forked from dolphin-emu/dolphin
		
	(may break sound on wii, look in the changelog of Source/Plugins/Plugin_DSP_HLE/Src/UCodes/UCode_AXWii.cpp if you wish to know why) git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1306 8ced0084-cf51-0410-be5f-012b33b47a6e
		
			
				
	
	
		
			544 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			544 lines
		
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright (C) 2003-2008 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#include <wx/msgdlg.h>
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#include "pluginspecs_wiimote.h"
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#include <vector>
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#include <string>
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#include "Common.h"
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#include "wiimote_hid.h"
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#include "EmuSubroutines.h"
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#include "EmuDefinitions.h"
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#include "Console.h" // for startConsoleWin, wprintf, GetConsoleHwnd
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#include "Config.h" // for g_Config
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extern SWiimoteInitialize g_WiimoteInitialize;
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namespace WiiMoteEmu
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{
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//******************************************************************************
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// Subroutines
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//******************************************************************************
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// ===================================================
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/* Debugging. Read out an u8 array. */
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// ----------------
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std::string ArrayToString(const u8 *data, u32 size, u32 offset, int line_len)
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{
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	//const u8* _data = (const u8*)data;
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	std::string Temp;
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	for (u32 i = 0; i < size; i++)
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	{
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		char Buffer[128];
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		sprintf(Buffer, "%02x ", data[i + offset]);
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		if((i + 1) % line_len == 0) Temp.append("\n"); // break long lines
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		Temp.append(Buffer);
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	}	
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	return Temp;
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}
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// ================
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void FillReportInfo(wm_core& _core)
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{
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	memset(&_core, 0x00, sizeof(wm_core));
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#ifdef _WIN32
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	// allow both mouse buttons and keyboard to press a and b
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	if(GetAsyncKeyState(VK_LBUTTON) ? 1 : 0 || GetAsyncKeyState('A') ? 1 : 0)
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		_core.a = 1;
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	if(GetAsyncKeyState(VK_RBUTTON) ? 1 : 0 || GetAsyncKeyState('B') ? 1 : 0)
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		_core.b = 1;
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	_core.one = GetAsyncKeyState('1') ? 1 : 0;
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	_core.two = GetAsyncKeyState('2') ? 1 : 0;
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	_core.plus = GetAsyncKeyState('P') ? 1 : 0;
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	_core.minus = GetAsyncKeyState('M') ? 1 : 0;
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	_core.home = GetAsyncKeyState('H') ? 1 : 0;
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	/* Sideways controls (for example for Wario Land) was not enabled automatically
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	   so I have to use this function. I'm not sure how it works on the actual Wii.
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	   */
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	if(g_Config.bSidewaysDPad)
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	{
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		_core.left = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
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		_core.up = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
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		_core.right = GetAsyncKeyState(VK_UP) ? 1 : 0;
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		_core.down = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
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	}
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	else
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	{
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		_core.left = GetAsyncKeyState(VK_LEFT) ? 1 : 0;
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		_core.up = GetAsyncKeyState(VK_UP) ? 1 : 0;
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		_core.right = GetAsyncKeyState(VK_RIGHT) ? 1 : 0;
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		_core.down = GetAsyncKeyState(VK_DOWN) ? 1 : 0;
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	}
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#else 
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        // TODO: fill in
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#endif
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}
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// -----------------------------
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/* Global declarations for FillReportAcc. The accelerometer x, y and z values range from
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   0x00 to 0xff with the default netural values being [y = 0x84, x = 0x84, z = 0x9f]
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   according to a source. The extremes are 0x00 for (-) and 0xff for (+). It's important
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   that all values are not 0x80, the the mouse pointer can disappear from the screen
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   permanently then, until z is adjusted back. */
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// ----------
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// the variables are global so they can be changed during debugging
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//int A = 0, B = 128, C = 64; // for debugging
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//int a = 1, b = 1, c = 2, d = -2; // for debugging
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//int consoleDisplay = 0;
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int X = 0x84, Y = 0x84, Z = 0x9f; // neutral values
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u8 x = X, y = Y, z = Z;
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int shake = -1, yhistsize = 15; // for the shake function
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std::vector<u8> yhist(15); // for the tilt function
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void FillReportAcc(wm_accel& _acc)
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{
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#ifdef _WIN32
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	// -----------------------------
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	// Wiimote to Gamepad translations
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	// ----------
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	// Tilting Wiimote (Wario Land aiming, Mario Kart steering) : For some reason 150 and 40
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	// seemed like decent starting values.
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	if(GetAsyncKeyState('3'))
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	{
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		//if(a < 128) // for debugging
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		if(y < 250)
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		{
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			y += 4; // aim left
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			//a += c;  // debugging values
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			//y = A + a; // aim left
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		}
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	}
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	else if(GetAsyncKeyState('4'))
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	{
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		// if(b < 128) // for debugging
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		if(y > 5)
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		{
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			y -= 4; // aim right
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			//b -= d; // debugging values
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			//y = B + b;
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		}
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	}
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	/* Single shake of Wiimote while holding it sideways (Wario Land pound ground)	
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	if(GetAsyncKeyState('S'))
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		z = 0;
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	else
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		z  = Z;*/
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	if(GetAsyncKeyState('S'))
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	{
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		z = 0;
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		y = 0;
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		shake = 2;
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	}
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	else if(shake == 2)
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	{
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		z = 128;
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		y = 0;
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		shake = 1;
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	}
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	else if(shake == 1)
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	{
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		z = Z;
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		y = Y;
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		shake = -1;
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	}
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	else // the default Y and Z if nothing is pressed
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	{
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		z = Z;
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	}
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	// ----------
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	// -----------------------------
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	// For tilting: add new value and move all back
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	// ----------
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	bool ypressed = false;
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	yhist[yhist.size() - 1] = (
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		GetAsyncKeyState('3') ? true : false
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		|| GetAsyncKeyState('4') ? true : false
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		|| shake > 0
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		);	
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	if(yhistsize > yhist.size()) yhistsize = yhist.size();
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	for (int i = 1; i < yhistsize; i++)
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	{
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		yhist[i-1] = yhist[i];
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		if(yhist[i]) ypressed = true;
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	}
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	if(!ypressed) // y was not pressed a single time
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	{
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		y = Y; // this is the default value that will occur most of the time
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		//a = 0; // for debugging
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		//b = 0;
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	}
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	else if(!GetAsyncKeyState('3') && !GetAsyncKeyState('4'))
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	{
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		// perhaps start dropping acceleration back?
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	}
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	// ----------
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	// Write values
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	_acc.x = X;
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	_acc.y = y;
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	_acc.z = z;
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	// ----------------------------
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	// Debugging for translating Wiimote to Keyboard (or Gamepad)
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	// ----------
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	/*
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	// Toogle console display
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	if(GetAsyncKeyState('U'))
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	{
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		if(consoleDisplay < 2)
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			consoleDisplay ++;
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		else
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			consoleDisplay = 0;
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	}
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	if(GetAsyncKeyState('5'))
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		A-=1;
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	else if(GetAsyncKeyState('6'))
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		A+=1;
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	if(GetAsyncKeyState('7'))
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		B-=1;
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	else if(GetAsyncKeyState('8'))
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		B+=1;
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	if(GetAsyncKeyState('9'))
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		C-=1;
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	else if(GetAsyncKeyState('0'))
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		C+=1;
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	else if(GetAsyncKeyState(VK_NUMPAD3))
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		d-=1;
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	else if(GetAsyncKeyState(VK_NUMPAD6))
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		d+=1;
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	else if(GetAsyncKeyState(VK_ADD))
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		yhistsize-=1;
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	else if(GetAsyncKeyState(VK_SUBTRACT))
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		yhistsize+=1;
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	if(GetAsyncKeyState(VK_INSERT))
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		AX-=1;
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	else if(GetAsyncKeyState(VK_DELETE))
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		AX+=1;
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	else if(GetAsyncKeyState(VK_HOME))
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		AY-=1;
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	else if(GetAsyncKeyState(VK_END))
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		AY+=1;
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	else if(GetAsyncKeyState(VK_SHIFT))
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		AZ-=1;
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	else if(GetAsyncKeyState(VK_CONTROL))
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		AZ+=1;
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	if(GetAsyncKeyState(VK_NUMPAD1))
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		X+=1;
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	else if(GetAsyncKeyState(VK_NUMPAD2))
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		X-=1;
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	if(GetAsyncKeyState(VK_NUMPAD4))
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		Y+=1;
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	else if(GetAsyncKeyState(VK_NUMPAD5))
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		Y-=1;
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	if(GetAsyncKeyState(VK_NUMPAD7))
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		Z+=1;
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	else if(GetAsyncKeyState(VK_NUMPAD8))
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		Z-=1;
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	//if(consoleDisplay == 0)
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	wprintf("x: %03i | y: %03i | z: %03i  |  A:%i B:%i C:%i  a:%i b:%i c:%i d:%i  X:%i Y:%i Z:%i\n",
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		_acc.x, _acc.y, _acc.z,
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		A, B, C,
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		a, b, c, d,
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		X, Y, Z
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		);
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	wprintf("x: %03i | y: %03i | z: %03i  |  X:%i Y:%i Z:%i  | AX:%i AY:%i AZ:%i \n",
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		_acc.x, _acc.y, _acc.z,
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		X, Y, Z,
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		AX, AY, AZ
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		);*/	
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#else 
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        // TODO port to linux
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#endif
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}
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void FillReportIR(wm_ir_extended& _ir0, wm_ir_extended& _ir1)
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{
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/* DESCRIPTION: The calibration is controlled by these values, their absolute value and
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   the relative distance between between them control the calibration. WideScreen mode
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   has its own settings. */
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	int Top, Left, Right, Bottom, SensorBarRadius;
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	if(g_Config.bWideScreen)
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	{		
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		Top = wTOP; Left = wLEFT; Right = wRIGHT;
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		Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
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	}
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	else
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	{
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		Top = TOP; Left = LEFT; Right = RIGHT;
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		Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;		
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	}
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	// Fill with 0xff if empty
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	memset(&_ir0, 0xFF, sizeof(wm_ir_extended));
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	memset(&_ir1, 0xFF, sizeof(wm_ir_extended));
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	float MouseX, MouseY;
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	GetMousePos(MouseX, MouseY);
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	int y0 = Top + (MouseY * (Bottom - Top));
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	int y1 = Top + (MouseY * (Bottom - Top));
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	int x0 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
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	int x1 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
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	x0 = 1023 - x0;
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	_ir0.x = x0 & 0xFF;
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	_ir0.y = y0 & 0xFF;
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	_ir0.size = 10;
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	_ir0.xHi = x0 >> 8;
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	_ir0.yHi = y0 >> 8;
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	x1 = 1023 - x1;
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	_ir1.x = x1 & 0xFF;
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	_ir1.y = y1 & 0xFF;
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	_ir1.size = 10;
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	_ir1.xHi = x1 >> 8;
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	_ir1.yHi = y1 >> 8;
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	// ----------------------------
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	// Debugging for calibration
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	// ----------
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	/*
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	if(GetAsyncKeyState(VK_NUMPAD1))
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		Right +=1;
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	else if(GetAsyncKeyState(VK_NUMPAD2))
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		Right -=1;
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	if(GetAsyncKeyState(VK_NUMPAD4))
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		Left +=1;
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	else if(GetAsyncKeyState(VK_NUMPAD5))
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		Left -=1;
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	if(GetAsyncKeyState(VK_NUMPAD7))
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		Top += 1;
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	else if(GetAsyncKeyState(VK_NUMPAD8))
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		Top -= 1;
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	if(GetAsyncKeyState(VK_NUMPAD6))
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		Bottom += 1;
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	else if(GetAsyncKeyState(VK_NUMPAD3))
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		Bottom -= 1;
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	if(GetAsyncKeyState(VK_INSERT))
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		SensorBarRadius += 1;
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	else if(GetAsyncKeyState(VK_DELETE))
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		SensorBarRadius -= 1;
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	//ClearScreen();
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	//if(consoleDisplay == 1)
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		wprintf("x0:%03i x1:%03i  y0:%03i y1:%03i   irx0:%03i y0:%03i  x1:%03i y1:%03i | T:%i L:%i R:%i B:%i S:%i\n",
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		x0, x1, y0, y1, _ir0.x, _ir0.y, _ir1.x, _ir1.y, Top, Left, Right, Bottom, SensorBarRadius
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		);	
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	wprintf("\n");
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	wprintf("ir0.x:%02x xHi:%02x  ir1.x:%02x xHi:%02x  |  ir0.y:%02x yHi:%02x  ir1.y:%02x yHi:%02x  |  1.s:%02x 2:%02x\n",
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		_ir0.x, _ir0.xHi, _ir1.x, _ir1.xHi,
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		_ir0.y, _ir0.yHi, _ir1.y, _ir1.yHi,
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		_ir0.size, _ir1.size
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		);*/
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}
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void FillReportIRBasic(wm_ir_basic& _ir0, wm_ir_basic& _ir1)
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{
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	/* See description above */
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	int Top, Left, Right, Bottom, SensorBarRadius;
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	if(g_Config.bWideScreen)
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	{		
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		Top = wTOP; Left = wLEFT; Right = wRIGHT;
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		Bottom = wBOTTOM; SensorBarRadius = wSENSOR_BAR_RADIUS;
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	}
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	else
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	{
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		Top = TOP; Left = LEFT; Right = RIGHT;
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		Bottom = BOTTOM; SensorBarRadius = SENSOR_BAR_RADIUS;		
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	}
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	// Fill with 0xff if empty
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	memset(&_ir0, 0xff, sizeof(wm_ir_basic));
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	memset(&_ir1, 0xff, sizeof(wm_ir_basic));
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	float MouseX, MouseY;
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	GetMousePos(MouseX, MouseY);
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	int y1 = Top + (MouseY * (Bottom - Top));
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	int y2 = Top + (MouseY * (Bottom - Top));
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	int x1 = Left + (MouseX * (Right - Left)) - SensorBarRadius;
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	int x2 = Left + (MouseX * (Right - Left)) + SensorBarRadius;
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	/* As with the extented report we settle with emulating two out of four
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	   possible objects */
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	x1 = 1023 - x1;
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	_ir0.x1 = x1 & 0xff;
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	_ir0.y1 = y1 & 0xff;
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	_ir0.x1Hi = (x1 >> 8); // we are dealing with 2 bit values here
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	_ir0.y1Hi = (y1 >> 8);
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						|
	x2 = 1023 - x2;
 | 
						|
	_ir0.x2 = x2 & 0xff;
 | 
						|
	_ir0.y2 = y2 & 0xff;
 | 
						|
	_ir0.x2Hi = (x2 >> 8);
 | 
						|
	_ir0.y2Hi = (y2 >> 8);
 | 
						|
 | 
						|
	// I don't understand't the & 0x03, should we do that?
 | 
						|
	//_ir1.x1Hi = (x1 >> 8) & 0x3;
 | 
						|
	//_ir1.y1Hi = (y1 >> 8) & 0x3;
 | 
						|
 | 
						|
	// ----------------------------
 | 
						|
	// Debugging for calibration
 | 
						|
	// ----------
 | 
						|
	/*
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD1))
 | 
						|
		Right +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD2))
 | 
						|
		Right -=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD4))
 | 
						|
		Left +=1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD5))
 | 
						|
		Left -=1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD7))
 | 
						|
		Top += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD8))
 | 
						|
		Top -= 1;
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD6))
 | 
						|
		Bottom += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_NUMPAD3))
 | 
						|
		Bottom -= 1;
 | 
						|
	if(GetAsyncKeyState(VK_INSERT))
 | 
						|
		SensorBarRadius += 1;
 | 
						|
	else if(GetAsyncKeyState(VK_DELETE))
 | 
						|
		SensorBarRadius -= 1;
 | 
						|
 | 
						|
	//ClearScreen();
 | 
						|
	//if(consoleDisplay == 1)
 | 
						|
		
 | 
						|
		wprintf("x1:%03i x2:%03i  y1:%03i y2:%03i   irx1:%02x y1:%02x  x2:%02x y2:%02x | T:%i L:%i R:%i B:%i S:%i\n",
 | 
						|
		x1, x2, y1, y2, _ir0.x1, _ir0.y1, _ir1.x2, _ir1.y2, Top, Left, Right, Bottom, SensorBarRadius
 | 
						|
		);
 | 
						|
		wprintf("\n");
 | 
						|
		wprintf("ir0.x1:%02x x1h:%02x x2:%02x x2h:%02x  |  ir0.y1:%02x y1h:%02x y2:%02x y2h:%02x  |  ir1.x1:%02x x1h:%02x x2:%02x x2h:%02x  |  ir1.y1:%02x y1h:%02x y2:%02x y2h:%02x\n",
 | 
						|
		_ir0.x1, _ir0.x1Hi, _ir0.x2, _ir0.x2Hi,
 | 
						|
		_ir0.y1, _ir0.y1Hi, _ir0.y2, _ir0.y2Hi,
 | 
						|
		_ir1.x1, _ir1.x1Hi, _ir1.x2, _ir1.x2Hi,
 | 
						|
		_ir1.y1, _ir1.y1Hi, _ir1.y2, _ir1.y2Hi
 | 
						|
		);*/
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
// ===================================================
 | 
						|
/* Generate the 6 byte extension report, encrypted. The bytes are JX JY AX AY AZ BT. */
 | 
						|
// ----------------
 | 
						|
void FillReportExtension(wm_extension& _ext)
 | 
						|
{
 | 
						|
 | 
						|
	/* These are the default neutral values for the nunchuck accelerometer according
 | 
						|
	   to a source. */
 | 
						|
	_ext.ax = 0x80;
 | 
						|
	_ext.ay = 0x80;
 | 
						|
	_ext.az = 0xb3;
 | 
						|
 | 
						|
 | 
						|
	_ext.jx = 0x80; // these are the default values unless we use them
 | 
						|
	_ext.jy = 0x80;
 | 
						|
	_ext.bt = 0x03; // 0x03 means no button pressed, the button is zero active
 | 
						|
 | 
						|
 | 
						|
#ifdef _WIN32
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD4))
 | 
						|
		_ext.jx = 0x20;
 | 
						|
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD8))
 | 
						|
		_ext.jy = 0xe0;
 | 
						|
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD6))
 | 
						|
		_ext.jx = 0xe0;
 | 
						|
 | 
						|
	if(GetAsyncKeyState(VK_NUMPAD5))
 | 
						|
		_ext.jy = 0x20;
 | 
						|
 | 
						|
 | 
						|
 | 
						|
	if(GetAsyncKeyState('C'))
 | 
						|
		_ext.bt = 0x01;
 | 
						|
 | 
						|
	if(GetAsyncKeyState('Z'))
 | 
						|
		_ext.bt = 0x02;
 | 
						|
	
 | 
						|
	if(GetAsyncKeyState('C') && GetAsyncKeyState('Z'))
 | 
						|
		_ext.bt = 0x00;
 | 
						|
#else 
 | 
						|
        // TODO linux port
 | 
						|
#endif
 | 
						|
 | 
						|
	// Clear g_RegExtTmp by copying zeroes to it
 | 
						|
	memset(g_RegExtTmp, 0, sizeof(g_RegExtTmp));
 | 
						|
 | 
						|
	/* Write the nunchuck inputs to it. We begin writing at 0x08, but it could also be
 | 
						|
	   0x00, the important thing is that we begin at an address evenly divisible
 | 
						|
	   by 0x08 */
 | 
						|
	g_RegExtTmp[0x08] = _ext.jx;
 | 
						|
	g_RegExtTmp[0x09] = _ext.jy;
 | 
						|
	g_RegExtTmp[0x0a] = _ext.ax;
 | 
						|
	g_RegExtTmp[0x0b] = _ext.ay;
 | 
						|
	g_RegExtTmp[0x0c] = _ext.az;
 | 
						|
	g_RegExtTmp[0x0d] = _ext.bt;
 | 
						|
 | 
						|
	// Encrypt it
 | 
						|
	wiimote_encrypt(&g_ExtKey, &g_RegExtTmp[0x08], 0x08, 0x06);
 | 
						|
 | 
						|
	// Write it back
 | 
						|
	_ext.jx = g_RegExtTmp[0x08];
 | 
						|
	_ext.jy = g_RegExtTmp[0x09];
 | 
						|
	_ext.ax = g_RegExtTmp[0x0a];
 | 
						|
	_ext.ay = g_RegExtTmp[0x0b];
 | 
						|
	_ext.az = g_RegExtTmp[0x0c];
 | 
						|
	_ext.bt = g_RegExtTmp[0x0d];
 | 
						|
}
 | 
						|
 | 
						|
 | 
						|
} // end of namespace
 |