forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			128 lines
		
	
	
		
			3.8 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2015 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <QFileDialog>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QListWidget>
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#include <QPushButton>
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#include <QVBoxLayout>
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#include "Core/ConfigManager.h"
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#include "DolphinQt2/Settings.h"
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#include "DolphinQt2/Settings/PathPane.h"
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PathPane::PathPane(QWidget* parent) : QWidget(parent)
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{
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  setWindowTitle(tr("Paths"));
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  QVBoxLayout* layout = new QVBoxLayout;
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  layout->addWidget(MakeGameFolderBox());
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  layout->addLayout(MakePathsLayout());
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  layout->setContentsMargins(0, 0, 0, 0);
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  setLayout(layout);
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}
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void PathPane::Browse()
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{
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  QString dir =
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      QFileDialog::getExistingDirectory(this, tr("Select a Directory"), QDir::currentPath());
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  if (!dir.isEmpty())
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    Settings::Instance().AddPath(dir);
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}
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void PathPane::BrowseDefaultGame()
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{
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  QString file = QFileDialog::getOpenFileName(
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      this, tr("Select a Game"), QDir::currentPath(),
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      tr("All GC/Wii files (*.elf *.dol *.gcm *.iso *.tgc *.wbfs *.ciso *.gcz *.wad);;"
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         "All Files (*)"));
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  if (!file.isEmpty())
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  {
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    m_game_edit->setText(file);
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    SConfig::GetInstance().m_strDefaultISO = file.toStdString();
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  }
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}
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void PathPane::BrowseWiiNAND()
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{
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  QString dir =
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      QFileDialog::getExistingDirectory(this, tr("Select Wii NAND Root"), QDir::currentPath());
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  if (!dir.isEmpty())
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  {
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    m_nand_edit->setText(dir);
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    SConfig::GetInstance().m_NANDPath = dir.toStdString();
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  }
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}
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QGroupBox* PathPane::MakeGameFolderBox()
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{
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  QGroupBox* game_box = new QGroupBox(tr("Game Folders"));
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  QVBoxLayout* vlayout = new QVBoxLayout;
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  m_path_list = new QListWidget;
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  m_path_list->insertItems(0, Settings::Instance().GetPaths());
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  m_path_list->setSpacing(1);
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  connect(&Settings::Instance(), &Settings::PathAdded,
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          [this](const QString& dir) { m_path_list->addItem(dir); });
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  connect(&Settings::Instance(), &Settings::PathRemoved, [this](const QString& dir) {
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    auto items = m_path_list->findItems(dir, Qt::MatchExactly);
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    for (auto& item : items)
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      delete item;
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  });
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  vlayout->addWidget(m_path_list);
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  QHBoxLayout* hlayout = new QHBoxLayout;
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  hlayout->addStretch();
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  QPushButton* add = new QPushButton(tr("Add"));
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  QPushButton* remove = new QPushButton(tr("Remove"));
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  hlayout->addWidget(add);
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  hlayout->addWidget(remove);
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  vlayout->addLayout(hlayout);
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  connect(add, &QPushButton::clicked, this, &PathPane::Browse);
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  connect(remove, &QPushButton::clicked, this, &PathPane::RemovePath);
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  game_box->setLayout(vlayout);
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  return game_box;
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}
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QGridLayout* PathPane::MakePathsLayout()
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{
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  QGridLayout* layout = new QGridLayout;
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  layout->setColumnStretch(1, 1);
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  m_game_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_strDefaultISO));
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  connect(m_game_edit, &QLineEdit::editingFinished,
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          [=] { SConfig::GetInstance().m_strDefaultISO = m_game_edit->text().toStdString(); });
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  QPushButton* game_open = new QPushButton;
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  connect(game_open, &QPushButton::clicked, this, &PathPane::BrowseDefaultGame);
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  layout->addWidget(new QLabel(tr("Default ISO:")), 0, 0);
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  layout->addWidget(m_game_edit, 0, 1);
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  layout->addWidget(game_open, 0, 2);
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  m_nand_edit = new QLineEdit(QString::fromStdString(SConfig::GetInstance().m_NANDPath));
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  connect(m_nand_edit, &QLineEdit::editingFinished,
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          [=] { SConfig::GetInstance().m_NANDPath = m_nand_edit->text().toStdString(); });
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  QPushButton* nand_open = new QPushButton;
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  connect(nand_open, &QPushButton::clicked, this, &PathPane::BrowseWiiNAND);
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  layout->addWidget(new QLabel(tr("Wii NAND Root:")), 1, 0);
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  layout->addWidget(m_nand_edit, 1, 1);
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  layout->addWidget(nand_open, 1, 2);
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  return layout;
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}
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void PathPane::RemovePath()
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{
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  auto item = m_path_list->currentItem();
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  if (!item)
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    return;
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  Settings::Instance().RemovePath(item->text());
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}
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