forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			50 lines
		
	
	
		
			1.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include "Common/Common.h"
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enum GLInterfaceMode {
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	MODE_DETECT = 0,
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	MODE_OPENGL,
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	MODE_OPENGLES2,
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	MODE_OPENGLES3,
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};
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class cInterfaceBase
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{
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protected:
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	// Window dimensions.
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	u32 s_backbuffer_width;
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	u32 s_backbuffer_height;
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	u32 s_opengl_mode;
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public:
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	virtual void Swap() {}
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	virtual void UpdateFPSDisplay(const std::string& text) {}
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	virtual void SetMode(u32 mode) { s_opengl_mode = GLInterfaceMode::MODE_OPENGL; }
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	virtual u32 GetMode() { return s_opengl_mode; }
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	virtual void* GetFuncAddress(const std::string& name) { return nullptr; }
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	virtual bool Create(void *&window_handle) { return true; }
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	virtual bool MakeCurrent() { return true; }
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	virtual bool ClearCurrent() { return true; }
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	virtual void Shutdown() {}
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	virtual void SwapInterval(int Interval) { }
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	virtual u32 GetBackBufferWidth() { return s_backbuffer_width; }
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	virtual u32 GetBackBufferHeight() { return s_backbuffer_height; }
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	virtual void SetBackBufferDimensions(u32 W, u32 H) {s_backbuffer_width = W; s_backbuffer_height = H; }
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	virtual void Update() { }
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	virtual bool PeekMessages() { return false; }
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};
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extern cInterfaceBase *GLInterface;
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// This function has to be defined along the Host_ functions from Core/Host.h.
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// Current canonical implementation: DolphinWX/GLInterface/GLInterface.cpp.
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cInterfaceBase* HostGL_CreateGLInterface();
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