forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			56 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
#pragma once
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#include "Common/CommonTypes.h"
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enum PerfQueryType
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{
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	PQ_ZCOMP_INPUT_ZCOMPLOC = 0,
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	PQ_ZCOMP_OUTPUT_ZCOMPLOC,
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	PQ_ZCOMP_INPUT,
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	PQ_ZCOMP_OUTPUT,
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	PQ_BLEND_INPUT,
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	PQ_EFB_COPY_CLOCKS,
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	PQ_NUM_MEMBERS
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};
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enum PerfQueryGroup
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{
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	PQG_ZCOMP_ZCOMPLOC,
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	PQG_ZCOMP,
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	PQG_EFB_COPY_CLOCKS,
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	PQG_NUM_MEMBERS,
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};
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class PerfQueryBase
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{
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public:
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	PerfQueryBase() {}
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	virtual ~PerfQueryBase() {}
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	// Checks if performance queries are enabled in the gameini configuration.
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	// NOTE: Called from CPU+GPU thread
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	static bool ShouldEmulate();
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	// Begin querying the specified value for the following host GPU commands
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	virtual void EnableQuery(PerfQueryGroup type) {}
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	// Stop querying the specified value for the following host GPU commands
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	virtual void DisableQuery(PerfQueryGroup type) {}
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	// Reset query counters to zero and drop any pending queries
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	virtual void ResetQuery() {}
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	// Return the measured value for the specified query type
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	// NOTE: Called from CPU thread
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	virtual u32 GetQueryResult(PerfQueryType type) { return 0; }
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	// Request the value of any pending queries - causes a pipeline flush and thus should be used carefully!
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	virtual void FlushResults() {}
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	// True if there are no further pending query results
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	// NOTE: Called from CPU thread
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	virtual bool IsFlushed() const { return true; }
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};
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extern PerfQueryBase* g_perf_query;
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