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82a10c9692b6ec9dd069ffaed75f212bc9735909
dolphin
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John Peterson
a92444d3cc
Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
...
git-svn-id:
https://dolphin-emu.googlecode.com/svn/trunk@2275
8ced0084-cf51-0410-be5f-012b33b47a6e
2009-02-16 09:25:22 +00:00
..
Plugin_DSP_HLE
DSP HLE: Fixed a sound problem with a new Setup.h option. For some reason all the SoundSyncEvent->Set() caused a lot of static for me in Wario Land.
2009-02-14 01:07:20 +00:00
Plugin_DSP_LLE
some more warning cleanup.
2009-01-24 01:50:23 +00:00
Plugin_nJoy_SDL
Emulated Wiimote: Enabled the roll and pitch function again (I had accidently disabled it in the last commit)
2009-02-12 10:49:38 +00:00
Plugin_nJoy_Testing
Some warning and code cleanup.
2009-01-24 00:45:46 +00:00
Plugin_PadSimple
Rerecording: Wind back the frame counter in the status bar when a save state is loaded. Issues: The frame updates do currently not occur as often as the input updates. The input updates occur more frequently, perhaps closer to 60 times per real seconds.
2009-02-16 07:17:34 +00:00
Plugin_PadSimpleEvnt
More WIP OGL EventHandler work by shuffle2 and myself. Wiimote isn't implemented yet and OGL window is too small (should take window borders into account when creating window).
2009-01-29 23:35:31 +00:00
Plugin_VideoDX9
New compact texture type for OGL/D3D: IA4. Thanks for the IA4->IA8 unpacker hyperiris! Too bad that D3D supports IA4 natively while OGL is a bit buggy (treats LUM4_ALPHA4 as LUM8_ALPHA8).
2009-02-14 09:04:40 +00:00
Plugin_VideoOGL
small code cleanup
2009-02-15 21:01:07 +00:00
Plugin_Wiimote
Emulated Wiimote: Added the pitch left and pitch right keyboard input to the GUI
2009-02-16 09:25:22 +00:00