forked from dolphin-emu/dolphin
		
	git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4801 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			510 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			510 lines
		
	
	
		
			17 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2009 Dolphin Project.
 | 
						|
 | 
						|
// This program is free software: you can redistribute it and/or modify
 | 
						|
// it under the terms of the GNU General Public License as published by
 | 
						|
// the Free Software Foundation, version 2.0.
 | 
						|
 | 
						|
// This program is distributed in the hope that it will be useful,
 | 
						|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
 | 
						|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 | 
						|
// GNU General Public License 2.0 for more details.
 | 
						|
 | 
						|
// A copy of the GPL 2.0 should have been included with the program.
 | 
						|
// If not, see http://www.gnu.org/licenses/
 | 
						|
 | 
						|
// Official SVN repository and contact information can be found at
 | 
						|
// http://code.google.com/p/dolphin-emu/
 | 
						|
 | 
						|
#include "Common.h"
 | 
						|
 | 
						|
#include <math.h>
 | 
						|
 | 
						|
#include "TransformUnit.h"
 | 
						|
#include "XFMemLoader.h"
 | 
						|
#include "CPMemLoader.h"
 | 
						|
#include "NativeVertexFormat.h"
 | 
						|
 | 
						|
#include "../../Plugin_VideoDX9/Src/Vec3.h"
 | 
						|
 | 
						|
 | 
						|
namespace TransformUnit
 | 
						|
{
 | 
						|
 | 
						|
void MultiplyVec2Mat24(const float *vec, const float *mat, float *result)
 | 
						|
{
 | 
						|
    result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3];
 | 
						|
    result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7];
 | 
						|
}
 | 
						|
 | 
						|
void MultiplyVec2Mat34(const float *vec, const float *mat, float *result)
 | 
						|
{
 | 
						|
    result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] + mat[3];
 | 
						|
    result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] + mat[7];
 | 
						|
    result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] + mat[11];
 | 
						|
}
 | 
						|
 | 
						|
void MultiplyVec3Mat33(const float *vec, const float *mat, float *result)
 | 
						|
{
 | 
						|
    result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2];
 | 
						|
    result[1] = mat[3] * vec[0] + mat[4] * vec[1] + mat[5] * vec[2];
 | 
						|
    result[2] = mat[6] * vec[0] + mat[7] * vec[1] + mat[8] * vec[2];
 | 
						|
}
 | 
						|
 | 
						|
void MultiplyVec3Mat34(const float *vec, const float *mat, float *result)
 | 
						|
{
 | 
						|
    result[0] = mat[0] * vec[0] + mat[1] * vec[1] + mat[2] * vec[2] + mat[3];
 | 
						|
    result[1] = mat[4] * vec[0] + mat[5] * vec[1] + mat[6] * vec[2] + mat[7];
 | 
						|
    result[2] = mat[8] * vec[0] + mat[9] * vec[1] + mat[10] * vec[2] + mat[11];
 | 
						|
}
 | 
						|
 | 
						|
void MultipleVec3Perspective(const float *vec, const float *proj, float *result)
 | 
						|
{
 | 
						|
    result[0] = proj[0] * vec[0] + proj[1] * vec[2];
 | 
						|
    result[1] = proj[2] * vec[1] + proj[3] * vec[2];
 | 
						|
    //result[2] = (proj[4] * vec[2] + proj[5]);
 | 
						|
    result[2] = (proj[4] * vec[2] + proj[5]) * (1.0f - (float)1e-7);
 | 
						|
    result[3] = -vec[2];
 | 
						|
}
 | 
						|
 | 
						|
void MultipleVec3Ortho(const float *vec, const float *proj, float *result)
 | 
						|
{
 | 
						|
    result[0] = proj[0] * vec[0] + proj[1];
 | 
						|
    result[1] = proj[2] * vec[1] + proj[3];
 | 
						|
    result[2] = proj[4] * vec[2] + proj[5];
 | 
						|
    result[3] = 1;
 | 
						|
}
 | 
						|
 | 
						|
void TransformPosition(const InputVertexData *src, OutputVertexData *dst)
 | 
						|
{
 | 
						|
    const float* mat = (const float*)&xfregs.posMatrices[src->posMtx * 4];    
 | 
						|
    MultiplyVec3Mat34(src->position, mat, dst->mvPosition);
 | 
						|
 | 
						|
    if (xfregs.projection[6] == 0)
 | 
						|
    {
 | 
						|
        MultipleVec3Perspective(dst->mvPosition, xfregs.projection, dst->projectedPosition);
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        MultipleVec3Ortho(dst->mvPosition, xfregs.projection, dst->projectedPosition);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void TransformNormal(const InputVertexData *src, bool nbt, OutputVertexData *dst)
 | 
						|
{
 | 
						|
    const float* mat = (const float*)&xfregs.normalMatrices[(src->posMtx & 31)  * 3];
 | 
						|
 | 
						|
    if (nbt)
 | 
						|
    {
 | 
						|
        MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
 | 
						|
        MultiplyVec3Mat33(src->normal[1], mat, dst->normal[1]);
 | 
						|
        MultiplyVec3Mat33(src->normal[2], mat, dst->normal[2]);
 | 
						|
        Vec3 *norm0 = (Vec3*)dst->normal[0];
 | 
						|
        norm0->normalize();
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        MultiplyVec3Mat33(src->normal[0], mat, dst->normal[0]);
 | 
						|
        Vec3 *norm0 = (Vec3*)dst->normal[0];
 | 
						|
        norm0->normalize();
 | 
						|
    }    
 | 
						|
}
 | 
						|
 | 
						|
inline void TransformTexCoordRegular(const TexMtxInfo &texinfo, int coordNum, bool specialCase, const InputVertexData *srcVertex, OutputVertexData *dstVertex)
 | 
						|
{
 | 
						|
    const float *src;
 | 
						|
    switch (texinfo.sourcerow)
 | 
						|
    {
 | 
						|
        case XF_SRCGEOM_INROW:
 | 
						|
            src = srcVertex->position;
 | 
						|
            break;
 | 
						|
        case XF_SRCNORMAL_INROW:
 | 
						|
            src = srcVertex->normal[0];
 | 
						|
            break;
 | 
						|
        case XF_SRCBINORMAL_T_INROW:
 | 
						|
            src = srcVertex->normal[1];
 | 
						|
            break;
 | 
						|
        case XF_SRCBINORMAL_B_INROW:
 | 
						|
            src = srcVertex->normal[2];
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            _assert_(texinfo.sourcerow >= XF_SRCTEX0_INROW && texinfo.sourcerow <= XF_SRCTEX7_INROW);
 | 
						|
            src = srcVertex->texCoords[texinfo.sourcerow - XF_SRCTEX0_INROW];
 | 
						|
            break;
 | 
						|
    }
 | 
						|
 | 
						|
    const float *mat = (const float*)&xfregs.posMatrices[srcVertex->texMtx[coordNum] * 4];
 | 
						|
    float *dst = dstVertex->texCoords[coordNum];
 | 
						|
 | 
						|
    if (texinfo.inputform == XF_TEXINPUT_AB11)
 | 
						|
    {
 | 
						|
        MultiplyVec2Mat34(src, mat, dst); 
 | 
						|
    }
 | 
						|
    else
 | 
						|
    {
 | 
						|
        MultiplyVec3Mat34(src, mat, dst); 
 | 
						|
    }
 | 
						|
 | 
						|
    if (xfregs.dualTexTrans)
 | 
						|
    {
 | 
						|
        float tempCoord[3];
 | 
						|
 | 
						|
        // normalize
 | 
						|
        const PostMtxInfo &postInfo = xfregs.postMtxInfo[coordNum];
 | 
						|
		const float *postMat = (const float*)&xfregs.postMatrices[postInfo.index * 4];
 | 
						|
 | 
						|
		if (specialCase)
 | 
						|
		{
 | 
						|
			// no normalization
 | 
						|
			// q of input is 1
 | 
						|
			// q of output is unknown
 | 
						|
			tempCoord[0] = dst[0];
 | 
						|
			tempCoord[1] = dst[1];
 | 
						|
 | 
						|
			dst[0] = postMat[0] * tempCoord[0] + postMat[1] * tempCoord[1] + postMat[2] + postMat[3];
 | 
						|
			dst[1] = postMat[4] * tempCoord[0] + postMat[5] * tempCoord[1] + postMat[6] + postMat[7];
 | 
						|
			dst[2] = 0.0f;
 | 
						|
		}
 | 
						|
		else
 | 
						|
		{		
 | 
						|
			if (postInfo.normalize)
 | 
						|
			{
 | 
						|
				float length = sqrtf(dst[0] * dst[0] + dst[1] * dst[1] + dst[2] * dst[2]);
 | 
						|
				float invL = 1.0f / length;
 | 
						|
				tempCoord[0] = invL * dst[0];
 | 
						|
				tempCoord[1] = invL * dst[1];
 | 
						|
				tempCoord[2] = invL * dst[2];
 | 
						|
			}
 | 
						|
			else
 | 
						|
			{
 | 
						|
				tempCoord[0] = dst[0];
 | 
						|
				tempCoord[1] = dst[1];
 | 
						|
				tempCoord[2] = dst[2];
 | 
						|
			}
 | 
						|
 | 
						|
			MultiplyVec3Mat34(tempCoord, postMat, dst);
 | 
						|
		}
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
struct LightPointer
 | 
						|
{
 | 
						|
    u32 reserved[3];
 | 
						|
    u8 color[4];
 | 
						|
    Vec3 cosatt;
 | 
						|
    Vec3 distatt;
 | 
						|
    Vec3 pos;
 | 
						|
    Vec3 dir;
 | 
						|
};
 | 
						|
 | 
						|
inline void AddIntegerColor(const u8 *src, Vec3 &dst)
 | 
						|
{
 | 
						|
    dst.x += src[1];
 | 
						|
    dst.y += src[2];
 | 
						|
    dst.z += src[3];
 | 
						|
}
 | 
						|
 | 
						|
inline void AddScaledIntegerColor(const u8 *src, float scale, Vec3 &dst)
 | 
						|
{
 | 
						|
    dst.x += src[1] * scale;
 | 
						|
    dst.y += src[2] * scale;
 | 
						|
    dst.z += src[3] * scale;
 | 
						|
}
 | 
						|
 | 
						|
inline float Clamp(float val, float a, float b)
 | 
						|
{
 | 
						|
    return val<a?a:val>b?b:val;
 | 
						|
}
 | 
						|
 | 
						|
inline float SafeDivide(float n, float d)
 | 
						|
{
 | 
						|
    return (d==0)?(n>0?1:0):n/d;
 | 
						|
}
 | 
						|
 | 
						|
void LightColor(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, Vec3 &lightCol)
 | 
						|
{
 | 
						|
    // must be the size of 3 32bit floats for the light pointer to be valid
 | 
						|
    _assert_(sizeof(Vec3) == 12);
 | 
						|
 | 
						|
    const Vec3 *pos = (const Vec3*)vertexPos;
 | 
						|
    const Vec3 *norm0 = (const Vec3*)normal;
 | 
						|
    const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
 | 
						|
 | 
						|
    if (!(chan.attnfunc & 1)) {
 | 
						|
        // atten disabled
 | 
						|
        switch (chan.diffusefunc) {
 | 
						|
            case LIGHTDIF_NONE:
 | 
						|
                AddIntegerColor(light->color, lightCol);
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_SIGN:
 | 
						|
                {
 | 
						|
                    Vec3 ldir = (light->pos - *pos).normalized();
 | 
						|
                    float diffuse = ldir * (*norm0);
 | 
						|
                    AddScaledIntegerColor(light->color, diffuse, lightCol);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_CLAMP:
 | 
						|
                {
 | 
						|
                    Vec3 ldir = (light->pos - *pos).normalized();
 | 
						|
                    float diffuse = max(0.0f, ldir * (*norm0));
 | 
						|
                    AddScaledIntegerColor(light->color, diffuse, lightCol);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            default: _assert_(0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else { // spec and spot
 | 
						|
        // not sure about divide by zero checks
 | 
						|
        Vec3 ldir = light->pos - *pos;
 | 
						|
        float attn;
 | 
						|
 | 
						|
        if (chan.attnfunc == 3) { // spot
 | 
						|
            float dist2 = ldir.length2();
 | 
						|
            float dist = sqrtf(dist2);
 | 
						|
            ldir = ldir / dist;
 | 
						|
            attn = max(0.0f, ldir * light->dir);
 | 
						|
 | 
						|
            float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
 | 
						|
            float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
 | 
						|
            attn = SafeDivide(max(0.0f, cosAtt), distAtt);
 | 
						|
        }
 | 
						|
        else if (chan.attnfunc == 1) { // specular
 | 
						|
            // donko - what is going on here?  655.36 is a guess but seems about right.
 | 
						|
            attn = (light->pos * (*norm0)) > -655.36 ? max(0.0f, (light->dir * (*norm0))) : 0;
 | 
						|
            ldir.set(1.0f, attn, attn * attn);
 | 
						|
 | 
						|
            float cosAtt = max(0.0f, light->cosatt * ldir);
 | 
						|
            float distAtt = light->distatt * ldir;
 | 
						|
            attn = SafeDivide(max(0.0f, cosAtt), distAtt);
 | 
						|
        }
 | 
						|
 | 
						|
        switch (chan.diffusefunc) {
 | 
						|
            case LIGHTDIF_NONE:
 | 
						|
                AddScaledIntegerColor(light->color, attn, lightCol);
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_SIGN:
 | 
						|
                {
 | 
						|
                    float difAttn = ldir * (*norm0);
 | 
						|
                    AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case LIGHTDIF_CLAMP:
 | 
						|
                {
 | 
						|
                    float difAttn = max(0.0f, ldir * (*norm0));
 | 
						|
                    AddScaledIntegerColor(light->color, attn * difAttn, lightCol);
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            default: _assert_(0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void LightAlpha(const float *vertexPos, const float *normal, u8 lightNum, const LitChannel &chan, float &lightCol)
 | 
						|
{
 | 
						|
    // must be the size of 3 32bit floats for the light pointer to be valid
 | 
						|
    _assert_(sizeof(Vec3) == 12);
 | 
						|
 | 
						|
    const Vec3 *pos = (const Vec3*)vertexPos;
 | 
						|
    const Vec3 *norm0 = (const Vec3*)normal;
 | 
						|
    const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*lightNum];
 | 
						|
 | 
						|
    if (!(chan.attnfunc & 1)) {
 | 
						|
        // atten disabled
 | 
						|
        switch (chan.diffusefunc) {
 | 
						|
            case LIGHTDIF_NONE:
 | 
						|
                lightCol += light->color[0];
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_SIGN:
 | 
						|
                {
 | 
						|
                    Vec3 ldir = (light->pos - *pos).normalized();                    
 | 
						|
                    float diffuse = ldir * (*norm0);
 | 
						|
                    lightCol += light->color[0] * diffuse;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_CLAMP:
 | 
						|
                {
 | 
						|
                    Vec3 ldir = (light->pos - *pos).normalized();
 | 
						|
                    float diffuse = max(0.0f, ldir * (*norm0));
 | 
						|
                    lightCol += light->color[0] * diffuse;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            default: _assert_(0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
    else { // spec and spot
 | 
						|
        Vec3 ldir = light->pos - *pos;
 | 
						|
        float attn;
 | 
						|
 | 
						|
        if (chan.attnfunc == 3) { // spot
 | 
						|
            float dist2 = ldir.length2();
 | 
						|
            float dist = sqrtf(dist2);
 | 
						|
            ldir = ldir / dist;
 | 
						|
            attn = max(0.0f, ldir * light->dir);
 | 
						|
 | 
						|
            float cosAtt = light->cosatt.x + (light->cosatt.y * attn) + (light->cosatt.z * attn * attn);
 | 
						|
            float distAtt = light->distatt.x + (light->distatt.y * dist) + (light->distatt.z * dist2);
 | 
						|
            attn = SafeDivide(max(0.0f, cosAtt), distAtt);
 | 
						|
        }
 | 
						|
        else if (chan.attnfunc == 1) { // specular
 | 
						|
            // donko - what is going on here?  655.36 is a guess but seems about right.
 | 
						|
            attn = (light->pos * (*norm0)) > -655.36 ? max(0.0f, (light->dir * (*norm0))) : 0;
 | 
						|
            ldir.set(1.0f, attn, attn * attn);
 | 
						|
 | 
						|
            float cosAtt = light->cosatt * ldir;
 | 
						|
            float distAtt = light->distatt * ldir;
 | 
						|
            attn = SafeDivide(max(0.0f, cosAtt), distAtt);
 | 
						|
        }
 | 
						|
 | 
						|
        switch (chan.diffusefunc) {
 | 
						|
            case LIGHTDIF_NONE:
 | 
						|
                lightCol += light->color[0] * attn;
 | 
						|
                break;
 | 
						|
            case LIGHTDIF_SIGN:
 | 
						|
                {
 | 
						|
                    float difAttn = ldir * (*norm0);
 | 
						|
                    lightCol += light->color[0] * attn * difAttn;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
 | 
						|
            case LIGHTDIF_CLAMP:
 | 
						|
                {
 | 
						|
                    float difAttn = max(0.0f, ldir * (*norm0));
 | 
						|
                    lightCol += light->color[0] * attn * difAttn;
 | 
						|
                }
 | 
						|
                break;
 | 
						|
            default: _assert_(0);
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void TransformColor(const InputVertexData *src, OutputVertexData *dst)
 | 
						|
{
 | 
						|
    for (u32 chan = 0; chan < xfregs.nNumChans; chan++)
 | 
						|
    {
 | 
						|
        // abgr
 | 
						|
        u8 matcolor[4];
 | 
						|
        u8 chancolor[4];
 | 
						|
 | 
						|
        // color
 | 
						|
        LitChannel &colorchan = xfregs.color[chan];
 | 
						|
        if (colorchan.matsource)
 | 
						|
            *(u32*)matcolor = *(u32*)src->color[chan];  // vertex
 | 
						|
        else
 | 
						|
            *(u32*)matcolor = xfregs.matColor[chan];
 | 
						|
 | 
						|
        if (colorchan.enablelighting)
 | 
						|
        {
 | 
						|
            Vec3 lightCol;
 | 
						|
            if (colorchan.ambsource)
 | 
						|
            {
 | 
						|
                // vertex
 | 
						|
                lightCol.x = src->color[chan][1];
 | 
						|
                lightCol.y = src->color[chan][2];
 | 
						|
                lightCol.z = src->color[chan][3];
 | 
						|
            }
 | 
						|
            else
 | 
						|
            {
 | 
						|
                u8 *ambColor = (u8*)&xfregs.ambColor[chan];
 | 
						|
                lightCol.x = ambColor[1];
 | 
						|
                lightCol.y = ambColor[2];
 | 
						|
                lightCol.z = ambColor[3];
 | 
						|
            }
 | 
						|
 | 
						|
            u8 mask = colorchan.GetFullLightMask();
 | 
						|
            for (int i = 0; i < 8; ++i) {
 | 
						|
                if (mask&(1<<i))
 | 
						|
                    LightColor(dst->mvPosition, dst->normal[0], i, colorchan, lightCol);
 | 
						|
            }
 | 
						|
 | 
						|
            float inv = 1.0f / 255.0f;
 | 
						|
            chancolor[1] = (u8)(matcolor[1] * Clamp(lightCol.x * inv, 0.0f, 1.0f));
 | 
						|
            chancolor[2] = (u8)(matcolor[2] * Clamp(lightCol.y * inv, 0.0f, 1.0f));
 | 
						|
            chancolor[3] = (u8)(matcolor[3] * Clamp(lightCol.z * inv, 0.0f, 1.0f));
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            *(u32*)chancolor = *(u32*)matcolor;
 | 
						|
        }
 | 
						|
 | 
						|
        // alpha
 | 
						|
        LitChannel &alphachan = xfregs.alpha[chan];
 | 
						|
        if (alphachan.matsource)
 | 
						|
            matcolor[0] = src->color[chan][0];  // vertex
 | 
						|
        else
 | 
						|
            matcolor[0] = xfregs.matColor[chan] & 0xff;
 | 
						|
 | 
						|
        if (xfregs.alpha[chan].enablelighting)
 | 
						|
        {
 | 
						|
            float lightCol;
 | 
						|
            if (alphachan.ambsource)
 | 
						|
                lightCol = src->color[chan][0]; // vertex
 | 
						|
            else
 | 
						|
                lightCol = (float)(xfregs.ambColor[chan] & 0xff);
 | 
						|
 | 
						|
            u8 mask = alphachan.GetFullLightMask();
 | 
						|
            for (int i = 0; i < 8; ++i) {
 | 
						|
                if (mask&(1<<i))
 | 
						|
                    LightAlpha(dst->mvPosition, dst->normal[0], i, alphachan, lightCol);
 | 
						|
            }
 | 
						|
 | 
						|
            chancolor[0] = (u8)(matcolor[0] * Clamp(lightCol / 255.0f, 0.0f, 1.0f));
 | 
						|
        }
 | 
						|
        else
 | 
						|
        {
 | 
						|
            chancolor[0] = matcolor[0];
 | 
						|
        }
 | 
						|
 | 
						|
        // abgr -> rgba
 | 
						|
        *(u32*)dst->color[chan] = Common::swap32(*(u32*)chancolor);
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
void TransformTexCoord(const InputVertexData *src, OutputVertexData *dst, bool specialCase)
 | 
						|
{
 | 
						|
    for (u32 coordNum = 0; coordNum < xfregs.numTexGens; coordNum++)
 | 
						|
    {
 | 
						|
        const TexMtxInfo &texinfo = xfregs.texMtxInfo[coordNum];
 | 
						|
 | 
						|
        switch (texinfo.texgentype)
 | 
						|
        {
 | 
						|
        case XF_TEXGEN_REGULAR:
 | 
						|
            TransformTexCoordRegular(texinfo, coordNum, specialCase, src, dst);
 | 
						|
            break;
 | 
						|
        case XF_TEXGEN_EMBOSS_MAP:
 | 
						|
            {
 | 
						|
                const Vec3 *pos = (const Vec3*)dst->mvPosition;
 | 
						|
                const Vec3 *norm1 = (const Vec3*)dst->normal[1];
 | 
						|
                const Vec3 *norm2 = (const Vec3*)dst->normal[2];
 | 
						|
                const LightPointer *light = (const LightPointer*)&xfregs.lights[0x10*texinfo.embosslightshift];
 | 
						|
 | 
						|
                Vec3 ldir = (light->pos - *pos).normalized();
 | 
						|
                float d1 = ldir * (*norm1);
 | 
						|
                float d2 = ldir * (*norm2);
 | 
						|
 | 
						|
                dst->texCoords[coordNum][0] = dst->texCoords[texinfo.embosssourceshift][0] + d1;
 | 
						|
                dst->texCoords[coordNum][1] = dst->texCoords[texinfo.embosssourceshift][1] + d2;
 | 
						|
                dst->texCoords[coordNum][2] = dst->texCoords[texinfo.embosssourceshift][2];
 | 
						|
            }
 | 
						|
            break;
 | 
						|
        case XF_TEXGEN_COLOR_STRGBC0:
 | 
						|
            _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
 | 
						|
            _assert_(texinfo.inputform == XF_TEXINPUT_AB11);
 | 
						|
            dst->texCoords[coordNum][0] = (float)dst->color[0][0] / 255.0f;
 | 
						|
            dst->texCoords[coordNum][1] = (float)dst->color[0][1] / 255.0f;
 | 
						|
            dst->texCoords[coordNum][2] = 1.0f;
 | 
						|
            break;
 | 
						|
        case XF_TEXGEN_COLOR_STRGBC1:
 | 
						|
            _assert_(texinfo.sourcerow == XF_SRCCOLORS_INROW);
 | 
						|
            _assert_(texinfo.inputform == XF_TEXINPUT_AB11);
 | 
						|
            dst->texCoords[coordNum][0] = (float)dst->color[1][0] / 255.0f;
 | 
						|
            dst->texCoords[coordNum][1] = (float)dst->color[1][1] / 255.0f;
 | 
						|
            dst->texCoords[coordNum][2] = 1.0f;
 | 
						|
            break;
 | 
						|
        default:
 | 
						|
            ERROR_LOG(VIDEO, "Bad tex gen type %i", texinfo.texgentype);            
 | 
						|
        }
 | 
						|
    }
 | 
						|
}
 | 
						|
 | 
						|
}
 |