forked from dolphin-emu/dolphin
		
	
		
			
				
	
	
		
			265 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			265 lines
		
	
	
		
			5.7 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include <cinttypes>
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#include <ctime>
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#include <string>
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#ifdef _WIN32
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#include <mmsystem.h>
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#include <sys/timeb.h>
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#include <windows.h>
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#else
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#include <sys/time.h>
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#endif
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#include "Common/CommonTypes.h"
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#include "Common/StringUtil.h"
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#include "Common/Timer.h"
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namespace Common
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{
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u32 Timer::GetTimeMs()
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{
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#ifdef _WIN32
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	return timeGetTime();
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#elif defined __APPLE__
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	struct timeval t;
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	(void)gettimeofday(&t, nullptr);
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	return ((u32)(t.tv_sec * 1000 + t.tv_usec / 1000));
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#else
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	struct timespec t;
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	(void)clock_gettime(CLOCK_MONOTONIC, &t);
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	return ((u32)(t.tv_sec * 1000 + t.tv_nsec / 1000000));
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#endif
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}
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#ifdef _WIN32
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double GetFreq()
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{
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	LARGE_INTEGER freq;
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	QueryPerformanceFrequency(&freq);
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	return 1000000.0 / double(freq.QuadPart);
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}
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#endif
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u64 Timer::GetTimeUs()
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{
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#ifdef _WIN32
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	LARGE_INTEGER time;
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	static double freq = GetFreq();
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	QueryPerformanceCounter(&time);
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	return u64(double(time.QuadPart) * freq);
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#elif defined __APPLE__
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	struct timeval t;
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	(void)gettimeofday(&t, nullptr);
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	return ((u64)(t.tv_sec * 1000000 + t.tv_usec));
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#else
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	struct timespec t;
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	(void)clock_gettime(CLOCK_MONOTONIC, &t);
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	return ((u64)(t.tv_sec * 1000000 + t.tv_nsec / 1000));
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#endif
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}
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// --------------------------------------------
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// Initiate, Start, Stop, and Update the time
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// --------------------------------------------
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// Set initial values for the class
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Timer::Timer()
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	: m_LastTime(0), m_StartTime(0), m_Running(false)
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{
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	Update();
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}
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// Write the starting time
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void Timer::Start()
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{
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	m_StartTime = GetTimeMs();
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	m_Running = true;
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}
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// Stop the timer
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void Timer::Stop()
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{
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	// Write the final time
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	m_LastTime = GetTimeMs();
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	m_Running = false;
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}
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// Update the last time variable
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void Timer::Update()
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{
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	m_LastTime = GetTimeMs();
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	//TODO(ector) - QPF
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}
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// -------------------------------------
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// Get time difference and elapsed time
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// -------------------------------------
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// Get the number of milliseconds since the last Update()
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u64 Timer::GetTimeDifference()
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{
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	return GetTimeMs() - m_LastTime;
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}
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// Add the time difference since the last Update() to the starting time.
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// This is used to compensate for a paused game.
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void Timer::AddTimeDifference()
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{
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	m_StartTime += GetTimeDifference();
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}
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// Get the time elapsed since the Start()
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u64 Timer::GetTimeElapsed()
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{
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	// If we have not started yet, return 1 (because then I don't
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	// have to change the FPS calculation in CoreRerecording.cpp .
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	if (m_StartTime == 0) return 1;
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	// Return the final timer time if the timer is stopped
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	if (!m_Running) return (m_LastTime - m_StartTime);
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	return (GetTimeMs() - m_StartTime);
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}
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// Get the formatted time elapsed since the Start()
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std::string Timer::GetTimeElapsedFormatted() const
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{
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	// If we have not started yet, return zero
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	if (m_StartTime == 0)
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		return "00:00:00:000";
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	// The number of milliseconds since the start.
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	// Use a different value if the timer is stopped.
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	u64 Milliseconds;
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	if (m_Running)
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		Milliseconds = GetTimeMs() - m_StartTime;
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	else
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		Milliseconds = m_LastTime - m_StartTime;
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	// Seconds
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	u32 Seconds = (u32)(Milliseconds / 1000);
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	// Minutes
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	u32 Minutes = Seconds / 60;
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	// Hours
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	u32 Hours = Minutes / 60;
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	std::string TmpStr = StringFromFormat("%02i:%02i:%02i:%03" PRIu64,
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		Hours, Minutes % 60, Seconds % 60, Milliseconds % 1000);
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	return TmpStr;
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}
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// Get current time
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void Timer::IncreaseResolution()
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{
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#ifdef _WIN32
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	timeBeginPeriod(1);
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#endif
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}
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void Timer::RestoreResolution()
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{
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#ifdef _WIN32
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	timeEndPeriod(1);
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#endif
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}
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// Get the number of seconds since January 1 1970
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u64 Timer::GetTimeSinceJan1970()
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{
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	time_t ltime;
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	time(<ime);
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	return((u64)ltime);
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}
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u64 Timer::GetLocalTimeSinceJan1970()
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{
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	time_t sysTime, tzDiff, tzDST;
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	struct tm * gmTime;
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	time(&sysTime);
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	// Account for DST where needed
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	gmTime = localtime(&sysTime);
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	if (gmTime->tm_isdst == 1)
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		tzDST = 3600;
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	else
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		tzDST = 0;
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	// Lazy way to get local time in sec
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	gmTime = gmtime(&sysTime);
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	tzDiff = sysTime - mktime(gmTime);
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	return (u64)(sysTime + tzDiff + tzDST);
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}
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// Return the current time formatted as Minutes:Seconds:Milliseconds
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// in the form 00:00:000.
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std::string Timer::GetTimeFormatted()
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{
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	time_t sysTime;
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	time(&sysTime);
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	struct tm * gmTime = localtime(&sysTime);
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	char tmp[13];
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	strftime(tmp, 6, "%M:%S", gmTime);
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	// Now tack on the milliseconds
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#ifdef _WIN32
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	struct timeb tp;
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	(void)::ftime(&tp);
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	return StringFromFormat("%s:%03i", tmp, tp.millitm);
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#elif defined __APPLE__
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	struct timeval t;
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	(void)gettimeofday(&t, nullptr);
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	return StringFromFormat("%s:%03d", tmp, (int)(t.tv_usec / 1000));
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#else
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	struct timespec t;
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	(void)clock_gettime(CLOCK_MONOTONIC, &t);
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	return StringFromFormat("%s:%03d", tmp, (int)(t.tv_nsec / 1000000));
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#endif
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}
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// Returns a timestamp with decimals for precise time comparisons
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// ----------------
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double Timer::GetDoubleTime()
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{
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#ifdef _WIN32
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	struct timeb tp;
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	(void)::ftime(&tp);
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#elif defined __APPLE__
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	struct timeval t;
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	(void)gettimeofday(&t, nullptr);
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#else
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	struct timespec t;
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	(void)clock_gettime(CLOCK_MONOTONIC, &t);
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#endif
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	// Get continuous timestamp
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	u64 TmpSeconds = Common::Timer::GetTimeSinceJan1970();
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	// Remove a few years. We only really want enough seconds to make
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	// sure that we are detecting actual actions, perhaps 60 seconds is
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	// enough really, but I leave a year of seconds anyway, in case the
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	// user's clock is incorrect or something like that.
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	TmpSeconds = TmpSeconds - (38 * 365 * 24 * 60 * 60);
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	// Make a smaller integer that fits in the double
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	u32 Seconds = (u32)TmpSeconds;
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#ifdef _WIN32
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	double ms = tp.millitm / 1000.0 / 1000.0;
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#elif defined __APPLE__
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	double ms = t.tv_usec / 1000000.0;
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#else
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	double ms = t.tv_nsec / 1000000000.0;
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#endif
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	double TmpTime = Seconds + ms;
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	return TmpTime;
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}
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} // Namespace Common
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