forked from dolphin-emu/dolphin
		
	(may break sound on wii, look in the changelog of Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp if you wish to know why) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			224 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			224 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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// --------------------
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// Includes
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#include <string>
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#include <stdio.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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// --------------------
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// On and off
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bool g_consoleEnable = true;
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int gSaveFile = 0;
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#define DEBUG_WIIMOTE
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// --------------------
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// Settings
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int nFiles = 1;
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// --------------------
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// Create handles
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#ifdef DEBUG_WIIMOTE
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	FILE* __fStdOut[1]; // you have to update this manually, we can't place a nFiles in there
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#endif
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#ifdef _WIN32
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	HANDLE __hStdOut = NULL;
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#endif
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// =======================================================================================
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/* Start console window - width and height is the size of console window, if you specify
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fname, the output will also be written to this file. TODO: Close the file pointer when the app
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is closed */
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// -------------
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void startConsoleWin(int width, int height, char* fname)
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{
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#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
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	AllocConsole();
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	SetConsoleTitle(fname);
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	__hStdOut = GetStdHandle(STD_OUTPUT_HANDLE);
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	COORD co = {width,height};
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	SetConsoleScreenBufferSize(__hStdOut, co);
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	SMALL_RECT coo = {0,0,(width - 1),70}; // top, left, right, bottom
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	SetConsoleWindowInfo(__hStdOut, TRUE, &coo);
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	// ---------------------------------------------------------------------------------------
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	// Write to a file
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	if(fname)
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	{
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		for(int i = 0; i < nFiles; i++)
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		{
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			// Edit the log file name
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			std::string FileEnding = ".log";
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			std::string FileName = fname;
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			char buffer[33]; itoa(i, buffer, 10); // convert number to string
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			std::string FullFilename = (FileName + buffer + FileEnding);
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			__fStdOut[i] = fopen(FullFilename.c_str(), "w");
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		}
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	}
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	// ---------------
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#endif
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}
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// ---------------------------------------------------------------------------------------
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// File printf function
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int aprintf(int a, char *fmt, ...)
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{
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#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
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	if(gSaveFile)
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	{
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		char s[500]; // WARNING: mind this value
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		va_list argptr;
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		int cnt;
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		va_start(argptr, fmt);
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		cnt = vsnprintf(s, 500, fmt, argptr); // remember to update this value to
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		va_end(argptr);
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		// ---------------------------------------------------------------------------------------
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		if(__fStdOut[a]) // TODO: make this work, we have to set all default values to NULL
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			//to make it work
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			fprintf(__fStdOut[a], s);
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		// -------------
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		return(cnt);
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	}
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	else
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	{
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		return 0;
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	}
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#else
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	return 0;
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#endif
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}
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// ---------------------------------------------------------------------------------------
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// Printf to screen function
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int wprintf(const char *fmt, ...)
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{
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#if defined(DEBUG_WIIMOTE) && defined(_WIN32)
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	char s[500]; // WARNING: mind this value
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	va_list argptr;
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	int cnt;
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	va_start(argptr, fmt);
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	cnt = vsnprintf(s, 500, fmt, argptr);
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	va_end(argptr);
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	DWORD cCharsWritten;
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	// ---------------------------------------------------------------------------------------
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	if(__hStdOut)
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	{
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		WriteConsole(__hStdOut, s, strlen(s), &cCharsWritten, NULL);
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	}
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	// -------------
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	return(cnt);
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#else
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	return 0;
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#endif
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}
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// ---------------------------------------------------------------------------------------
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// Clear console screen
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void ClearScreen() 
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{ 
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#if defined(_WIN32)
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	if(g_consoleEnable)
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	{
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		COORD coordScreen = { 0, 0 }; 
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		DWORD cCharsWritten; 
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		CONSOLE_SCREEN_BUFFER_INFO csbi; 
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		DWORD dwConSize; 
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		HANDLE hConsole = GetStdHandle(STD_OUTPUT_HANDLE); 
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		dwConSize = csbi.dwSize.X * csbi.dwSize.Y; 
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		FillConsoleOutputCharacter(hConsole, TEXT(' '), dwConSize, 
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			coordScreen, &cCharsWritten); 
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		GetConsoleScreenBufferInfo(hConsole, &csbi); 
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		FillConsoleOutputAttribute(hConsole, csbi.wAttributes, dwConSize, 
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			coordScreen, &cCharsWritten); 
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		SetConsoleCursorPosition(hConsole, coordScreen); 
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	}
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#endif
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}
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// ---------------------------------------------------------------------------------------
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// Get window handle of console window to be able to resize it
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#if defined(_WIN32)
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HWND GetConsoleHwnd(void)
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{
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   #define MY_BUFSIZE 1024 // Buffer size for console window titles.
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   HWND hwndFound;         // This is what is returned to the caller.
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   char pszNewWindowTitle[MY_BUFSIZE]; // Contains fabricated
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                                       // WindowTitle.
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   char pszOldWindowTitle[MY_BUFSIZE]; // Contains original
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                                       // WindowTitle.
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   // Fetch current window title.
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   GetConsoleTitle(pszOldWindowTitle, MY_BUFSIZE);
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   // Format a "unique" NewWindowTitle.
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   wsprintf(pszNewWindowTitle,"%d/%d",
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               GetTickCount(),
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               GetCurrentProcessId());
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   // Change current window title.
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   SetConsoleTitle(pszNewWindowTitle);
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   // Ensure window title has been updated.
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   Sleep(40);
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   // Look for NewWindowTitle.
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   hwndFound = FindWindow(NULL, pszNewWindowTitle);
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   // Restore original window title.
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   SetConsoleTitle(pszOldWindowTitle);
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   return(hwndFound);
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}
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#endif // win32
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