forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			996 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			996 lines
		
	
	
		
			35 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2016 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "VideoBackends/Vulkan/StateTracker.h"
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#include <cstring>
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#include "Common/Align.h"
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#include "Common/Assert.h"
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#include "VideoBackends/Vulkan/CommandBufferManager.h"
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#include "VideoBackends/Vulkan/Constants.h"
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#include "VideoBackends/Vulkan/FramebufferManager.h"
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#include "VideoBackends/Vulkan/ObjectCache.h"
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#include "VideoBackends/Vulkan/StreamBuffer.h"
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#include "VideoBackends/Vulkan/Util.h"
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#include "VideoBackends/Vulkan/VertexFormat.h"
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#include "VideoBackends/Vulkan/VulkanContext.h"
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#include "VideoCommon/GeometryShaderManager.h"
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#include "VideoCommon/PixelShaderManager.h"
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#include "VideoCommon/Statistics.h"
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#include "VideoCommon/VertexShaderManager.h"
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#include "VideoCommon/VideoConfig.h"
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namespace Vulkan
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{
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static std::unique_ptr<StateTracker> s_state_tracker;
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StateTracker* StateTracker::GetInstance()
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{
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  return s_state_tracker.get();
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}
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bool StateTracker::CreateInstance()
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{
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  _assert_(!s_state_tracker);
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  s_state_tracker = std::make_unique<StateTracker>();
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  if (!s_state_tracker->Initialize())
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  {
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    s_state_tracker.reset();
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    return false;
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  }
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  return true;
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}
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void StateTracker::DestroyInstance()
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{
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  s_state_tracker.reset();
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}
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bool StateTracker::Initialize()
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{
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  // Set some sensible defaults
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  m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
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  m_pipeline_state.rasterization_state.per_sample_shading = VK_FALSE;
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  m_pipeline_state.rasterization_state.depth_clamp = VK_FALSE;
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  m_pipeline_state.depth_stencil_state.test_enable = VK_TRUE;
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  m_pipeline_state.depth_stencil_state.write_enable = VK_TRUE;
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  m_pipeline_state.depth_stencil_state.compare_op = VK_COMPARE_OP_LESS;
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  m_pipeline_state.blend_state.blend_enable = VK_FALSE;
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  m_pipeline_state.blend_state.blend_op = VK_BLEND_OP_ADD;
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  m_pipeline_state.blend_state.src_blend = VK_BLEND_FACTOR_ONE;
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  m_pipeline_state.blend_state.dst_blend = VK_BLEND_FACTOR_ZERO;
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  m_pipeline_state.blend_state.alpha_blend_op = VK_BLEND_OP_ADD;
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  m_pipeline_state.blend_state.src_alpha_blend = VK_BLEND_FACTOR_ONE;
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  m_pipeline_state.blend_state.dst_alpha_blend = VK_BLEND_FACTOR_ZERO;
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  m_pipeline_state.blend_state.logic_op_enable = VK_FALSE;
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  m_pipeline_state.blend_state.logic_op = VK_LOGIC_OP_CLEAR;
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  m_pipeline_state.blend_state.write_mask = VK_COLOR_COMPONENT_R_BIT | VK_COLOR_COMPONENT_G_BIT |
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                                            VK_COLOR_COMPONENT_B_BIT | VK_COLOR_COMPONENT_A_BIT;
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  // Enable depth clamping if supported by driver.
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  if (g_ActiveConfig.backend_info.bSupportsDepthClamp)
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    m_pipeline_state.rasterization_state.depth_clamp = VK_TRUE;
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  // BBox is disabled by default.
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  m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
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  m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
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  m_bbox_enabled = false;
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  // Initialize all samplers to point by default
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  for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
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  {
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    m_bindings.ps_samplers[i].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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    m_bindings.ps_samplers[i].imageView = VK_NULL_HANDLE;
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    m_bindings.ps_samplers[i].sampler = g_object_cache->GetPointSampler();
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  }
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  // Create the streaming uniform buffer
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  m_uniform_stream_buffer =
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      StreamBuffer::Create(VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, INITIAL_UNIFORM_STREAM_BUFFER_SIZE,
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                           MAXIMUM_UNIFORM_STREAM_BUFFER_SIZE);
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  if (!m_uniform_stream_buffer)
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  {
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    PanicAlert("Failed to create uniform stream buffer");
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    return false;
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  }
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  // The validation layer complains if max(offsets) + max(ubo_ranges) >= ubo_size.
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  // To work around this we reserve the maximum buffer size at all times, but only commit
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  // as many bytes as we use.
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  m_uniform_buffer_reserve_size = sizeof(PixelShaderConstants);
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  m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
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                                                  g_vulkan_context->GetUniformBufferAlignment()) +
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                                  sizeof(VertexShaderConstants);
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  m_uniform_buffer_reserve_size = Common::AlignUp(m_uniform_buffer_reserve_size,
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                                                  g_vulkan_context->GetUniformBufferAlignment()) +
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                                  sizeof(GeometryShaderConstants);
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  // Default dirty flags include all descriptors
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  InvalidateDescriptorSets();
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  SetPendingRebind();
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  // Set default constants
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  UploadAllConstants();
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  return true;
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}
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void StateTracker::LoadPipelineUIDCache()
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{
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  class PipelineInserter final : public LinearDiskCacheReader<SerializedPipelineUID, u32>
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  {
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  public:
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    explicit PipelineInserter(StateTracker* this_ptr_) : this_ptr(this_ptr_) {}
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    void Read(const SerializedPipelineUID& key, const u32* value, u32 value_size)
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    {
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      this_ptr->PrecachePipelineUID(key);
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    }
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  private:
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    StateTracker* this_ptr;
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  };
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  std::string filename = g_object_cache->GetDiskCacheFileName("pipeline-uid");
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  PipelineInserter inserter(this);
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  // OpenAndRead calls Close() first, which will flush all data to disk when reloading.
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  // This assertion must hold true, otherwise data corruption will result.
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  m_uid_cache.OpenAndRead(filename, inserter);
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}
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void StateTracker::AppendToPipelineUIDCache(const PipelineInfo& info)
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{
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  SerializedPipelineUID sinfo;
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  sinfo.blend_state_bits = info.blend_state.bits;
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  sinfo.rasterizer_state_bits = info.rasterization_state.bits;
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  sinfo.depth_stencil_state_bits = info.depth_stencil_state.bits;
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  sinfo.vertex_decl = m_pipeline_state.vertex_format->GetVertexDeclaration();
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  sinfo.vs_uid = m_vs_uid;
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  sinfo.gs_uid = m_gs_uid;
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  sinfo.ps_uid = m_ps_uid;
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  sinfo.primitive_topology = info.primitive_topology;
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  u32 dummy_value = 0;
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  m_uid_cache.Append(sinfo, &dummy_value, 1);
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}
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bool StateTracker::PrecachePipelineUID(const SerializedPipelineUID& uid)
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{
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  PipelineInfo pinfo = {};
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  // Need to create the vertex declaration first, rather than deferring to when a game creates a
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  // vertex loader that uses this format, since we need it to create a pipeline.
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  pinfo.vertex_format = VertexFormat::GetOrCreateMatchingFormat(uid.vertex_decl);
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  pinfo.pipeline_layout = uid.ps_uid.GetUidData()->bounding_box ?
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                              g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_BBOX) :
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                              g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
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  pinfo.vs = g_object_cache->GetVertexShaderForUid(uid.vs_uid);
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  if (pinfo.vs == VK_NULL_HANDLE)
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  {
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    WARN_LOG(VIDEO, "Failed to get vertex shader from cached UID.");
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    return false;
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  }
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  if (g_vulkan_context->SupportsGeometryShaders() && !uid.gs_uid.GetUidData()->IsPassthrough())
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  {
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    pinfo.gs = g_object_cache->GetGeometryShaderForUid(uid.gs_uid);
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    if (pinfo.gs == VK_NULL_HANDLE)
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    {
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      WARN_LOG(VIDEO, "Failed to get geometry shader from cached UID.");
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      return false;
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    }
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  }
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  pinfo.ps = g_object_cache->GetPixelShaderForUid(uid.ps_uid);
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  if (pinfo.ps == VK_NULL_HANDLE)
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  {
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    WARN_LOG(VIDEO, "Failed to get pixel shader from cached UID.");
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    return false;
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  }
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  pinfo.render_pass = m_load_render_pass;
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  pinfo.blend_state.bits = uid.blend_state_bits;
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  pinfo.rasterization_state.bits = uid.rasterizer_state_bits;
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  pinfo.depth_stencil_state.bits = uid.depth_stencil_state_bits;
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  pinfo.primitive_topology = uid.primitive_topology;
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  VkPipeline pipeline = g_object_cache->GetPipeline(pinfo);
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  if (pipeline == VK_NULL_HANDLE)
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  {
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    WARN_LOG(VIDEO, "Failed to get pipeline from cached UID.");
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    return false;
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  }
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  // We don't need to do anything with this pipeline, just make sure it exists.
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  return true;
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}
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void StateTracker::SetVertexBuffer(VkBuffer buffer, VkDeviceSize offset)
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{
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  if (m_vertex_buffer == buffer && m_vertex_buffer_offset == offset)
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    return;
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  m_vertex_buffer = buffer;
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  m_vertex_buffer_offset = offset;
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  m_dirty_flags |= DIRTY_FLAG_VERTEX_BUFFER;
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}
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void StateTracker::SetIndexBuffer(VkBuffer buffer, VkDeviceSize offset, VkIndexType type)
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{
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  if (m_index_buffer == buffer && m_index_buffer_offset == offset && m_index_type == type)
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    return;
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  m_index_buffer = buffer;
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  m_index_buffer_offset = offset;
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  m_index_type = type;
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  m_dirty_flags |= DIRTY_FLAG_INDEX_BUFFER;
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}
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void StateTracker::SetRenderPass(VkRenderPass load_render_pass, VkRenderPass clear_render_pass)
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{
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  // Should not be changed within a render pass.
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  _assert_(!InRenderPass());
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  // The clear and load render passes are compatible, so we don't need to change our pipeline.
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  if (m_pipeline_state.render_pass != load_render_pass)
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  {
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    m_pipeline_state.render_pass = load_render_pass;
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    m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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  }
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  m_load_render_pass = load_render_pass;
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  m_clear_render_pass = clear_render_pass;
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}
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void StateTracker::SetFramebuffer(VkFramebuffer framebuffer, const VkRect2D& render_area)
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{
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  // Should not be changed within a render pass.
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  _assert_(!InRenderPass());
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  m_framebuffer = framebuffer;
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  m_framebuffer_size = render_area;
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}
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void StateTracker::SetVertexFormat(const VertexFormat* vertex_format)
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{
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  if (m_pipeline_state.vertex_format == vertex_format)
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    return;
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  m_pipeline_state.vertex_format = vertex_format;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetPrimitiveTopology(VkPrimitiveTopology primitive_topology)
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{
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  if (m_pipeline_state.primitive_topology == primitive_topology)
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    return;
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  m_pipeline_state.primitive_topology = primitive_topology;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::DisableBackFaceCulling()
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{
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  if (m_pipeline_state.rasterization_state.cull_mode == VK_CULL_MODE_NONE)
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    return;
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  m_pipeline_state.rasterization_state.cull_mode = VK_CULL_MODE_NONE;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetRasterizationState(const RasterizationState& state)
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{
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  if (m_pipeline_state.rasterization_state.bits == state.bits)
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    return;
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  m_pipeline_state.rasterization_state.bits = state.bits;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetDepthStencilState(const DepthStencilState& state)
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{
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  if (m_pipeline_state.depth_stencil_state.bits == state.bits)
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    return;
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  m_pipeline_state.depth_stencil_state.bits = state.bits;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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void StateTracker::SetBlendState(const BlendState& state)
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{
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  if (m_pipeline_state.blend_state.bits == state.bits)
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    return;
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  m_pipeline_state.blend_state.bits = state.bits;
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  m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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}
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bool StateTracker::CheckForShaderChanges(u32 gx_primitive_type)
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{
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  VertexShaderUid vs_uid = GetVertexShaderUid();
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  PixelShaderUid ps_uid = GetPixelShaderUid();
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  bool changed = false;
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  if (vs_uid != m_vs_uid)
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  {
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    m_pipeline_state.vs = g_object_cache->GetVertexShaderForUid(vs_uid);
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    m_vs_uid = vs_uid;
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    changed = true;
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  }
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  if (g_vulkan_context->SupportsGeometryShaders())
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  {
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    GeometryShaderUid gs_uid = GetGeometryShaderUid(gx_primitive_type);
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    if (gs_uid != m_gs_uid)
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    {
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      if (gs_uid.GetUidData()->IsPassthrough())
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        m_pipeline_state.gs = VK_NULL_HANDLE;
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      else
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        m_pipeline_state.gs = g_object_cache->GetGeometryShaderForUid(gs_uid);
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      m_gs_uid = gs_uid;
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      changed = true;
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    }
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  }
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  if (ps_uid != m_ps_uid)
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  {
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    m_pipeline_state.ps = g_object_cache->GetPixelShaderForUid(ps_uid);
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    m_ps_uid = ps_uid;
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    changed = true;
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  }
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  if (changed)
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    m_dirty_flags |= DIRTY_FLAG_PIPELINE;
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  return changed;
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}
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void StateTracker::UpdateVertexShaderConstants()
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{
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  if (!VertexShaderManager::dirty || !ReserveConstantStorage())
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    return;
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  // Buffer allocation changed?
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  if (m_uniform_stream_buffer->GetBuffer() !=
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      m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer)
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  {
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    m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].buffer =
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        m_uniform_stream_buffer->GetBuffer();
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    m_dirty_flags |= DIRTY_FLAG_VS_UBO;
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  }
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  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_VS] =
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      static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
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  m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
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  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &VertexShaderManager::constants,
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         sizeof(VertexShaderConstants));
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  ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(VertexShaderConstants));
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  m_uniform_stream_buffer->CommitMemory(sizeof(VertexShaderConstants));
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  VertexShaderManager::dirty = false;
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}
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void StateTracker::UpdateGeometryShaderConstants()
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{
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  // Skip updating geometry shader constants if it's not in use.
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  if (m_pipeline_state.gs == VK_NULL_HANDLE)
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  {
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    // However, if the buffer has changed, we can't skip the update, because then we'll
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    // try to include the now non-existant buffer in the descriptor set.
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    if (m_uniform_stream_buffer->GetBuffer() ==
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        m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].buffer)
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    {
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      return;
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    }
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    GeometryShaderManager::dirty = true;
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  }
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  if (!GeometryShaderManager::dirty || !ReserveConstantStorage())
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    return;
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  // Buffer allocation changed?
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  if (m_uniform_stream_buffer->GetBuffer() !=
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      m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].buffer)
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  {
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    m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].buffer =
 | 
						|
        m_uniform_stream_buffer->GetBuffer();
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_GS_UBO;
 | 
						|
  }
 | 
						|
 | 
						|
  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_GS] =
 | 
						|
      static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
 | 
						|
 | 
						|
  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &GeometryShaderManager::constants,
 | 
						|
         sizeof(GeometryShaderConstants));
 | 
						|
  ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(GeometryShaderConstants));
 | 
						|
  m_uniform_stream_buffer->CommitMemory(sizeof(GeometryShaderConstants));
 | 
						|
  GeometryShaderManager::dirty = false;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::UpdatePixelShaderConstants()
 | 
						|
{
 | 
						|
  if (!PixelShaderManager::dirty || !ReserveConstantStorage())
 | 
						|
    return;
 | 
						|
 | 
						|
  // Buffer allocation changed?
 | 
						|
  if (m_uniform_stream_buffer->GetBuffer() !=
 | 
						|
      m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer)
 | 
						|
  {
 | 
						|
    m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].buffer =
 | 
						|
        m_uniform_stream_buffer->GetBuffer();
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_PS_UBO;
 | 
						|
  }
 | 
						|
 | 
						|
  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_PS] =
 | 
						|
      static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset());
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS;
 | 
						|
 | 
						|
  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer(), &PixelShaderManager::constants,
 | 
						|
         sizeof(PixelShaderConstants));
 | 
						|
  ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
 | 
						|
  m_uniform_stream_buffer->CommitMemory(sizeof(PixelShaderConstants));
 | 
						|
  PixelShaderManager::dirty = false;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::ReserveConstantStorage()
 | 
						|
{
 | 
						|
  // Since we invalidate all constants on command buffer execution, it doesn't matter if this
 | 
						|
  // causes the stream buffer to be resized.
 | 
						|
  if (m_uniform_stream_buffer->ReserveMemory(m_uniform_buffer_reserve_size,
 | 
						|
                                             g_vulkan_context->GetUniformBufferAlignment(), true,
 | 
						|
                                             true, false))
 | 
						|
  {
 | 
						|
    return true;
 | 
						|
  }
 | 
						|
 | 
						|
  // The only places that call constant updates are safe to have state restored.
 | 
						|
  WARN_LOG(VIDEO, "Executing command buffer while waiting for space in uniform buffer");
 | 
						|
  Util::ExecuteCurrentCommandsAndRestoreState(false);
 | 
						|
 | 
						|
  // Since we are on a new command buffer, all constants have been invalidated, and we need
 | 
						|
  // to reupload them. We may as well do this now, since we're issuing a draw anyway.
 | 
						|
  UploadAllConstants();
 | 
						|
  return false;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::UploadAllConstants()
 | 
						|
{
 | 
						|
  // We are free to re-use parts of the buffer now since we're uploading all constants.
 | 
						|
  size_t ub_alignment = g_vulkan_context->GetUniformBufferAlignment();
 | 
						|
  size_t pixel_constants_offset = 0;
 | 
						|
  size_t vertex_constants_offset =
 | 
						|
      Common::AlignUp(pixel_constants_offset + sizeof(PixelShaderConstants), ub_alignment);
 | 
						|
  size_t geometry_constants_offset =
 | 
						|
      Common::AlignUp(vertex_constants_offset + sizeof(VertexShaderConstants), ub_alignment);
 | 
						|
  size_t allocation_size = geometry_constants_offset + sizeof(GeometryShaderConstants);
 | 
						|
 | 
						|
  // Allocate everything at once.
 | 
						|
  // We should only be here if the buffer was full and a command buffer was submitted anyway.
 | 
						|
  if (!m_uniform_stream_buffer->ReserveMemory(allocation_size, ub_alignment, true, true, false))
 | 
						|
  {
 | 
						|
    PanicAlert("Failed to allocate space for constants in streaming buffer");
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  // Update bindings
 | 
						|
  for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
 | 
						|
  {
 | 
						|
    m_bindings.uniform_buffer_bindings[i].buffer = m_uniform_stream_buffer->GetBuffer();
 | 
						|
    m_bindings.uniform_buffer_bindings[i].offset = 0;
 | 
						|
  }
 | 
						|
  m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_PS].range =
 | 
						|
      sizeof(PixelShaderConstants);
 | 
						|
  m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_VS].range =
 | 
						|
      sizeof(VertexShaderConstants);
 | 
						|
  m_bindings.uniform_buffer_bindings[UBO_DESCRIPTOR_SET_BINDING_GS].range =
 | 
						|
      sizeof(GeometryShaderConstants);
 | 
						|
 | 
						|
  // Update dynamic offsets
 | 
						|
  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_PS] =
 | 
						|
      static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset() + pixel_constants_offset);
 | 
						|
 | 
						|
  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_VS] =
 | 
						|
      static_cast<uint32_t>(m_uniform_stream_buffer->GetCurrentOffset() + vertex_constants_offset);
 | 
						|
 | 
						|
  m_bindings.uniform_buffer_offsets[UBO_DESCRIPTOR_SET_BINDING_GS] = static_cast<uint32_t>(
 | 
						|
      m_uniform_stream_buffer->GetCurrentOffset() + geometry_constants_offset);
 | 
						|
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_ALL_DESCRIPTOR_SETS | DIRTY_FLAG_DYNAMIC_OFFSETS | DIRTY_FLAG_VS_UBO |
 | 
						|
                   DIRTY_FLAG_GS_UBO | DIRTY_FLAG_PS_UBO;
 | 
						|
 | 
						|
  // Copy the actual data in
 | 
						|
  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + pixel_constants_offset,
 | 
						|
         &PixelShaderManager::constants, sizeof(PixelShaderConstants));
 | 
						|
  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + vertex_constants_offset,
 | 
						|
         &VertexShaderManager::constants, sizeof(VertexShaderConstants));
 | 
						|
  memcpy(m_uniform_stream_buffer->GetCurrentHostPointer() + geometry_constants_offset,
 | 
						|
         &GeometryShaderManager::constants, sizeof(GeometryShaderConstants));
 | 
						|
 | 
						|
  // Finally, flush buffer memory after copying
 | 
						|
  m_uniform_stream_buffer->CommitMemory(allocation_size);
 | 
						|
 | 
						|
  // Clear dirty flags
 | 
						|
  VertexShaderManager::dirty = false;
 | 
						|
  GeometryShaderManager::dirty = false;
 | 
						|
  PixelShaderManager::dirty = false;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetTexture(size_t index, VkImageView view)
 | 
						|
{
 | 
						|
  if (m_bindings.ps_samplers[index].imageView == view)
 | 
						|
    return;
 | 
						|
 | 
						|
  m_bindings.ps_samplers[index].imageView = view;
 | 
						|
  m_bindings.ps_samplers[index].imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_PS_SAMPLERS;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetSampler(size_t index, VkSampler sampler)
 | 
						|
{
 | 
						|
  if (m_bindings.ps_samplers[index].sampler == sampler)
 | 
						|
    return;
 | 
						|
 | 
						|
  m_bindings.ps_samplers[index].sampler = sampler;
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_PS_SAMPLERS;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetBBoxEnable(bool enable)
 | 
						|
{
 | 
						|
  if (m_bbox_enabled == enable)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Change the number of active descriptor sets, as well as the pipeline layout
 | 
						|
  if (enable)
 | 
						|
  {
 | 
						|
    m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_BBOX);
 | 
						|
    m_num_active_descriptor_sets = NUM_GX_DRAW_WITH_BBOX_DESCRIPTOR_SETS;
 | 
						|
 | 
						|
    // The bbox buffer never changes, so we defer descriptor updates until it is enabled.
 | 
						|
    if (m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER] == VK_NULL_HANDLE)
 | 
						|
      m_dirty_flags |= DIRTY_FLAG_PS_SSBO;
 | 
						|
  }
 | 
						|
  else
 | 
						|
  {
 | 
						|
    m_pipeline_state.pipeline_layout = g_object_cache->GetPipelineLayout(PIPELINE_LAYOUT_STANDARD);
 | 
						|
    m_num_active_descriptor_sets = NUM_GX_DRAW_DESCRIPTOR_SETS;
 | 
						|
  }
 | 
						|
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_PIPELINE | DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
 | 
						|
  m_bbox_enabled = enable;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetBBoxBuffer(VkBuffer buffer, VkDeviceSize offset, VkDeviceSize range)
 | 
						|
{
 | 
						|
  if (m_bindings.ps_ssbo.buffer == buffer && m_bindings.ps_ssbo.offset == offset &&
 | 
						|
      m_bindings.ps_ssbo.range == range)
 | 
						|
  {
 | 
						|
    return;
 | 
						|
  }
 | 
						|
 | 
						|
  m_bindings.ps_ssbo.buffer = buffer;
 | 
						|
  m_bindings.ps_ssbo.offset = offset;
 | 
						|
  m_bindings.ps_ssbo.range = range;
 | 
						|
 | 
						|
  // Defer descriptor update until bbox is actually enabled.
 | 
						|
  if (m_bbox_enabled)
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_PS_SSBO;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::UnbindTexture(VkImageView view)
 | 
						|
{
 | 
						|
  for (VkDescriptorImageInfo& it : m_bindings.ps_samplers)
 | 
						|
  {
 | 
						|
    if (it.imageView == view)
 | 
						|
      it.imageView = VK_NULL_HANDLE;
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::InvalidateDescriptorSets()
 | 
						|
{
 | 
						|
  m_descriptor_sets.fill(VK_NULL_HANDLE);
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_ALL_DESCRIPTOR_SETS;
 | 
						|
 | 
						|
  // Defer SSBO descriptor update until bbox is actually enabled.
 | 
						|
  if (!m_bbox_enabled)
 | 
						|
    m_dirty_flags &= ~DIRTY_FLAG_PS_SSBO;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::InvalidateConstants()
 | 
						|
{
 | 
						|
  VertexShaderManager::dirty = true;
 | 
						|
  GeometryShaderManager::dirty = true;
 | 
						|
  PixelShaderManager::dirty = true;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetPendingRebind()
 | 
						|
{
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_DYNAMIC_OFFSETS | DIRTY_FLAG_DESCRIPTOR_SET_BINDING |
 | 
						|
                   DIRTY_FLAG_PIPELINE_BINDING | DIRTY_FLAG_VERTEX_BUFFER |
 | 
						|
                   DIRTY_FLAG_INDEX_BUFFER | DIRTY_FLAG_VIEWPORT | DIRTY_FLAG_SCISSOR |
 | 
						|
                   DIRTY_FLAG_PIPELINE;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::BeginRenderPass()
 | 
						|
{
 | 
						|
  if (InRenderPass())
 | 
						|
    return;
 | 
						|
 | 
						|
  m_current_render_pass = m_load_render_pass;
 | 
						|
  m_framebuffer_render_area = m_framebuffer_size;
 | 
						|
 | 
						|
  VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
 | 
						|
                                      nullptr,
 | 
						|
                                      m_current_render_pass,
 | 
						|
                                      m_framebuffer,
 | 
						|
                                      m_framebuffer_render_area,
 | 
						|
                                      0,
 | 
						|
                                      nullptr};
 | 
						|
 | 
						|
  vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
 | 
						|
                       VK_SUBPASS_CONTENTS_INLINE);
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::EndRenderPass()
 | 
						|
{
 | 
						|
  if (!InRenderPass())
 | 
						|
    return;
 | 
						|
 | 
						|
  vkCmdEndRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer());
 | 
						|
  m_current_render_pass = VK_NULL_HANDLE;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::BeginClearRenderPass(const VkRect2D& area, const VkClearValue clear_values[2])
 | 
						|
{
 | 
						|
  _assert_(!InRenderPass());
 | 
						|
 | 
						|
  m_current_render_pass = m_clear_render_pass;
 | 
						|
  m_framebuffer_render_area = area;
 | 
						|
 | 
						|
  VkRenderPassBeginInfo begin_info = {VK_STRUCTURE_TYPE_RENDER_PASS_BEGIN_INFO,
 | 
						|
                                      nullptr,
 | 
						|
                                      m_current_render_pass,
 | 
						|
                                      m_framebuffer,
 | 
						|
                                      m_framebuffer_render_area,
 | 
						|
                                      2,
 | 
						|
                                      clear_values};
 | 
						|
 | 
						|
  vkCmdBeginRenderPass(g_command_buffer_mgr->GetCurrentCommandBuffer(), &begin_info,
 | 
						|
                       VK_SUBPASS_CONTENTS_INLINE);
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetViewport(const VkViewport& viewport)
 | 
						|
{
 | 
						|
  if (memcmp(&m_viewport, &viewport, sizeof(viewport)) == 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  m_viewport = viewport;
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_VIEWPORT;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetScissor(const VkRect2D& scissor)
 | 
						|
{
 | 
						|
  if (memcmp(&m_scissor, &scissor, sizeof(scissor)) == 0)
 | 
						|
    return;
 | 
						|
 | 
						|
  m_scissor = scissor;
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_SCISSOR;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::Bind(bool rebind_all /*= false*/)
 | 
						|
{
 | 
						|
  // Check the render area if we were in a clear pass.
 | 
						|
  if (m_current_render_pass == m_clear_render_pass && !IsViewportWithinRenderArea())
 | 
						|
    EndRenderPass();
 | 
						|
 | 
						|
  // Get new pipeline object if any parts have changed
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_PIPELINE && !UpdatePipeline())
 | 
						|
  {
 | 
						|
    ERROR_LOG(VIDEO, "Failed to get pipeline object, skipping draw");
 | 
						|
    return false;
 | 
						|
  }
 | 
						|
 | 
						|
  // Get a new descriptor set if any parts have changed
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_ALL_DESCRIPTOR_SETS && !UpdateDescriptorSet())
 | 
						|
  {
 | 
						|
    // We can fail to allocate descriptors if we exhaust the pool for this command buffer.
 | 
						|
    WARN_LOG(VIDEO, "Failed to get a descriptor set, executing buffer");
 | 
						|
    Util::ExecuteCurrentCommandsAndRestoreState(false, false);
 | 
						|
    if (!UpdateDescriptorSet())
 | 
						|
    {
 | 
						|
      // Something strange going on.
 | 
						|
      ERROR_LOG(VIDEO, "Failed to get descriptor set, skipping draw");
 | 
						|
      return false;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
  // Start render pass if not already started
 | 
						|
  if (!InRenderPass())
 | 
						|
    BeginRenderPass();
 | 
						|
 | 
						|
  // Re-bind parts of the pipeline
 | 
						|
  VkCommandBuffer command_buffer = g_command_buffer_mgr->GetCurrentCommandBuffer();
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_VERTEX_BUFFER || rebind_all)
 | 
						|
    vkCmdBindVertexBuffers(command_buffer, 0, 1, &m_vertex_buffer, &m_vertex_buffer_offset);
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_INDEX_BUFFER || rebind_all)
 | 
						|
    vkCmdBindIndexBuffer(command_buffer, m_index_buffer, m_index_buffer_offset, m_index_type);
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_PIPELINE_BINDING || rebind_all)
 | 
						|
    vkCmdBindPipeline(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_object);
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_DESCRIPTOR_SET_BINDING || rebind_all)
 | 
						|
  {
 | 
						|
    vkCmdBindDescriptorSets(command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS,
 | 
						|
                            m_pipeline_state.pipeline_layout, 0, m_num_active_descriptor_sets,
 | 
						|
                            m_descriptor_sets.data(), NUM_UBO_DESCRIPTOR_SET_BINDINGS,
 | 
						|
                            m_bindings.uniform_buffer_offsets.data());
 | 
						|
  }
 | 
						|
  else if (m_dirty_flags & DIRTY_FLAG_DYNAMIC_OFFSETS)
 | 
						|
  {
 | 
						|
    vkCmdBindDescriptorSets(
 | 
						|
        command_buffer, VK_PIPELINE_BIND_POINT_GRAPHICS, m_pipeline_state.pipeline_layout,
 | 
						|
        DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS, 1,
 | 
						|
        &m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS],
 | 
						|
        NUM_UBO_DESCRIPTOR_SET_BINDINGS, m_bindings.uniform_buffer_offsets.data());
 | 
						|
  }
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_VIEWPORT || rebind_all)
 | 
						|
    vkCmdSetViewport(command_buffer, 0, 1, &m_viewport);
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_SCISSOR || rebind_all)
 | 
						|
    vkCmdSetScissor(command_buffer, 0, 1, &m_scissor);
 | 
						|
 | 
						|
  m_dirty_flags = 0;
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::OnDraw()
 | 
						|
{
 | 
						|
  m_draw_counter++;
 | 
						|
 | 
						|
  // If we didn't have any CPU access last frame, do nothing.
 | 
						|
  if (m_scheduled_command_buffer_kicks.empty() || !m_allow_background_execution)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Check if this draw is scheduled to kick a command buffer.
 | 
						|
  // The draw counters will always be sorted so a binary search is possible here.
 | 
						|
  if (std::binary_search(m_scheduled_command_buffer_kicks.begin(),
 | 
						|
                         m_scheduled_command_buffer_kicks.end(), m_draw_counter))
 | 
						|
  {
 | 
						|
    // Kick a command buffer on the background thread.
 | 
						|
    Util::ExecuteCurrentCommandsAndRestoreState(true);
 | 
						|
  }
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::OnReadback()
 | 
						|
{
 | 
						|
  // Check this isn't another access without any draws inbetween.
 | 
						|
  if (!m_cpu_accesses_this_frame.empty() && m_cpu_accesses_this_frame.back() == m_draw_counter)
 | 
						|
    return;
 | 
						|
 | 
						|
  // Store the current draw counter for scheduling in OnEndFrame.
 | 
						|
  m_cpu_accesses_this_frame.emplace_back(m_draw_counter);
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::OnEndFrame()
 | 
						|
{
 | 
						|
  m_draw_counter = 0;
 | 
						|
  m_scheduled_command_buffer_kicks.clear();
 | 
						|
 | 
						|
  // If we have no CPU access at all, leave everything in the one command buffer for maximum
 | 
						|
  // parallelism between CPU/GPU, at the cost of slightly higher latency.
 | 
						|
  if (m_cpu_accesses_this_frame.empty())
 | 
						|
    return;
 | 
						|
 | 
						|
  // In order to reduce CPU readback latency, we want to kick a command buffer roughly halfway
 | 
						|
  // between the draw counters that invoked the readback, or every 250 draws, whichever is smaller.
 | 
						|
  if (g_ActiveConfig.iCommandBufferExecuteInterval > 0)
 | 
						|
  {
 | 
						|
    u32 last_draw_counter = 0;
 | 
						|
    u32 interval = static_cast<u32>(g_ActiveConfig.iCommandBufferExecuteInterval);
 | 
						|
    for (u32 draw_counter : m_cpu_accesses_this_frame)
 | 
						|
    {
 | 
						|
      // We don't want to waste executing command buffers for only a few draws, so set a minimum.
 | 
						|
      // Leave last_draw_counter as-is, so we get the correct number of draws between submissions.
 | 
						|
      u32 draw_count = draw_counter - last_draw_counter;
 | 
						|
      if (draw_count < MINIMUM_DRAW_CALLS_PER_COMMAND_BUFFER_FOR_READBACK)
 | 
						|
        continue;
 | 
						|
 | 
						|
      if (draw_count <= interval)
 | 
						|
      {
 | 
						|
        u32 mid_point = draw_count / 2;
 | 
						|
        m_scheduled_command_buffer_kicks.emplace_back(last_draw_counter + mid_point);
 | 
						|
      }
 | 
						|
      else
 | 
						|
      {
 | 
						|
        u32 counter = interval;
 | 
						|
        while (counter < draw_count)
 | 
						|
        {
 | 
						|
          m_scheduled_command_buffer_kicks.emplace_back(last_draw_counter + counter);
 | 
						|
          counter += interval;
 | 
						|
        }
 | 
						|
      }
 | 
						|
 | 
						|
      last_draw_counter = draw_counter;
 | 
						|
    }
 | 
						|
  }
 | 
						|
 | 
						|
#if 0
 | 
						|
  {
 | 
						|
    std::stringstream ss;
 | 
						|
    std::for_each(m_cpu_accesses_this_frame.begin(), m_cpu_accesses_this_frame.end(), [&ss](u32 idx) { ss << idx << ","; });
 | 
						|
    WARN_LOG(VIDEO, "CPU EFB accesses in last frame: %s", ss.str().c_str());
 | 
						|
  }
 | 
						|
  {
 | 
						|
    std::stringstream ss;
 | 
						|
    std::for_each(m_scheduled_command_buffer_kicks.begin(), m_scheduled_command_buffer_kicks.end(), [&ss](u32 idx) { ss << idx << ","; });
 | 
						|
    WARN_LOG(VIDEO, "Scheduled command buffer kicks: %s", ss.str().c_str());
 | 
						|
  }
 | 
						|
#endif
 | 
						|
 | 
						|
  m_cpu_accesses_this_frame.clear();
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::SetBackgroundCommandBufferExecution(bool enabled)
 | 
						|
{
 | 
						|
  m_allow_background_execution = enabled;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::IsWithinRenderArea(s32 x, s32 y, u32 width, u32 height) const
 | 
						|
{
 | 
						|
  // Check that the viewport does not lie outside the render area.
 | 
						|
  // If it does, we need to switch to a normal load/store render pass.
 | 
						|
  s32 left = m_framebuffer_render_area.offset.x;
 | 
						|
  s32 top = m_framebuffer_render_area.offset.y;
 | 
						|
  s32 right = left + static_cast<s32>(m_framebuffer_render_area.extent.width);
 | 
						|
  s32 bottom = top + static_cast<s32>(m_framebuffer_render_area.extent.height);
 | 
						|
  s32 test_left = x;
 | 
						|
  s32 test_top = y;
 | 
						|
  s32 test_right = test_left + static_cast<s32>(width);
 | 
						|
  s32 test_bottom = test_top + static_cast<s32>(height);
 | 
						|
  return test_left >= left && test_right <= right && test_top >= top && test_bottom <= bottom;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::IsViewportWithinRenderArea() const
 | 
						|
{
 | 
						|
  return IsWithinRenderArea(static_cast<s32>(m_viewport.x), static_cast<s32>(m_viewport.y),
 | 
						|
                            static_cast<u32>(m_viewport.width),
 | 
						|
                            static_cast<u32>(m_viewport.height));
 | 
						|
}
 | 
						|
 | 
						|
void StateTracker::EndClearRenderPass()
 | 
						|
{
 | 
						|
  if (m_current_render_pass != m_clear_render_pass)
 | 
						|
    return;
 | 
						|
 | 
						|
  // End clear render pass. Bind() will call BeginRenderPass() which
 | 
						|
  // will switch to the load/store render pass.
 | 
						|
  EndRenderPass();
 | 
						|
}
 | 
						|
 | 
						|
VkPipeline StateTracker::GetPipelineAndCacheUID(const PipelineInfo& info)
 | 
						|
{
 | 
						|
  auto result = g_object_cache->GetPipelineWithCacheResult(info);
 | 
						|
 | 
						|
  // Add to the UID cache if it is a new pipeline.
 | 
						|
  if (!result.second)
 | 
						|
    AppendToPipelineUIDCache(info);
 | 
						|
 | 
						|
  return result.first;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::UpdatePipeline()
 | 
						|
{
 | 
						|
  // We need at least a vertex and fragment shader
 | 
						|
  if (m_pipeline_state.vs == VK_NULL_HANDLE || m_pipeline_state.ps == VK_NULL_HANDLE)
 | 
						|
    return false;
 | 
						|
 | 
						|
  // Grab a new pipeline object, this can fail.
 | 
						|
  m_pipeline_object = GetPipelineAndCacheUID(m_pipeline_state);
 | 
						|
 | 
						|
  m_dirty_flags |= DIRTY_FLAG_PIPELINE_BINDING;
 | 
						|
  return m_pipeline_object != VK_NULL_HANDLE;
 | 
						|
}
 | 
						|
 | 
						|
bool StateTracker::UpdateDescriptorSet()
 | 
						|
{
 | 
						|
  const size_t MAX_DESCRIPTOR_WRITES = NUM_UBO_DESCRIPTOR_SET_BINDINGS +  // UBO
 | 
						|
                                       NUM_PIXEL_SHADER_SAMPLERS +        // Samplers
 | 
						|
                                       1;                                 // SSBO
 | 
						|
  std::array<VkWriteDescriptorSet, MAX_DESCRIPTOR_WRITES> writes;
 | 
						|
  u32 num_writes = 0;
 | 
						|
 | 
						|
  if (m_dirty_flags & (DIRTY_FLAG_VS_UBO | DIRTY_FLAG_GS_UBO | DIRTY_FLAG_PS_UBO) ||
 | 
						|
      m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] == VK_NULL_HANDLE)
 | 
						|
  {
 | 
						|
    VkDescriptorSetLayout layout =
 | 
						|
        g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_UNIFORM_BUFFERS);
 | 
						|
    VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
 | 
						|
    if (set == VK_NULL_HANDLE)
 | 
						|
      return false;
 | 
						|
 | 
						|
    for (size_t i = 0; i < NUM_UBO_DESCRIPTOR_SET_BINDINGS; i++)
 | 
						|
    {
 | 
						|
      writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
 | 
						|
                              nullptr,
 | 
						|
                              set,
 | 
						|
                              static_cast<uint32_t>(i),
 | 
						|
                              0,
 | 
						|
                              1,
 | 
						|
                              VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC,
 | 
						|
                              nullptr,
 | 
						|
                              &m_bindings.uniform_buffer_bindings[i],
 | 
						|
                              nullptr};
 | 
						|
    }
 | 
						|
 | 
						|
    m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_UNIFORM_BUFFERS] = set;
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
 | 
						|
  }
 | 
						|
 | 
						|
  if (m_dirty_flags & DIRTY_FLAG_PS_SAMPLERS ||
 | 
						|
      m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_PIXEL_SHADER_SAMPLERS] == VK_NULL_HANDLE)
 | 
						|
  {
 | 
						|
    VkDescriptorSetLayout layout =
 | 
						|
        g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_PIXEL_SHADER_SAMPLERS);
 | 
						|
    VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
 | 
						|
    if (set == VK_NULL_HANDLE)
 | 
						|
      return false;
 | 
						|
 | 
						|
    for (size_t i = 0; i < NUM_PIXEL_SHADER_SAMPLERS; i++)
 | 
						|
    {
 | 
						|
      const VkDescriptorImageInfo& info = m_bindings.ps_samplers[i];
 | 
						|
      if (info.imageView != VK_NULL_HANDLE && info.sampler != VK_NULL_HANDLE)
 | 
						|
      {
 | 
						|
        writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
 | 
						|
                                nullptr,
 | 
						|
                                set,
 | 
						|
                                static_cast<uint32_t>(i),
 | 
						|
                                0,
 | 
						|
                                1,
 | 
						|
                                VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
 | 
						|
                                &info,
 | 
						|
                                nullptr,
 | 
						|
                                nullptr};
 | 
						|
      }
 | 
						|
    }
 | 
						|
 | 
						|
    m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_PIXEL_SHADER_SAMPLERS] = set;
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
 | 
						|
  }
 | 
						|
 | 
						|
  if (m_bbox_enabled &&
 | 
						|
      (m_dirty_flags & DIRTY_FLAG_PS_SSBO ||
 | 
						|
       m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER] == VK_NULL_HANDLE))
 | 
						|
  {
 | 
						|
    VkDescriptorSetLayout layout =
 | 
						|
        g_object_cache->GetDescriptorSetLayout(DESCRIPTOR_SET_LAYOUT_SHADER_STORAGE_BUFFERS);
 | 
						|
    VkDescriptorSet set = g_command_buffer_mgr->AllocateDescriptorSet(layout);
 | 
						|
    if (set == VK_NULL_HANDLE)
 | 
						|
      return false;
 | 
						|
 | 
						|
    writes[num_writes++] = {VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
 | 
						|
                            nullptr,
 | 
						|
                            set,
 | 
						|
                            0,
 | 
						|
                            0,
 | 
						|
                            1,
 | 
						|
                            VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
 | 
						|
                            nullptr,
 | 
						|
                            &m_bindings.ps_ssbo,
 | 
						|
                            nullptr};
 | 
						|
 | 
						|
    m_descriptor_sets[DESCRIPTOR_SET_BIND_POINT_STORAGE_OR_TEXEL_BUFFER] = set;
 | 
						|
    m_dirty_flags |= DIRTY_FLAG_DESCRIPTOR_SET_BINDING;
 | 
						|
  }
 | 
						|
 | 
						|
  if (num_writes > 0)
 | 
						|
    vkUpdateDescriptorSets(g_vulkan_context->GetDevice(), num_writes, writes.data(), 0, nullptr);
 | 
						|
 | 
						|
  return true;
 | 
						|
}
 | 
						|
 | 
						|
}  // namespace Vulkan
 |