forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			113 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			113 lines
		
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include "Common/LinearDiskCache.h"
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#include "Core/ConfigManager.h"
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#include "VideoBackends/OGL/GLUtil.h"
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#include "VideoCommon/PixelShaderGen.h"
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#include "VideoCommon/VertexShaderGen.h"
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namespace OGL
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{
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class SHADERUID
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{
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public:
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	VertexShaderUid vuid;
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	PixelShaderUid puid;
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	SHADERUID() {}
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	SHADERUID(const SHADERUID& r) : vuid(r.vuid), puid(r.puid) {}
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	bool operator <(const SHADERUID& r) const
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	{
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		if (puid < r.puid)
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			return true;
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		if (r.puid < puid)
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			return false;
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		if (vuid < r.vuid)
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			return true;
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		return false;
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	}
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	bool operator ==(const SHADERUID& r) const
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	{
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		return puid == r.puid && vuid == r.vuid;
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	}
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};
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struct SHADER
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{
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	SHADER() : glprogid(0) { }
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	void Destroy()
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	{
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		glDeleteProgram(glprogid);
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		glprogid = 0;
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	}
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	GLuint glprogid; // opengl program id
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	std::string strvprog, strpprog;
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	void SetProgramVariables();
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	void SetProgramBindings();
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	void Bind();
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};
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class ProgramShaderCache
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{
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public:
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	struct PCacheEntry
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	{
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		SHADER shader;
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		bool in_cache;
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		void Destroy()
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		{
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			shader.Destroy();
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		}
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	};
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	typedef std::map<SHADERUID, PCacheEntry> PCache;
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	static PCacheEntry GetShaderProgram();
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	static GLuint GetCurrentProgram();
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	static SHADER* SetShader(DSTALPHA_MODE dstAlphaMode, u32 components);
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	static void GetShaderId(SHADERUID *uid, DSTALPHA_MODE dstAlphaMode, u32 components);
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	static bool CompileShader(SHADER &shader, const char* vcode, const char* pcode);
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	static GLuint CompileSingleShader(GLuint type, const char *code);
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	static void UploadConstants();
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	static void Init();
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	static void Shutdown();
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	static void CreateHeader();
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private:
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	class ProgramShaderCacheInserter : public LinearDiskCacheReader<SHADERUID, u8>
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	{
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	public:
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		void Read(const SHADERUID &key, const u8 *value, u32 value_size) override;
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	};
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	static PCache pshaders;
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	static PCacheEntry* last_entry;
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	static SHADERUID last_uid;
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	static UidChecker<PixelShaderUid,PixelShaderCode> pixel_uid_checker;
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	static UidChecker<VertexShaderUid,VertexShaderCode> vertex_uid_checker;
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	static u32 s_ubo_buffer_size;
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	static s32 s_ubo_align;
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};
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}  // namespace OGL
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