);
 | |
| 
 | |
|   // Create description text (220 = 75*4 (75 chars), 80 = 10*8 (10 lines))
 | |
|   wxStaticText* const desc_text =
 | |
|       new wxStaticText(page, wxID_ANY, wxGetTranslation(default_desc), wxDefaultPosition,
 | |
|                        wxDLG_UNIT(this, wxSize(220, 80)), wxST_NO_AUTORESIZE);
 | |
|   desc_text->Wrap(desc_text->GetMinWidth());
 | |
|   desc_sizer->Add(desc_text, 1, wxEXPAND | wxLEFT | wxRIGHT, space5);
 | |
|   desc_sizer->AddSpacer(space5);
 | |
| 
 | |
|   // Store description text object for later lookup
 | |
|   desc_texts.emplace(page, desc_text);
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::PopulatePostProcessingShaders()
 | |
| {
 | |
|   std::vector<std::string> shaders =
 | |
|       vconfig.iStereoMode == STEREO_ANAGLYPH ?
 | |
|           PostProcessingShaderImplementation::GetAnaglyphShaderList(vconfig.backend_info.api_type) :
 | |
|           PostProcessingShaderImplementation::GetShaderList(vconfig.backend_info.api_type);
 | |
| 
 | |
|   if (shaders.empty())
 | |
|     return;
 | |
| 
 | |
|   choice_ppshader->AppendString(_("Off"));
 | |
| 
 | |
|   for (const std::string& shader : shaders)
 | |
|   {
 | |
|     choice_ppshader->AppendString(StrToWxStr(shader));
 | |
|   }
 | |
| 
 | |
|   if (vconfig.sPostProcessingShader.empty())
 | |
|   {
 | |
|     // Select (off) value in choice.
 | |
|     choice_ppshader->Select(0);
 | |
|   }
 | |
|   else if (!choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader)))
 | |
|   {
 | |
|     // Invalid shader, reset it to default
 | |
|     choice_ppshader->Select(0);
 | |
| 
 | |
|     if (vconfig.iStereoMode == STEREO_ANAGLYPH)
 | |
|     {
 | |
|       Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string("dubois"));
 | |
|       choice_ppshader->SetStringSelection(StrToWxStr(vconfig.sPostProcessingShader));
 | |
|     }
 | |
|     else
 | |
|       Config::SetBaseOrCurrent(Config::GFX_ENHANCE_POST_SHADER, std::string(""));
 | |
|   }
 | |
| 
 | |
|   // Should the configuration button be loaded by default?
 | |
|   PostProcessingShaderConfiguration postprocessing_shader;
 | |
|   postprocessing_shader.LoadShader(vconfig.sPostProcessingShader);
 | |
|   button_config_pp->Enable(postprocessing_shader.HasOptions());
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::PopulateAAList()
 | |
| {
 | |
|   const auto& aa_modes = vconfig.backend_info.AAModes;
 | |
|   const bool supports_ssaa = vconfig.backend_info.bSupportsSSAA;
 | |
|   m_msaa_modes = 0;
 | |
| 
 | |
|   for (auto mode : aa_modes)
 | |
|   {
 | |
|     if (mode == 1)
 | |
|     {
 | |
|       choice_aamode->AppendString(_("None"));
 | |
|       _assert_msg_(VIDEO, !supports_ssaa || m_msaa_modes == 0, "SSAA setting won't work correctly");
 | |
|     }
 | |
|     else
 | |
|     {
 | |
|       choice_aamode->AppendString(std::to_string(mode) + "x MSAA");
 | |
|       ++m_msaa_modes;
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   if (supports_ssaa)
 | |
|   {
 | |
|     for (auto mode : aa_modes)
 | |
|     {
 | |
|       if (mode != 1)
 | |
|         choice_aamode->AppendString(std::to_string(mode) + "x SSAA");
 | |
|     }
 | |
|   }
 | |
| 
 | |
|   int selected_mode_index = 0;
 | |
| 
 | |
|   auto index = std::find(aa_modes.begin(), aa_modes.end(), vconfig.iMultisamples);
 | |
|   if (index != aa_modes.end())
 | |
|     selected_mode_index = index - aa_modes.begin();
 | |
| 
 | |
|   // Select one of the SSAA modes at the end of the list if SSAA is enabled
 | |
|   if (supports_ssaa && vconfig.bSSAA && aa_modes[selected_mode_index] != 1)
 | |
|     selected_mode_index += m_msaa_modes;
 | |
| 
 | |
|   choice_aamode->SetSelection(selected_mode_index);
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::OnAAChanged(wxCommandEvent& ev)
 | |
| {
 | |
|   size_t mode = ev.GetInt();
 | |
|   ev.Skip();
 | |
| 
 | |
|   Config::SetBaseOrCurrent(Config::GFX_SSAA, mode > m_msaa_modes);
 | |
|   mode -= vconfig.bSSAA * m_msaa_modes;
 | |
| 
 | |
|   if (mode >= vconfig.backend_info.AAModes.size())
 | |
|     return;
 | |
| 
 | |
|   Config::SetBaseOrCurrent(Config::GFX_MSAA, vconfig.backend_info.AAModes[mode]);
 | |
| }
 | |
| 
 | |
| void VideoConfigDiag::OnUberShaderModeChanged(wxCommandEvent& ev)
 | |
| {
 | |
|   // 0: No ubershaders
 | |
|   // 1: Hybrid ubershaders
 | |
|   // 2: Only ubershaders
 | |
|   int mode = ev.GetInt();
 | |
|   Config::SetBaseOrCurrent(Config::GFX_BACKGROUND_SHADER_COMPILING, mode == 1);
 | |
|   Config::SetBaseOrCurrent(Config::GFX_DISABLE_SPECIALIZED_SHADERS, mode == 2);
 | |
| }
 |