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7fe6a0b45103e5d3df034e5e1d42e3533997e588
dolphin
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Marcos Vitali
7fe6a0b451
Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@6476
8ced0084-cf51-0410-be5f-012b33b47a6e
2010-11-25 02:25:27 +00:00
..
Core
Corrected the FIFO breakpoint clause in Single Core mode too. That fix Pokemon XD (Only single core mode) Dual core mode suffer distances problems like RE0.
2010-11-25 02:25:27 +00:00
DSPSpy
fixes for my previous commits
2010-08-14 09:07:28 +00:00
DSPTool
Build but don't install the dsptool/tester/MemcardManager tools
2010-07-22 03:38:32 +00:00
Plugins
DX11: Fix mipmaps. Someone forgot creating them at the proper time ;P
2010-11-24 19:13:19 +00:00
PluginSpecs
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
2010-10-12 19:42:29 +00:00
TestSuite
Add Turntable.cpp to SCons build.
2010-10-03 08:20:24 +00:00
UnitTests
StringUtil cleanup. Nothing seems broken.
2010-11-10 04:12:31 +00:00
CMakeLists.txt
Add an experimental CMake build system as a possible replacement for SCons. Only tested on Linux, should work on OS X and Windows in the future as well though.
2010-11-01 15:47:02 +00:00
Dolphin.sln
Move some shared gfx plugin code into VideoCommon. Changed "Renderer" class to use virtual functions. (setting stuff up for video plugin merging)
2010-11-18 02:21:26 +00:00