forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			103 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			103 lines
		
	
	
		
			3.1 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include <list>
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#include "VideoCommon/VideoCommon.h"
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inline bool AddressRangesOverlap(u32 aLower, u32 aUpper, u32 bLower, u32 bUpper)
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{
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	return !((aLower >= bUpper) || (bLower >= aUpper));
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}
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struct XFBSourceBase
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{
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	virtual ~XFBSourceBase() {}
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	virtual void Draw(const MathUtil::Rectangle<int> &sourcerc,
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		const MathUtil::Rectangle<float> &drawrc) const {};
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	virtual void DecodeToTexture(u32 xfbAddr, u32 fbWidth, u32 fbHeight) = 0;
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	virtual void CopyEFB(float Gamma) = 0;
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	u32 srcAddr;
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	u32 srcWidth;
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	u32 srcHeight;
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	unsigned int texWidth;
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	unsigned int texHeight;
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	// TODO: only used by OGL
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	TargetRectangle sourceRc;
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};
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class FramebufferManagerBase
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{
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public:
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	enum
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	{
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		// There may be multiple XFBs in GameCube RAM. This is the maximum number to
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		// virtualize.
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		MAX_VIRTUAL_XFB = 8
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	};
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	FramebufferManagerBase();
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	virtual ~FramebufferManagerBase();
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	static void CopyToXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma);
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	static const XFBSourceBase* const* GetXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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	static void SetLastXfbWidth(unsigned int width) { s_last_xfb_width = width; }
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	static void SetLastXfbHeight(unsigned int height) { s_last_xfb_height = height; }
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	static unsigned int LastXfbWidth() { return s_last_xfb_width; }
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	static unsigned int LastXfbHeight() { return s_last_xfb_height; }
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	static int ScaleToVirtualXfbWidth(int x, unsigned int backbuffer_width);
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	static int ScaleToVirtualXfbHeight(int y, unsigned int backbuffer_height);
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	static unsigned int GetEFBLayers() { return m_EFBLayers; }
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protected:
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	struct VirtualXFB
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	{
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		VirtualXFB() : xfbSource(nullptr) {}
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		// Address and size in GameCube RAM
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		u32 xfbAddr;
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		u32 xfbWidth;
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		u32 xfbHeight;
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		XFBSourceBase *xfbSource;
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	};
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	typedef std::list<VirtualXFB> VirtualXFBListType;
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	static unsigned int m_EFBLayers;
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private:
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	virtual XFBSourceBase* CreateXFBSource(unsigned int target_width, unsigned int target_height) = 0;
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	// TODO: figure out why OGL is different for this guy
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	virtual void GetTargetSize(unsigned int *width, unsigned int *height, const EFBRectangle& sourceRc) = 0;
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	static VirtualXFBListType::iterator FindVirtualXFB(u32 xfbAddr, u32 width, u32 height);
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	static void ReplaceVirtualXFB();
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	// TODO: merge these virtual funcs, they are nearly all the same
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	virtual void CopyToRealXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f) = 0;
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	static void CopyToVirtualXFB(u32 xfbAddr, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc,float Gamma = 1.0f);
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	static const XFBSourceBase* const* GetRealXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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	static const XFBSourceBase* const* GetVirtualXFBSource(u32 xfbAddr, u32 fbWidth, u32 fbHeight, u32* xfbCount);
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	static XFBSourceBase *m_realXFBSource; // Only used in Real XFB mode
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	static VirtualXFBListType m_virtualXFBList; // Only used in Virtual XFB mode
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	static const XFBSourceBase* m_overlappingXFBArray[MAX_VIRTUAL_XFB];
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	static unsigned int s_last_xfb_width;
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	static unsigned int s_last_xfb_height;
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};
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extern FramebufferManagerBase *g_framebuffer_manager;
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