forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5057 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			506 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			506 lines
		
	
	
		
			10 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include "Setup.h"
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#include "Thread.h"
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#include "Common.h"
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#ifdef USE_BEGINTHREADEX
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#include <process.h>
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#endif
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namespace Common
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{
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int Thread::CurrentId()
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{
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	#ifdef _WIN32
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		return GetCurrentThreadId();
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	#else
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		return 0;
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	#endif
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}
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#ifdef _WIN32
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void InitThreading()
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{
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	// Nothing to do in Win32 build.
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}
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CriticalSection::CriticalSection(int spincount)
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{
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	if (spincount)
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	{
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		if (!InitializeCriticalSectionAndSpinCount(§ion, spincount))
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			ERROR_LOG(COMMON, "CriticalSection could not be initialized!\n%s", GetLastErrorMsg());
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	}
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	else
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	{
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		InitializeCriticalSection(§ion);
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	}
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}
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CriticalSection::~CriticalSection()
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{
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	DeleteCriticalSection(§ion);
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}
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void CriticalSection::Enter()
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{
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	EnterCriticalSection(§ion);
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}
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bool CriticalSection::TryEnter()
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{
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	return TryEnterCriticalSection(§ion) ? true : false;
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}
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void CriticalSection::Leave()
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{
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	LeaveCriticalSection(§ion);
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}
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Thread::Thread(ThreadFunc function, void* arg)
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	: m_hThread(NULL), m_threadId(0)
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{
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#ifdef USE_BEGINTHREADEX
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	m_hThread = (HANDLE)_beginthreadex(NULL, 0, function, arg, 0, &m_threadId);
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#else
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	m_hThread = CreateThread(NULL, 0, function, arg, 0, &m_threadId);
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#endif
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}
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Thread::~Thread()
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{
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	WaitForDeath();
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}
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DWORD Thread::WaitForDeath(const int iWait)
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{
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	if (m_hThread)
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	{
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		DWORD Wait = WaitForSingleObject(m_hThread, iWait);
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		CloseHandle(m_hThread);
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		m_hThread = NULL;
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		return Wait;
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	}
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	return NULL;
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}
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void Thread::SetAffinity(int mask)
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{
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	SetThreadAffinityMask(m_hThread, mask);
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}
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void Thread::SetPriority(int priority)
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{
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	SetThreadPriority(m_hThread, priority);
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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	SetThreadAffinityMask(GetCurrentThread(), mask);
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}
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#ifdef _WIN32
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EventEx::EventEx()
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{
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	InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Init()
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{
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	InterlockedExchange(&m_Lock, 1);
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}
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void EventEx::Shutdown()
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{
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	InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Set()
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{
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	InterlockedExchange(&m_Lock, 0);
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}
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void EventEx::Spin()
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{
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	while (InterlockedCompareExchange(&m_Lock, 1, 0))
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		// This only yields when there is a runnable thread on this core
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		// If not, spin
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		SwitchToThread();
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}
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void EventEx::Wait()
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{
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	while (InterlockedCompareExchange(&m_Lock, 1, 0))
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		// This directly enters Ring0 and enforces a sleep about 15ms
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		SleepCurrentThread(1);
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}
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bool EventEx::MsgWait()
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{
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	while (InterlockedCompareExchange(&m_Lock, 1, 0))
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	{
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		MSG msg;
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		while (PeekMessage(&msg, 0, 0, 0, PM_REMOVE))
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		{
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			if (msg.message == WM_QUIT) return false;
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			TranslateMessage(&msg);
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			DispatchMessage(&msg);
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		}
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		// This directly enters Ring0 and enforces a sleep about 15ms
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		SleepCurrentThread(1);
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	}
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	return true;
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}
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#endif
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// Regular same thread loop based waiting
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Event::Event()
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{
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	m_hEvent = 0;
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}
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void Event::Init()
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{
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	m_hEvent = CreateEvent(NULL, FALSE, FALSE, NULL);
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}
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void Event::Shutdown()
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{
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	CloseHandle(m_hEvent);
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	m_hEvent = 0;
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}
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void Event::Set()
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{
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	SetEvent(m_hEvent);
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}
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bool Event::Wait(const u32 timeout)
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{
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	return WaitForSingleObject(m_hEvent, timeout) != WAIT_OBJECT_0;
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}
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inline HRESULT MsgWaitForSingleObject(HANDLE handle, DWORD timeout)
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{
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	return MsgWaitForMultipleObjects(1, &handle, FALSE, timeout, 0);
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}
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void Event::MsgWait()
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{
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	// Adapted from MSDN example http://msdn.microsoft.com/en-us/library/ms687060.aspx
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	while (true)
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	{
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		DWORD result; 
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		MSG msg; 
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		// Read all of the messages in this next loop, 
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		// removing each message as we read it.
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		while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) 
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		{ 
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			// If it is a quit message, exit.
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			if (msg.message == WM_QUIT)  
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				return; 
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			// Otherwise, dispatch the message.
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			TranslateMessage(&msg);
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			DispatchMessage(&msg); 
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		}
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		// Wait for any message sent or posted to this queue 
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		// or for one of the passed handles be set to signaled.
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		result = MsgWaitForSingleObject(m_hEvent, THREAD_WAIT_TIMEOUT); 
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		// The result tells us the type of event we have.
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		if (result == (WAIT_OBJECT_0 + 1))
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		{
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			// New messages have arrived. 
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			// Continue to the top of the always while loop to 
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			// dispatch them and resume waiting.
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			continue;
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		} 
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		else
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		{
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			// result == WAIT_OBJECT_0
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			// Our event got signaled
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			return;
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		}
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	}
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}
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// Supporting functions
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void SleepCurrentThread(int ms)
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{
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	Sleep(ms);
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}
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typedef struct tagTHREADNAME_INFO
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{
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	DWORD dwType; // must be 0x1000
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	LPCSTR szName; // pointer to name (in user addr space)
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	DWORD dwThreadID; // thread ID (-1=caller thread)
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	DWORD dwFlags; // reserved for future use, must be zero
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} THREADNAME_INFO;
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// Usage: SetThreadName (-1, "MainThread");
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//
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// Sets the debugger-visible name of the current thread.
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// Uses undocumented (actually, it is now documented) trick.
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// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/vsdebug/html/vxtsksettingthreadname.asp
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// This is implemented much nicer in upcoming msvc++, see:
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// http://msdn.microsoft.com/en-us/library/xcb2z8hs(VS.100).aspx
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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	THREADNAME_INFO info;
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	info.dwType = 0x1000;
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#ifdef UNICODE
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	//TODO: Find the proper way to do this.
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	char tname[256];
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	unsigned int i;
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	for (i = 0; i < _tcslen(szThreadName); i++)
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	{
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		tname[i] = (char)szThreadName[i]; //poor man's unicode->ansi, TODO: fix
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	}
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	tname[i] = 0;
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	info.szName = tname;
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#else
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	info.szName = szThreadName;
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#endif
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	info.dwThreadID = -1; //dwThreadID;
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	info.dwFlags = 0;
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	__try
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	{
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		RaiseException(0x406D1388, 0, sizeof(info) / sizeof(DWORD), (ULONG_PTR*)&info);
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	}
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	__except(EXCEPTION_CONTINUE_EXECUTION)
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	{}
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}
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#else // !WIN32, so must be POSIX threads
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pthread_key_t threadname_key;
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CriticalSection::CriticalSection(int spincount_unused)
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{
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	pthread_mutex_init(&mutex, NULL);
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}
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CriticalSection::~CriticalSection()
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{
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	pthread_mutex_destroy(&mutex);
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}
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void CriticalSection::Enter()
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{
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	int ret = pthread_mutex_lock(&mutex);
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	if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_lock(%p) failed: %s\n", 
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					__FUNCTION__, &mutex, strerror(ret));
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}
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bool CriticalSection::TryEnter()
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{
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	return(!pthread_mutex_trylock(&mutex));
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}
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void CriticalSection::Leave()
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{
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	int ret = pthread_mutex_unlock(&mutex);
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	if (ret) ERROR_LOG(COMMON, "%s: pthread_mutex_unlock(%p) failed: %s\n", 
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					__FUNCTION__, &mutex, strerror(ret));
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}
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Thread::Thread(ThreadFunc function, void* arg)
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	: thread_id(0)
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{
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	pthread_attr_t attr;
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	pthread_attr_init(&attr);
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	pthread_attr_setstacksize(&attr, 1024 * 1024);
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	int ret = pthread_create(&thread_id, &attr, function, arg);
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	if (ret) ERROR_LOG(COMMON, "%s: pthread_create(%p, %p, %p, %p) failed: %s\n", 
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		__FUNCTION__, &thread_id, &attr, function, arg, strerror(ret));
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	INFO_LOG(COMMON, "created new thread %lu (func=%p, arg=%p)\n", thread_id, function, arg);
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}
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Thread::~Thread()
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{
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	WaitForDeath();
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}
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void Thread::WaitForDeath()
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{
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	if (thread_id)
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	{
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		void* exit_status;
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		int ret = pthread_join(thread_id, &exit_status);
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		if (ret) ERROR_LOG(COMMON, "error joining thread %lu: %s\n", thread_id, strerror(ret));
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        if (exit_status)
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			ERROR_LOG(COMMON, "thread %lu exited with status %d\n", thread_id, *(int *)exit_status);
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		thread_id = 0;
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	}
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}
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void Thread::SetAffinity(int mask)
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{
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	// This is non-standard
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#ifdef __linux__
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	cpu_set_t cpu_set;
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	CPU_ZERO(&cpu_set);
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	for (unsigned int i = 0; i < sizeof(mask) * 8; i++)
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	{
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		if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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	}
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	pthread_setaffinity_np(thread_id, sizeof(cpu_set), &cpu_set);
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#endif
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}
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void Thread::SetCurrentThreadAffinity(int mask)
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{
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#ifdef __linux__
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	cpu_set_t cpu_set;
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	CPU_ZERO(&cpu_set);
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	for (size_t i = 0; i < sizeof(mask) * 8; i++)
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	{
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		if ((mask >> i) & 1){CPU_SET(i, &cpu_set);}
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	}
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	pthread_setaffinity_np(pthread_self(), sizeof(cpu_set), &cpu_set);
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#endif
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}
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void InitThreading() {
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	static int thread_init_done = 0;
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	if (thread_init_done)
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		return;
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	if (pthread_key_create(&threadname_key, NULL/*free*/) != 0)
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		perror("Unable to create thread name key: ");
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	thread_init_done++;
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}
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void SleepCurrentThread(int ms)
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{
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	usleep(1000 * ms);
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}
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void SetCurrentThreadName(const TCHAR* szThreadName)
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{
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	char *name = strdup(szThreadName);
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	// pthread_setspecific returns 0 on success
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	// free the string from strdup if fails
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	// creates a memory leak if it actually doesn't fail
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	// since we don't delete it once we delete the thread
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	// we are using a single threadname_key anyway for all threads
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	if(!pthread_setspecific(threadname_key, name))
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		free(name);
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	INFO_LOG(COMMON, "%s(%s)\n", __FUNCTION__, szThreadName);
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}
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Event::Event()
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{
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	is_set_ = false;
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}
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void Event::Init()
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{
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	pthread_cond_init(&event_, 0);
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	pthread_mutex_init(&mutex_, 0);
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}
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void Event::Shutdown()
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{
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	pthread_mutex_destroy(&mutex_);
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	pthread_cond_destroy(&event_);
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}
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void Event::Set()
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{
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	pthread_mutex_lock(&mutex_);
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	if (!is_set_)
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	{
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		is_set_ = true;
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		pthread_cond_signal(&event_);
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	}
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	pthread_mutex_unlock(&mutex_);
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}
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bool Event::Wait(const u32 timeout)
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{
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	bool timedout = false;
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	struct timespec wait;
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	pthread_mutex_lock(&mutex_);
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	if (timeout != INFINITE) 
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	{
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		struct timeval now;
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		gettimeofday(&now, NULL);
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		memset(&wait, 0, sizeof(wait));
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		//TODO: timespec also has nanoseconds, but do we need them?
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		//as consequence, waiting is limited to seconds for now.
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		//the following just looks ridiculous, and probably fails for
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		//values 429 < ms <= 999 since it overflows the long.
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		//wait.tv_nsec = (now.tv_usec + (timeout % 1000) * 1000) * 1000);
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		wait.tv_sec = now.tv_sec + (timeout / 1000);
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	}
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	while (!is_set_ && !timedout)
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	{
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		if (timeout == INFINITE) 
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		{
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			pthread_cond_wait(&event_, &mutex_);
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		}
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		else 
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		{
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			timedout = pthread_cond_timedwait(&event_, &mutex_, &wait) == ETIMEDOUT;
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		}
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	}
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						|
 | 
						|
	is_set_ = false;
 | 
						|
	pthread_mutex_unlock(&mutex_);
 | 
						|
	
 | 
						|
	return timedout;
 | 
						|
}
 | 
						|
 | 
						|
#endif
 | 
						|
 | 
						|
} // namespace Common
 |